X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Flibgame%2Fsound.h;h=deb4e38ecfe69cf014a2daf38e8e11e70797fc1d;hb=3cc2ee99e57014c6962d26365e92bd3eac36a492;hp=5d27f20a9f6f6547cedf369903cb8b921941689c;hpb=2f1f47c267eb7b16d95eb25cfb53eb5effedea9a;p=rocksndiamonds.git diff --git a/src/libgame/sound.h b/src/libgame/sound.h index 5d27f20a..deb4e38e 100644 --- a/src/libgame/sound.h +++ b/src/libgame/sound.h @@ -1,42 +1,28 @@ -/*********************************************************** -* Artsoft Retro-Game Library * -*----------------------------------------------------------* -* (c) 1994-2001 Artsoft Entertainment * -* Holger Schemel * -* Detmolder Strasse 189 * -* 33604 Bielefeld * -* Germany * -* e-mail: info@artsoft.org * -*----------------------------------------------------------* -* sound.h * -***********************************************************/ +// ============================================================================ +// Artsoft Retro-Game Library +// ---------------------------------------------------------------------------- +// (c) 1995-2014 by Artsoft Entertainment +// Holger Schemel +// info@artsoft.org +// http://www.artsoft.org/ +// ---------------------------------------------------------------------------- +// sound.h +// ============================================================================ #ifndef SOUND_H #define SOUND_H -#include "platform.h" +#include "system.h" -#if defined(PLATFORM_UNIX) && !defined(TARGET_SDL) -#define AUDIO_UNIX_NATIVE -#endif - -#if defined(PLATFORM_LINUX) || defined(PLATFORM_FREEBSD) || defined(VOXWARE) -#define AUDIO_LINUX_IOCTL -#endif - -#if defined(AUDIO_LINUX_IOCTL) || defined(PLATFORM_NETBSD) -#define AUDIO_STREAMING_DSP -#endif - -/* values for platform specific sound initialization */ -#define AUDIO_SAMPLE_RATE_8000 8000 +// values for platform specific sound initialization #define AUDIO_SAMPLE_RATE_22050 22050 #define AUDIO_FRAGMENT_SIZE_512 512 #define AUDIO_FRAGMENT_SIZE_1024 1024 #define AUDIO_FRAGMENT_SIZE_2048 2048 #define AUDIO_FRAGMENT_SIZE_4096 4096 +#define AUDIO_FRAGMENT_SIZE_32768 32768 #define AUDIO_NUM_CHANNELS_MONO 1 #define AUDIO_NUM_CHANNELS_STEREO 2 @@ -47,121 +33,109 @@ #define AUDIO_FORMAT_LE (1 << 2) #define AUDIO_FORMAT_BE (1 << 3) -#if defined(AUDIO_UNIX_NATIVE) && !defined(AUDIO_STREAMING_DSP) -#define DEFAULT_AUDIO_SAMPLE_RATE AUDIO_SAMPLE_RATE_8000 -#else #define DEFAULT_AUDIO_SAMPLE_RATE AUDIO_SAMPLE_RATE_22050 -#endif #if defined(PLATFORM_WIN32) -#define DEFAULT_AUDIO_FRAGMENT_SIZE AUDIO_FRAGMENT_SIZE_2048 +#define DEFAULT_AUDIO_FRAGMENT_SIZE AUDIO_FRAGMENT_SIZE_1024 #else #define DEFAULT_AUDIO_FRAGMENT_SIZE AUDIO_FRAGMENT_SIZE_512 #endif -#if defined(TARGET_SDL) #define NUM_MIXER_CHANNELS MIX_CHANNELS -#else -#define NUM_MIXER_CHANNELS 8 -#endif #define MUSIC_CHANNEL 0 #define FIRST_SOUND_CHANNEL 1 -/* values for PlaySound(), StopSound() and friends */ -#define SND_CTRL_NONE (0) -#define SND_CTRL_MUSIC (1 << 0) -#define SND_CTRL_LOOP (1 << 1) -#define SND_CTRL_FADE (1 << 2) -#define SND_CTRL_STOP (1 << 3) -#define SND_CTRL_ALL_SOUNDS (1 << 4) -#define SND_CTRL_RELOAD_SOUNDS (1 << 5) -#define SND_CTRL_RELOAD_MUSIC (1 << 6) - -#define SND_CTRL_PLAY_SOUND (SND_CTRL_NONE) -#define SND_CTRL_PLAY_LOOP (SND_CTRL_LOOP) -#define SND_CTRL_PLAY_MUSIC (SND_CTRL_LOOP | SND_CTRL_MUSIC) - -#define SND_CTRL_FADE_SOUND (SND_CTRL_FADE) -#define SND_CTRL_FADE_MUSIC (SND_CTRL_FADE | SND_CTRL_MUSIC) -#define SND_CTRL_FADE_ALL (SND_CTRL_FADE | SND_CTRL_ALL_SOUNDS) - -#define SND_CTRL_STOP_SOUND (SND_CTRL_STOP) -#define SND_CTRL_STOP_MUSIC (SND_CTRL_STOP | SND_CTRL_MUSIC) -#define SND_CTRL_STOP_ALL (SND_CTRL_STOP | SND_CTRL_ALL_SOUNDS) - -#define IS_MUSIC(x) ((x).state & SND_CTRL_MUSIC) -#define IS_LOOP(x) ((x).state & SND_CTRL_LOOP) -#define IS_FADING(x) ((x).state & SND_CTRL_FADE) -#define IS_STOPPING(x) ((x).state & SND_CTRL_STOP) -#define IS_RELOADING(x) ((x).state & (SND_CTRL_RELOAD_SOUNDS | \ - SND_CTRL_RELOAD_MUSIC)) -#define ALL_SOUNDS(x) ((x).state & SND_CTRL_ALL_SOUNDS) - - -#if !defined(TARGET_ALLEGRO) - -#define PSND_SILENCE 0 -#define PSND_MAX_VOLUME_BITS 15 -#define PSND_MIN_VOLUME 0 -#define PSND_MAX_VOLUME (1 << PSND_MAX_VOLUME_BITS) -#define PSND_MIDDLE 0 -#define PSND_MAX_STEREO_BITS 7 -#define PSND_MAX_STEREO (1 << PSND_MAX_STEREO_BITS) -#define PSND_MAX_LEFT (-PSND_MAX_STEREO) -#define PSND_MAX_RIGHT (+PSND_MAX_STEREO) -#define PSND_MAX_LEFT2RIGHT_BITS (PSND_MAX_STEREO_BITS+1) -#define PSND_MAX_LEFT2RIGHT (1 << PSND_MAX_LEFT2RIGHT_BITS) - -#else /* TARGET_ALLEGRO */ - -#define PSND_SILENCE 0 -#define PSND_MIN_VOLUME 0 -#define PSND_MAX_VOLUME 255 -#define PSND_MAX_LEFT 0 -#define PSND_MAX_RIGHT 255 -#define PSND_MIDDLE 128 +// values for PlaySound(), StopSound() and friends +#define SND_CTRL_NONE (0) +#define SND_CTRL_MUSIC (1 << 0) +#define SND_CTRL_LOOP (1 << 1) +#define SND_CTRL_FADE (1 << 2) +#define SND_CTRL_STOP (1 << 3) +#define SND_CTRL_ALL_SOUNDS (1 << 4) +#define SND_CTRL_RELOAD_SOUNDS (1 << 5) +#define SND_CTRL_RELOAD_MUSIC (1 << 6) +#define SND_CTRL_EXPIRE_LOOPS (1 << 7) -#endif +#define SND_CTRL_PLAY_SOUND (SND_CTRL_NONE) +#define SND_CTRL_PLAY_LOOP (SND_CTRL_LOOP) +#define SND_CTRL_PLAY_MUSIC (SND_CTRL_MUSIC) +#define SND_CTRL_PLAY_MUSIC_LOOP (SND_CTRL_MUSIC | SND_CTRL_LOOP) + +#define SND_CTRL_FADE_SOUND (SND_CTRL_FADE) +#define SND_CTRL_FADE_MUSIC (SND_CTRL_FADE | SND_CTRL_MUSIC) +#define SND_CTRL_FADE_ALL (SND_CTRL_FADE | SND_CTRL_ALL_SOUNDS) + +#define SND_CTRL_STOP_SOUND (SND_CTRL_STOP) +#define SND_CTRL_STOP_MUSIC (SND_CTRL_STOP | SND_CTRL_MUSIC) +#define SND_CTRL_STOP_ALL (SND_CTRL_STOP | SND_CTRL_ALL_SOUNDS) + +#define IS_MUSIC(x) ((x).state & SND_CTRL_MUSIC) +#define IS_LOOP(x) ((x).state & SND_CTRL_LOOP) +#define IS_FADING(x) ((x).state & SND_CTRL_FADE) +#define IS_STOPPING(x) ((x).state & SND_CTRL_STOP) +#define IS_RELOADING(x) ((x).state & (SND_CTRL_RELOAD_SOUNDS |\ + SND_CTRL_RELOAD_MUSIC)) +#define ALL_SOUNDS(x) ((x).state & SND_CTRL_ALL_SOUNDS) +#define SET_EXPIRE_LOOPS(x) ((x).state & SND_CTRL_EXPIRE_LOOPS) + +#define MAP_NOCONF_MUSIC(x) (-((x) + 1)) +#define UNMAP_NOCONF_MUSIC(x) MAP_NOCONF_MUSIC(x) -/* value for undefined sound effect filename */ -#define SND_FILE_UNDEFINED "NONE" +#define SOUND_MIN_VOLUME 0 +#define SOUND_MAX_VOLUME SDL_MIX_MAXVOLUME -struct SoundEffectInfo -{ - char *text; - char *default_filename; - char *filename; -}; +#define SOUND_MAX_LEFT 0 +#define SOUND_MAX_RIGHT 255 +#define SOUND_MAX_LEFT2RIGHT 255 +#define SOUND_MIDDLE (SOUND_MAX_LEFT2RIGHT / 2) -/* general sound functions */ +// general sound functions void UnixOpenAudio(void); void UnixCloseAudio(void); -/* mixer functions */ +// mixer functions void Mixer_InitChannels(void); void StartMixer(void); -/* sound client functions */ +// sound client functions void PlayMusic(int); +void PlayMusicLoop(int); void PlaySound(int); void PlaySoundStereo(int, int); void PlaySoundLoop(int); void PlaySoundMusic(int); +void PlaySoundMusicLoop(int); void PlaySoundExt(int, int, int, int); void FadeMusic(void); void FadeSound(int); void FadeSounds(void); +void FadeSoundsAndMusic(void); void StopMusic(void); void StopSound(int); void StopSounds(void); void StopSoundExt(int, int); -void InitSoundList(struct SoundEffectInfo *, int); -void InitReloadSounds(char *); -void InitReloadMusic(char *); +void ExpireSoundLoops(boolean); + +int getSoundListSize(void); +int getMusicListSize(void); +struct FileInfo *getSoundListEntry(int); +struct FileInfo *getMusicListEntry(int); +char *getMusicInfoEntryFilename(int); +char *getCurrentlyPlayingMusicFilename(void); +int getSoundListPropertyMappingSize(void); +int getMusicListPropertyMappingSize(void); +struct PropertyMapping *getSoundListPropertyMapping(void); +struct PropertyMapping *getMusicListPropertyMapping(void); +void InitSoundList(struct ConfigInfo *, int, struct ConfigTypeInfo *, + char **, char **, char **, char **, char **); +void InitMusicList(struct ConfigInfo *, int, struct ConfigTypeInfo *, + char **, char **, char **, char **, char **); +void InitReloadCustomSounds(char *); +void InitReloadCustomMusic(char *); void FreeAllSounds(void); void FreeAllMusic(void);