X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Flibgame%2Fsound.h;h=17a1cee2e2e9e8cceb951f1911958659aaa41b53;hb=2a357b702b5ceb9bf9173ac02f68cf42340b3158;hp=dcc41eac55e93113fc7bb76a70b07ccd23ae9c8c;hpb=f4fa296527b424d80cb6ed86809986455613783c;p=rocksndiamonds.git diff --git a/src/libgame/sound.h b/src/libgame/sound.h index dcc41eac..17a1cee2 100644 --- a/src/libgame/sound.h +++ b/src/libgame/sound.h @@ -57,7 +57,7 @@ #if defined(PLATFORM_HPUX) #define DEFAULT_AUDIO_FRAGMENT_SIZE AUDIO_FRAGMENT_SIZE_32768 #elif defined(PLATFORM_WIN32) -#define DEFAULT_AUDIO_FRAGMENT_SIZE AUDIO_FRAGMENT_SIZE_2048 +#define DEFAULT_AUDIO_FRAGMENT_SIZE AUDIO_FRAGMENT_SIZE_1024 #else #define DEFAULT_AUDIO_FRAGMENT_SIZE AUDIO_FRAGMENT_SIZE_512 #endif @@ -102,6 +102,10 @@ SND_CTRL_RELOAD_MUSIC)) #define ALL_SOUNDS(x) ((x).state & SND_CTRL_ALL_SOUNDS) +#define MAP_NOCONF_MUSIC(x) (-((x) + 1)) +#define UNMAP_NOCONF_MUSIC(x) MAP_NOCONF_MUSIC(x) + + #define SOUND_MIN_VOLUME 0 #if defined(TARGET_SDL) #define SOUND_MAX_VOLUME SDL_MIX_MAXVOLUME @@ -116,9 +120,6 @@ #define SOUND_MAX_LEFT2RIGHT 255 #define SOUND_MIDDLE (SOUND_MAX_LEFT2RIGHT / 2) -/* value for undefined sound effect filename */ -#define SND_FILE_UNDEFINED UNDEFINED_FILENAME - /* general sound functions */ void UnixOpenAudio(void); @@ -138,14 +139,26 @@ void PlaySoundExt(int, int, int, int); void FadeMusic(void); void FadeSound(int); void FadeSounds(void); +void FadeSoundsAndMusic(void); void StopMusic(void); void StopSound(int); void StopSounds(void); void StopSoundExt(int, int); -struct FileInfo *getCurrentSoundList(); -void InitSoundList(struct ConfigInfo *, struct ConfigInfo *, int); -void InitReloadSounds(char *); -void InitReloadMusic(char *); + +int getSoundListSize(); +int getMusicListSize(); +struct FileInfo *getSoundListEntry(int); +struct FileInfo *getMusicListEntry(int); +int getSoundListPropertyMappingSize(); +int getMusicListPropertyMappingSize(); +struct PropertyMapping *getSoundListPropertyMapping(); +struct PropertyMapping *getMusicListPropertyMapping(); +void InitSoundList(struct ConfigInfo *, int, struct ConfigInfo *, + char **, char **, char **, char **, char **); +void InitMusicList(struct ConfigInfo *, int, struct ConfigInfo *, + char **, char **, char **, char **, char **); +void InitReloadCustomSounds(char *); +void InitReloadCustomMusic(char *); void FreeAllSounds(void); void FreeAllMusic(void);