X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Flibgame%2Fsystem.c;h=39c78b3fef57230c58ae320f6632572ff1f1d64c;hb=cf0ff8143f99393006fc7ebdafd9616becf0ccc6;hp=4c43f02d29751da31bb018f64127d22b320e55e4;hpb=297ee9b33dab3bca9433befc81d7c7ce91450dd0;p=rocksndiamonds.git diff --git a/src/libgame/system.c b/src/libgame/system.c index 4c43f02d..39c78b3f 100644 --- a/src/libgame/system.c +++ b/src/libgame/system.c @@ -449,6 +449,8 @@ void InitVideoBuffer(int width, int height, int depth, boolean fullscreen) video.fullscreen_modes = NULL; #endif + video.window_scaling_available = WINDOW_SCALING_STATUS; + #if defined(TARGET_SDL) SDLInitVideoBuffer(&backbuffer, &window, fullscreen); #else @@ -706,14 +708,17 @@ void BlitBitmap(Bitmap *src_bitmap, Bitmap *dst_bitmap, height = dst_bitmap->height - dst_y; #endif -#if 0 +#if 1 + /* !!! 2013-12-11: An "old friend" is back. Same bug in SDL2 2.0.1 !!! */ +#if 1 /* !!! 2009-03-30: Fixed by using self-compiled, patched SDL.dll !!! */ /* (This bug still exists in the actual (as of 2009-06-15) version 1.2.13, but is already fixed in SVN and should therefore finally be fixed with the next official SDL release, which is probably version 1.2.14.) */ #if 1 /* !!! 2009-03-24: It seems that this problem still exists in 1.2.12 !!! */ -#if defined(TARGET_SDL) && defined(PLATFORM_WIN32) + //#if defined(TARGET_SDL) && defined(PLATFORM_WIN32) +#if defined(TARGET_SDL2) if (src_bitmap == dst_bitmap) { /* !!! THIS IS A BUG (IN THE SDL LIBRARY?) AND SHOULD BE FIXED !!! */ @@ -758,6 +763,7 @@ void BlitBitmap(Bitmap *src_bitmap, Bitmap *dst_bitmap, #endif #endif #endif +#endif #if 0 if (dst_x < gfx.sx + gfx.sxsize)