X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Flibgame%2Fsound.c;h=f1a38d2c4cc69acbf26287d0eaaf5e83e2694ec8;hb=7ff43d7ba40390c41b10888aad0a35dfe3cad82a;hp=61644cda859874bddb68ce813da558ddb0174aa6;hpb=884db54d739f5838243315f390d28634cb99a7d9;p=rocksndiamonds.git diff --git a/src/libgame/sound.c b/src/libgame/sound.c index 61644cda..f1a38d2c 100644 --- a/src/libgame/sound.c +++ b/src/libgame/sound.c @@ -24,10 +24,26 @@ #include "setup.h" +struct ListNode +{ + char *key; + void *content; + struct ListNode *next; +}; +typedef struct ListNode ListNode; + +static ListNode *newListNode(void); +static void addNodeToList(ListNode **, char *, void *); +static void deleteNodeFromList(ListNode **, char *, void (*function)(void *)); +static ListNode *getNodeFromKey(ListNode *, char *); +static int getNumNodes(ListNode *); + + +static struct SoundEffectInfo *sound_effect; +static ListNode *SoundFileList = NULL; static SoundInfo **Sound = NULL; static MusicInfo **Music = NULL; static int num_sounds = 0, num_music = 0; -static char **sound_name; /* ========================================================================= */ @@ -73,7 +89,7 @@ static void SoundServer_StopAllSounds(); static void ReloadCustomSounds(); static void ReloadCustomMusic(); -static void FreeSound(SoundInfo *); +static void FreeSound(void *); #if defined(PLATFORM_UNIX) static int OpenAudioDevice(char *audio_device_name) @@ -283,17 +299,11 @@ void SoundServer(void) { artwork.sounds_set_current = set_name; ReloadCustomSounds(); -#if 0 - audio.func_reload_sounds(); -#endif } else { artwork.music_set_current = set_name; ReloadCustomMusic(); -#if 0 - audio.func_reload_music(); -#endif } free(set_name); @@ -641,10 +651,22 @@ static void sound_handler(struct SoundControl snd_ctrl) #if !defined(PLATFORM_WIN32) static void SoundServer_InsertNewSound(struct SoundControl snd_ctrl) { + SoundInfo *snd_info; int i, k; if (snd_ctrl.music) snd_ctrl.nr = snd_ctrl.nr % num_music; + else if (snd_ctrl.nr >= num_sounds) + return; + + snd_info = (snd_ctrl.music ? Music[snd_ctrl.nr] : Sound[snd_ctrl.nr]); + if (snd_info == NULL) + { +#if 0 + printf("sound/music %d undefined\n", snd_ctrl.nr); +#endif + return; + } /* if playlist is full, remove oldest sound */ if (playing_sounds == MAX_SOUNDS_PLAYING) @@ -740,9 +762,6 @@ static void SoundServer_InsertNewSound(struct SoundControl snd_ctrl) if (!playlist[i].active || (snd_ctrl.music && i == audio.music_channel)) { - SoundInfo *snd_info = - (snd_ctrl.music ? Music[snd_ctrl.nr] : Sound[snd_ctrl.nr]); - snd_ctrl.data_ptr = snd_info->data_ptr; snd_ctrl.data_len = snd_info->data_len; snd_ctrl.format = snd_info->format; @@ -1111,7 +1130,7 @@ static SoundInfo *Load_WAV(char *filename) if (!audio.sound_available) return NULL; -#if 1 +#if 0 printf("loading WAV file '%s'\n", filename); #endif @@ -1218,37 +1237,95 @@ static SoundInfo *Load_WAV(char *filename) return snd_info; } -static void LoadCustomSound(SoundInfo **snd_info, char *basename) +static void deleteSoundEntry(SoundInfo **snd_info) { - char *filename = getCustomSoundFilename(basename); - - if (filename == NULL) /* (should never happen) */ + if (*snd_info) { - Error(ERR_WARN, "cannot find sound file '%s'", basename); - return; + char *filename = (*snd_info)->source_filename; + +#if 1 + printf("[decrementing reference counter of sound '%s']\n", filename); +#endif + + if (--(*snd_info)->num_references <= 0) + { +#if 1 + printf("[deleting sound '%s']\n", filename); +#endif + + /* + FreeSound(*snd_info); + */ + deleteNodeFromList(&SoundFileList, filename, FreeSound); + } + + *snd_info = NULL; } +} - if (*snd_info && strcmp(filename, (*snd_info)->source_filename) == 0) +static void replaceSoundEntry(SoundInfo **snd_info, char *filename) +{ + ListNode *node; + + /* check if the old and the new sound file are the same */ + if (*snd_info && strcmp((*snd_info)->source_filename, filename) == 0) { /* The old and new sound are the same (have the same filename and path). This usually means that this sound does not exist in this sound set and a fallback to the existing sound is done. */ +#if 0 + printf("[sound '%s' already exists (same list entry)]\n", filename); +#endif + return; } - if (*snd_info) - FreeSound(*snd_info); + /* delete existing sound file entry */ + deleteSoundEntry(snd_info); + + /* check if the new sound file already exists in the list of sounds */ + if ((node = getNodeFromKey(SoundFileList, filename)) != NULL) + { +#if 0 + printf("[sound '%s' already exists (other list entry)]\n", filename); +#endif + + *snd_info = (SoundInfo *)node->content; + (*snd_info)->num_references++; + } + else if ((*snd_info = Load_WAV(filename)) != NULL) /* load new sound */ + { + (*snd_info)->num_references = 1; + addNodeToList(&SoundFileList, (*snd_info)->source_filename, *snd_info); + } +} - *snd_info = Load_WAV(filename); +static void LoadCustomSound(SoundInfo **snd_info, char *basename) +{ + char *filename = getCustomSoundFilename(basename); + + if (strcmp(basename, SND_FILE_UNDEFINED) == 0) + { + deleteSoundEntry(snd_info); + return; + } + + if (filename == NULL) + { + Error(ERR_WARN, "cannot find sound file '%s'", basename); + return; + } + + replaceSoundEntry(snd_info, filename); } -void InitSoundList(char *sound_name_list[], int num_list_entries) +void InitSoundList(struct SoundEffectInfo *sounds_list, int num_list_entries) { if (Sound == NULL) Sound = checked_calloc(num_list_entries * sizeof(SoundInfo *)); - sound_name = sound_name_list; + sound_effect = sounds_list; num_sounds = num_list_entries; } @@ -1257,7 +1334,17 @@ void LoadSoundToList(char *basename, int list_pos) if (Sound == NULL || list_pos >= num_sounds) return; +#if 0 + printf("loading sound '%s' ... [%d]\n", + basename, getNumNodes(SoundFileList)); +#endif + LoadCustomSound(&Sound[list_pos], basename); + +#if 0 + printf("loading sound '%s' done [%d]\n", + basename, getNumNodes(SoundFileList)); +#endif } static MusicInfo *Load_MOD(char *filename) @@ -1534,23 +1621,141 @@ void StopSoundExt(int nr, int method) #endif } -static void ReloadCustomSounds() +ListNode *newListNode() +{ + return checked_calloc(sizeof(ListNode)); +} + +void addNodeToList(ListNode **node_first, char *key, void *content) +{ + ListNode *node_new = newListNode(); + +#if 0 + printf("LIST: adding node with key '%s'\n", key); +#endif + + node_new->key = getStringCopy(key); + node_new->content = content; + node_new->next = *node_first; + *node_first = node_new; +} + +void deleteNodeFromList(ListNode **node_first, char *key, + void (*destructor_function)(void *)) +{ + if (node_first == NULL || *node_first == NULL) + return; + + printf("[CHECKING LIST KEY '%s' == '%s']\n", + (*node_first)->key, key); + + if (strcmp((*node_first)->key, key) == 0) + { + printf("[DELETING LIST ENTRY]\n"); + + free((*node_first)->key); + if (destructor_function) + destructor_function((*node_first)->content); + *node_first = (*node_first)->next; + } + else + deleteNodeFromList(&(*node_first)->next, key, destructor_function); +} + +ListNode *getNodeFromKey(ListNode *node_first, char *key) +{ + if (node_first == NULL) + return NULL; + + if (strcmp(node_first->key, key) == 0) + return node_first; + else + return getNodeFromKey(node_first->next, key); +} + +int getNumNodes(ListNode *node_first) +{ + return (node_first ? 1 + getNumNodes(node_first->next) : 0); +} + +void dumpList(ListNode *node_first) +{ + ListNode *node = node_first; + + while (node) + { + printf("['%s' (%d)]\n", node->key, + ((SoundInfo *)node->content)->num_references); + node = node->next; + } + + printf("[%d nodes]\n", getNumNodes(node_first)); +} + +static void LoadSoundsInfo() { + char *filename = getCustomSoundConfigFilename(); + struct SetupFileList *setup_file_list; int i; + /* always start with reliable default values */ + for (i=0; i '%s'\n", sound_effect[i].filename); + else + printf("-> UNDEFINED [-> '%s']\n", sound_effect[i].default_filename); + } +#endif + } +} + +static void ReloadCustomSounds() +{ + int i; + +#if 0 printf("DEBUG: reloading sounds '%s' ...\n", artwork.sounds_set_current); #endif LoadSoundsInfo(); for(i=0; isource_filename) + free(sound->source_filename); + free(sound); }