X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Flibgame%2Fsound.c;h=e5aa69e224e5ae8105bd9e54d9416532a5afbeb8;hb=2c03953e712c427c94c02cdb1e15cd9e99e9e116;hp=acde752bb8a54d7ab3abfc459d8d2bc020b9c8f5;hpb=d9ebb78b0e0290d76d3ee3d8f864ac6767cab61e;p=rocksndiamonds.git diff --git a/src/libgame/sound.c b/src/libgame/sound.c index acde752b..e5aa69e2 100644 --- a/src/libgame/sound.c +++ b/src/libgame/sound.c @@ -21,6 +21,7 @@ #include "system.h" #include "sound.h" #include "misc.h" +#include "setup.h" static int num_sounds = 0, num_music = 0; @@ -38,7 +39,7 @@ static int playing_sounds = 0; static struct SoundControl playlist[MAX_SOUNDS_PLAYING]; static struct SoundControl emptySoundControl = { - -1,0,0, FALSE,FALSE,FALSE,FALSE,FALSE, 0,0L,0L,NULL + -1,0,0, FALSE,FALSE,FALSE,FALSE,FALSE,FALSE,FALSE, 0,0L,0L,NULL }; #if defined(PLATFORM_UNIX) @@ -135,7 +136,7 @@ static boolean ForkAudioProcess(void) return FALSE; } - if (audio.soundserver_pid == 0) /* we are child */ + if (audio.soundserver_pid == 0) /* we are child process */ { SoundServer(); @@ -168,7 +169,7 @@ void UnixCloseAudio(void) if (audio.device_fd) close(audio.device_fd); - if (audio.soundserver_pid) + if (audio.soundserver_pid > 0) /* we are parent process */ kill(audio.soundserver_pid, SIGTERM); } #endif /* PLATFORM_UNIX */ @@ -227,6 +228,22 @@ void SoundServer(void) != sizeof(snd_ctrl)) Error(ERR_EXIT_SOUND_SERVER, "broken pipe -- no sounds"); + if (snd_ctrl.reload_sounds || snd_ctrl.reload_music) + { + for(i=0;i= 0) @@ -910,18 +927,27 @@ static int ulaw_to_linear(unsigned char ulawbyte) /* ========================================================================= */ /* THE STUFF BELOW IS ONLY USED BY THE MAIN PROCESS */ +void ReloadSounds() +{ + printf("reloading sounds ...\n"); +} + +void ReloadMusic() +{ + printf("reloading music ...\n"); +} #define CHUNK_ID_LEN 4 /* IFF style chunk id length */ -#define WAV_HEADER_SIZE 20 /* size of WAV file header */ +#define WAV_HEADER_SIZE 16 /* size of WAV file header */ static boolean LoadSoundExt(char *sound_name, boolean is_music) { struct SampleInfo *snd_info; - char filename[256]; + char *filename; #if !defined(TARGET_SDL) && !defined(PLATFORM_MSDOS) byte sound_header_buffer[WAV_HEADER_SIZE]; - char chunk[CHUNK_ID_LEN + 1]; - int chunk_size, dummy; + char chunk_name[CHUNK_ID_LEN + 1]; + int chunk_size; FILE *file; int i; #endif @@ -933,16 +959,23 @@ static boolean LoadSoundExt(char *sound_name, boolean is_music) Sound = checked_realloc(Sound, num_sounds * sizeof(struct SampleInfo)); snd_info = &Sound[num_sounds - 1]; + snd_info->data_len = 0; + snd_info->data_ptr = NULL; +#if 0 snd_info->name = sound_name; +#endif - sprintf(filename, "%s/%s/%s", options.ro_base_directory, - (is_music ? MUSIC_DIRECTORY : SOUNDS_DIRECTORY), snd_info->name); + if (is_music) + filename = getPath2(options.music_directory, sound_name); + else + filename = getStringCopy(sound_name); #if defined(TARGET_SDL) if ((snd_info->mix_chunk = Mix_LoadWAV(filename)) == NULL) { - Error(ERR_WARN, "cannot read sound file '%s' -- no sounds", filename); + Error(ERR_WARN, "cannot read sound file '%s'", filename); + free(filename); return FALSE; } @@ -950,55 +983,79 @@ static boolean LoadSoundExt(char *sound_name, boolean is_music) if ((file = fopen(filename, MODE_READ)) == NULL) { - Error(ERR_WARN, "cannot open sound file '%s' -- no sounds", filename); + Error(ERR_WARN, "cannot open sound file '%s'", filename); + free(filename); return FALSE; } - /* read chunk "RIFF" */ - getFileChunk(file, chunk, &chunk_size, BYTE_ORDER_LITTLE_ENDIAN); - if (strcmp(chunk, "RIFF") != 0) + /* read chunk id "RIFF" */ + getFileChunk(file, chunk_name, &chunk_size, BYTE_ORDER_LITTLE_ENDIAN); + if (strcmp(chunk_name, "RIFF") != 0) { Error(ERR_WARN, "missing 'RIFF' chunk of sound file '%s'", filename); fclose(file); + free(filename); return FALSE; } - /* read chunk "WAVE" */ - getFileChunk(file, chunk, &dummy, BYTE_ORDER_LITTLE_ENDIAN); - if (strcmp(chunk, "WAVE") != 0) + /* read "RIFF" type id "WAVE" */ + getFileChunk(file, chunk_name, NULL, BYTE_ORDER_LITTLE_ENDIAN); + if (strcmp(chunk_name, "WAVE") != 0) { - Error(ERR_WARN, "missing 'WAVE' chunk of sound file '%s'", filename); + Error(ERR_WARN, "missing 'WAVE' type ID of sound file '%s'", filename); fclose(file); + free(filename); return FALSE; } - /* read header information */ - for (i=0; i WAV_HEADER_SIZE) + ReadUnusedBytesFromFile(file, chunk_size - WAV_HEADER_SIZE); + } + else if (strcmp(chunk_name, "data") == 0) + { + snd_info->data_len = chunk_size; + snd_info->data_ptr = checked_malloc(snd_info->data_len); + + /* read sound data */ + if (fread(snd_info->data_ptr, 1, snd_info->data_len, file) != + snd_info->data_len) + { + Error(ERR_WARN,"cannot read 'data' chunk of sound file '%s'",filename); + fclose(file); + free(filename); + return FALSE; + } + + /* check for odd number of sample bytes (data chunk is word aligned) */ + if ((chunk_size % 2) == 1) + ReadUnusedBytesFromFile(file, 1); + } + else /* unknown chunk -- ignore */ + ReadUnusedBytesFromFile(file, chunk_size); } - snd_info->data_len = chunk_size; - snd_info->data_ptr = checked_malloc(snd_info->data_len); + fclose(file); - /* read sound data */ - if (fread(snd_info->data_ptr, 1, snd_info->data_len, file) != - snd_info->data_len) + if (snd_info->data_ptr == NULL) { - Error(ERR_WARN, "cannot read sound file '%s' -- no sounds", filename); - fclose(file); + Error(ERR_WARN, "missing 'data' chunk of sound file '%s'", filename); + free(filename); return FALSE; } - fclose(file); - for (i=0; idata_len; i++) snd_info->data_ptr[i] = snd_info->data_ptr[i] ^ 0x80; @@ -1007,12 +1064,14 @@ static boolean LoadSoundExt(char *sound_name, boolean is_music) snd_info->sample_ptr = load_sample(filename); if (!snd_info->sample_ptr) { - Error(ERR_WARN, "cannot read sound file '%s' -- no sounds", filename); + Error(ERR_WARN, "cannot read sound file '%s'", filename); return FALSE; } #endif + free(filename); + return TRUE; } @@ -1021,11 +1080,24 @@ boolean LoadSound(char *sound_name) return LoadSoundExt(sound_name, FALSE); } +boolean LoadCustomSound(char *basename) +{ + char *filename = getCustomSoundFilename(basename); + + if (filename == NULL) + { + Error(ERR_WARN, "cannot find sound file '%s' -- no sounds", filename); + return FALSE; + } + + return LoadSound(filename); +} + boolean LoadMod(char *mod_name) { #if defined(TARGET_SDL) struct SampleInfo *mod_info; - char filename[256]; + char *filename; num_mods++; Mod = checked_realloc(Mod, num_mods * sizeof(struct SampleInfo)); @@ -1033,15 +1105,17 @@ boolean LoadMod(char *mod_name) mod_info = &Mod[num_mods - 1]; mod_info->name = mod_name; - sprintf(filename, "%s/%s/%s", options.ro_base_directory, - MUSIC_DIRECTORY, mod_info->name); + filename = getPath2(options.music_directory, mod_info->name); if ((mod_info->mix_music = Mix_LoadMUS(filename)) == NULL) { Error(ERR_WARN, "cannot read music file '%s' -- no music", filename); + free(filename); return FALSE; } + free(filename); + return TRUE; #else return FALSE; @@ -1052,18 +1126,17 @@ int LoadMusic(void) { DIR *dir; struct dirent *dir_entry; - char *music_directory = getPath2(options.ro_base_directory, MUSIC_DIRECTORY); int num_wav_music = 0; int num_mod_music = 0; if (!audio.sound_available) return 0; - if ((dir = opendir(music_directory)) == NULL) + if ((dir = opendir(options.music_directory)) == NULL) { - Error(ERR_WARN, "cannot read music directory '%s'", music_directory); + Error(ERR_WARN, "cannot read music directory '%s'", + options.music_directory); audio.music_available = FALSE; - free(music_directory); return 0; } @@ -1071,30 +1144,17 @@ int LoadMusic(void) { char *filename = dir_entry->d_name; - if (strlen(filename) > 4 && - strcmp(&filename[strlen(filename) - 4], ".wav") == 0) - { - if (LoadSoundExt(filename, TRUE)) - num_wav_music++; - } - else if (strlen(filename) > 4 && - (strcmp(&filename[strlen(filename) - 4], ".mod") == 0 || - strcmp(&filename[strlen(filename) - 4], ".MOD") == 0 || - strncmp(filename, "mod.", 4) == 0 || - strncmp(filename, "MOD.", 4) == 0)) - { - if (LoadMod(filename)) - num_mod_music++; - } + if (FileIsSound(filename) && LoadSoundExt(filename, TRUE)) + num_wav_music++; + else if (FileIsMusic(filename) && LoadMod(filename)) + num_mod_music++; } closedir(dir); if (num_wav_music == 0 && num_mod_music == 0) Error(ERR_WARN, "cannot find any valid music files in directory '%s'", - music_directory); - - free(music_directory); + options.music_directory); num_music = (num_mod_music > 0 ? num_mod_music : num_wav_music); @@ -1148,7 +1208,9 @@ void PlaySoundExt(int nr, int volume, int stereo, boolean loop) { struct SoundControl snd_ctrl = emptySoundControl; - if (!audio.sound_available || !audio.sound_enabled) + if (!audio.sound_available || + !audio.sound_enabled || + audio.sound_deactivated) return; if (volume