X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Flibgame%2Fsound.h;h=63cab3365dd65ca1eaa5337f028f867036dc1416;hb=8c373c85183bd059717b0a53ffb97dd472bd6741;hp=b297062009a99140a90d499c4098a9f374b5a6ec;hpb=5693fe58c10d1472842ebe3fa45fbc9cf3aef5e4;p=rocksndiamonds.git diff --git a/src/libgame/sound.h b/src/libgame/sound.h index b2970620..63cab336 100644 --- a/src/libgame/sound.h +++ b/src/libgame/sound.h @@ -1,7 +1,7 @@ /*********************************************************** * Artsoft Retro-Game Library * *----------------------------------------------------------* -* (c) 1994-2000 Artsoft Entertainment * +* (c) 1994-2001 Artsoft Entertainment * * Holger Schemel * * Detmolder Strasse 189 * * 33604 Bielefeld * @@ -26,6 +26,9 @@ #include #elif defined(PLATFORM_FREEBSD) #include +#elif defined(PLATFORM_NETBSD) +#include +#include #elif defined(PLATFORM_HPUX) #include #endif @@ -34,6 +37,10 @@ #if defined(PLATFORM_LINUX) || defined(PLATFORM_FREEBSD) || defined(VOXWARE) +#define AUDIO_LINUX_IOCTL +#endif + +#if defined(AUDIO_LINUX_IOCTL) || defined(PLATFORM_NETBSD) #define AUDIO_STREAMING_DSP #endif @@ -51,7 +58,7 @@ #if defined(TARGET_SDL) /* one second fading interval == 1000 ticks (milliseconds) */ #define SOUND_FADING_INTERVAL 1000 -#define SOUND_MAX_VOLUME (SDL_MIX_MAXVOLUME / 4) +#define SOUND_MAX_VOLUME SDL_MIX_MAXVOLUME #endif #if defined(AUDIO_STREAMING_DSP) @@ -83,12 +90,11 @@ /* some values for PlaySound(), StopSound() and friends */ #if !defined(PLATFORM_MSDOS) + #define PSND_SILENCE 0 -#define PSND_MAX_VOLUME_BITS 7 +#define PSND_MAX_VOLUME_BITS 15 #define PSND_MIN_VOLUME 0 #define PSND_MAX_VOLUME (1 << PSND_MAX_VOLUME_BITS) -#define PSND_NO_LOOP 0 -#define PSND_LOOP 1 #define PSND_MIDDLE 0 #define PSND_MAX_STEREO_BITS 7 #define PSND_MAX_STEREO (1 << PSND_MAX_STEREO_BITS) @@ -96,24 +102,46 @@ #define PSND_MAX_RIGHT (+PSND_MAX_STEREO) #define PSND_MAX_LEFT2RIGHT_BITS (PSND_MAX_STEREO_BITS+1) #define PSND_MAX_LEFT2RIGHT (1 << PSND_MAX_LEFT2RIGHT_BITS) -#else + +#else /* PLATFORM_MSDOS */ + #define PSND_SILENCE 0 #define PSND_MIN_VOLUME 0 #define PSND_MAX_VOLUME 255 -#define PSND_NO_LOOP 0 -#define PSND_LOOP 1 #define PSND_MAX_LEFT 0 #define PSND_MAX_RIGHT 255 #define PSND_MIDDLE 128 + #endif -#define SSND_FADE_SOUND (1<<0) -#define SSND_FADE_ALL_SOUNDS (1<<1) -#define SSND_FADING(x) (x & (SSND_FADE_SOUND | SSND_FADE_ALL_SOUNDS)) -#define SSND_STOP_SOUND (1<<2) -#define SSND_STOP_ALL_SOUNDS (1<<3) -#define SSND_STOPPING(x) (x & (SSND_STOP_SOUND | SSND_STOP_ALL_SOUNDS)) -#define SSND_ALL(x) (x&(SSND_FADE_ALL_SOUNDS|SSND_STOP_ALL_SOUNDS)) +#define PSND_NO_LOOP 0 +#define PSND_LOOP 1 +#define PSND_MUSIC 2 + +#define SSND_FADE_SOUND (1 << 0) +#define SSND_FADE_MUSIC (1 << 1) +#define SSND_FADE_ALL (1 << 2) +#define SSND_FADING (SSND_FADE_SOUND | \ + SSND_FADE_MUSIC | \ + SSND_FADE_ALL) +#define SSND_STOP_SOUND (1 << 3) +#define SSND_STOP_MUSIC (1 << 4) +#define SSND_STOP_ALL (1 << 5) +#define SSND_STOPPING (SSND_STOP_SOUND | \ + SSND_STOP_MUSIC | \ + SSND_STOP_ALL) +#define SSND_MUSIC (SSND_FADE_MUSIC | SSND_STOP_MUSIC) +#define SSND_ALL (SSND_FADE_ALL | SSND_STOP_ALL) + +#define SND_RELOAD_SOUNDS 1 +#define SND_RELOAD_MUSIC 2 + +#define SND_TYPE_NONE 0 +#define SND_TYPE_WAV 1 + +#define MUS_TYPE_NONE 0 +#define MUS_TYPE_WAV 1 +#define MUS_TYPE_MOD 2 /* settings for sound path, sound device, etc. */ #ifndef SND_PATH @@ -132,6 +160,7 @@ #endif #endif +#if 0 struct SoundHeader_SUN { unsigned long magic; @@ -148,37 +177,40 @@ struct SoundHeader_8SVX unsigned long chunk_size; char magic_8SVX[4]; }; +#endif struct SampleInfo { - char *name; - byte *data_ptr; - long data_len; + int type; + char *source_filename; -#if defined(PLATFORM_MSDOS) - SAMPLE *sample_ptr; -#endif - -#if defined(TARGET_SDL) - Mix_Chunk *mix_chunk; - Mix_Music *mix_music; -#endif + long data_len; + void *data_ptr; }; +typedef struct SampleInfo SoundInfo; +typedef struct SampleInfo MusicInfo; + struct SoundControl { int nr; int volume; int stereo; + boolean active; boolean loop; + boolean music; boolean fade_sound; boolean stop_sound; boolean stop_all_sounds; + boolean reload_sounds; + boolean reload_music; + int playingtime; long playingpos; + long data_len; - byte *data_ptr; + void *data_ptr; #if defined(PLATFORM_MSDOS) int voice; @@ -195,13 +227,17 @@ void StartSoundserver(void); void SoundServer(void); /* sound client functions */ -boolean LoadSound(char *); -boolean LoadMod(char *); -int LoadMusic(void); +void ReloadSounds(char *); +void ReloadMusic(char *); +SoundInfo *LoadCustomSound(char *); +void InitSoundList(int); +void LoadSoundToList(char *, int); +void LoadCustomMusic(void); void PlayMusic(int); void PlaySound(int); void PlaySoundStereo(int, int); void PlaySoundLoop(int); +void PlaySoundMusic(int); void PlaySoundExt(int, int, int, boolean); void FadeMusic(void); void FadeSound(int); @@ -210,6 +246,11 @@ void StopMusic(void); void StopSound(int); void StopSounds(void); void StopSoundExt(int, int); -void FreeSounds(int); +void InitReloadSounds(char *); +void InitReloadMusic(char *); +void FreeSound(SoundInfo *); +void FreeMusic(MusicInfo *); +void FreeAllSounds(void); +void FreeAllMusic(void); #endif