X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Flibgame%2Fsound.h;h=cb606b0b4424f5b227a0d215fab24cf0840442a6;hb=caed1f8c1a80db15b94da8a59bba3e95f7bd06db;hp=c45736d35010496cbb97e0e4d89d3ddb20405bd3;hpb=5eeeb4703415b1fbad7910c2a3bf2c5af13916f8;p=rocksndiamonds.git diff --git a/src/libgame/sound.h b/src/libgame/sound.h index c45736d3..cb606b0b 100644 --- a/src/libgame/sound.h +++ b/src/libgame/sound.h @@ -90,12 +90,11 @@ /* some values for PlaySound(), StopSound() and friends */ #if !defined(PLATFORM_MSDOS) + #define PSND_SILENCE 0 -#define PSND_MAX_VOLUME_BITS 7 +#define PSND_MAX_VOLUME_BITS 15 #define PSND_MIN_VOLUME 0 #define PSND_MAX_VOLUME (1 << PSND_MAX_VOLUME_BITS) -#define PSND_NO_LOOP 0 -#define PSND_LOOP 1 #define PSND_MIDDLE 0 #define PSND_MAX_STEREO_BITS 7 #define PSND_MAX_STEREO (1 << PSND_MAX_STEREO_BITS) @@ -103,24 +102,46 @@ #define PSND_MAX_RIGHT (+PSND_MAX_STEREO) #define PSND_MAX_LEFT2RIGHT_BITS (PSND_MAX_STEREO_BITS+1) #define PSND_MAX_LEFT2RIGHT (1 << PSND_MAX_LEFT2RIGHT_BITS) -#else + +#else /* PLATFORM_MSDOS */ + #define PSND_SILENCE 0 #define PSND_MIN_VOLUME 0 #define PSND_MAX_VOLUME 255 -#define PSND_NO_LOOP 0 -#define PSND_LOOP 1 #define PSND_MAX_LEFT 0 #define PSND_MAX_RIGHT 255 #define PSND_MIDDLE 128 + #endif -#define SSND_FADE_SOUND (1<<0) -#define SSND_FADE_ALL_SOUNDS (1<<1) -#define SSND_FADING(x) (x & (SSND_FADE_SOUND | SSND_FADE_ALL_SOUNDS)) -#define SSND_STOP_SOUND (1<<2) -#define SSND_STOP_ALL_SOUNDS (1<<3) -#define SSND_STOPPING(x) (x & (SSND_STOP_SOUND | SSND_STOP_ALL_SOUNDS)) -#define SSND_ALL(x) (x&(SSND_FADE_ALL_SOUNDS|SSND_STOP_ALL_SOUNDS)) +#define PSND_NO_LOOP 0 +#define PSND_LOOP 1 +#define PSND_MUSIC 2 + +#define SSND_FADE_SOUND (1 << 0) +#define SSND_FADE_MUSIC (1 << 1) +#define SSND_FADE_ALL (1 << 2) +#define SSND_FADING (SSND_FADE_SOUND | \ + SSND_FADE_MUSIC | \ + SSND_FADE_ALL) +#define SSND_STOP_SOUND (1 << 3) +#define SSND_STOP_MUSIC (1 << 4) +#define SSND_STOP_ALL (1 << 5) +#define SSND_STOPPING (SSND_STOP_SOUND | \ + SSND_STOP_MUSIC | \ + SSND_STOP_ALL) +#define SSND_MUSIC (SSND_FADE_MUSIC | SSND_STOP_MUSIC) +#define SSND_ALL (SSND_FADE_ALL | SSND_STOP_ALL) + +#define SND_RELOAD_SOUNDS 1 +#define SND_RELOAD_MUSIC 2 + +#define SND_TYPE_NONE 0 +#define SND_TYPE_WAV 1 + +#define MUS_TYPE_NONE 0 +#define MUS_TYPE_WAV 1 +#define MUS_TYPE_MOD 2 /* settings for sound path, sound device, etc. */ #ifndef SND_PATH @@ -160,35 +181,36 @@ struct SoundHeader_8SVX struct SampleInfo { - char *name; - byte *data_ptr; - long data_len; + char *source_filename; -#if defined(PLATFORM_MSDOS) - SAMPLE *sample_ptr; -#endif + int type; -#if defined(TARGET_SDL) - Mix_Chunk *mix_chunk; - Mix_Music *mix_music; -#endif + void *data_ptr; + long data_len; }; +typedef struct SampleInfo SoundInfo; +typedef struct SampleInfo MusicInfo; + struct SoundControl { int nr; int volume; int stereo; + boolean active; boolean loop; + boolean music; boolean fade_sound; boolean stop_sound; boolean stop_all_sounds; boolean reload_sounds; boolean reload_music; + int playingtime; long playingpos; - long data_len; + + unsigned long data_len; byte *data_ptr; #if defined(PLATFORM_MSDOS) @@ -206,15 +228,17 @@ void StartSoundserver(void); void SoundServer(void); /* sound client functions */ -void ReloadSounds(void); -void ReloadMusic(void); -boolean LoadSound(char *); -boolean LoadMod(char *); -int LoadMusic(void); +void ReloadSounds(char *); +void ReloadMusic(char *); +SoundInfo *LoadCustomSound(char *); +void InitSoundList(int); +void LoadSoundToList(char *, int); +void LoadCustomMusic(void); void PlayMusic(int); void PlaySound(int); void PlaySoundStereo(int, int); void PlaySoundLoop(int); +void PlaySoundMusic(int); void PlaySoundExt(int, int, int, boolean); void FadeMusic(void); void FadeSound(int); @@ -225,6 +249,9 @@ void StopSounds(void); void StopSoundExt(int, int); void InitReloadSounds(char *); void InitReloadMusic(char *); -void FreeSounds(int); +void FreeSound(SoundInfo *); +void FreeMusic(MusicInfo *); +void FreeAllSounds(void); +void FreeAllMusic(void); #endif