X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Flibgame%2Fsound.h;h=deb4e38ecfe69cf014a2daf38e8e11e70797fc1d;hb=3cc2ee99e57014c6962d26365e92bd3eac36a492;hp=9e2d2420489697359b5542d304491c7fdb07cf35;hpb=3ff2e8a0b5c27b99a9920bdf5ed82bc41bf40181;p=rocksndiamonds.git diff --git a/src/libgame/sound.h b/src/libgame/sound.h index 9e2d2420..deb4e38e 100644 --- a/src/libgame/sound.h +++ b/src/libgame/sound.h @@ -15,7 +15,7 @@ #include "system.h" -/* values for platform specific sound initialization */ +// values for platform specific sound initialization #define AUDIO_SAMPLE_RATE_22050 22050 #define AUDIO_FRAGMENT_SIZE_512 512 @@ -47,7 +47,7 @@ #define FIRST_SOUND_CHANNEL 1 -/* values for PlaySound(), StopSound() and friends */ +// values for PlaySound(), StopSound() and friends #define SND_CTRL_NONE (0) #define SND_CTRL_MUSIC (1 << 0) #define SND_CTRL_LOOP (1 << 1) @@ -56,10 +56,12 @@ #define SND_CTRL_ALL_SOUNDS (1 << 4) #define SND_CTRL_RELOAD_SOUNDS (1 << 5) #define SND_CTRL_RELOAD_MUSIC (1 << 6) +#define SND_CTRL_EXPIRE_LOOPS (1 << 7) #define SND_CTRL_PLAY_SOUND (SND_CTRL_NONE) #define SND_CTRL_PLAY_LOOP (SND_CTRL_LOOP) -#define SND_CTRL_PLAY_MUSIC (SND_CTRL_LOOP | SND_CTRL_MUSIC) +#define SND_CTRL_PLAY_MUSIC (SND_CTRL_MUSIC) +#define SND_CTRL_PLAY_MUSIC_LOOP (SND_CTRL_MUSIC | SND_CTRL_LOOP) #define SND_CTRL_FADE_SOUND (SND_CTRL_FADE) #define SND_CTRL_FADE_MUSIC (SND_CTRL_FADE | SND_CTRL_MUSIC) @@ -76,6 +78,7 @@ #define IS_RELOADING(x) ((x).state & (SND_CTRL_RELOAD_SOUNDS |\ SND_CTRL_RELOAD_MUSIC)) #define ALL_SOUNDS(x) ((x).state & SND_CTRL_ALL_SOUNDS) +#define SET_EXPIRE_LOOPS(x) ((x).state & SND_CTRL_EXPIRE_LOOPS) #define MAP_NOCONF_MUSIC(x) (-((x) + 1)) #define UNMAP_NOCONF_MUSIC(x) MAP_NOCONF_MUSIC(x) @@ -90,20 +93,22 @@ #define SOUND_MIDDLE (SOUND_MAX_LEFT2RIGHT / 2) -/* general sound functions */ +// general sound functions void UnixOpenAudio(void); void UnixCloseAudio(void); -/* mixer functions */ +// mixer functions void Mixer_InitChannels(void); void StartMixer(void); -/* sound client functions */ +// sound client functions void PlayMusic(int); +void PlayMusicLoop(int); void PlaySound(int); void PlaySoundStereo(int, int); void PlaySoundLoop(int); void PlaySoundMusic(int); +void PlaySoundMusicLoop(int); void PlaySoundExt(int, int, int, int); void FadeMusic(void); void FadeSound(int); @@ -113,15 +118,18 @@ void StopMusic(void); void StopSound(int); void StopSounds(void); void StopSoundExt(int, int); +void ExpireSoundLoops(boolean); -int getSoundListSize(); -int getMusicListSize(); +int getSoundListSize(void); +int getMusicListSize(void); struct FileInfo *getSoundListEntry(int); struct FileInfo *getMusicListEntry(int); -int getSoundListPropertyMappingSize(); -int getMusicListPropertyMappingSize(); -struct PropertyMapping *getSoundListPropertyMapping(); -struct PropertyMapping *getMusicListPropertyMapping(); +char *getMusicInfoEntryFilename(int); +char *getCurrentlyPlayingMusicFilename(void); +int getSoundListPropertyMappingSize(void); +int getMusicListPropertyMappingSize(void); +struct PropertyMapping *getSoundListPropertyMapping(void); +struct PropertyMapping *getMusicListPropertyMapping(void); void InitSoundList(struct ConfigInfo *, int, struct ConfigTypeInfo *, char **, char **, char **, char **, char **); void InitMusicList(struct ConfigInfo *, int, struct ConfigTypeInfo *,