X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Flibgame%2Fsound.h;h=cb606b0b4424f5b227a0d215fab24cf0840442a6;hb=caed1f8c1a80db15b94da8a59bba3e95f7bd06db;hp=f75ad477ae09737709b69b927114a82f59022d06;hpb=3d07b68a314ce189f207e42d95f786979662410d;p=rocksndiamonds.git diff --git a/src/libgame/sound.h b/src/libgame/sound.h index f75ad477..cb606b0b 100644 --- a/src/libgame/sound.h +++ b/src/libgame/sound.h @@ -1,14 +1,14 @@ /*********************************************************** -* Rocks'n'Diamonds -- McDuffin Strikes Back! * +* Artsoft Retro-Game Library * *----------------------------------------------------------* -* (c) 1995-98 Artsoft Entertainment * -* Holger Schemel * -* Oststrasse 11a * -* 33604 Bielefeld * -* phone: ++49 +521 290471 * -* email: aeglos@valinor.owl.de * +* (c) 1994-2001 Artsoft Entertainment * +* Holger Schemel * +* Detmolder Strasse 189 * +* 33604 Bielefeld * +* Germany * +* e-mail: info@artsoft.org * *----------------------------------------------------------* -* sound.c * +* sound.h * ***********************************************************/ #ifndef SOUND_H @@ -26,6 +26,9 @@ #include #elif defined(PLATFORM_FREEBSD) #include +#elif defined(PLATFORM_NETBSD) +#include +#include #elif defined(PLATFORM_HPUX) #include #endif @@ -34,13 +37,49 @@ #if defined(PLATFORM_LINUX) || defined(PLATFORM_FREEBSD) || defined(VOXWARE) +#define AUDIO_LINUX_IOCTL +#endif + +#if defined(AUDIO_LINUX_IOCTL) || defined(PLATFORM_NETBSD) #define AUDIO_STREAMING_DSP #endif +#define AUDIO_SAMPLE_RATE_8000 8000 +#define AUDIO_SAMPLE_RATE_22050 22050 + +#define AUDIO_FRAGMENT_SIZE_512 512 +#define AUDIO_FRAGMENT_SIZE_1024 1024 +#define AUDIO_FRAGMENT_SIZE_2048 2048 +#define AUDIO_FRAGMENT_SIZE_4096 4096 + +#define AUDIO_MONO_CHANNEL 1 +#define AUDIO_STEREO_CHANNELS 2 + +#if defined(TARGET_SDL) +/* one second fading interval == 1000 ticks (milliseconds) */ +#define SOUND_FADING_INTERVAL 1000 +#define SOUND_MAX_VOLUME SDL_MIX_MAXVOLUME +#endif + +#if defined(AUDIO_STREAMING_DSP) +#define SOUND_FADING_VOLUME_STEP (PSND_MAX_VOLUME / 40) +#define SOUND_FADING_VOLUME_THRESHOLD (SOUND_FADING_VOLUME_STEP * 2) +#endif + +#define DEFAULT_AUDIO_SAMPLE_RATE AUDIO_SAMPLE_RATE_22050 +#define DEFAULT_AUDIO_FRAGMENT_SIZE_UNIX AUDIO_FRAGMENT_SIZE_512 +#define DEFAULT_AUDIO_FRAGMENT_SIZE_WIN32 AUDIO_FRAGMENT_SIZE_2048 + +#if defined(PLATFORM_UNIX) +#define DEFAULT_AUDIO_FRAGMENT_SIZE DEFAULT_AUDIO_FRAGMENT_SIZE_UNIX +#else +#define DEFAULT_AUDIO_FRAGMENT_SIZE DEFAULT_AUDIO_FRAGMENT_SIZE_WIN32 +#endif + #if !defined(PLATFORM_MSDOS) -#define MAX_SOUNDS_PLAYING 16 +#define MAX_SOUNDS_PLAYING 16 #else -#define MAX_SOUNDS_PLAYING 8 +#define MAX_SOUNDS_PLAYING 8 #endif #if !defined(PLATFORM_HPUX) @@ -51,12 +90,11 @@ /* some values for PlaySound(), StopSound() and friends */ #if !defined(PLATFORM_MSDOS) + #define PSND_SILENCE 0 -#define PSND_MAX_VOLUME_BITS 7 +#define PSND_MAX_VOLUME_BITS 15 #define PSND_MIN_VOLUME 0 #define PSND_MAX_VOLUME (1 << PSND_MAX_VOLUME_BITS) -#define PSND_NO_LOOP 0 -#define PSND_LOOP 1 #define PSND_MIDDLE 0 #define PSND_MAX_STEREO_BITS 7 #define PSND_MAX_STEREO (1 << PSND_MAX_STEREO_BITS) @@ -64,24 +102,46 @@ #define PSND_MAX_RIGHT (+PSND_MAX_STEREO) #define PSND_MAX_LEFT2RIGHT_BITS (PSND_MAX_STEREO_BITS+1) #define PSND_MAX_LEFT2RIGHT (1 << PSND_MAX_LEFT2RIGHT_BITS) -#else + +#else /* PLATFORM_MSDOS */ + #define PSND_SILENCE 0 #define PSND_MIN_VOLUME 0 #define PSND_MAX_VOLUME 255 -#define PSND_NO_LOOP 0 -#define PSND_LOOP 1 #define PSND_MAX_LEFT 0 #define PSND_MAX_RIGHT 255 #define PSND_MIDDLE 128 + #endif -#define SSND_FADE_SOUND (1<<0) -#define SSND_FADE_ALL_SOUNDS (1<<1) -#define SSND_FADING(x) (x & (SSND_FADE_SOUND | SSND_FADE_ALL_SOUNDS)) -#define SSND_STOP_SOUND (1<<2) -#define SSND_STOP_ALL_SOUNDS (1<<3) -#define SSND_STOPPING(x) (x & (SSND_STOP_SOUND | SSND_STOP_ALL_SOUNDS)) -#define SSND_ALL(x) (x&(SSND_FADE_ALL_SOUNDS|SSND_STOP_ALL_SOUNDS)) +#define PSND_NO_LOOP 0 +#define PSND_LOOP 1 +#define PSND_MUSIC 2 + +#define SSND_FADE_SOUND (1 << 0) +#define SSND_FADE_MUSIC (1 << 1) +#define SSND_FADE_ALL (1 << 2) +#define SSND_FADING (SSND_FADE_SOUND | \ + SSND_FADE_MUSIC | \ + SSND_FADE_ALL) +#define SSND_STOP_SOUND (1 << 3) +#define SSND_STOP_MUSIC (1 << 4) +#define SSND_STOP_ALL (1 << 5) +#define SSND_STOPPING (SSND_STOP_SOUND | \ + SSND_STOP_MUSIC | \ + SSND_STOP_ALL) +#define SSND_MUSIC (SSND_FADE_MUSIC | SSND_STOP_MUSIC) +#define SSND_ALL (SSND_FADE_ALL | SSND_STOP_ALL) + +#define SND_RELOAD_SOUNDS 1 +#define SND_RELOAD_MUSIC 2 + +#define SND_TYPE_NONE 0 +#define SND_TYPE_WAV 1 + +#define MUS_TYPE_NONE 0 +#define MUS_TYPE_WAV 1 +#define MUS_TYPE_MOD 2 /* settings for sound path, sound device, etc. */ #ifndef SND_PATH @@ -100,6 +160,7 @@ #endif #endif +#if 0 struct SoundHeader_SUN { unsigned long magic; @@ -116,35 +177,40 @@ struct SoundHeader_8SVX unsigned long chunk_size; char magic_8SVX[4]; }; +#endif struct SampleInfo { - char *name; - byte *data_ptr; - long data_len; + char *source_filename; -#if defined(PLATFORM_MSDOS) - SAMPLE *sample_ptr; -#endif + int type; -#if defined(TARGET_SDL) - Mix_Chunk *mix_chunk; -#endif + void *data_ptr; + long data_len; }; +typedef struct SampleInfo SoundInfo; +typedef struct SampleInfo MusicInfo; + struct SoundControl { int nr; int volume; int stereo; + boolean active; boolean loop; + boolean music; boolean fade_sound; boolean stop_sound; boolean stop_all_sounds; + boolean reload_sounds; + boolean reload_music; + int playingtime; long playingpos; - long data_len; + + unsigned long data_len; byte *data_ptr; #if defined(PLATFORM_MSDOS) @@ -153,24 +219,39 @@ struct SoundControl }; /* general sound functions */ -void UnixOpenAudio(struct AudioSystemInfo *); -void UnixCloseAudio(struct AudioSystemInfo *); +void UnixOpenAudio(void); +void UnixCloseAudio(void); /* sound server functions */ +void InitPlaylist(void); +void StartSoundserver(void); void SoundServer(void); /* sound client functions */ -void AllocSoundArray(int); -boolean LoadSound(int, char *); +void ReloadSounds(char *); +void ReloadMusic(char *); +SoundInfo *LoadCustomSound(char *); +void InitSoundList(int); +void LoadSoundToList(char *, int); +void LoadCustomMusic(void); +void PlayMusic(int); void PlaySound(int); void PlaySoundStereo(int, int); void PlaySoundLoop(int); +void PlaySoundMusic(int); void PlaySoundExt(int, int, int, boolean); +void FadeMusic(void); void FadeSound(int); void FadeSounds(void); +void StopMusic(void); void StopSound(int); void StopSounds(void); void StopSoundExt(int, int); -void FreeSounds(int); +void InitReloadSounds(char *); +void InitReloadMusic(char *); +void FreeSound(SoundInfo *); +void FreeMusic(MusicInfo *); +void FreeAllSounds(void); +void FreeAllMusic(void); #endif