X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Flibgame%2Fsound.h;h=feb41d4739eaf020a73c7ea3ea3b165797874791;hb=07bd1f7e496e8914d56ec4422b33492b8f66b1d0;hp=ec5a2a8b8c2a0a13d7382cb4a7e5a6dd73dfe72f;hpb=c9433eab5c4317ed4f89164b386a7d33562e29be;p=rocksndiamonds.git diff --git a/src/libgame/sound.h b/src/libgame/sound.h index ec5a2a8b..feb41d47 100644 --- a/src/libgame/sound.h +++ b/src/libgame/sound.h @@ -14,7 +14,7 @@ #ifndef SOUND_H #define SOUND_H -#include "platform.h" +#include "system.h" #if defined(PLATFORM_UNIX) && !defined(TARGET_SDL) @@ -37,6 +37,7 @@ #define AUDIO_FRAGMENT_SIZE_1024 1024 #define AUDIO_FRAGMENT_SIZE_2048 2048 #define AUDIO_FRAGMENT_SIZE_4096 4096 +#define AUDIO_FRAGMENT_SIZE_32768 32768 #define AUDIO_NUM_CHANNELS_MONO 1 #define AUDIO_NUM_CHANNELS_STEREO 2 @@ -53,7 +54,9 @@ #define DEFAULT_AUDIO_SAMPLE_RATE AUDIO_SAMPLE_RATE_22050 #endif -#if defined(PLATFORM_WIN32) +#if defined(PLATFORM_HPUX) +#define DEFAULT_AUDIO_FRAGMENT_SIZE AUDIO_FRAGMENT_SIZE_32768 +#elif defined(PLATFORM_WIN32) #define DEFAULT_AUDIO_FRAGMENT_SIZE AUDIO_FRAGMENT_SIZE_2048 #else #define DEFAULT_AUDIO_FRAGMENT_SIZE AUDIO_FRAGMENT_SIZE_512 @@ -113,18 +116,6 @@ #define SOUND_MAX_LEFT2RIGHT 255 #define SOUND_MIDDLE (SOUND_MAX_LEFT2RIGHT / 2) -/* value for undefined sound effect filename */ -#define SND_FILE_UNDEFINED "NONE" - - -struct SoundEffectInfo -{ - char *text; - char *default_filename; - - char *filename; -}; - /* general sound functions */ void UnixOpenAudio(void); @@ -148,9 +139,15 @@ void StopMusic(void); void StopSound(int); void StopSounds(void); void StopSoundExt(int, int); -void InitSoundList(struct SoundEffectInfo *, int); -void InitReloadSounds(char *); -void InitReloadMusic(char *); + +int getSoundListSize(); +struct FileInfo *getSoundListEntry(int); +int getSoundListPropertyMappingSize(); +struct PropertyMapping *getSoundListPropertyMapping(); +void InitSoundList(struct ConfigInfo *, int, struct ConfigInfo *, + char **, char **, char **, char **, char **); +void InitReloadCustomSounds(char *); +void InitReloadCustomMusic(char *); void FreeAllSounds(void); void FreeAllMusic(void);