X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Flibgame%2Fsystem.c;h=42c4a6ecfeba9c9df412a0673046a450863afa55;hb=430aa8b71d2031eabc6341d4812363023105586e;hp=916d92f10f4b19f424de7d3f4c229dc9063701da;hpb=ae0910c3223faf69f7638780ff8e49cf08bbb554;p=rocksndiamonds.git diff --git a/src/libgame/system.c b/src/libgame/system.c index 916d92f1..42c4a6ec 100644 --- a/src/libgame/system.c +++ b/src/libgame/system.c @@ -745,10 +745,11 @@ inline void OpenAudio(void) audio.soundserver_pipe[0] = audio.soundserver_pipe[1] = 0; audio.soundserver_pid = -1; audio.device_name = NULL; - audio.device_fd = 0; + audio.device_fd = -1; - audio.channels = 0; + audio.num_channels = 0; audio.music_channel = 0; + audio.first_sound_channel = 0; #if defined(TARGET_SDL) SDLOpenAudio(); @@ -780,13 +781,6 @@ inline void SetAudioMode(boolean enabled) audio.sound_enabled = enabled; } -inline void SetAudioReloadFunctions(void (*func_reload_sounds)(void), - void (*func_reload_music)(void)) -{ - audio.func_reload_sounds = func_reload_sounds; - audio.func_reload_music = func_reload_music; -} - /* ========================================================================= */ /* event functions */