X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Flibgame%2Fsound.h;h=9e2d2420489697359b5542d304491c7fdb07cf35;hb=5e13b105ad48e61a5cd46941c61a16ad00445248;hp=17a1cee2e2e9e8cceb951f1911958659aaa41b53;hpb=2a357b702b5ceb9bf9173ac02f68cf42340b3158;p=rocksndiamonds.git diff --git a/src/libgame/sound.h b/src/libgame/sound.h index 17a1cee2..9e2d2420 100644 --- a/src/libgame/sound.h +++ b/src/libgame/sound.h @@ -1,15 +1,13 @@ -/*********************************************************** -* Artsoft Retro-Game Library * -*----------------------------------------------------------* -* (c) 1994-2002 Artsoft Entertainment * -* Holger Schemel * -* Detmolder Strasse 189 * -* 33604 Bielefeld * -* Germany * -* e-mail: info@artsoft.org * -*----------------------------------------------------------* -* sound.h * -***********************************************************/ +// ============================================================================ +// Artsoft Retro-Game Library +// ---------------------------------------------------------------------------- +// (c) 1995-2014 by Artsoft Entertainment +// Holger Schemel +// info@artsoft.org +// http://www.artsoft.org/ +// ---------------------------------------------------------------------------- +// sound.h +// ============================================================================ #ifndef SOUND_H #define SOUND_H @@ -17,20 +15,7 @@ #include "system.h" -#if defined(PLATFORM_UNIX) && !defined(TARGET_SDL) -#define AUDIO_UNIX_NATIVE -#endif - -#if defined(PLATFORM_LINUX) || defined(PLATFORM_FREEBSD) || defined(VOXWARE) -#define AUDIO_LINUX_IOCTL -#endif - -#if defined(AUDIO_LINUX_IOCTL) || defined(PLATFORM_NETBSD) -#define AUDIO_STREAMING_DSP -#endif - /* values for platform specific sound initialization */ -#define AUDIO_SAMPLE_RATE_8000 8000 #define AUDIO_SAMPLE_RATE_22050 22050 #define AUDIO_FRAGMENT_SIZE_512 512 @@ -48,25 +33,15 @@ #define AUDIO_FORMAT_LE (1 << 2) #define AUDIO_FORMAT_BE (1 << 3) -#if defined(AUDIO_UNIX_NATIVE) && !defined(AUDIO_STREAMING_DSP) -#define DEFAULT_AUDIO_SAMPLE_RATE AUDIO_SAMPLE_RATE_8000 -#else #define DEFAULT_AUDIO_SAMPLE_RATE AUDIO_SAMPLE_RATE_22050 -#endif -#if defined(PLATFORM_HPUX) -#define DEFAULT_AUDIO_FRAGMENT_SIZE AUDIO_FRAGMENT_SIZE_32768 -#elif defined(PLATFORM_WIN32) +#if defined(PLATFORM_WIN32) #define DEFAULT_AUDIO_FRAGMENT_SIZE AUDIO_FRAGMENT_SIZE_1024 #else #define DEFAULT_AUDIO_FRAGMENT_SIZE AUDIO_FRAGMENT_SIZE_512 #endif -#if defined(TARGET_SDL) #define NUM_MIXER_CHANNELS MIX_CHANNELS -#else -#define NUM_MIXER_CHANNELS 8 -#endif #define MUSIC_CHANNEL 0 #define FIRST_SOUND_CHANNEL 1 @@ -107,13 +82,7 @@ #define SOUND_MIN_VOLUME 0 -#if defined(TARGET_SDL) #define SOUND_MAX_VOLUME SDL_MIX_MAXVOLUME -#elif defined(TARGET_ALLEGRO) -#define SOUND_MAX_VOLUME 255 -#else -#define SOUND_MAX_VOLUME 128 -#endif #define SOUND_MAX_LEFT 0 #define SOUND_MAX_RIGHT 255 @@ -153,9 +122,9 @@ int getSoundListPropertyMappingSize(); int getMusicListPropertyMappingSize(); struct PropertyMapping *getSoundListPropertyMapping(); struct PropertyMapping *getMusicListPropertyMapping(); -void InitSoundList(struct ConfigInfo *, int, struct ConfigInfo *, +void InitSoundList(struct ConfigInfo *, int, struct ConfigTypeInfo *, char **, char **, char **, char **, char **); -void InitMusicList(struct ConfigInfo *, int, struct ConfigInfo *, +void InitMusicList(struct ConfigInfo *, int, struct ConfigTypeInfo *, char **, char **, char **, char **, char **); void InitReloadCustomSounds(char *); void InitReloadCustomMusic(char *);