X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Flibgame%2Fsystem.c;h=1c8bb658403a92a378ea274718c9f5e8108532af;hb=ba702cd338586991ab20176cf5587afbb4d77af7;hp=55046b8890a428a037ed9b3437c1405d1979db0c;hpb=8b04d496646e102dd15710ba091e2f37cadcec5e;p=rocksndiamonds.git diff --git a/src/libgame/system.c b/src/libgame/system.c index 55046b88..1c8bb658 100644 --- a/src/libgame/system.c +++ b/src/libgame/system.c @@ -245,7 +245,10 @@ void SetBackgroundBitmap(Bitmap *background_bitmap_tile, int mask) if (background_bitmap_tile == NULL) /* empty background requested */ return; - if (mask == REDRAW_FIELD) + if (mask == REDRAW_ALL) + DrawBitmapFromTile(gfx.background_bitmap, background_bitmap_tile, + 0, 0, video.width, video.height); + else if (mask == REDRAW_FIELD) DrawBitmapFromTile(gfx.background_bitmap, background_bitmap_tile, gfx.real_sx, gfx.real_sy, gfx.full_sxsize, gfx.full_sysize); @@ -257,13 +260,20 @@ void SetBackgroundBitmap(Bitmap *background_bitmap_tile, int mask) } } +void SetWindowBackgroundBitmap(Bitmap *background_bitmap_tile) +{ + SetBackgroundBitmap(background_bitmap_tile, REDRAW_ALL); +} + void SetMainBackgroundBitmap(Bitmap *background_bitmap_tile) { + SetBackgroundBitmap(NULL, REDRAW_ALL); /* !!! FIX THIS !!! */ SetBackgroundBitmap(background_bitmap_tile, REDRAW_FIELD); } void SetDoorBackgroundBitmap(Bitmap *background_bitmap_tile) { + SetBackgroundBitmap(NULL, REDRAW_ALL); /* !!! FIX THIS !!! */ SetBackgroundBitmap(background_bitmap_tile, REDRAW_DOOR_1); } @@ -321,8 +331,7 @@ void CloseVideoDisplay(void) #endif } -void InitVideoBuffer(DrawBuffer **backbuffer, DrawWindow **window, - int width, int height, int depth, boolean fullscreen) +void InitVideoBuffer(int width, int height, int depth, boolean fullscreen) { video.width = width; video.height = height; @@ -334,10 +343,12 @@ void InitVideoBuffer(DrawBuffer **backbuffer, DrawWindow **window, video.fullscreen_mode_current = NULL; #if defined(TARGET_SDL) - SDLInitVideoBuffer(backbuffer, window, fullscreen); + SDLInitVideoBuffer(&backbuffer, &window, fullscreen); #else - X11InitVideoBuffer(backbuffer, window); + X11InitVideoBuffer(&backbuffer, &window); #endif + + drawto = backbuffer; } Bitmap *CreateBitmapStruct(void) @@ -975,8 +986,9 @@ void ScaleBitmap(Bitmap *old_bitmap, int zoom_factor) /* ------------------------------------------------------------------------- */ #if !defined(PLATFORM_MSDOS) -/* XPM */ -static const char *cursor_image_playfield[] = +#define USE_ONE_PIXEL_PLAYFIELD_MOUSEPOINTER 0 +/* XPM image definitions */ +static const char *cursor_image_none[] = { /* width height num_colors chars_per_pixel */ " 16 16 3 1", @@ -986,10 +998,6 @@ static const char *cursor_image_playfield[] = ". c #ffffff", " c None", -#if 1 - /* some people complained about a "white dot" on the screen and thought it - was a graphical error... OK, let's just remove the whole pointer :-) */ - /* pixels */ " ", " ", @@ -1010,8 +1018,17 @@ static const char *cursor_image_playfield[] = /* hot spot */ "0,0" +}; +#if USE_ONE_PIXEL_PLAYFIELD_MOUSEPOINTER +static const char *cursor_image_dot[] = +{ + /* width height num_colors chars_per_pixel */ + " 16 16 3 1", -#else + /* colors */ + "X c #000000", + ". c #ffffff", + " c None", /* pixels */ " X ", @@ -1033,8 +1050,13 @@ static const char *cursor_image_playfield[] = /* hot spot */ "1,1" -#endif }; +static const char **cursor_image_playfield = cursor_image_dot; +#else +/* some people complained about a "white dot" on the screen and thought it + was a graphical error... OK, let's just remove the whole pointer :-) */ +static const char **cursor_image_playfield = cursor_image_none; +#endif #if defined(TARGET_SDL) static const int cursor_bit_order = BIT_ORDER_MSB; @@ -1093,15 +1115,24 @@ static struct MouseCursorInfo *get_cursor_from_image(const char **image) void SetMouseCursor(int mode) { #if !defined(PLATFORM_MSDOS) + static struct MouseCursorInfo *cursor_none = NULL; static struct MouseCursorInfo *cursor_playfield = NULL; + struct MouseCursorInfo *cursor_new; + + if (cursor_none == NULL) + cursor_none = get_cursor_from_image(cursor_image_none); if (cursor_playfield == NULL) cursor_playfield = get_cursor_from_image(cursor_image_playfield); + cursor_new = (mode == CURSOR_DEFAULT ? NULL : + mode == CURSOR_NONE ? cursor_none : + mode == CURSOR_PLAYFIELD ? cursor_playfield : NULL); + #if defined(TARGET_SDL) - SDLSetMouseCursor(mode == CURSOR_PLAYFIELD ? cursor_playfield : NULL); + SDLSetMouseCursor(cursor_new); #elif defined(TARGET_X11_NATIVE) - X11SetMouseCursor(mode == CURSOR_PLAYFIELD ? cursor_playfield : NULL); + X11SetMouseCursor(cursor_new); #endif #endif }