X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Flibgame%2Fsound.h;h=310308a88e6747c18c024c50a2c46f5e45dc0d00;hb=c431e727cdc0ecec3468ab4b89cae2e9708aa49a;hp=896bef06971a5f2ee3f4fb9886ea688e4a577983;hpb=1101077a226b09854650662759bf12caf7c84f8d;p=rocksndiamonds.git diff --git a/src/libgame/sound.h b/src/libgame/sound.h index 896bef06..310308a8 100644 --- a/src/libgame/sound.h +++ b/src/libgame/sound.h @@ -52,8 +52,13 @@ #define AUDIO_FRAGMENT_SIZE_2048 2048 #define AUDIO_FRAGMENT_SIZE_4096 4096 -#define AUDIO_MONO_CHANNEL 1 -#define AUDIO_STEREO_CHANNELS 2 +#define AUDIO_NUM_CHANNELS_MONO 1 +#define AUDIO_NUM_CHANNELS_STEREO 2 + +#define AUDIO_FORMAT_U8 (1 << 0) +#define AUDIO_FORMAT_S16 (1 << 1) +#define AUDIO_FORMAT_LE (1 << 2) +#define AUDIO_FORMAT_BE (1 << 3) #if defined(TARGET_SDL) /* one second fading interval == 1000 ticks (milliseconds) */ @@ -76,10 +81,10 @@ #define DEFAULT_AUDIO_FRAGMENT_SIZE DEFAULT_AUDIO_FRAGMENT_SIZE_WIN32 #endif -#if !defined(PLATFORM_MSDOS) -#define MAX_SOUNDS_PLAYING 16 +#if defined(TARGET_SDL) +#define NUM_MIXER_CHANNELS MIX_CHANNELS #else -#define MAX_SOUNDS_PLAYING 8 +#define NUM_MIXER_CHANNELS 8 #endif #if !defined(PLATFORM_HPUX) @@ -92,7 +97,7 @@ #if !defined(PLATFORM_MSDOS) #define PSND_SILENCE 0 -#define PSND_MAX_VOLUME_BITS 7 +#define PSND_MAX_VOLUME_BITS 15 #define PSND_MIN_VOLUME 0 #define PSND_MAX_VOLUME (1 << PSND_MAX_VOLUME_BITS) #define PSND_MIDDLE 0 @@ -133,6 +138,9 @@ #define SSND_MUSIC (SSND_FADE_MUSIC | SSND_STOP_MUSIC) #define SSND_ALL (SSND_FADE_ALL | SSND_STOP_ALL) +#define SND_RELOAD_SOUNDS 1 +#define SND_RELOAD_MUSIC 2 + #define SND_TYPE_NONE 0 #define SND_TYPE_WAV 1 @@ -157,6 +165,10 @@ #endif #endif +/* value for undefined sound effect filename */ +#define SND_FILE_UNDEFINED "NONE" + + #if 0 struct SoundHeader_SUN { @@ -176,14 +188,30 @@ struct SoundHeader_8SVX }; #endif +struct AudioFormatInfo +{ + boolean stereo; /* availability of stereo sound */ + int format; /* size and endianess of sample data */ + int sample_rate; /* sample frequency */ + int fragment_size; /* audio device fragment size in bytes */ +}; + +struct SoundEffectInfo +{ + char *text; + char *default_filename; + char *filename; +}; + struct SampleInfo { - char *source_filename; - int type; + char *source_filename; + int num_references; - void *data_ptr; long data_len; + void *data_ptr; + int format; }; typedef struct SampleInfo SoundInfo; @@ -208,7 +236,8 @@ struct SoundControl long playingpos; long data_len; - byte *data_ptr; + void *data_ptr; + int format; #if defined(PLATFORM_MSDOS) int voice; @@ -225,12 +254,6 @@ void StartSoundserver(void); void SoundServer(void); /* sound client functions */ -void ReloadSounds(void); -void ReloadMusic(void); -SoundInfo *LoadCustomSound(char *); -void InitSoundList(int); -void LoadSoundToList(char *, int); -void LoadCustomMusic(void); void PlayMusic(int); void PlaySound(int); void PlaySoundStereo(int, int); @@ -244,10 +267,9 @@ void StopMusic(void); void StopSound(int); void StopSounds(void); void StopSoundExt(int, int); +void InitSoundList(struct SoundEffectInfo *, int); void InitReloadSounds(char *); void InitReloadMusic(char *); -void FreeSound(SoundInfo *); -void FreeMusic(MusicInfo *); void FreeAllSounds(void); void FreeAllMusic(void);