X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Flibgame%2Fsound.h;h=8f6b123b1930f043374bd9ae223ccc1edab7ff80;hb=884db54d739f5838243315f390d28634cb99a7d9;hp=07e73550085431f76d563cc7913d33840fe1d980;hpb=d9ebb78b0e0290d76d3ee3d8f864ac6767cab61e;p=rocksndiamonds.git diff --git a/src/libgame/sound.h b/src/libgame/sound.h index 07e73550..8f6b123b 100644 --- a/src/libgame/sound.h +++ b/src/libgame/sound.h @@ -55,6 +55,11 @@ #define AUDIO_MONO_CHANNEL 1 #define AUDIO_STEREO_CHANNELS 2 +#define AUDIO_FORMAT_U8 (1 << 0) +#define AUDIO_FORMAT_S16 (1 << 1) +#define AUDIO_FORMAT_LE (1 << 2) +#define AUDIO_FORMAT_BE (1 << 3) + #if defined(TARGET_SDL) /* one second fading interval == 1000 ticks (milliseconds) */ #define SOUND_FADING_INTERVAL 1000 @@ -90,12 +95,11 @@ /* some values for PlaySound(), StopSound() and friends */ #if !defined(PLATFORM_MSDOS) + #define PSND_SILENCE 0 -#define PSND_MAX_VOLUME_BITS 7 +#define PSND_MAX_VOLUME_BITS 15 #define PSND_MIN_VOLUME 0 #define PSND_MAX_VOLUME (1 << PSND_MAX_VOLUME_BITS) -#define PSND_NO_LOOP 0 -#define PSND_LOOP 1 #define PSND_MIDDLE 0 #define PSND_MAX_STEREO_BITS 7 #define PSND_MAX_STEREO (1 << PSND_MAX_STEREO_BITS) @@ -103,24 +107,46 @@ #define PSND_MAX_RIGHT (+PSND_MAX_STEREO) #define PSND_MAX_LEFT2RIGHT_BITS (PSND_MAX_STEREO_BITS+1) #define PSND_MAX_LEFT2RIGHT (1 << PSND_MAX_LEFT2RIGHT_BITS) -#else + +#else /* PLATFORM_MSDOS */ + #define PSND_SILENCE 0 #define PSND_MIN_VOLUME 0 #define PSND_MAX_VOLUME 255 -#define PSND_NO_LOOP 0 -#define PSND_LOOP 1 #define PSND_MAX_LEFT 0 #define PSND_MAX_RIGHT 255 #define PSND_MIDDLE 128 + #endif -#define SSND_FADE_SOUND (1<<0) -#define SSND_FADE_ALL_SOUNDS (1<<1) -#define SSND_FADING(x) (x & (SSND_FADE_SOUND | SSND_FADE_ALL_SOUNDS)) -#define SSND_STOP_SOUND (1<<2) -#define SSND_STOP_ALL_SOUNDS (1<<3) -#define SSND_STOPPING(x) (x & (SSND_STOP_SOUND | SSND_STOP_ALL_SOUNDS)) -#define SSND_ALL(x) (x&(SSND_FADE_ALL_SOUNDS|SSND_STOP_ALL_SOUNDS)) +#define PSND_NO_LOOP 0 +#define PSND_LOOP 1 +#define PSND_MUSIC 2 + +#define SSND_FADE_SOUND (1 << 0) +#define SSND_FADE_MUSIC (1 << 1) +#define SSND_FADE_ALL (1 << 2) +#define SSND_FADING (SSND_FADE_SOUND | \ + SSND_FADE_MUSIC | \ + SSND_FADE_ALL) +#define SSND_STOP_SOUND (1 << 3) +#define SSND_STOP_MUSIC (1 << 4) +#define SSND_STOP_ALL (1 << 5) +#define SSND_STOPPING (SSND_STOP_SOUND | \ + SSND_STOP_MUSIC | \ + SSND_STOP_ALL) +#define SSND_MUSIC (SSND_FADE_MUSIC | SSND_STOP_MUSIC) +#define SSND_ALL (SSND_FADE_ALL | SSND_STOP_ALL) + +#define SND_RELOAD_SOUNDS 1 +#define SND_RELOAD_MUSIC 2 + +#define SND_TYPE_NONE 0 +#define SND_TYPE_WAV 1 + +#define MUS_TYPE_NONE 0 +#define MUS_TYPE_WAV 1 +#define MUS_TYPE_MOD 2 /* settings for sound path, sound device, etc. */ #ifndef SND_PATH @@ -158,36 +184,61 @@ struct SoundHeader_8SVX }; #endif -struct SampleInfo -{ - char *name; - byte *data_ptr; - long data_len; +struct AudioFormatInfo +{ + boolean stereo; /* availability of stereo sound */ + int format; /* size and endianess of sample data */ + int sample_rate; /* sample frequency */ + int fragment_size; /* audio device fragment size in bytes */ +}; -#if defined(PLATFORM_MSDOS) - SAMPLE *sample_ptr; -#endif +#if 0 +struct SoundsInfo +{ + int num_sounds; + char *sound_name; -#if defined(TARGET_SDL) - Mix_Chunk *mix_chunk; - Mix_Music *mix_music; +#if 0 + void (*func_reload_sounds)(void); + void (*func_reload_music)(void); #endif +} +#endif + +struct SampleInfo +{ + int type; + char *source_filename; + + long data_len; + void *data_ptr; + int format; }; +typedef struct SampleInfo SoundInfo; +typedef struct SampleInfo MusicInfo; + struct SoundControl { int nr; int volume; int stereo; + boolean active; boolean loop; + boolean music; boolean fade_sound; boolean stop_sound; boolean stop_all_sounds; + boolean reload_sounds; + boolean reload_music; + int playingtime; long playingpos; + long data_len; - byte *data_ptr; + void *data_ptr; + int format; #if defined(PLATFORM_MSDOS) int voice; @@ -204,13 +255,11 @@ void StartSoundserver(void); void SoundServer(void); /* sound client functions */ -boolean LoadSound(char *); -boolean LoadMod(char *); -int LoadMusic(void); void PlayMusic(int); void PlaySound(int); void PlaySoundStereo(int, int); void PlaySoundLoop(int); +void PlaySoundMusic(int); void PlaySoundExt(int, int, int, boolean); void FadeMusic(void); void FadeSound(int); @@ -219,6 +268,10 @@ void StopMusic(void); void StopSound(int); void StopSounds(void); void StopSoundExt(int, int); -void FreeSounds(int); +void InitSoundList(char **, int); +void InitReloadSounds(char *); +void InitReloadMusic(char *); +void FreeAllSounds(void); +void FreeAllMusic(void); #endif