X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Flibgame%2Fsound.h;h=17a1cee2e2e9e8cceb951f1911958659aaa41b53;hb=d703f1f2c94e753d668d793e7d2c6c6c71fc9fa8;hp=a23f03f0010c4007851dfb1c7b92a855e296fa9b;hpb=29fc833ae1b5e46a429a9fa82098e8ad94f6f400;p=rocksndiamonds.git diff --git a/src/libgame/sound.h b/src/libgame/sound.h index a23f03f0..17a1cee2 100644 --- a/src/libgame/sound.h +++ b/src/libgame/sound.h @@ -57,7 +57,7 @@ #if defined(PLATFORM_HPUX) #define DEFAULT_AUDIO_FRAGMENT_SIZE AUDIO_FRAGMENT_SIZE_32768 #elif defined(PLATFORM_WIN32) -#define DEFAULT_AUDIO_FRAGMENT_SIZE AUDIO_FRAGMENT_SIZE_2048 +#define DEFAULT_AUDIO_FRAGMENT_SIZE AUDIO_FRAGMENT_SIZE_1024 #else #define DEFAULT_AUDIO_FRAGMENT_SIZE AUDIO_FRAGMENT_SIZE_512 #endif @@ -102,6 +102,10 @@ SND_CTRL_RELOAD_MUSIC)) #define ALL_SOUNDS(x) ((x).state & SND_CTRL_ALL_SOUNDS) +#define MAP_NOCONF_MUSIC(x) (-((x) + 1)) +#define UNMAP_NOCONF_MUSIC(x) MAP_NOCONF_MUSIC(x) + + #define SOUND_MIN_VOLUME 0 #if defined(TARGET_SDL) #define SOUND_MAX_VOLUME SDL_MIX_MAXVOLUME @@ -116,9 +120,6 @@ #define SOUND_MAX_LEFT2RIGHT 255 #define SOUND_MIDDLE (SOUND_MAX_LEFT2RIGHT / 2) -/* value for undefined sound effect filename */ -#define SND_FILE_UNDEFINED UNDEFINED_FILENAME - /* general sound functions */ void UnixOpenAudio(void); @@ -138,17 +139,24 @@ void PlaySoundExt(int, int, int, int); void FadeMusic(void); void FadeSound(int); void FadeSounds(void); +void FadeSoundsAndMusic(void); void StopMusic(void); void StopSound(int); void StopSounds(void); void StopSoundExt(int, int); int getSoundListSize(); +int getMusicListSize(); struct FileInfo *getSoundListEntry(int); +struct FileInfo *getMusicListEntry(int); int getSoundListPropertyMappingSize(); +int getMusicListPropertyMappingSize(); struct PropertyMapping *getSoundListPropertyMapping(); +struct PropertyMapping *getMusicListPropertyMapping(); void InitSoundList(struct ConfigInfo *, int, struct ConfigInfo *, char **, char **, char **, char **, char **); +void InitMusicList(struct ConfigInfo *, int, struct ConfigInfo *, + char **, char **, char **, char **, char **); void InitReloadCustomSounds(char *); void InitReloadCustomMusic(char *); void FreeAllSounds(void);