X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Flibgame%2Fsound.c;h=f1a38d2c4cc69acbf26287d0eaaf5e83e2694ec8;hb=7ff43d7ba40390c41b10888aad0a35dfe3cad82a;hp=745e3cd9d9004c64bc92bffbff100ae56c9fb613;hpb=da14f69fd95c7bd5a0d70cdf4935af06f1f20a04;p=rocksndiamonds.git diff --git a/src/libgame/sound.c b/src/libgame/sound.c index 745e3cd9..f1a38d2c 100644 --- a/src/libgame/sound.c +++ b/src/libgame/sound.c @@ -1,63 +1,98 @@ /*********************************************************** -* Rocks'n'Diamonds -- McDuffin Strikes Back! * +* Artsoft Retro-Game Library * *----------------------------------------------------------* -* (c) 1995-98 Artsoft Entertainment * -* Holger Schemel * -* Oststrasse 11a * -* 33604 Bielefeld * -* phone: ++49 +521 290471 * -* email: aeglos@valinor.owl.de * +* (c) 1994-2001 Artsoft Entertainment * +* Holger Schemel * +* Detmolder Strasse 189 * +* 33604 Bielefeld * +* Germany * +* e-mail: info@artsoft.org * *----------------------------------------------------------* -* sound.c * +* sound.c * ***********************************************************/ -#include "libgame.h" - -#include "main_TMP.h" +#include +#include +#include +#include +#include +#include +#include "system.h" #include "sound.h" #include "misc.h" +#include "setup.h" + + +struct ListNode +{ + char *key; + void *content; + struct ListNode *next; +}; +typedef struct ListNode ListNode; + +static ListNode *newListNode(void); +static void addNodeToList(ListNode **, char *, void *); +static void deleteNodeFromList(ListNode **, char *, void (*function)(void *)); +static ListNode *getNodeFromKey(ListNode *, char *); +static int getNumNodes(ListNode *); + + +static struct SoundEffectInfo *sound_effect; +static ListNode *SoundFileList = NULL; +static SoundInfo **Sound = NULL; +static MusicInfo **Music = NULL; +static int num_sounds = 0, num_music = 0; -/*** THE STUFF BELOW IS ONLY USED BY THE SOUND SERVER CHILD PROCESS ***/ + +/* ========================================================================= */ +/* THE STUFF BELOW IS ONLY USED BY THE SOUND SERVER CHILD PROCESS */ + +static struct AudioFormatInfo afmt = +{ + TRUE, 0, DEFAULT_AUDIO_SAMPLE_RATE, DEFAULT_AUDIO_FRAGMENT_SIZE +}; static int playing_sounds = 0; static struct SoundControl playlist[MAX_SOUNDS_PLAYING]; static struct SoundControl emptySoundControl = { - -1,0,0, FALSE,FALSE,FALSE,FALSE,FALSE, 0,0L,0L,NULL + -1,0,0, FALSE,FALSE,FALSE,FALSE,FALSE,FALSE,FALSE,FALSE, 0,0, 0,NULL }; #if defined(PLATFORM_UNIX) -static int stereo_volume[PSND_MAX_LEFT2RIGHT+1]; -static char premix_first_buffer[SND_BLOCKSIZE]; +static int stereo_volume[PSND_MAX_LEFT2RIGHT + 1]; +static short premix_first_buffer[SND_BLOCKSIZE]; #if defined(AUDIO_STREAMING_DSP) -static char premix_left_buffer[SND_BLOCKSIZE]; -static char premix_right_buffer[SND_BLOCKSIZE]; -static int premix_last_buffer[SND_BLOCKSIZE]; +static short premix_left_buffer[SND_BLOCKSIZE]; +static short premix_right_buffer[SND_BLOCKSIZE]; +static long premix_last_buffer[SND_BLOCKSIZE]; #endif -static unsigned char playing_buffer[SND_BLOCKSIZE]; +static byte playing_buffer[SND_BLOCKSIZE]; #endif /* forward declaration of internal functions */ #if defined(AUDIO_STREAMING_DSP) static void SoundServer_InsertNewSound(struct SoundControl); +static void InitAudioDevice_DSP(struct AudioFormatInfo *); +#elif defined(PLATFORM_HPUX) +static void InitAudioDevice_HPUX(struct AudioFormatInfo *); #elif defined(PLATFORM_UNIX) static unsigned char linear_to_ulaw(int); static int ulaw_to_linear(unsigned char); -#endif - -#if defined(PLATFORM_HPUX) -static void HPUX_Audio_Control(); -#endif - -#if defined(PLATFORM_MSDOS) +#elif defined(PLATFORM_MSDOS) static void SoundServer_InsertNewSound(struct SoundControl); -static void SoundServer_StopSound(int); +static void SoundServer_StopSound(struct SoundControl); static void SoundServer_StopAllSounds(); #endif +static void ReloadCustomSounds(); +static void ReloadCustomMusic(); +static void FreeSound(void *); + #if defined(PLATFORM_UNIX) -int OpenAudioDevice(char *audio_device_name) +static int OpenAudioDevice(char *audio_device_name) { int audio_fd; @@ -76,7 +111,7 @@ int OpenAudioDevice(char *audio_device_name) return audio_fd; } -void UnixOpenAudio(struct AudioSystemInfo *audio) +static boolean TestAudioDevices(void) { static char *audio_device_name[] = { @@ -93,50 +128,109 @@ void UnixOpenAudio(struct AudioSystemInfo *audio) if (audio_fd < 0) { - Error(ERR_WARN, "cannot open audio device - no sound"); - return; + Error(ERR_WARN, "cannot open audio device -- no sound"); + return FALSE; } close(audio_fd); - audio->device_name = audio_device_name[i]; - audio->sound_available = TRUE; + audio.device_name = audio_device_name[i]; + + return TRUE; +} + +#if !defined(TARGET_SDL) +static boolean ForkAudioProcess(void) +{ + if (pipe(audio.soundserver_pipe) < 0) + { + Error(ERR_WARN, "cannot create pipe -- no sounds"); + return FALSE; + } + + if ((audio.soundserver_pid = fork()) < 0) + { + Error(ERR_WARN, "cannot create sound server process -- no sounds"); + return FALSE; + } + + if (audio.soundserver_pid == 0) /* we are child process */ + { + SoundServer(); + + /* never reached */ + exit(0); + } + else /* we are parent */ + close(audio.soundserver_pipe[0]); /* no reading from pipe needed */ + + return TRUE; +} +#endif + +void UnixOpenAudio(void) +{ + if (!TestAudioDevices()) + return; + + audio.sound_available = TRUE; + audio.sound_enabled = TRUE; #if defined(AUDIO_STREAMING_DSP) - audio->loops_available = TRUE; + audio.music_available = TRUE; + audio.loops_available = TRUE; #endif } -void UnixCloseAudio(struct AudioSystemInfo *audio) +void UnixCloseAudio(void) { - if (audio->device_fd) - close(audio->device_fd); -} + if (audio.device_fd) + close(audio.device_fd); + if (audio.soundserver_pid > 0) /* we are parent process */ + kill(audio.soundserver_pid, SIGTERM); +} #endif /* PLATFORM_UNIX */ -void SoundServer() +void InitPlaylist(void) { int i; + + for(i=0; ifullpath != NULL) + free(leveldir_current->fullpath); + if (ti->basepath != NULL) + free(ti->basepath); + if (ti->fullpath != NULL) + free(ti->fullpath); + + if (read(audio.soundserver_pipe[0], set_name, + snd_ctrl.data_len) != snd_ctrl.data_len || + read(audio.soundserver_pipe[0], leveldir_current, + sizeof(TreeInfo)) != sizeof(TreeInfo) || + read(audio.soundserver_pipe[0], ti, + sizeof(TreeInfo)) != sizeof(TreeInfo) || + read(audio.soundserver_pipe[0], &str_size1, + sizeof(unsigned long)) != sizeof(unsigned long) || + read(audio.soundserver_pipe[0], &str_size2, + sizeof(unsigned long)) != sizeof(unsigned long) || + read(audio.soundserver_pipe[0], &str_size3, + sizeof(unsigned long)) != sizeof(unsigned long)) + Error(ERR_EXIT_SOUND_SERVER, "broken pipe -- no sounds"); + + leveldir_current->fullpath = checked_calloc(str_size1); + ti->basepath = checked_calloc(str_size2); + ti->fullpath = checked_calloc(str_size3); + + if (read(audio.soundserver_pipe[0], leveldir_current->fullpath, + str_size1) != str_size1 || + read(audio.soundserver_pipe[0], ti->basepath, + str_size2) != str_size2 || + read(audio.soundserver_pipe[0], ti->fullpath, + str_size3) != str_size3) + Error(ERR_EXIT_SOUND_SERVER, "broken pipe -- no sounds"); + + InitPlaylist(); + + close(audio.device_fd); + + if (snd_ctrl.reload_sounds) + { + artwork.sounds_set_current = set_name; + ReloadCustomSounds(); + } + else + { + artwork.music_set_current = set_name; + ReloadCustomMusic(); + } + + free(set_name); + + continue; + } #if defined(AUDIO_STREAMING_DSP) @@ -159,18 +318,22 @@ void SoundServer() if (!playing_sounds) continue; - for(i=0;i= 0) { - if (!playing_sounds) /* we just opened the audio device */ - { - /* 2 buffers / 512 bytes, giving 1/16 second resolution */ - /* (with stereo the effective buffer size will shrink to 256) */ - fragment_size = 0x00020009; - - if (ioctl(audio.device_fd,SNDCTL_DSP_SETFRAGMENT,&fragment_size) < 0) - Error(ERR_EXIT_SOUND_SERVER, - "cannot set fragment size of /dev/dsp - no sounds"); - - /* try if we can use stereo sound */ - if (ioctl(audio.device_fd, SNDCTL_DSP_STEREO, &stereo) < 0) - { -#ifdef DEBUG - static boolean reported = FALSE; - - if (!reported) - { - Error(ERR_RETURN, "cannot get stereo sound on /dev/dsp"); - reported = TRUE; - } -#endif - stereo = FALSE; - } - - if (ioctl(audio.device_fd, SNDCTL_DSP_SPEED, &sample_rate) < 0) - Error(ERR_EXIT_SOUND_SERVER, - "cannot set sample rate of /dev/dsp - no sounds"); + struct timeval delay = { 0, 0 }; - /* get the real fragmentation size; this should return 512 */ - if (ioctl(audio.device_fd, SNDCTL_DSP_GETBLKSIZE,&fragment_size) < 0) - Error(ERR_EXIT_SOUND_SERVER, - "cannot get fragment size of /dev/dsp - no sounds"); - - max_sample_size = fragment_size / (stereo ? 2 : 1); - } + if (!playing_sounds) /* we just opened the audio device */ + InitAudioDevice_DSP(&afmt); if (snd_ctrl.active) /* new sound has arrived */ SoundServer_InsertNewSound(snd_ctrl); - while(playing_sounds && - select(audio.soundserver_pipe[0] + 1, - &sound_fdset, NULL, NULL, &delay) < 1) + while (playing_sounds && + select(audio.soundserver_pipe[0] + 1, + &sound_fdset, NULL, NULL, &delay) < 1) { + int max_sample_size; + int fragment_size = afmt.fragment_size; + int sample_bytes = (afmt.format & AUDIO_FORMAT_U8 ? 1 : 2); + boolean stereo = afmt.stereo; + FD_SET(audio.soundserver_pipe[0], &sound_fdset); + max_sample_size = fragment_size / ((stereo ? 2 : 1) * sample_bytes); + /* first clear the last premixing buffer */ - memset(premix_last_buffer,0,fragment_size*sizeof(int)); + memset(premix_last_buffer, 0, + max_sample_size * (stereo ? 2 : 1) * sizeof(long)); - for(i=0;i=PSND_MAX_VOLUME/10) - playlist[i].volume-=PSND_MAX_VOLUME/20; + playlist[i].volume >= SOUND_FADING_VOLUME_THRESHOLD) + playlist[i].volume -= SOUND_FADING_VOLUME_STEP; /* adjust volume of actual sound sample */ if (playlist[i].volume != PSND_MAX_VOLUME) - for(j=0;j> PSND_MAX_VOLUME_BITS; /* fill the last mixing buffer with stereo or mono sound */ if (stereo) { - int middle_pos = PSND_MAX_LEFT2RIGHT/2; - int left_volume = stereo_volume[middle_pos+playlist[i].stereo]; - int right_volume = stereo_volume[middle_pos-playlist[i].stereo]; + int middle_pos = PSND_MAX_LEFT2RIGHT / 2; + int left_volume = stereo_volume[middle_pos + playlist[i].stereo]; + int right_volume= stereo_volume[middle_pos - playlist[i].stereo]; - for(j=0;j> PSND_MAX_LEFT2RIGHT_BITS; premix_right_buffer[j] = - (right_volume * (int)premix_first_buffer[j]) + (right_volume * premix_first_buffer[j]) >> PSND_MAX_LEFT2RIGHT_BITS; - premix_last_buffer[2*j+0] += premix_left_buffer[j]; - premix_last_buffer[2*j+1] += premix_right_buffer[j]; + + premix_last_buffer[2 * j + 0] += premix_left_buffer[j]; + premix_last_buffer[2 * j + 1] += premix_right_buffer[j]; } } else { - for(j=0;j255) - playing_buffer[i] = 255; - else - playing_buffer[i] = (premix_last_buffer[i]>>1)^0x80; + /* cut off at 17 bit value */ + if (premix_last_buffer[i] < -65535) + premix_last_buffer[i] = -65535; + else if (premix_last_buffer[i] > 65535) + premix_last_buffer[i] = 65535; + + /* shift to 16 bit value */ + premix_last_buffer[i] >>= 1; + + if (afmt.format & AUDIO_FORMAT_U8) + { + playing_buffer[i] = (premix_last_buffer[i] >> 8) ^ 0x80; + } + else if (afmt.format & AUDIO_FORMAT_LE) /* 16 bit */ + { + playing_buffer[2 * i + 0] = premix_last_buffer[i] & 0xff; + playing_buffer[2 * i + 1] = premix_last_buffer[i] >> 8; + } + else /* big endian */ + { + playing_buffer[2 * i + 0] = premix_last_buffer[i] >> 8; + playing_buffer[2 * i + 1] = premix_last_buffer[i] & 0xff; + } } /* finally play the sound fragment */ - write(audio.device_fd, playing_buffer,fragment_size); + write(audio.device_fd, playing_buffer, fragment_size); } /* if no sounds playing, free device for other sound programs */ @@ -374,9 +550,9 @@ void SoundServer() { playing_sounds = 1; - while(playing_sounds && - select(audio.soundserver_pipe[0] + 1, - &sound_fdset, NULL, NULL, &delay) < 1) + while (playing_sounds && + select(audio.soundserver_pipe[0] + 1, + &sound_fdset, NULL, NULL, &delay) < 1) { FD_SET(audio.soundserver_pipe[0], &sound_fdset); @@ -389,7 +565,6 @@ void SoundServer() /* fill the first mixing buffer with original sample */ memcpy(premix_first_buffer,sample_ptr,sample_size); - /* adjust volume of actual sound sample */ if (snd_ctrl.volume != PSND_MAX_VOLUME) for(i=0;i= num_sounds) + return; + + snd_info = (snd_ctrl.music ? Music[snd_ctrl.nr] : Sound[snd_ctrl.nr]); + if (snd_info == NULL) + { +#if 0 + printf("sound/music %d undefined\n", snd_ctrl.nr); +#endif + return; + } + /* if playlist is full, remove oldest sound */ - if (playing_sounds==MAX_SOUNDS_PLAYING) + if (playing_sounds == MAX_SOUNDS_PLAYING) { - int longest=0, longest_nr=0; + int longest = 0, longest_nr = 0; - for(i=0;ilongest) + if (i != audio.music_channel && !playlist[i].loop && actual > longest) { - longest=actual; - longest_nr=i; + longest = actual; + longest_nr = i; } } #if defined(PLATFORM_MSDOS) @@ -508,18 +696,17 @@ static void SoundServer_InsertNewSound(struct SoundControl snd_ctrl) } /* check if sound is already being played (and how often) */ - for(k=0,i=0;i=1 && snd_ctrl.loop) + if (k >= 1 && snd_ctrl.loop) { - for(i=0;i=2) + if (k >= 2) { - int longest=0, longest_nr=0; + int longest = 0, longest_nr = 0; /* look for oldest equal sound */ - for(i=0;i=longest) + if (actual >= longest) { - longest=actual; - longest_nr=i; + longest = actual; + longest_nr = i; } } @@ -566,18 +756,25 @@ static void SoundServer_InsertNewSound(struct SoundControl snd_ctrl) playing_sounds--; } - /* neuen Sound in Liste packen */ - for(i=0;idata_ptr; + snd_ctrl.data_len = snd_info->data_len; + snd_ctrl.format = snd_info->format; + playlist[i] = snd_ctrl; playing_sounds++; #if defined(PLATFORM_MSDOS) - playlist[i].voice = allocate_voice(Sound[snd_ctrl.nr].sample_ptr); - if(snd_ctrl.loop) + playlist[i].voice = allocate_voice((SAMPLE *)playlist[i].data_ptr); + + if (snd_ctrl.loop) voice_set_playmode(playlist[i].voice, PLAYMODE_LOOP); + voice_set_volume(playlist[i].voice, snd_ctrl.volume); voice_set_pan(playlist[i].voice, snd_ctrl.stereo); voice_start(playlist[i].voice); @@ -604,15 +801,18 @@ void SoundServer_FadeSound(int nr) #if !defined(PLATFORM_WIN32) #if defined(PLATFORM_MSDOS) -static void SoundServer_StopSound(int nr) +static void SoundServer_StopSound(struct SoundControl snd_ctrl) { + int nr = snd_ctrl.nr; int i; if (!playing_sounds) return; - for(i=0;ifragment_size) + fragment_spec++; + + /* use two fragments (play one fragment, prepare the other); + one fragment would result in interrupted audio output, more + than two fragments would raise audio output latency to much */ + fragment_spec |= 0x00020000; + + /* Example for fragment specification: + - 2 buffers / 512 bytes (giving 1/16 second resolution for 8 kHz) + - (with stereo the effective buffer size will shrink to 256) + => fragment_size = 0x00020009 */ + + if (ioctl(audio.device_fd, SNDCTL_DSP_SETFRAGMENT, &fragment_spec) < 0) + Error(ERR_EXIT_SOUND_SERVER, + "cannot set fragment size of /dev/dsp -- no sounds"); + + i = 0; + afmt->format = 0; + while (formats[i].format_result != -1) + { + unsigned int audio_format = formats[i].format_ioctl; + if (ioctl(audio.device_fd, SNDCTL_DSP_SETFMT, &audio_format) == 0) + { + afmt->format = formats[i].format_result; + break; + } + } + + if (afmt->format == 0) /* no supported audio format found */ + Error(ERR_EXIT_SOUND_SERVER, + "cannot set audio format of /dev/dsp -- no sounds"); + + /* try if we can use stereo sound */ + afmt->stereo = TRUE; + if (ioctl(audio.device_fd, SNDCTL_DSP_STEREO, &stereo) < 0) + afmt->stereo = FALSE; + + if (ioctl(audio.device_fd, SNDCTL_DSP_SPEED, &afmt->sample_rate) < 0) + Error(ERR_EXIT_SOUND_SERVER, + "cannot set sample rate of /dev/dsp -- no sounds"); + + /* get the real fragmentation size; this should return 512 */ + if (ioctl(audio.device_fd, SNDCTL_DSP_GETBLKSIZE, &fragment_size_query) < 0) + Error(ERR_EXIT_SOUND_SERVER, + "cannot get fragment size of /dev/dsp -- no sounds"); + if (fragment_size_query != afmt->fragment_size) + Error(ERR_EXIT_SOUND_SERVER, + "cannot set fragment size of /dev/dsp -- no sounds"); +} +#endif /* AUDIO_LINUX_IOCTL */ + +#if defined(PLATFORM_NETBSD) +static void InitAudioDevice_NetBSD(struct AudioFormatInfo *afmt) +{ + audio_info_t a_info; + boolean stereo = TRUE; + + AUDIO_INITINFO(&a_info); + a_info.play.encoding = AUDIO_ENCODING_LINEAR8; + a_info.play.precision = 8; + a_info.play.channels = 2; + a_info.play.sample_rate = sample_rate; + a_info.blocksize = fragment_size; + + afmt->format = AUDIO_FORMAT_U8; + afmt->stereo = TRUE; + + if (ioctl(audio.device_fd, AUDIO_SETINFO, &a_info) < 0) + { + /* try to disable stereo */ + a_info.play.channels = 1; + + afmt->stereo = FALSE; + + if (ioctl(audio.device_fd, AUDIO_SETINFO, &a_info) < 0) + Error(ERR_EXIT_SOUND_SERVER, + "cannot set sample rate of /dev/audio -- no sounds"); + } +} +#endif /* PLATFORM_NETBSD */ + #if defined(PLATFORM_HPUX) -static void HPUX_Audio_Control() +static void InitAudioDevice_HPUX(struct AudioFormatInfo *afmt) { struct audio_describe ainfo; int audio_ctl; audio_ctl = open("/dev/audioCtl", O_WRONLY | O_NDELAY); if (audio_ctl == -1) - Error(ERR_EXIT_SOUND_SERVER, "cannot open /dev/audioCtl - no sounds"); + Error(ERR_EXIT_SOUND_SERVER, "cannot open /dev/audioCtl -- no sounds"); if (ioctl(audio_ctl, AUDIO_DESCRIBE, &ainfo) == -1) - Error(ERR_EXIT_SOUND_SERVER, "no audio info - no sounds"); + Error(ERR_EXIT_SOUND_SERVER, "no audio info -- no sounds"); if (ioctl(audio_ctl, AUDIO_SET_DATA_FORMAT, AUDIO_FORMAT_ULAW) == -1) - Error(ERR_EXIT_SOUND_SERVER, "ulaw audio not available - no sounds"); + Error(ERR_EXIT_SOUND_SERVER, "ulaw audio not available -- no sounds"); ioctl(audio_ctl, AUDIO_SET_CHANNELS, 1); ioctl(audio_ctl, AUDIO_SET_SAMPLE_RATE, 8000); + afmt->format = AUDIO_FORMAT_U8; + afmt->stereo = FALSE; + afmt->sample_rate = 8000; + close(audio_ctl); } #endif /* PLATFORM_HPUX */ +#if defined(PLATFORM_UNIX) +static void InitAudioDevice_DSP(struct AudioFormatInfo *afmt) +{ +#if defined(AUDIO_LINUX_IOCTL) + InitAudioDevice_Linux(afmt); +#elif defined(PLATFORM_NETBSD) + InitAudioDevice_NetBSD(afmt); +#elif defined(PLATFORM_HPUX) + InitAudioDevice_HPUX(afmt); +#endif +} +#endif /* PLATFORM_UNIX */ + #if defined(PLATFORM_UNIX) && !defined(AUDIO_STREAMING_DSP) /* these two are stolen from "sox"... :) */ @@ -779,113 +1108,340 @@ static int ulaw_to_linear(unsigned char ulawbyte) } #endif /* PLATFORM_UNIX && !AUDIO_STREAMING_DSP */ -/*** THE STUFF ABOVE IS ONLY USED BY THE SOUND SERVER CHILD PROCESS ***/ - -/*===========================================================================*/ -/*** THE STUFF BELOW IS ONLY USED BY THE MAIN PROCESS ***/ +/* THE STUFF ABOVE IS ONLY USED BY THE SOUND SERVER CHILD PROCESS */ +/* ========================================================================= */ +/* THE STUFF BELOW IS ONLY USED BY THE MAIN PROCESS */ #define CHUNK_ID_LEN 4 /* IFF style chunk id length */ -#define WAV_HEADER_SIZE 20 /* size of WAV file header */ +#define WAV_HEADER_SIZE 16 /* size of WAV file header */ -boolean LoadSound(struct SampleInfo *snd_info) +static SoundInfo *Load_WAV(char *filename) { - char filename[256]; - char *sound_ext = "wav"; -#if !defined(TARGET_SDL) -#if !defined(PLATFORM_MSDOS) + SoundInfo *snd_info; +#if !defined(TARGET_SDL) && !defined(PLATFORM_MSDOS) byte sound_header_buffer[WAV_HEADER_SIZE]; - char chunk[CHUNK_ID_LEN + 1]; - int chunk_length, dummy; + char chunk_name[CHUNK_ID_LEN + 1]; + int chunk_size; FILE *file; int i; #endif + + if (!audio.sound_available) + return NULL; + +#if 0 + printf("loading WAV file '%s'\n", filename); #endif - sprintf(filename, "%s/%s/%s.%s", - options.ro_base_directory, SOUNDS_DIRECTORY, - snd_info->name, sound_ext); + snd_info = checked_calloc(sizeof(SoundInfo)); #if defined(TARGET_SDL) - snd_info->mix_chunk = Mix_LoadWAV(filename); - if (snd_info->mix_chunk == NULL) + if ((snd_info->data_ptr = Mix_LoadWAV(filename)) == NULL) { - Error(ERR_WARN, "cannot read sound file '%s' - no sounds", filename); - return FALSE; + Error(ERR_WARN, "cannot read sound file '%s'", filename); + free(snd_info); + return NULL; } -#else /* !TARGET_SDL */ +#elif defined(TARGET_ALLEGRO) -#if !defined(PLATFORM_MSDOS) + if ((snd_info->data_ptr = load_sample(filename)) == NULL) + { + Error(ERR_WARN, "cannot read sound file '%s'", filename); + free(snd_info); + return NULL; + } - if ((file = fopen(filename, "r")) == NULL) +#else /* PLATFORM_UNIX */ + + if ((file = fopen(filename, MODE_READ)) == NULL) { - Error(ERR_WARN, "cannot open sound file '%s' - no sounds", filename); - return FALSE; + Error(ERR_WARN, "cannot open sound file '%s'", filename); + free(snd_info); + return NULL; } - /* read chunk "RIFF" */ - getFileChunk(file, chunk, &chunk_length, BYTE_ORDER_LITTLE_ENDIAN); - if (strcmp(chunk, "RIFF") != 0) + /* read chunk id "RIFF" */ + getFileChunk(file, chunk_name, &chunk_size, BYTE_ORDER_LITTLE_ENDIAN); + if (strcmp(chunk_name, "RIFF") != 0) { Error(ERR_WARN, "missing 'RIFF' chunk of sound file '%s'", filename); fclose(file); - return FALSE; + free(snd_info); + return NULL; } - /* read chunk "WAVE" */ - getFileChunk(file, chunk, &dummy, BYTE_ORDER_LITTLE_ENDIAN); - if (strcmp(chunk, "WAVE") != 0) + /* read "RIFF" type id "WAVE" */ + getFileChunk(file, chunk_name, NULL, BYTE_ORDER_LITTLE_ENDIAN); + if (strcmp(chunk_name, "WAVE") != 0) { - Error(ERR_WARN, "missing 'WAVE' chunk of sound file '%s'", filename); + Error(ERR_WARN, "missing 'WAVE' type ID of sound file '%s'", filename); fclose(file); - return FALSE; + free(snd_info); + return NULL; } - /* read header information */ - for (i=0; i WAV_HEADER_SIZE) + ReadUnusedBytesFromFile(file, chunk_size - WAV_HEADER_SIZE); + } + else if (strcmp(chunk_name, "data") == 0) + { + snd_info->data_len = chunk_size; + snd_info->data_ptr = checked_malloc(snd_info->data_len); + + /* read sound data */ + if (fread(snd_info->data_ptr, 1, snd_info->data_len, file) != + snd_info->data_len) + { + Error(ERR_WARN,"cannot read 'data' chunk of sound file '%s'",filename); + fclose(file); + free(snd_info->data_ptr); + free(snd_info); + return NULL; + } + + /* check for odd number of sample bytes (data chunk is word aligned) */ + if ((chunk_size % 2) == 1) + ReadUnusedBytesFromFile(file, 1); + } + else /* unknown chunk -- ignore */ + ReadUnusedBytesFromFile(file, chunk_size); + } + + fclose(file); + + if (snd_info->data_ptr == NULL) { Error(ERR_WARN, "missing 'data' chunk of sound file '%s'", filename); - fclose(file); - return FALSE; + free(snd_info); + return NULL; } - snd_info->data_len = chunk_length; - snd_info->data_ptr = checked_malloc(snd_info->data_len); + snd_info->format = AUDIO_FORMAT_U8; + +#endif /* PLATFORM_UNIX */ + + snd_info->type = SND_TYPE_WAV; + snd_info->source_filename = getStringCopy(filename); + + return snd_info; +} - /* read sound data */ - if (fread(snd_info->data_ptr, 1, snd_info->data_len, file) != - snd_info->data_len) +static void deleteSoundEntry(SoundInfo **snd_info) +{ + if (*snd_info) { - Error(ERR_WARN, "cannot read sound file '%s' - no sounds", filename); - fclose(file); - return FALSE; + char *filename = (*snd_info)->source_filename; + +#if 1 + printf("[decrementing reference counter of sound '%s']\n", filename); +#endif + + if (--(*snd_info)->num_references <= 0) + { +#if 1 + printf("[deleting sound '%s']\n", filename); +#endif + + /* + FreeSound(*snd_info); + */ + deleteNodeFromList(&SoundFileList, filename, FreeSound); + } + + *snd_info = NULL; } +} - fclose(file); +static void replaceSoundEntry(SoundInfo **snd_info, char *filename) +{ + ListNode *node; + + /* check if the old and the new sound file are the same */ + if (*snd_info && strcmp((*snd_info)->source_filename, filename) == 0) + { + /* The old and new sound are the same (have the same filename and path). + This usually means that this sound does not exist in this sound set + and a fallback to the existing sound is done. */ + +#if 0 + printf("[sound '%s' already exists (same list entry)]\n", filename); +#endif - for (i=0; idata_len; i++) - snd_info->data_ptr[i] = snd_info->data_ptr[i] ^ 0x80; + return; + } -#else /* PLATFORM_MSDOS */ + /* delete existing sound file entry */ + deleteSoundEntry(snd_info); - snd_info->sample_ptr = load_sample(filename); - if (!snd_info->sample_ptr) + /* check if the new sound file already exists in the list of sounds */ + if ((node = getNodeFromKey(SoundFileList, filename)) != NULL) { - Error(ERR_WARN, "cannot read sound file '%s' - no sounds", filename); - return FALSE; +#if 0 + printf("[sound '%s' already exists (other list entry)]\n", filename); +#endif + + *snd_info = (SoundInfo *)node->content; + (*snd_info)->num_references++; } + else if ((*snd_info = Load_WAV(filename)) != NULL) /* load new sound */ + { + (*snd_info)->num_references = 1; + addNodeToList(&SoundFileList, (*snd_info)->source_filename, *snd_info); + } +} -#endif /* PLATFORM_MSDOS */ -#endif /* !TARGET_SDL */ +static void LoadCustomSound(SoundInfo **snd_info, char *basename) +{ + char *filename = getCustomSoundFilename(basename); - return TRUE; + if (strcmp(basename, SND_FILE_UNDEFINED) == 0) + { + deleteSoundEntry(snd_info); + return; + } + + if (filename == NULL) + { + Error(ERR_WARN, "cannot find sound file '%s'", basename); + return; + } + + replaceSoundEntry(snd_info, filename); +} + +void InitSoundList(struct SoundEffectInfo *sounds_list, int num_list_entries) +{ + if (Sound == NULL) + Sound = checked_calloc(num_list_entries * sizeof(SoundInfo *)); + + sound_effect = sounds_list; + num_sounds = num_list_entries; +} + +void LoadSoundToList(char *basename, int list_pos) +{ + if (Sound == NULL || list_pos >= num_sounds) + return; + +#if 0 + printf("loading sound '%s' ... [%d]\n", + basename, getNumNodes(SoundFileList)); +#endif + + LoadCustomSound(&Sound[list_pos], basename); + +#if 0 + printf("loading sound '%s' done [%d]\n", + basename, getNumNodes(SoundFileList)); +#endif +} + +static MusicInfo *Load_MOD(char *filename) +{ +#if defined(TARGET_SDL) + MusicInfo *mod_info; + + if (!audio.sound_available) + return NULL; + + mod_info = checked_calloc(sizeof(MusicInfo)); + + if ((mod_info->data_ptr = Mix_LoadMUS(filename)) == NULL) + { + Error(ERR_WARN, "cannot read music file '%s'", filename); + free(mod_info); + return NULL; + } + + mod_info->type = MUS_TYPE_MOD; + mod_info->source_filename = getStringCopy(filename); + + return mod_info; +#else + return NULL; +#endif +} + +void LoadCustomMusic(void) +{ + char *music_directory = getCustomMusicDirectory(); + DIR *dir; + struct dirent *dir_entry; + + if (!audio.sound_available) + return; + + if ((dir = opendir(music_directory)) == NULL) + { + Error(ERR_WARN, "cannot read music directory '%s'", music_directory); + audio.music_available = FALSE; + return; + } + + while ((dir_entry = readdir(dir)) != NULL) /* loop until last dir entry */ + { + char *basename = dir_entry->d_name; + char *filename = getPath2(music_directory, basename); + MusicInfo *mus_info = NULL; + + if (FileIsSound(basename)) + mus_info = Load_WAV(filename); + else if (FileIsMusic(basename)) + mus_info = Load_MOD(filename); + + free(filename); + + if (mus_info) + { + num_music++; + Music = checked_realloc(Music, num_music * sizeof(MusicInfo *)); + Music[num_music -1] = mus_info; + } + } + + closedir(dir); + + if (num_music == 0) + Error(ERR_WARN, "cannot find any valid music files in directory '%s'", + music_directory); +} + +void PlayMusic(int nr) +{ + if (!audio.music_available) + return; + +#if defined(TARGET_SDL) + + nr = nr % num_music; + + if (Music[nr]->type == MUS_TYPE_MOD) + { + Mix_PlayMusic(Music[nr]->data_ptr, -1); + Mix_VolumeMusic(SOUND_MAX_VOLUME); /* must be _after_ Mix_PlayMusic()! */ + } + else /* play WAV music loop */ + { + Mix_Volume(audio.music_channel, SOUND_MAX_VOLUME); + Mix_PlayChannel(audio.music_channel, Music[nr]->data_ptr, -1); + } + +#else + + PlaySoundMusic(nr); + +#endif } void PlaySound(int nr) @@ -903,49 +1459,71 @@ void PlaySoundLoop(int nr) PlaySoundExt(nr, PSND_MAX_VOLUME, PSND_MIDDLE, PSND_LOOP); } -void PlaySoundExt(int nr, int volume, int stereo, boolean loop) +void PlaySoundMusic(int nr) +{ + PlaySoundExt(nr, PSND_MAX_VOLUME, PSND_MIDDLE, PSND_MUSIC); +} + +void PlaySoundExt(int nr, int volume, int stereo, boolean loop_type) { struct SoundControl snd_ctrl = emptySoundControl; - if (!audio.sound_available || !setup.sound) + if (!audio.sound_available || + !audio.sound_enabled || + audio.sound_deactivated) return; - if (volumePSND_MAX_VOLUME) + else if (volume > PSND_MAX_VOLUME) volume = PSND_MAX_VOLUME; - if (stereoPSND_MAX_RIGHT) + else if (stereo > PSND_MAX_RIGHT) stereo = PSND_MAX_RIGHT; snd_ctrl.nr = nr; snd_ctrl.volume = volume; snd_ctrl.stereo = stereo; - snd_ctrl.loop = loop; + snd_ctrl.loop = (loop_type != PSND_NO_LOOP); + snd_ctrl.music = (loop_type == PSND_MUSIC); snd_ctrl.active = TRUE; + +#if 0 + /* now only used internally in sound server child process */ snd_ctrl.data_ptr = Sound[nr].data_ptr; snd_ctrl.data_len = Sound[nr].data_len; +#endif #if defined(TARGET_SDL) + Mix_Volume(-1, SOUND_MAX_VOLUME); + Mix_PlayChannel(-1, Sound[nr]->data_ptr, (loop_type ? -1 : 0)); +#elif defined(PLATFORM_UNIX) + if (audio.soundserver_pid == 0) /* we are child process */ + return; - Mix_Volume(-1, SDL_MIX_MAXVOLUME / 4); - Mix_VolumeMusic(SDL_MIX_MAXVOLUME / 4); - - Mix_PlayChannel(-1, Sound[nr].mix_chunk, (loop ? -1 : 0)); - -#else -#if !defined(PLATFORM_MSDOS) if (write(audio.soundserver_pipe[1], &snd_ctrl, sizeof(snd_ctrl)) < 0) { - Error(ERR_WARN, "cannot pipe to child process - no sounds"); - audio.sound_available = FALSE; + Error(ERR_WARN, "cannot pipe to child process -- no sounds"); + audio.sound_available = audio.sound_enabled = FALSE; return; } -#else +#elif defined(PLATFORM_MSDOS) sound_handler(snd_ctrl); #endif +} + +void FadeMusic(void) +{ + if (!audio.sound_available) + return; + +#if defined(TARGET_SDL) + Mix_FadeOutMusic(SOUND_FADING_INTERVAL); + Mix_FadeOutChannel(audio.music_channel, SOUND_FADING_INTERVAL); +#else + StopSoundExt(-1, SSND_FADE_MUSIC); #endif } @@ -956,7 +1534,21 @@ void FadeSound(int nr) void FadeSounds() { - StopSoundExt(-1, SSND_FADE_ALL_SOUNDS); + FadeMusic(); + StopSoundExt(-1, SSND_FADE_ALL); +} + +void StopMusic(void) +{ +#if defined(TARGET_SDL) + if (!audio.sound_available) + return; + + Mix_HaltMusic(); + Mix_HaltChannel(audio.music_channel); +#else + StopSoundExt(-1, SSND_STOP_MUSIC); +#endif } void StopSound(int nr) @@ -966,7 +1558,7 @@ void StopSound(int nr) void StopSounds() { - StopSoundExt(-1, SSND_STOP_ALL_SOUNDS); + StopSoundExt(-1, SSND_STOP_ALL); } void StopSoundExt(int nr, int method) @@ -976,57 +1568,347 @@ void StopSoundExt(int nr, int method) if (!audio.sound_available) return; - if (SSND_FADING(method)) + if (method & SSND_FADING) snd_ctrl.fade_sound = TRUE; - if (SSND_ALL(method)) + if (method & SSND_ALL) snd_ctrl.stop_all_sounds = TRUE; else { - snd_ctrl.nr = nr; snd_ctrl.stop_sound = TRUE; + snd_ctrl.nr = nr; } + if (method & SSND_MUSIC) + snd_ctrl.music = TRUE; + #if defined(TARGET_SDL) - if (SSND_FADING(method)) + if (method & SSND_FADING) { - Mix_FadeOutChannel(-1, 1000); - Mix_FadeOutMusic(1000); + int i; + + for (i=0; ikey = getStringCopy(key); + node_new->content = content; + node_new->next = *node_first; + *node_first = node_new; +} + +void deleteNodeFromList(ListNode **node_first, char *key, + void (*destructor_function)(void *)) +{ + if (node_first == NULL || *node_first == NULL) + return; + + printf("[CHECKING LIST KEY '%s' == '%s']\n", + (*node_first)->key, key); + + if (strcmp((*node_first)->key, key) == 0) + { + printf("[DELETING LIST ENTRY]\n"); + + free((*node_first)->key); + if (destructor_function) + destructor_function((*node_first)->content); + *node_first = (*node_first)->next; + } + else + deleteNodeFromList(&(*node_first)->next, key, destructor_function); } -void FreeSounds(int num_sounds) +ListNode *getNodeFromKey(ListNode *node_first, char *key) { + if (node_first == NULL) + return NULL; + + if (strcmp(node_first->key, key) == 0) + return node_first; + else + return getNodeFromKey(node_first->next, key); +} + +int getNumNodes(ListNode *node_first) +{ + return (node_first ? 1 + getNumNodes(node_first->next) : 0); +} + +void dumpList(ListNode *node_first) +{ + ListNode *node = node_first; + + while (node) + { + printf("['%s' (%d)]\n", node->key, + ((SoundInfo *)node->content)->num_references); + node = node->next; + } + + printf("[%d nodes]\n", getNumNodes(node_first)); +} + +static void LoadSoundsInfo() +{ + char *filename = getCustomSoundConfigFilename(); + struct SetupFileList *setup_file_list; int i; - if (!audio.sound_available) + /* always start with reliable default values */ + for (i=0; i '%s'\n", sound_effect[i].filename); + else + printf("-> UNDEFINED [-> '%s']\n", sound_effect[i].default_filename); + } +#endif + } +} + +static void ReloadCustomSounds() +{ + int i; + +#if 0 + printf("DEBUG: reloading sounds '%s' ...\n", artwork.sounds_set_current); +#endif + + LoadSoundsInfo(); + for(i=0; ifullpath) + 1; + unsigned long str_size2 = strlen(ti->basepath) + 1; + unsigned long str_size3 = strlen(ti->fullpath) + 1; +#endif + + if (!audio.sound_available) + return; + +#if defined(TARGET_SDL) || defined(TARGET_ALLEGRO) + if (type == SND_RELOAD_SOUNDS) + audio.func_reload_sounds(); + else + audio.func_reload_music(); +#elif defined(PLATFORM_UNIX) + if (audio.soundserver_pid == 0) /* we are child process */ + return; + + if (leveldir_current == NULL) /* should never happen */ + Error(ERR_EXIT, "leveldir_current == NULL"); + + snd_ctrl.reload_sounds = (type == SND_RELOAD_SOUNDS); + snd_ctrl.reload_music = (type == SND_RELOAD_MUSIC); + snd_ctrl.data_len = strlen(set_name) + 1; + + if (write(audio.soundserver_pipe[1], &snd_ctrl, + sizeof(snd_ctrl)) < 0 || + write(audio.soundserver_pipe[1], set_name, + snd_ctrl.data_len) < 0 || + write(audio.soundserver_pipe[1], leveldir_current, + sizeof(TreeInfo)) < 0 || + write(audio.soundserver_pipe[1], ti, + sizeof(TreeInfo)) < 0 || + write(audio.soundserver_pipe[1], &str_size1, + sizeof(unsigned long)) < 0 || + write(audio.soundserver_pipe[1], &str_size2, + sizeof(unsigned long)) < 0 || + write(audio.soundserver_pipe[1], &str_size3, + sizeof(unsigned long)) < 0 || + write(audio.soundserver_pipe[1], leveldir_current->fullpath, + str_size1) < 0 || + write(audio.soundserver_pipe[1], ti->basepath, + str_size2) < 0 || + write(audio.soundserver_pipe[1], ti->fullpath, + str_size3) < 0) + { + Error(ERR_WARN, "cannot pipe to child process -- no sounds"); + audio.sound_available = audio.sound_enabled = FALSE; + return; + } +#endif +} + +void InitReloadSounds(char *set_name) +{ + InitReloadSoundsOrMusic(set_name, SND_RELOAD_SOUNDS); +} + +void InitReloadMusic(char *set_name) +{ + InitReloadSoundsOrMusic(set_name, SND_RELOAD_MUSIC); +} + +void FreeSound(void *ptr) +{ + SoundInfo *sound = (SoundInfo *)ptr; + + if (sound == NULL) + return; + + if (sound->data_ptr) + { +#if defined(TARGET_SDL) + Mix_FreeChunk(sound->data_ptr); +#elif defined(TARGET_ALLEGRO) + destroy_sample(sound->data_ptr); +#else /* PLATFORM_UNIX */ + free(sound->data_ptr); +#endif + } + + if (sound->source_filename) + free(sound->source_filename); + + free(sound); +} + +void FreeMusic(MusicInfo *music) +{ + if (music == NULL) + return; + + if (music->data_ptr) + { +#if defined(TARGET_SDL) + if (music->type == MUS_TYPE_MOD) + Mix_FreeMusic(music->data_ptr); + else + Mix_FreeChunk(music->data_ptr); +#elif defined(TARGET_ALLEGRO) + destroy_sample(music->data_ptr); +#else /* PLATFORM_UNIX */ + free(music->data_ptr); #endif + } + + free(music); +} + +void FreeAllSounds() +{ + int i; + + if (Sound == NULL) + return; + + for(i=0; i