X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Flibgame%2Fsound.c;h=faa9a49d598344a6e8da3cf99f35e93c2136235d;hb=8932f698c0831ab0e4ae2e03d64a48be1aeee82a;hp=acde752bb8a54d7ab3abfc459d8d2bc020b9c8f5;hpb=d9ebb78b0e0290d76d3ee3d8f864ac6767cab61e;p=rocksndiamonds.git diff --git a/src/libgame/sound.c b/src/libgame/sound.c index acde752b..faa9a49d 100644 --- a/src/libgame/sound.c +++ b/src/libgame/sound.c @@ -917,7 +917,7 @@ static int ulaw_to_linear(unsigned char ulawbyte) static boolean LoadSoundExt(char *sound_name, boolean is_music) { struct SampleInfo *snd_info; - char filename[256]; + char *filename; #if !defined(TARGET_SDL) && !defined(PLATFORM_MSDOS) byte sound_header_buffer[WAV_HEADER_SIZE]; char chunk[CHUNK_ID_LEN + 1]; @@ -935,14 +935,15 @@ static boolean LoadSoundExt(char *sound_name, boolean is_music) snd_info = &Sound[num_sounds - 1]; snd_info->name = sound_name; - sprintf(filename, "%s/%s/%s", options.ro_base_directory, - (is_music ? MUSIC_DIRECTORY : SOUNDS_DIRECTORY), snd_info->name); + filename = getPath2((is_music ? options.music_directory : + options.sounds_directory), snd_info->name); #if defined(TARGET_SDL) if ((snd_info->mix_chunk = Mix_LoadWAV(filename)) == NULL) { Error(ERR_WARN, "cannot read sound file '%s' -- no sounds", filename); + free(filename); return FALSE; } @@ -951,6 +952,7 @@ static boolean LoadSoundExt(char *sound_name, boolean is_music) if ((file = fopen(filename, MODE_READ)) == NULL) { Error(ERR_WARN, "cannot open sound file '%s' -- no sounds", filename); + free(filename); return FALSE; } @@ -960,6 +962,7 @@ static boolean LoadSoundExt(char *sound_name, boolean is_music) { Error(ERR_WARN, "missing 'RIFF' chunk of sound file '%s'", filename); fclose(file); + free(filename); return FALSE; } @@ -969,6 +972,7 @@ static boolean LoadSoundExt(char *sound_name, boolean is_music) { Error(ERR_WARN, "missing 'WAVE' chunk of sound file '%s'", filename); fclose(file); + free(filename); return FALSE; } @@ -982,6 +986,7 @@ static boolean LoadSoundExt(char *sound_name, boolean is_music) { Error(ERR_WARN, "missing 'data' chunk of sound file '%s'", filename); fclose(file); + free(filename); return FALSE; } @@ -994,6 +999,7 @@ static boolean LoadSoundExt(char *sound_name, boolean is_music) { Error(ERR_WARN, "cannot read sound file '%s' -- no sounds", filename); fclose(file); + free(filename); return FALSE; } @@ -1013,6 +1019,8 @@ static boolean LoadSoundExt(char *sound_name, boolean is_music) #endif + free(filename); + return TRUE; } @@ -1025,7 +1033,7 @@ boolean LoadMod(char *mod_name) { #if defined(TARGET_SDL) struct SampleInfo *mod_info; - char filename[256]; + char *filename; num_mods++; Mod = checked_realloc(Mod, num_mods * sizeof(struct SampleInfo)); @@ -1033,15 +1041,17 @@ boolean LoadMod(char *mod_name) mod_info = &Mod[num_mods - 1]; mod_info->name = mod_name; - sprintf(filename, "%s/%s/%s", options.ro_base_directory, - MUSIC_DIRECTORY, mod_info->name); + filename = getPath2(options.music_directory, mod_info->name); if ((mod_info->mix_music = Mix_LoadMUS(filename)) == NULL) { Error(ERR_WARN, "cannot read music file '%s' -- no music", filename); + free(filename); return FALSE; } + free(filename); + return TRUE; #else return FALSE; @@ -1052,18 +1062,17 @@ int LoadMusic(void) { DIR *dir; struct dirent *dir_entry; - char *music_directory = getPath2(options.ro_base_directory, MUSIC_DIRECTORY); int num_wav_music = 0; int num_mod_music = 0; if (!audio.sound_available) return 0; - if ((dir = opendir(music_directory)) == NULL) + if ((dir = opendir(options.music_directory)) == NULL) { - Error(ERR_WARN, "cannot read music directory '%s'", music_directory); + Error(ERR_WARN, "cannot read music directory '%s'", + options.music_directory); audio.music_available = FALSE; - free(music_directory); return 0; } @@ -1092,9 +1101,7 @@ int LoadMusic(void) if (num_wav_music == 0 && num_mod_music == 0) Error(ERR_WARN, "cannot find any valid music files in directory '%s'", - music_directory); - - free(music_directory); + options.music_directory); num_music = (num_mod_music > 0 ? num_mod_music : num_wav_music); @@ -1213,6 +1220,9 @@ void FadeSounds() void StopMusic(void) { #if defined(TARGET_SDL) + if (!audio.sound_available) + return; + if (audio.mods_available) Mix_HaltMusic(); else