X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Flibgame%2Fsound.h;h=6ca5f9756d14f754a8da36b2fcf3550e75bfb544;hb=2c03953e712c427c94c02cdb1e15cd9e99e9e116;hp=238a5b19dfea138b47a1448b8d35f221ec39c0ea;hpb=222cd4187e6632bd904a937f167a2f1c70b8f66d;p=rocksndiamonds.git diff --git a/src/libgame/sound.h b/src/libgame/sound.h index 238a5b19..6ca5f975 100644 --- a/src/libgame/sound.h +++ b/src/libgame/sound.h @@ -1,14 +1,14 @@ /*********************************************************** -* Rocks'n'Diamonds -- McDuffin Strikes Back! * +* Artsoft Retro-Game Library * *----------------------------------------------------------* -* (c) 1995-98 Artsoft Entertainment * -* Holger Schemel * -* Oststrasse 11a * -* 33604 Bielefeld * -* phone: ++49 +521 290471 * -* email: aeglos@valinor.owl.de * +* (c) 1994-2001 Artsoft Entertainment * +* Holger Schemel * +* Detmolder Strasse 189 * +* 33604 Bielefeld * +* Germany * +* e-mail: info@artsoft.org * *----------------------------------------------------------* -* sound.c * +* sound.h * ***********************************************************/ #ifndef SOUND_H @@ -16,32 +16,76 @@ #include +#include "platform.h" + #if defined(PLATFORM_LINUX) #include #endif -#define SND_BLOCKSIZE 4096 - #if defined(PLATFORM_LINUX) #include #elif defined(PLATFORM_FREEBSD) #include +#elif defined(PLATFORM_NETBSD) +#include +#include #elif defined(PLATFORM_HPUX) #include -#undef SND_BLOCKSIZE -#define SND_BLOCKSIZE 32768 #endif -#include "libgame.h" +#include "system.h" + #if defined(PLATFORM_LINUX) || defined(PLATFORM_FREEBSD) || defined(VOXWARE) +#define AUDIO_LINUX_IOCTL +#endif + +#if defined(AUDIO_LINUX_IOCTL) || defined(PLATFORM_NETBSD) #define AUDIO_STREAMING_DSP #endif +#define AUDIO_SAMPLE_RATE_8000 8000 +#define AUDIO_SAMPLE_RATE_22050 22050 + +#define AUDIO_FRAGMENT_SIZE_512 512 +#define AUDIO_FRAGMENT_SIZE_1024 1024 +#define AUDIO_FRAGMENT_SIZE_2048 2048 +#define AUDIO_FRAGMENT_SIZE_4096 4096 + +#define AUDIO_MONO_CHANNEL 1 +#define AUDIO_STEREO_CHANNELS 2 + +#if defined(TARGET_SDL) +/* one second fading interval == 1000 ticks (milliseconds) */ +#define SOUND_FADING_INTERVAL 1000 +#define SOUND_MAX_VOLUME SDL_MIX_MAXVOLUME +#endif + +#if defined(AUDIO_STREAMING_DSP) +#define SOUND_FADING_VOLUME_STEP (PSND_MAX_VOLUME / 40) +#define SOUND_FADING_VOLUME_THRESHOLD (SOUND_FADING_VOLUME_STEP * 2) +#endif + +#define DEFAULT_AUDIO_SAMPLE_RATE AUDIO_SAMPLE_RATE_22050 +#define DEFAULT_AUDIO_FRAGMENT_SIZE_UNIX AUDIO_FRAGMENT_SIZE_512 +#define DEFAULT_AUDIO_FRAGMENT_SIZE_WIN32 AUDIO_FRAGMENT_SIZE_2048 + +#if defined(PLATFORM_UNIX) +#define DEFAULT_AUDIO_FRAGMENT_SIZE DEFAULT_AUDIO_FRAGMENT_SIZE_UNIX +#else +#define DEFAULT_AUDIO_FRAGMENT_SIZE DEFAULT_AUDIO_FRAGMENT_SIZE_WIN32 +#endif + #if !defined(PLATFORM_MSDOS) -#define MAX_SOUNDS_PLAYING 16 +#define MAX_SOUNDS_PLAYING 16 #else -#define MAX_SOUNDS_PLAYING 8 +#define MAX_SOUNDS_PLAYING 8 +#endif + +#if !defined(PLATFORM_HPUX) +#define SND_BLOCKSIZE 4096 +#else +#define SND_BLOCKSIZE 32768 #endif /* some values for PlaySound(), StopSound() and friends */ @@ -95,6 +139,7 @@ #endif #endif +#if 0 struct SoundHeader_SUN { unsigned long magic; @@ -111,10 +156,13 @@ struct SoundHeader_8SVX unsigned long chunk_size; char magic_8SVX[4]; }; +#endif struct SampleInfo { +#if 0 char *name; +#endif byte *data_ptr; long data_len; @@ -124,6 +172,7 @@ struct SampleInfo #if defined(TARGET_SDL) Mix_Chunk *mix_chunk; + Mix_Music *mix_music; #endif }; @@ -137,6 +186,8 @@ struct SoundControl boolean fade_sound; boolean stop_sound; boolean stop_all_sounds; + boolean reload_sounds; + boolean reload_music; int playingtime; long playingpos; long data_len; @@ -148,23 +199,35 @@ struct SoundControl }; /* general sound functions */ -void UnixOpenAudio(struct AudioSystemInfo *); -void UnixCloseAudio(struct AudioSystemInfo *); +void UnixOpenAudio(void); +void UnixCloseAudio(void); /* sound server functions */ +void InitPlaylist(void); +void StartSoundserver(void); void SoundServer(void); /* sound client functions */ -boolean LoadSound(struct SampleInfo *); +void ReloadSounds(void); +void ReloadMusic(void); +boolean LoadSound(char *); +boolean LoadCustomSound(char *); +boolean LoadMod(char *); +int LoadMusic(void); +void PlayMusic(int); void PlaySound(int); void PlaySoundStereo(int, int); void PlaySoundLoop(int); void PlaySoundExt(int, int, int, boolean); +void FadeMusic(void); void FadeSound(int); void FadeSounds(void); +void StopMusic(void); void StopSound(int); void StopSounds(void); void StopSoundExt(int, int); +void InitReloadSounds(char *); +void InitReloadMusic(char *); void FreeSounds(int); #endif