X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Flibgame%2Fsound.c;h=fbdbd87d9716fb569440219ccecac4bdaf861388;hb=2eeb33b85d7394bd58f51bdc430894f97f8ee6f5;hp=84ca1984e38a06ab3fb5cf57640fa5d1f880c678;hpb=c431e727cdc0ecec3468ab4b89cae2e9708aa49a;p=rocksndiamonds.git diff --git a/src/libgame/sound.c b/src/libgame/sound.c index 84ca1984..fbdbd87d 100644 --- a/src/libgame/sound.c +++ b/src/libgame/sound.c @@ -58,29 +58,22 @@ static int playing_sounds = 0; static struct SoundControl playlist[NUM_MIXER_CHANNELS]; static struct SoundControl emptySoundControl = { +#if 1 + FALSE, -1, 0, 0, FALSE, 0, 0, 0, NULL +#else -1,0,0, FALSE,FALSE,FALSE,FALSE,FALSE,FALSE,FALSE,FALSE, 0,0, 0,NULL -}; - -#if defined(PLATFORM_UNIX) -static int stereo_volume[PSND_MAX_LEFT2RIGHT + 1]; -static short premix_first_buffer[SND_BLOCKSIZE]; -#if defined(AUDIO_STREAMING_DSP) -static short premix_left_buffer[SND_BLOCKSIZE]; -static short premix_right_buffer[SND_BLOCKSIZE]; -static long premix_last_buffer[SND_BLOCKSIZE]; -#endif -static byte playing_buffer[SND_BLOCKSIZE]; #endif +}; /* forward declaration of internal functions */ -#if defined(AUDIO_STREAMING_DSP) static void SoundServer_InsertNewSound(struct SoundControl); -static void InitAudioDevice_DSP(struct AudioFormatInfo *); -#elif defined(PLATFORM_HPUX) -static void InitAudioDevice_HPUX(struct AudioFormatInfo *); -#elif defined(PLATFORM_UNIX) +static void InitAudioDevice(struct AudioFormatInfo *); + +#if defined(PLATFORM_UNIX) +#if !defined(AUDIO_STREAMING_DSP) static unsigned char linear_to_ulaw(int); static int ulaw_to_linear(unsigned char); +#endif #elif defined(PLATFORM_MSDOS) static void SoundServer_InsertNewSound(struct SoundControl); static void SoundServer_StopSound(struct SoundControl); @@ -94,21 +87,30 @@ static void FreeSound(void *); #if defined(PLATFORM_UNIX) static int OpenAudioDevice(char *audio_device_name) { - int audio_fd; + int audio_device_fd; /* check if desired audio device is accessible */ if (access(audio_device_name, W_OK) != 0) return -1; /* try to open audio device in non-blocking mode */ - if ((audio_fd = open(audio_device_name, O_WRONLY | O_NONBLOCK)) < 0) - return audio_fd; + if ((audio_device_fd = open(audio_device_name, O_WRONLY | O_NONBLOCK)) < 0) + return audio_device_fd; /* re-open audio device in blocking mode */ - close(audio_fd); - audio_fd = open(audio_device_name, O_WRONLY); + close(audio_device_fd); + audio_device_fd = open(audio_device_name, O_WRONLY); + + return audio_device_fd; +} + +static void CloseAudioDevice(int *audio_device_fd) +{ + if (*audio_device_fd == 0) + return; - return audio_fd; + close(*audio_device_fd); + *audio_device_fd = -1; } static boolean TestAudioDevices(void) @@ -118,21 +120,21 @@ static boolean TestAudioDevices(void) DEVICENAME_DSP, DEVICENAME_AUDIO }; - int audio_fd = -1; + int audio_device_fd = -1; int i; /* look for available audio devices, starting with preferred ones */ for (i=0; i= 0) + if ((audio_device_fd = OpenAudioDevice(audio_device_name[i])) >= 0) break; - if (audio_fd < 0) + if (audio_device_fd < 0) { Error(ERR_WARN, "cannot open audio device -- no sound"); return FALSE; } - close(audio_fd); + close(audio_device_fd); audio.device_name = audio_device_name[i]; @@ -201,57 +203,162 @@ void InitPlaylist(void) playing_sounds = 0; } -#if 0 +#if 1 +static void PlaylistRemoveSound(int pos) +{ + if (!playing_sounds || !playlist[pos].active) + return; + + playlist[pos] = emptySoundControl; + playing_sounds--; +} + +static void WriteReloadInfoToPipe(char *set_name, int type) +{ + struct SoundControl snd_ctrl = emptySoundControl; + TreeInfo *ti = (type == SND_CTRL_RELOAD_SOUNDS ? artwork.snd_current : + artwork.mus_current); + unsigned long str_size1 = strlen(leveldir_current->fullpath) + 1; + unsigned long str_size2 = strlen(ti->basepath) + 1; + unsigned long str_size3 = strlen(ti->fullpath) + 1; + + snd_ctrl.state = type; + snd_ctrl.data_len = strlen(set_name) + 1; + + if (write(audio.soundserver_pipe[1], &snd_ctrl, + sizeof(snd_ctrl)) < 0 || + write(audio.soundserver_pipe[1], set_name, + snd_ctrl.data_len) < 0 || + write(audio.soundserver_pipe[1], leveldir_current, + sizeof(TreeInfo)) < 0 || + write(audio.soundserver_pipe[1], ti, + sizeof(TreeInfo)) < 0 || + write(audio.soundserver_pipe[1], &str_size1, + sizeof(unsigned long)) < 0 || + write(audio.soundserver_pipe[1], &str_size2, + sizeof(unsigned long)) < 0 || + write(audio.soundserver_pipe[1], &str_size3, + sizeof(unsigned long)) < 0 || + write(audio.soundserver_pipe[1], leveldir_current->fullpath, + str_size1) < 0 || + write(audio.soundserver_pipe[1], ti->basepath, + str_size2) < 0 || + write(audio.soundserver_pipe[1], ti->fullpath, + str_size3) < 0) + { + Error(ERR_WARN, "cannot pipe to child process -- no sounds"); + audio.sound_available = audio.sound_enabled = FALSE; + return; + } +} + +static void ReadReloadInfoFromPipe(struct SoundControl snd_ctrl) +{ + TreeInfo **ti_ptr = ((snd_ctrl.state & SND_CTRL_RELOAD_SOUNDS) ? + &artwork.snd_current : &artwork.mus_current); + TreeInfo *ti = *ti_ptr; + unsigned long str_size1, str_size2, str_size3; + static char *set_name = NULL; + + if (set_name) + free(set_name); + + set_name = checked_malloc(snd_ctrl.data_len); + + if (leveldir_current == NULL) + leveldir_current = checked_calloc(sizeof(TreeInfo)); + if (ti == NULL) + ti = *ti_ptr = checked_calloc(sizeof(TreeInfo)); + if (leveldir_current->fullpath != NULL) + free(leveldir_current->fullpath); + if (ti->basepath != NULL) + free(ti->basepath); + if (ti->fullpath != NULL) + free(ti->fullpath); + + if (read(audio.soundserver_pipe[0], set_name, + snd_ctrl.data_len) != snd_ctrl.data_len || + read(audio.soundserver_pipe[0], leveldir_current, + sizeof(TreeInfo)) != sizeof(TreeInfo) || + read(audio.soundserver_pipe[0], ti, + sizeof(TreeInfo)) != sizeof(TreeInfo) || + read(audio.soundserver_pipe[0], &str_size1, + sizeof(unsigned long)) != sizeof(unsigned long) || + read(audio.soundserver_pipe[0], &str_size2, + sizeof(unsigned long)) != sizeof(unsigned long) || + read(audio.soundserver_pipe[0], &str_size3, + sizeof(unsigned long)) != sizeof(unsigned long)) + Error(ERR_EXIT_SOUND_SERVER, "broken pipe -- no sounds"); + + leveldir_current->fullpath = checked_calloc(str_size1); + ti->basepath = checked_calloc(str_size2); + ti->fullpath = checked_calloc(str_size3); + + if (read(audio.soundserver_pipe[0], leveldir_current->fullpath, + str_size1) != str_size1 || + read(audio.soundserver_pipe[0], ti->basepath, + str_size2) != str_size2 || + read(audio.soundserver_pipe[0], ti->fullpath, + str_size3) != str_size3) + Error(ERR_EXIT_SOUND_SERVER, "broken pipe -- no sounds"); + + if (snd_ctrl.state & SND_CTRL_RELOAD_SOUNDS) + artwork.sounds_set_current = set_name; + else + artwork.music_set_current = set_name; +} + static void HandleSoundRequest(struct SoundControl snd_ctrl) { int i; - if (snd_ctrl.fade_sound) + if (IS_RELOADING(snd_ctrl)) /* load new sound or music files */ { - if (!playing_sounds) - continue; + ReadReloadInfoFromPipe(snd_ctrl); + InitPlaylist(); + CloseAudioDevice(&audio.device_fd); - if (snd_ctrl.music) - playlist[audio.music_channel].fade_sound = TRUE; + if (snd_ctrl.state & SND_CTRL_RELOAD_SOUNDS) + ReloadCustomSounds(); else - for(i=0; idata_ptr; int i; + if (snd_ctrl->format == AUDIO_FORMAT_U8) + for (i=0; i= SOUND_FADING_VOLUME_THRESHOLD) + playlist[i].volume -= SOUND_FADING_VOLUME_STEP; + + /* adjust volume of actual sound sample */ + if (playlist[i].volume != PSND_MAX_VOLUME) + for(j=0; j> PSND_MAX_VOLUME_BITS; + + /* fill the last mixing buffer with stereo or mono sound */ + if (stereo) + { + int middle_pos = PSND_MAX_LEFT2RIGHT / 2; + int left_volume = stereo_volume[middle_pos + playlist[i].stereo]; + int right_volume= stereo_volume[middle_pos - playlist[i].stereo]; + + for(j=0; j> PSND_MAX_LEFT2RIGHT_BITS; + premix_right_buffer[j] = + (right_volume * premix_first_buffer[j]) + >> PSND_MAX_LEFT2RIGHT_BITS; + + premix_last_buffer[2 * j + 0] += premix_left_buffer[j]; + premix_last_buffer[2 * j + 1] += premix_right_buffer[j]; + } + } + else + { + for(j=0; j= playlist[i].data_len) + { + if (IS_LOOP(playlist[i])) + playlist[i].playingpos = 0; + else + PlaylistRemoveSound(i); + } + else if (playlist[i].volume <= SOUND_FADING_VOLUME_THRESHOLD) + PlaylistRemoveSound(i); + } + + /* prepare final playing buffer according to system audio format */ + for(i=0; i 65535) + premix_last_buffer[i] = 65535; + + /* shift to 16 bit value */ + premix_last_buffer[i] >>= 1; + + if (afmt.format & AUDIO_FORMAT_U8) + { + playing_buffer[i] = (premix_last_buffer[i] >> 8) ^ 0x80; + } + else if (afmt.format & AUDIO_FORMAT_LE) /* 16 bit */ + { + playing_buffer[2 * i + 0] = premix_last_buffer[i] & 0xff; + playing_buffer[2 * i + 1] = premix_last_buffer[i] >> 8; + } + else /* big endian */ + { + playing_buffer[2 * i + 0] = premix_last_buffer[i] >> 8; + playing_buffer[2 * i + 1] = premix_last_buffer[i] & 0xff; + } + } + + /* finally play the sound fragment */ + write(audio.device_fd, playing_buffer, fragment_size); + + if (!playing_sounds) + CloseAudioDevice(&audio.device_fd); +} + +#else /* !AUDIO_STREAMING_DSP */ + +static int SoundServer_SimpleAudio(struct SoundControl snd_ctrl) +{ + static short premix_first_buffer[SND_BLOCKSIZE]; + static byte playing_buffer[SND_BLOCKSIZE]; + int max_sample_size = SND_BLOCKSIZE; + void *sample_ptr; + int sample_len; + int sample_pos; + int sample_size; + int i, j; + + i = 1; + + /* pointer, lenght and actual playing position of sound sample */ + sample_ptr = playlist[i].data_ptr; + sample_len = playlist[i].data_len; + sample_pos = playlist[i].playingpos; + sample_size = MIN(max_sample_size, sample_len - sample_pos); + playlist[i].playingpos += sample_size; + + /* copy original sample to first mixing buffer */ + CopySampleToMixingBuffer(&playlist[i], sample_pos, sample_size, + premix_first_buffer); + + /* adjust volume of actual sound sample */ + if (playlist[i].volume != PSND_MAX_VOLUME) + for(j=0; j> PSND_MAX_VOLUME_BITS; + + /* might be needed for u-law /dev/audio */ +#if 0 + for(j=0; j= playlist[i].data_len) + PlaylistRemoveSound(i); + + for(i=0; i> 8) ^ 0x80; + + /* finally play the sound fragment */ + write(audio.device_fd, playing_buffer, sample_size); + + return sample_size; +} +#endif /* !AUDIO_STREAMING_DSP */ + +void SoundServer() +{ struct SoundControl snd_ctrl; fd_set sound_fdset; @@ -279,13 +626,8 @@ void SoundServer(void) InitPlaylist(); - stereo_volume[PSND_MAX_LEFT2RIGHT] = 0; - for(i=0; ifullpath != NULL) - free(leveldir_current->fullpath); - if (ti->basepath != NULL) - free(ti->basepath); - if (ti->fullpath != NULL) - free(ti->fullpath); - - if (read(audio.soundserver_pipe[0], set_name, - snd_ctrl.data_len) != snd_ctrl.data_len || - read(audio.soundserver_pipe[0], leveldir_current, - sizeof(TreeInfo)) != sizeof(TreeInfo) || - read(audio.soundserver_pipe[0], ti, - sizeof(TreeInfo)) != sizeof(TreeInfo) || - read(audio.soundserver_pipe[0], &str_size1, - sizeof(unsigned long)) != sizeof(unsigned long) || - read(audio.soundserver_pipe[0], &str_size2, - sizeof(unsigned long)) != sizeof(unsigned long) || - read(audio.soundserver_pipe[0], &str_size3, - sizeof(unsigned long)) != sizeof(unsigned long)) - Error(ERR_EXIT_SOUND_SERVER, "broken pipe -- no sounds"); - - leveldir_current->fullpath = checked_calloc(str_size1); - ti->basepath = checked_calloc(str_size2); - ti->fullpath = checked_calloc(str_size3); - - if (read(audio.soundserver_pipe[0], leveldir_current->fullpath, - str_size1) != str_size1 || - read(audio.soundserver_pipe[0], ti->basepath, - str_size2) != str_size2 || - read(audio.soundserver_pipe[0], ti->fullpath, - str_size3) != str_size3) - Error(ERR_EXIT_SOUND_SERVER, "broken pipe -- no sounds"); - - InitPlaylist(); - - close(audio.device_fd); - - if (snd_ctrl.reload_sounds) - { - artwork.sounds_set_current = set_name; - ReloadCustomSounds(); - } - else - { - artwork.music_set_current = set_name; - ReloadCustomMusic(); - } - - free(set_name); - - continue; - } + HandleSoundRequest(snd_ctrl); #if defined(AUDIO_STREAMING_DSP) -#if 0 - HandleSoundRequest(snd_ctrl); -#else - - if (snd_ctrl.fade_sound) + while (playing_sounds && select(audio.soundserver_pipe[0] + 1, + &sound_fdset, NULL, NULL, &delay) < 1) { - if (!playing_sounds) - continue; + FD_SET(audio.soundserver_pipe[0], &sound_fdset); - if (snd_ctrl.music) - playlist[audio.music_channel].fade_sound = TRUE; - else - for(i=0; i= 0) - { - struct timeval delay = { 0, 0 }; - - if (!playing_sounds) /* we just opened the audio device */ - InitAudioDevice_DSP(&afmt); - - if (snd_ctrl.active) /* new sound has arrived */ - SoundServer_InsertNewSound(snd_ctrl); - - while (playing_sounds && - select(audio.soundserver_pipe[0] + 1, - &sound_fdset, NULL, NULL, &delay) < 1) - { - int max_sample_size; - int fragment_size = afmt.fragment_size; - int sample_bytes = (afmt.format & AUDIO_FORMAT_U8 ? 1 : 2); - boolean stereo = afmt.stereo; - - FD_SET(audio.soundserver_pipe[0], &sound_fdset); - - max_sample_size = fragment_size / ((stereo ? 2 : 1) * sample_bytes); - - /* first clear the last premixing buffer */ - memset(premix_last_buffer, 0, - max_sample_size * (stereo ? 2 : 1) * sizeof(long)); - - for(i=0; i= SOUND_FADING_VOLUME_THRESHOLD) - playlist[i].volume -= SOUND_FADING_VOLUME_STEP; - - /* adjust volume of actual sound sample */ - if (playlist[i].volume != PSND_MAX_VOLUME) - for(j=0; j> PSND_MAX_VOLUME_BITS; - - /* fill the last mixing buffer with stereo or mono sound */ - if (stereo) - { - int middle_pos = PSND_MAX_LEFT2RIGHT / 2; - int left_volume = stereo_volume[middle_pos + playlist[i].stereo]; - int right_volume= stereo_volume[middle_pos - playlist[i].stereo]; - - for(j=0; j> PSND_MAX_LEFT2RIGHT_BITS; - premix_right_buffer[j] = - (right_volume * premix_first_buffer[j]) - >> PSND_MAX_LEFT2RIGHT_BITS; - - premix_last_buffer[2 * j + 0] += premix_left_buffer[j]; - premix_last_buffer[2 * j + 1] += premix_right_buffer[j]; - } - } - else - { - for(j=0; j= playlist[i].data_len) - { - if (playlist[i].loop) - playlist[i].playingpos = 0; - else - { - playlist[i] = emptySoundControl; - playing_sounds--; - } - } - else if (playlist[i].volume <= SOUND_FADING_VOLUME_THRESHOLD) - { - playlist[i] = emptySoundControl; - playing_sounds--; - } - } - - /* prepare final playing buffer according to system audio format */ - for(i=0; i 65535) - premix_last_buffer[i] = 65535; - - /* shift to 16 bit value */ - premix_last_buffer[i] >>= 1; - - if (afmt.format & AUDIO_FORMAT_U8) - { - playing_buffer[i] = (premix_last_buffer[i] >> 8) ^ 0x80; - } - else if (afmt.format & AUDIO_FORMAT_LE) /* 16 bit */ - { - playing_buffer[2 * i + 0] = premix_last_buffer[i] & 0xff; - playing_buffer[2 * i + 1] = premix_last_buffer[i] >> 8; - } - else /* big endian */ - { - playing_buffer[2 * i + 0] = premix_last_buffer[i] >> 8; - playing_buffer[2 * i + 1] = premix_last_buffer[i] & 0xff; - } - } - - /* finally play the sound fragment */ - write(audio.device_fd, playing_buffer, fragment_size); - } - - /* if no sounds playing, free device for other sound programs */ - if (!playing_sounds) - close(audio.device_fd); - } - } + int wait_percent = 90; /* wait 90% of the real playing time */ + int sample_size; -#else /* !AUDIO_STREAMING_DSP */ + FD_SET(audio.soundserver_pipe[0], &sound_fdset); - if (snd_ctrl.active && !snd_ctrl.loop) - { - struct timeval delay = { 0, 0 }; - byte *sample_ptr; - long sample_size, max_sample_size = SND_BLOCKSIZE; - long sample_rate = 8000; /* standard "/dev/audio" sampling rate */ - int wait_percent = 90; /* wait 90% of the real playing time */ - int i; + sample_size = SoundServer_SimpleAudio(snd_ctrl); - if ((audio.device_fd = OpenAudioDevice(audio.device_name)) >= 0) - { - playing_sounds = 1; - - while (playing_sounds && - select(audio.soundserver_pipe[0] + 1, - &sound_fdset, NULL, NULL, &delay) < 1) - { - FD_SET(audio.soundserver_pipe[0], &sound_fdset); - - /* get pointer and size of the actual sound sample */ - sample_ptr = snd_ctrl.data_ptr + snd_ctrl.playingpos; - sample_size = - MIN(max_sample_size, snd_ctrl.data_len - snd_ctrl.playingpos); - snd_ctrl.playingpos += sample_size; - - /* fill the first mixing buffer with original sample */ - memcpy(premix_first_buffer,sample_ptr,sample_size); - - /* adjust volume of actual sound sample */ - if (snd_ctrl.volume != PSND_MAX_VOLUME) - for(i=0;i> PSND_MAX_VOLUME_BITS; - - for(i=0;i= snd_ctrl.data_len) - playing_sounds = 0; - - /* finally play the sound fragment */ - write(audio.device_fd,playing_buffer,sample_size); - - delay.tv_sec = 0; - delay.tv_usec = ((sample_size*10*wait_percent)/(sample_rate))*1000; - } - close(audio.device_fd); - } + delay.tv_sec = 0; + delay.tv_usec = + ((sample_size * 10 * wait_percent) / afmt.sample_rate) * 1000; } + + CloseAudioDevice(&audio.device_fd); + + /* delete all sounds from playlist */ + InitPlaylist(); + #endif /* !AUDIO_STREAMING_DSP */ } } @@ -675,7 +712,7 @@ static void sound_handler(struct SoundControl snd_ctrl) playlist[i].fade_sound = TRUE; if (voice_check(playlist[i].voice)) voice_ramp_volume(playlist[i].voice, 1000, 0); - playlist[i].loop = PSND_NO_LOOP; + playlist[i].state &= ~SND_CTRL_IS_LOOP; } } else if (snd_ctrl.stop_all_sounds) @@ -715,55 +752,7 @@ static void sound_handler(struct SoundControl snd_ctrl) #if defined(TARGET_SDL) static void sound_handler_SDL(struct SoundControl snd_ctrl) { - int i; - - if (snd_ctrl.fade_sound) - { - if (!playing_sounds) - return; - - for (i=0; i= num_sounds) return; - snd_info = (snd_ctrl.music ? Music[snd_ctrl.nr] : Sound[snd_ctrl.nr]); + snd_info = (IS_MUSIC(snd_ctrl) ? Music[snd_ctrl.nr] : Sound[snd_ctrl.nr]); if (snd_info == NULL) { #if 0 @@ -813,7 +806,7 @@ static void SoundServer_InsertNewSound(struct SoundControl snd_ctrl) { int longest = 0, longest_nr = 0; - for (i=0; i longest) + if (!IS_LOOP(playlist[i]) && actual > longest) { longest = actual; longest_nr = i; @@ -836,22 +829,21 @@ static void SoundServer_InsertNewSound(struct SoundControl snd_ctrl) } /* check if sound is already being played (and how often) */ - for (k=0,i=0; i= 1 && snd_ctrl.loop) + if (k >= 1 && IS_LOOP(snd_ctrl)) { - for(i=0; idata_ptr; snd_ctrl.data_len = snd_info->data_len; @@ -914,7 +912,7 @@ static void SoundServer_InsertNewSound(struct SoundControl snd_ctrl) #endif #if 1 - if (snd_ctrl.music && i == audio.music_channel && playlist[i].active) + if (IS_MUSIC(snd_ctrl) && i == MUSIC_CHANNEL && playlist[i].active) { printf("THIS SHOULD NEVER HAPPEN! [adding music twice]\n"); @@ -928,6 +926,10 @@ static void SoundServer_InsertNewSound(struct SoundControl snd_ctrl) playlist[i] = snd_ctrl; playing_sounds++; +#if 0 + printf("NEW SOUND %d ADDED TO PLAYLIST\n", snd_ctrl.nr); +#endif + #if defined(PLATFORM_MSDOS) playlist[i].voice = allocate_voice((SAMPLE *)playlist[i].data_ptr); @@ -1148,7 +1150,7 @@ static void InitAudioDevice_HPUX(struct AudioFormatInfo *afmt) #endif /* PLATFORM_HPUX */ #if defined(PLATFORM_UNIX) -static void InitAudioDevice_DSP(struct AudioFormatInfo *afmt) +static void InitAudioDevice(struct AudioFormatInfo *afmt) { #if defined(AUDIO_LINUX_IOCTL) InitAudioDevice_Linux(afmt); @@ -1156,6 +1158,8 @@ static void InitAudioDevice_DSP(struct AudioFormatInfo *afmt) InitAudioDevice_NetBSD(afmt); #elif defined(PLATFORM_HPUX) InitAudioDevice_HPUX(afmt); +#else + /* generic /dev/audio stuff might be placed here */ #endif } #endif /* PLATFORM_UNIX */ @@ -1605,25 +1609,25 @@ void PlayMusic(int nr) void PlaySound(int nr) { - PlaySoundExt(nr, PSND_MAX_VOLUME, PSND_MIDDLE, PSND_NO_LOOP); + PlaySoundExt(nr, PSND_MAX_VOLUME, PSND_MIDDLE, SND_CTRL_PLAY_SOUND); } void PlaySoundStereo(int nr, int stereo) { - PlaySoundExt(nr, PSND_MAX_VOLUME, stereo, PSND_NO_LOOP); + PlaySoundExt(nr, PSND_MAX_VOLUME, stereo, SND_CTRL_PLAY_SOUND); } void PlaySoundLoop(int nr) { - PlaySoundExt(nr, PSND_MAX_VOLUME, PSND_MIDDLE, PSND_LOOP); + PlaySoundExt(nr, PSND_MAX_VOLUME, PSND_MIDDLE, SND_CTRL_PLAY_LOOP); } void PlaySoundMusic(int nr) { - PlaySoundExt(nr, PSND_MAX_VOLUME, PSND_MIDDLE, PSND_MUSIC); + PlaySoundExt(nr, PSND_MAX_VOLUME, PSND_MIDDLE, SND_CTRL_PLAY_MUSIC); } -void PlaySoundExt(int nr, int volume, int stereo, boolean loop_type) +void PlaySoundExt(int nr, int volume, int stereo, int state) { struct SoundControl snd_ctrl = emptySoundControl; @@ -1642,24 +1646,17 @@ void PlaySoundExt(int nr, int volume, int stereo, boolean loop_type) else if (stereo > PSND_MAX_RIGHT) stereo = PSND_MAX_RIGHT; - snd_ctrl.nr = nr; - snd_ctrl.volume = volume; - snd_ctrl.stereo = stereo; - snd_ctrl.loop = (loop_type != PSND_NO_LOOP); - snd_ctrl.music = (loop_type == PSND_MUSIC); - snd_ctrl.active = TRUE; - -#if 0 - /* now only used internally in sound server child process */ - snd_ctrl.data_ptr = Sound[nr].data_ptr; - snd_ctrl.data_len = Sound[nr].data_len; -#endif + snd_ctrl.active = TRUE; + snd_ctrl.nr = nr; + snd_ctrl.volume = volume; + snd_ctrl.stereo = stereo; + snd_ctrl.state = state; #if defined(TARGET_SDL) if (Sound[nr]) { Mix_Volume(-1, SOUND_MAX_VOLUME); - Mix_PlayChannel(-1, Sound[nr]->data_ptr, (loop_type ? -1 : 0)); + Mix_PlayChannel(-1, Sound[nr]->data_ptr, (state & SND_CTRL_LOOP ? -1 : 0)); } #elif defined(PLATFORM_UNIX) if (audio.soundserver_pid == 0) /* we are child process */ @@ -1685,19 +1682,19 @@ void FadeMusic(void) Mix_FadeOutMusic(SOUND_FADING_INTERVAL); Mix_FadeOutChannel(audio.music_channel, SOUND_FADING_INTERVAL); #else - StopSoundExt(-1, SSND_FADE_MUSIC); + StopSoundExt(-1, SND_CTRL_FADE_MUSIC); #endif } void FadeSound(int nr) { - StopSoundExt(nr, SSND_FADE_SOUND); + StopSoundExt(nr, SND_CTRL_FADE_SOUND); } void FadeSounds() { FadeMusic(); - StopSoundExt(-1, SSND_FADE_ALL); + StopSoundExt(-1, SND_CTRL_FADE_ALL); } void StopMusic(void) @@ -1709,51 +1706,41 @@ void StopMusic(void) Mix_HaltMusic(); Mix_HaltChannel(audio.music_channel); #else - StopSoundExt(-1, SSND_STOP_MUSIC); + StopSoundExt(-1, SND_CTRL_STOP_MUSIC); #endif } void StopSound(int nr) { - StopSoundExt(nr, SSND_STOP_SOUND); + StopSoundExt(nr, SND_CTRL_STOP_SOUND); } void StopSounds() { - StopSoundExt(-1, SSND_STOP_ALL); + StopMusic(); + StopSoundExt(-1, SND_CTRL_STOP_ALL); } -void StopSoundExt(int nr, int method) +void StopSoundExt(int nr, int state) { struct SoundControl snd_ctrl = emptySoundControl; if (!audio.sound_available) return; - if (method & SSND_FADING) - snd_ctrl.fade_sound = TRUE; - - if (method & SSND_ALL) - snd_ctrl.stop_all_sounds = TRUE; - else - { - snd_ctrl.stop_sound = TRUE; - snd_ctrl.nr = nr; - } - - if (method & SSND_MUSIC) - snd_ctrl.music = TRUE; + snd_ctrl.nr = nr; + snd_ctrl.state = state; #if defined(TARGET_SDL) - if (method & SSND_FADING) + if (state & SND_CTRL_FADE) { int i; for (i=0; ifullpath) + 1; unsigned long str_size2 = strlen(ti->basepath) + 1; unsigned long str_size3 = strlen(ti->fullpath) + 1; +#endif #endif if (!audio.sound_available) return; #if defined(TARGET_SDL) || defined(TARGET_ALLEGRO) - if (type == SND_RELOAD_SOUNDS) + if (type == SND_CTRL_RELOAD_SOUNDS) ReloadCustomSounds(); else ReloadCustomMusic(); @@ -1956,8 +1949,11 @@ static void InitReloadSoundsOrMusic(char *set_name, int type) if (leveldir_current == NULL) /* should never happen */ Error(ERR_EXIT, "leveldir_current == NULL"); - snd_ctrl.reload_sounds = (type == SND_RELOAD_SOUNDS); - snd_ctrl.reload_music = (type == SND_RELOAD_MUSIC); +#if 1 + WriteReloadInfoToPipe(set_name, type); +#else + + snd_ctrl.state = type; snd_ctrl.data_len = strlen(set_name) + 1; if (write(audio.soundserver_pipe[1], &snd_ctrl, @@ -1986,16 +1982,18 @@ static void InitReloadSoundsOrMusic(char *set_name, int type) return; } #endif + +#endif } void InitReloadSounds(char *set_name) { - InitReloadSoundsOrMusic(set_name, SND_RELOAD_SOUNDS); + InitReloadSoundsOrMusic(set_name, SND_CTRL_RELOAD_SOUNDS); } void InitReloadMusic(char *set_name) { - InitReloadSoundsOrMusic(set_name, SND_RELOAD_MUSIC); + InitReloadSoundsOrMusic(set_name, SND_CTRL_RELOAD_MUSIC); } void FreeSound(void *ptr)