X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Flibgame%2Fsound.h;h=63cab3365dd65ca1eaa5337f028f867036dc1416;hb=8c373c85183bd059717b0a53ffb97dd472bd6741;hp=896bef06971a5f2ee3f4fb9886ea688e4a577983;hpb=1101077a226b09854650662759bf12caf7c84f8d;p=rocksndiamonds.git diff --git a/src/libgame/sound.h b/src/libgame/sound.h index 896bef06..63cab336 100644 --- a/src/libgame/sound.h +++ b/src/libgame/sound.h @@ -92,7 +92,7 @@ #if !defined(PLATFORM_MSDOS) #define PSND_SILENCE 0 -#define PSND_MAX_VOLUME_BITS 7 +#define PSND_MAX_VOLUME_BITS 15 #define PSND_MIN_VOLUME 0 #define PSND_MAX_VOLUME (1 << PSND_MAX_VOLUME_BITS) #define PSND_MIDDLE 0 @@ -133,6 +133,9 @@ #define SSND_MUSIC (SSND_FADE_MUSIC | SSND_STOP_MUSIC) #define SSND_ALL (SSND_FADE_ALL | SSND_STOP_ALL) +#define SND_RELOAD_SOUNDS 1 +#define SND_RELOAD_MUSIC 2 + #define SND_TYPE_NONE 0 #define SND_TYPE_WAV 1 @@ -178,12 +181,11 @@ struct SoundHeader_8SVX struct SampleInfo { - char *source_filename; - int type; + char *source_filename; - void *data_ptr; long data_len; + void *data_ptr; }; typedef struct SampleInfo SoundInfo; @@ -208,7 +210,7 @@ struct SoundControl long playingpos; long data_len; - byte *data_ptr; + void *data_ptr; #if defined(PLATFORM_MSDOS) int voice; @@ -225,8 +227,8 @@ void StartSoundserver(void); void SoundServer(void); /* sound client functions */ -void ReloadSounds(void); -void ReloadMusic(void); +void ReloadSounds(char *); +void ReloadMusic(char *); SoundInfo *LoadCustomSound(char *); void InitSoundList(int); void LoadSoundToList(char *, int);