X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Flibgame%2Fsound.c;h=d451e6ecf58616a0f5403a815059974bcb917a98;hb=6d37ddaaf9915af0f483f4fc04d07b98e99e091e;hp=20a1978ee4465d7e108d96c84a90a2cc8bacb9ec;hpb=19db00ff98326cb4b92cea42080d7094e0842243;p=rocksndiamonds.git diff --git a/src/libgame/sound.c b/src/libgame/sound.c index 20a1978e..d451e6ec 100644 --- a/src/libgame/sound.c +++ b/src/libgame/sound.c @@ -24,6 +24,26 @@ #include "setup.h" +#define IS_PARENT_PROCESS(pid) ((pid) > 0) +#define IS_CHILD_PROCESS(pid) ((pid) == 0) + +struct ListNode +{ + char *key; + void *content; + struct ListNode *next; +}; +typedef struct ListNode ListNode; + +static ListNode *newListNode(void); +static void addNodeToList(ListNode **, char *, void *); +static void deleteNodeFromList(ListNode **, char *, void (*function)(void *)); +static ListNode *getNodeFromKey(ListNode *, char *); +static int getNumNodes(ListNode *); + + +static struct SoundEffectInfo *sound_effect; +static ListNode *SoundFileList = NULL; static SoundInfo **Sound = NULL; static MusicInfo **Music = NULL; static int num_sounds = 0, num_music = 0; @@ -32,62 +52,50 @@ static int num_sounds = 0, num_music = 0; /* ========================================================================= */ /* THE STUFF BELOW IS ONLY USED BY THE SOUND SERVER CHILD PROCESS */ -static struct AudioFormatInfo afmt = -{ - TRUE, 0, DEFAULT_AUDIO_SAMPLE_RATE, DEFAULT_AUDIO_FRAGMENT_SIZE -}; - -static int playing_sounds = 0; -static struct SoundControl playlist[MAX_SOUNDS_PLAYING]; -static struct SoundControl emptySoundControl = -{ - -1,0,0, FALSE,FALSE,FALSE,FALSE,FALSE,FALSE,FALSE,FALSE, 0,0, 0,NULL -}; - -#if defined(PLATFORM_UNIX) -static int stereo_volume[PSND_MAX_LEFT2RIGHT + 1]; -static short premix_first_buffer[SND_BLOCKSIZE]; -#if defined(AUDIO_STREAMING_DSP) -static short premix_left_buffer[SND_BLOCKSIZE]; -static short premix_right_buffer[SND_BLOCKSIZE]; -static long premix_last_buffer[SND_BLOCKSIZE]; -#endif -static byte playing_buffer[SND_BLOCKSIZE]; -#endif +static struct AudioFormatInfo afmt; +static struct SoundControl mixer[NUM_MIXER_CHANNELS]; +static int mixer_active_channels = 0; /* forward declaration of internal functions */ -#if defined(AUDIO_STREAMING_DSP) -static void SoundServer_InsertNewSound(struct SoundControl); -static void InitAudioDevice_DSP(struct AudioFormatInfo *); -#elif defined(PLATFORM_HPUX) -static void InitAudioDevice_HPUX(struct AudioFormatInfo *); -#elif defined(PLATFORM_UNIX) +static void InitAudioDevice(struct AudioFormatInfo *); +static void Mixer_Main(void); + +#if defined(PLATFORM_UNIX) && !defined(AUDIO_STREAMING_DSP) static unsigned char linear_to_ulaw(int); static int ulaw_to_linear(unsigned char); -#elif defined(PLATFORM_MSDOS) -static void SoundServer_InsertNewSound(struct SoundControl); -static void SoundServer_StopSound(struct SoundControl); -static void SoundServer_StopAllSounds(); #endif +static void ReloadCustomSounds(); +static void ReloadCustomMusic(); +static void FreeSound(void *); + #if defined(PLATFORM_UNIX) static int OpenAudioDevice(char *audio_device_name) { - int audio_fd; + int audio_device_fd; /* check if desired audio device is accessible */ if (access(audio_device_name, W_OK) != 0) return -1; /* try to open audio device in non-blocking mode */ - if ((audio_fd = open(audio_device_name, O_WRONLY | O_NONBLOCK)) < 0) - return audio_fd; + if ((audio_device_fd = open(audio_device_name, O_WRONLY | O_NONBLOCK)) < 0) + return audio_device_fd; /* re-open audio device in blocking mode */ - close(audio_fd); - audio_fd = open(audio_device_name, O_WRONLY); + close(audio_device_fd); + audio_device_fd = open(audio_device_name, O_WRONLY); + + return audio_device_fd; +} + +static void CloseAudioDevice(int *audio_device_fd) +{ + if (*audio_device_fd == 0) + return; - return audio_fd; + close(*audio_device_fd); + *audio_device_fd = -1; } static boolean TestAudioDevices(void) @@ -97,21 +105,21 @@ static boolean TestAudioDevices(void) DEVICENAME_DSP, DEVICENAME_AUDIO }; - int audio_fd = -1; + int audio_device_fd = -1; int i; /* look for available audio devices, starting with preferred ones */ for (i=0; i= 0) + if ((audio_device_fd = OpenAudioDevice(audio_device_name[i])) >= 0) break; - if (audio_fd < 0) + if (audio_device_fd < 0) { Error(ERR_WARN, "cannot open audio device -- no sound"); return FALSE; } - close(audio_fd); + close(audio_device_fd); audio.device_name = audio_device_name[i]; @@ -121,27 +129,22 @@ static boolean TestAudioDevices(void) #if !defined(TARGET_SDL) static boolean ForkAudioProcess(void) { - if (pipe(audio.soundserver_pipe) < 0) + if (pipe(audio.mixer_pipe) < 0) { Error(ERR_WARN, "cannot create pipe -- no sounds"); return FALSE; } - if ((audio.soundserver_pid = fork()) < 0) + if ((audio.mixer_pid = fork()) < 0) { Error(ERR_WARN, "cannot create sound server process -- no sounds"); return FALSE; } - if (audio.soundserver_pid == 0) /* we are child process */ - { - SoundServer(); - - /* never reached */ - exit(0); - } - else /* we are parent */ - close(audio.soundserver_pipe[0]); /* no reading from pipe needed */ + if (IS_CHILD_PROCESS(audio.mixer_pid)) + Mixer_Main(); /* this function never returns */ + else + close(audio.mixer_pipe[0]); /* no reading from pipe needed */ return TRUE; } @@ -159,6 +162,10 @@ void UnixOpenAudio(void) audio.music_available = TRUE; audio.loops_available = TRUE; #endif + + audio.num_channels = NUM_MIXER_CHANNELS; + audio.music_channel = MUSIC_CHANNEL; + audio.first_sound_channel = FIRST_SOUND_CHANNEL; } void UnixCloseAudio(void) @@ -166,675 +173,823 @@ void UnixCloseAudio(void) if (audio.device_fd) close(audio.device_fd); - if (audio.soundserver_pid > 0) /* we are parent process */ - kill(audio.soundserver_pid, SIGTERM); + if (IS_PARENT_PROCESS(audio.mixer_pid)) + kill(audio.mixer_pid, SIGTERM); +} + +static void SendSoundControlToMixerProcess(SoundControl *snd_ctrl) +{ + if (IS_CHILD_PROCESS(audio.mixer_pid)) + return; + + if (write(audio.mixer_pipe[1], snd_ctrl, sizeof(SoundControl)) < 0) + { + Error(ERR_WARN, "cannot pipe to child process -- no sounds"); + audio.sound_available = audio.sound_enabled = FALSE; + return; + } +} + +static void ReadSoundControlFromMainProcess(SoundControl *snd_ctrl) +{ + if (IS_PARENT_PROCESS(audio.mixer_pid)) + return; + + if (read(audio.mixer_pipe[0], snd_ctrl, sizeof(SoundControl)) + != sizeof(SoundControl)) + Error(ERR_EXIT_SOUND_SERVER, "broken pipe -- no sounds"); +} + +static void WriteReloadInfoToPipe(char *set_name, int type) +{ + SoundControl snd_ctrl; + TreeInfo *ti = (type == SND_CTRL_RELOAD_SOUNDS ? artwork.snd_current : + artwork.mus_current); + unsigned long str_size1 = strlen(leveldir_current->fullpath) + 1; + unsigned long str_size2 = strlen(ti->basepath) + 1; + unsigned long str_size3 = strlen(ti->fullpath) + 1; + + if (IS_CHILD_PROCESS(audio.mixer_pid)) + return; + + if (leveldir_current == NULL) /* should never happen */ + Error(ERR_EXIT, "leveldir_current == NULL"); + + snd_ctrl.active = FALSE; + snd_ctrl.state = type; + snd_ctrl.data_len = strlen(set_name) + 1; + + if (write(audio.mixer_pipe[1], &snd_ctrl, + sizeof(snd_ctrl)) < 0 || + write(audio.mixer_pipe[1], set_name, + snd_ctrl.data_len) < 0 || + write(audio.mixer_pipe[1], leveldir_current, + sizeof(TreeInfo)) < 0 || + write(audio.mixer_pipe[1], ti, + sizeof(TreeInfo)) < 0 || + write(audio.mixer_pipe[1], &str_size1, + sizeof(unsigned long)) < 0 || + write(audio.mixer_pipe[1], &str_size2, + sizeof(unsigned long)) < 0 || + write(audio.mixer_pipe[1], &str_size3, + sizeof(unsigned long)) < 0 || + write(audio.mixer_pipe[1], leveldir_current->fullpath, + str_size1) < 0 || + write(audio.mixer_pipe[1], ti->basepath, + str_size2) < 0 || + write(audio.mixer_pipe[1], ti->fullpath, + str_size3) < 0) + { + Error(ERR_WARN, "cannot pipe to child process -- no sounds"); + audio.sound_available = audio.sound_enabled = FALSE; + return; + } +} + +static void ReadReloadInfoFromPipe(SoundControl *snd_ctrl) +{ + TreeInfo **ti_ptr = ((snd_ctrl->state & SND_CTRL_RELOAD_SOUNDS) ? + &artwork.snd_current : &artwork.mus_current); + TreeInfo *ti = *ti_ptr; + unsigned long str_size1, str_size2, str_size3; + static char *set_name = NULL; + + if (set_name) + free(set_name); + + set_name = checked_malloc(snd_ctrl->data_len); + + if (leveldir_current == NULL) + leveldir_current = checked_calloc(sizeof(TreeInfo)); + if (ti == NULL) + ti = *ti_ptr = checked_calloc(sizeof(TreeInfo)); + if (leveldir_current->fullpath != NULL) + free(leveldir_current->fullpath); + if (ti->basepath != NULL) + free(ti->basepath); + if (ti->fullpath != NULL) + free(ti->fullpath); + + if (read(audio.mixer_pipe[0], set_name, + snd_ctrl->data_len) != snd_ctrl->data_len || + read(audio.mixer_pipe[0], leveldir_current, + sizeof(TreeInfo)) != sizeof(TreeInfo) || + read(audio.mixer_pipe[0], ti, + sizeof(TreeInfo)) != sizeof(TreeInfo) || + read(audio.mixer_pipe[0], &str_size1, + sizeof(unsigned long)) != sizeof(unsigned long) || + read(audio.mixer_pipe[0], &str_size2, + sizeof(unsigned long)) != sizeof(unsigned long) || + read(audio.mixer_pipe[0], &str_size3, + sizeof(unsigned long)) != sizeof(unsigned long)) + Error(ERR_EXIT_SOUND_SERVER, "broken pipe -- no sounds"); + + leveldir_current->fullpath = checked_calloc(str_size1); + ti->basepath = checked_calloc(str_size2); + ti->fullpath = checked_calloc(str_size3); + + if (read(audio.mixer_pipe[0], leveldir_current->fullpath, + str_size1) != str_size1 || + read(audio.mixer_pipe[0], ti->basepath, + str_size2) != str_size2 || + read(audio.mixer_pipe[0], ti->fullpath, + str_size3) != str_size3) + Error(ERR_EXIT_SOUND_SERVER, "broken pipe -- no sounds"); + + if (snd_ctrl->state & SND_CTRL_RELOAD_SOUNDS) + artwork.sounds_set_current = set_name; + else + artwork.music_set_current = set_name; } #endif /* PLATFORM_UNIX */ -void InitPlaylist(void) +void Mixer_InitChannels() { int i; - for(i=0; ifullpath != NULL) - free(leveldir_current->fullpath); - if (ti->basepath != NULL) - free(ti->basepath); - if (ti->fullpath != NULL) - free(ti->fullpath); - - if (read(audio.soundserver_pipe[0], set_name, - snd_ctrl.data_len) != snd_ctrl.data_len || - read(audio.soundserver_pipe[0], leveldir_current, - sizeof(TreeInfo)) != sizeof(TreeInfo) || - read(audio.soundserver_pipe[0], ti, - sizeof(TreeInfo)) != sizeof(TreeInfo) || - read(audio.soundserver_pipe[0], &str_size1, - sizeof(unsigned long)) != sizeof(unsigned long) || - read(audio.soundserver_pipe[0], &str_size2, - sizeof(unsigned long)) != sizeof(unsigned long) || - read(audio.soundserver_pipe[0], &str_size3, - sizeof(unsigned long)) != sizeof(unsigned long)) - Error(ERR_EXIT_SOUND_SERVER, "broken pipe -- no sounds"); - - leveldir_current->fullpath = checked_calloc(str_size1); - ti->basepath = checked_calloc(str_size2); - ti->fullpath = checked_calloc(str_size3); - - if (read(audio.soundserver_pipe[0], leveldir_current->fullpath, - str_size1) != str_size1 || - read(audio.soundserver_pipe[0], ti->basepath, - str_size2) != str_size2 || - read(audio.soundserver_pipe[0], ti->fullpath, - str_size3) != str_size3) - Error(ERR_EXIT_SOUND_SERVER, "broken pipe -- no sounds"); - - InitPlaylist(); - - close(audio.device_fd); - - if (snd_ctrl.reload_sounds) - { - artwork.sounds_set_current = set_name; - audio.func_reload_sounds(); - } - else - { - artwork.music_set_current = set_name; - audio.func_reload_music(); - } +static void Mixer_FadeMusicChannel() +{ + Mixer_FadeChannel(audio.music_channel); + +#if defined(TARGET_SDL) + Mix_FadeOutMusic(SOUND_FADING_INTERVAL); +#endif +} - free(set_name); +static void Mixer_InsertSound(SoundControl snd_ctrl) +{ + SoundInfo *snd_info; + int i, k; - continue; - } +#if 0 + printf("NEW SOUND %d HAS ARRIVED [%d]\n", snd_ctrl.nr, num_sounds); +#endif -#if defined(AUDIO_STREAMING_DSP) + if (IS_MUSIC(snd_ctrl)) + snd_ctrl.nr = snd_ctrl.nr % num_music; + else if (snd_ctrl.nr >= num_sounds) + return; + + snd_info = (IS_MUSIC(snd_ctrl) ? Music[snd_ctrl.nr] : Sound[snd_ctrl.nr]); + if (snd_info == NULL) + return; + + /* copy sound sample and format information */ + snd_ctrl.data_ptr = snd_info->data_ptr; + snd_ctrl.data_len = snd_info->data_len; + snd_ctrl.format = snd_info->format; + + if (IS_MUSIC(snd_ctrl)) + { + mixer[audio.music_channel] = snd_ctrl; + + Mixer_PlayChannel(audio.music_channel); + + return; + } - if (snd_ctrl.fade_sound) +#if 0 + printf("-> %d\n", mixer_active_channels); +#endif + + if (mixer_active_channels == audio.num_channels) + { + for (i=0; i longest) { - playlist[audio.music_channel] = emptySoundControl; - playing_sounds--; + longest = actual; + longest_nr = i; } + } - for(i=0; i= 1 && IS_LOOP(snd_ctrl)) + { + for(i=audio.first_sound_channel; i= 0) + if (mixer[i].nr == snd_ctrl.nr && IS_FADING(mixer[i])) { - struct timeval delay = { 0, 0 }; - - if (!playing_sounds) /* we just opened the audio device */ - InitAudioDevice_DSP(&afmt); - - if (snd_ctrl.active) /* new sound has arrived */ - SoundServer_InsertNewSound(snd_ctrl); + mixer[i].state &= ~SND_CTRL_FADE; + mixer[i].volume = PSND_MAX_VOLUME; +#if defined(PLATFORM_MSDOS) + mixer[i].state |= SND_CTRL_LOOP; + voice_stop_volumeramp(mixer[i].voice); + voice_ramp_volume(mixer[i].voice, mixer[i].volume, 1000); +#endif + } + } - while (playing_sounds && - select(audio.soundserver_pipe[0] + 1, - &sound_fdset, NULL, NULL, &delay) < 1) - { - void *sample_ptr; - int sample_size; - int max_sample_size; - int fragment_size = afmt.fragment_size; - int sample_bytes = (afmt.format & AUDIO_FORMAT_U8 ? 1 : 2); - boolean stereo = afmt.stereo; + return; + } - FD_SET(audio.soundserver_pipe[0], &sound_fdset); + /* don't play sound more than n times simultaneously (with n == 2 for now) */ + if (k >= 2) + { + int longest = 0, longest_nr = audio.first_sound_channel; - max_sample_size = fragment_size / ((stereo ? 2 : 1) * sample_bytes); + /* look for oldest equal sound */ + for(i=audio.first_sound_channel; i= longest) + { + longest = actual; + longest_nr = i; + } + } - if (!playlist[i].active) - continue; + Mixer_StopChannel(longest_nr); + } - /* get pointer and size of the actual sound sample */ - if (playlist[i].format == AUDIO_FORMAT_U8) - sample_ptr = - (byte *)playlist[i].data_ptr + playlist[i].playingpos; - else - sample_ptr = - (short *)playlist[i].data_ptr + playlist[i].playingpos; + /* add new sound to mixer */ + for(i=0; idata_len == 0) + { + printf("THIS SHOULD NEVER HAPPEN! [snd_info->data_len == 0]\n"); + } #endif - /* are we about to restart a looping sound? */ - if (playlist[i].loop && sample_size < max_sample_size) - { #if 1 - while (sample_size < max_sample_size) - { - int restarted_sample_size = - MIN(max_sample_size - sample_size, playlist[i].data_len); - - if (playlist[i].format == AUDIO_FORMAT_U8) - for (j=0; j= SOUND_FADING_VOLUME_THRESHOLD) - playlist[i].volume -= SOUND_FADING_VOLUME_STEP; - - /* adjust volume of actual sound sample */ - if (playlist[i].volume != PSND_MAX_VOLUME) - for(j=0; j> PSND_MAX_VOLUME_BITS; - - /* fill the last mixing buffer with stereo or mono sound */ - if (stereo) - { - int middle_pos = PSND_MAX_LEFT2RIGHT / 2; - int left_volume = stereo_volume[middle_pos + playlist[i].stereo]; - int right_volume= stereo_volume[middle_pos - playlist[i].stereo]; - - for(j=0; j> PSND_MAX_LEFT2RIGHT_BITS; - premix_right_buffer[j] = - (right_volume * premix_first_buffer[j]) - >> PSND_MAX_LEFT2RIGHT_BITS; - - premix_last_buffer[2 * j + 0] += premix_left_buffer[j]; - premix_last_buffer[2 * j + 1] += premix_right_buffer[j]; - } - } - else - { - for(j=0; j= playlist[i].data_len) - { - if (playlist[i].loop) - playlist[i].playingpos = 0; - else - { - playlist[i] = emptySoundControl; - playing_sounds--; - } - } - else if (playlist[i].volume <= SOUND_FADING_VOLUME_THRESHOLD) - { - playlist[i] = emptySoundControl; - playing_sounds--; - } - } - - /* prepare final playing buffer according to system audio format */ - for(i=0; i 65535) - premix_last_buffer[i] = 65535; - - /* shift to 16 bit value */ - premix_last_buffer[i] >>= 1; - - if (afmt.format & AUDIO_FORMAT_U8) - { - playing_buffer[i] = (premix_last_buffer[i] >> 8) ^ 0x80; - } - else if (afmt.format & AUDIO_FORMAT_LE) /* 16 bit */ - { - playing_buffer[2 * i + 0] = premix_last_buffer[i] & 0xff; - playing_buffer[2 * i + 1] = premix_last_buffer[i] >> 8; - } - else /* big endian */ - { - playing_buffer[2 * i + 0] = premix_last_buffer[i] >> 8; - playing_buffer[2 * i + 1] = premix_last_buffer[i] & 0xff; - } - } - - /* finally play the sound fragment */ - write(audio.device_fd, playing_buffer, fragment_size); - } - - /* if no sounds playing, free device for other sound programs */ - if (!playing_sounds) - close(audio.device_fd); } - } +#endif -#else /* !AUDIO_STREAMING_DSP */ +#if 0 + snd_ctrl.data_ptr = snd_info->data_ptr; + snd_ctrl.data_len = snd_info->data_len; + snd_ctrl.format = snd_info->format; +#endif - if (snd_ctrl.active && !snd_ctrl.loop) - { - struct timeval delay = { 0, 0 }; - byte *sample_ptr; - long sample_size, max_sample_size = SND_BLOCKSIZE; - long sample_rate = 8000; /* standard "/dev/audio" sampling rate */ - int wait_percent = 90; /* wait 90% of the real playing time */ - int i; + mixer[i] = snd_ctrl; - if ((audio.device_fd = OpenAudioDevice(audio.device_name)) >= 0) - { - playing_sounds = 1; - - while (playing_sounds && - select(audio.soundserver_pipe[0] + 1, - &sound_fdset, NULL, NULL, &delay) < 1) - { - FD_SET(audio.soundserver_pipe[0], &sound_fdset); - - /* get pointer and size of the actual sound sample */ - sample_ptr = snd_ctrl.data_ptr + snd_ctrl.playingpos; - sample_size = - MIN(max_sample_size, snd_ctrl.data_len - snd_ctrl.playingpos); - snd_ctrl.playingpos += sample_size; - - /* fill the first mixing buffer with original sample */ - memcpy(premix_first_buffer,sample_ptr,sample_size); - - /* adjust volume of actual sound sample */ - if (snd_ctrl.volume != PSND_MAX_VOLUME) - for(i=0;i> PSND_MAX_VOLUME_BITS; - - for(i=0;i= snd_ctrl.data_len) - playing_sounds = 0; - - /* finally play the sound fragment */ - write(audio.device_fd,playing_buffer,sample_size); - - delay.tv_sec = 0; - delay.tv_usec = ((sample_size*10*wait_percent)/(sample_rate))*1000; - } - close(audio.device_fd); - } + Mixer_PlayChannel(i); + + break; } -#endif /* !AUDIO_STREAMING_DSP */ } } -#endif /* PLATFORM_UNIX */ -#if defined(PLATFORM_MSDOS) -static void sound_handler(struct SoundControl snd_ctrl) +static void HandleSoundRequest(SoundControl snd_ctrl) { int i; - if (snd_ctrl.fade_sound) +#if defined(AUDIO_UNIX_NATIVE) + if (IS_PARENT_PROCESS(audio.mixer_pid)) { - if (!playing_sounds) - return; + SendSoundControlToMixerProcess(&snd_ctrl); + return; + } +#elif defined(TARGET_ALLEGRO) + for (i=0; idata_ptr; + int i; - if (snd_ctrl.music) - snd_ctrl.nr = snd_ctrl.nr % num_music; + if (snd_ctrl->format == AUDIO_FORMAT_U8) + for (i=0; i longest) + stereo = afmt.stereo; + fragment_size = afmt.fragment_size; + sample_bytes = (afmt.format & AUDIO_FORMAT_U8 ? 1 : 2); + max_sample_size = fragment_size / ((stereo ? 2 : 1) * sample_bytes); + + /* first clear the last premixing buffer */ + memset(premix_last_buffer, 0, + max_sample_size * (stereo ? 2 : 1) * sizeof(long)); + + for(i=0; i= SOUND_FADING_VOLUME_THRESHOLD) + mixer[i].volume -= SOUND_FADING_VOLUME_STEP; - /* restart loop sounds only if they are just fading out */ - if (k >= 1 && snd_ctrl.loop) - { - for(i=0; i> PSND_MAX_VOLUME_BITS; + + /* fill the last mixing buffer with stereo or mono sound */ + if (stereo) { - if (i != audio.music_channel && playlist[i].nr == snd_ctrl.nr && - playlist[i].fade_sound) + int middle_pos = PSND_MAX_LEFT2RIGHT / 2; + int left_volume = stereo_volume[middle_pos + mixer[i].stereo]; + int right_volume= stereo_volume[middle_pos - mixer[i].stereo]; + + for(j=0; j> PSND_MAX_LEFT2RIGHT_BITS; + premix_right_buffer[j] = + (right_volume * premix_first_buffer[j]) + >> PSND_MAX_LEFT2RIGHT_BITS; + + premix_last_buffer[2 * j + 0] += premix_left_buffer[j]; + premix_last_buffer[2 * j + 1] += premix_right_buffer[j]; } } + else + { + for(j=0; j= mixer[i].data_len) + { + if (IS_LOOP(mixer[i])) + mixer[i].playingpos = 0; + else + Mixer_StopChannel(i); + } + else if (mixer[i].volume <= SOUND_FADING_VOLUME_THRESHOLD) + Mixer_StopChannel(i); + } + + /* prepare final playing buffer according to system audio format */ + for(i=0; i 65535) + premix_last_buffer[i] = 65535; + + /* shift to 16 bit value */ + premix_last_buffer[i] >>= 1; + + if (afmt.format & AUDIO_FORMAT_U8) + { + playing_buffer[i] = (premix_last_buffer[i] >> 8) ^ 0x80; + } + else if (afmt.format & AUDIO_FORMAT_LE) /* 16 bit */ + { + playing_buffer[2 * i + 0] = premix_last_buffer[i] & 0xff; + playing_buffer[2 * i + 1] = premix_last_buffer[i] >> 8; + } + else /* big endian */ + { + playing_buffer[2 * i + 0] = premix_last_buffer[i] >> 8; + playing_buffer[2 * i + 1] = premix_last_buffer[i] & 0xff; + } + } + + /* finally play the sound fragment */ + write(audio.device_fd, playing_buffer, fragment_size); + + if (!mixer_active_channels) + CloseAudioDevice(&audio.device_fd); +} + +#else /* !AUDIO_STREAMING_DSP */ + +static int Mixer_Main_SimpleAudio(SoundControl snd_ctrl) +{ + static short premix_first_buffer[SND_BLOCKSIZE]; + static byte playing_buffer[SND_BLOCKSIZE]; + int max_sample_size = SND_BLOCKSIZE; + void *sample_ptr; + int sample_len; + int sample_pos; + int sample_size; + int i, j; + + i = 1; + + /* pointer, lenght and actual playing position of sound sample */ + sample_ptr = mixer[i].data_ptr; + sample_len = mixer[i].data_len; + sample_pos = mixer[i].playingpos; + sample_size = MIN(max_sample_size, sample_len - sample_pos); + mixer[i].playingpos += sample_size; + + /* copy original sample to first mixing buffer */ + CopySampleToMixingBuffer(&mixer[i], sample_pos, sample_size, + premix_first_buffer); + + /* adjust volume of actual sound sample */ + if (mixer[i].volume != PSND_MAX_VOLUME) + for(j=0; j> PSND_MAX_VOLUME_BITS; + + /* might be needed for u-law /dev/audio */ +#if 0 + for(j=0; j= mixer[i].data_len) + Mixer_StopChannel(i); + + for(i=0; i> 8) ^ 0x80; + + /* finally play the sound fragment */ + write(audio.device_fd, playing_buffer, sample_size); - return; - } + return sample_size; +} +#endif /* !AUDIO_STREAMING_DSP */ - /* don't play sound more than n times simultaneously (with n == 2 for now) */ - if (k >= 2) - { - int longest = 0, longest_nr = 0; +void Mixer_Main() +{ + SoundControl snd_ctrl; + fd_set mixer_fdset; - /* look for oldest equal sound */ - for(i=0; i= longest) - { - longest = actual; - longest_nr = i; - } - } -#if defined(PLATFORM_MSDOS) - voice_set_volume(playlist[longest_nr].voice, 0); - deallocate_voice(playlist[longest_nr].voice); -#endif - playlist[longest_nr] = emptySoundControl; - playing_sounds--; - } + FD_ZERO(&mixer_fdset); + FD_SET(audio.mixer_pipe[0], &mixer_fdset); - /* add new sound to playlist */ - for(i=0; idata_ptr; - snd_ctrl.data_len = snd_info->data_len; - snd_ctrl.format = snd_info->format; + FD_SET(audio.mixer_pipe[0], &mixer_fdset); + select(audio.mixer_pipe[0] + 1, &mixer_fdset, NULL, NULL, NULL); + if (!FD_ISSET(audio.mixer_pipe[0], &mixer_fdset)) + continue; - playlist[i] = snd_ctrl; - playing_sounds++; + ReadSoundControlFromMainProcess(&snd_ctrl); -#if defined(PLATFORM_MSDOS) - playlist[i].voice = allocate_voice((SAMPLE *)playlist[i].data_ptr); + HandleSoundRequest(snd_ctrl); + +#if defined(AUDIO_STREAMING_DSP) - if (snd_ctrl.loop) - voice_set_playmode(playlist[i].voice, PLAYMODE_LOOP); + while (mixer_active_channels && + select(audio.mixer_pipe[0] + 1, + &mixer_fdset, NULL, NULL, &delay) < 1) + { + FD_SET(audio.mixer_pipe[0], &mixer_fdset); - voice_set_volume(playlist[i].voice, snd_ctrl.volume); - voice_set_pan(playlist[i].voice, snd_ctrl.stereo); - voice_start(playlist[i].voice); -#endif - break; + Mixer_Main_DSP(); } - } -} -#endif /* !PLATFORM_WIN32 */ - -/* -void SoundServer_FadeSound(int nr) -{ - int i; - if (!playing_sounds) - return; +#else /* !AUDIO_STREAMING_DSP */ - for(i=0;istereo = TRUE; + afmt->format = AUDIO_FORMAT_UNKNOWN; + afmt->sample_rate = DEFAULT_AUDIO_SAMPLE_RATE; + afmt->fragment_size = DEFAULT_AUDIO_FRAGMENT_SIZE; + #if defined(AUDIO_LINUX_IOCTL) InitAudioDevice_Linux(afmt); #elif defined(PLATFORM_NETBSD) InitAudioDevice_NetBSD(afmt); #elif defined(PLATFORM_HPUX) InitAudioDevice_HPUX(afmt); +#else + /* generic /dev/audio stuff might be placed here */ #endif } #endif /* PLATFORM_UNIX */ @@ -1109,7 +1271,6 @@ static SoundInfo *Load_WAV(char *filename) byte sound_header_buffer[WAV_HEADER_SIZE]; char chunk_name[CHUNK_ID_LEN + 1]; int chunk_size; - short *data_ptr; FILE *file; int i; #endif @@ -1117,6 +1278,10 @@ static SoundInfo *Load_WAV(char *filename) if (!audio.sound_available) return NULL; +#if 0 + printf("loading WAV file '%s'\n", filename); +#endif + snd_info = checked_calloc(sizeof(SoundInfo)); #if defined(TARGET_SDL) @@ -1210,49 +1375,105 @@ static SoundInfo *Load_WAV(char *filename) return NULL; } - if (0) + snd_info->format = AUDIO_FORMAT_U8; + +#endif /* PLATFORM_UNIX */ + + snd_info->type = SND_TYPE_WAV; + snd_info->source_filename = getStringCopy(filename); + + return snd_info; +} + +static void deleteSoundEntry(SoundInfo **snd_info) +{ + if (*snd_info) { - /* convert unsigned 8 bit sample data to signed 16 bit sample data */ + char *filename = (*snd_info)->source_filename; - data_ptr = checked_malloc(snd_info->data_len * sizeof(short)); +#if 0 + printf("[decrementing reference counter of sound '%s']\n", filename); +#endif - for (i=0; idata_len; i++) - data_ptr[i] = ((short)(((byte *)snd_info->data_ptr)[i] ^ 0x80)) << 8; + if (--(*snd_info)->num_references <= 0) + { +#if 0 + printf("[deleting sound '%s']\n", filename); +#endif - free(snd_info->data_ptr); - snd_info->data_ptr = data_ptr; + /* + FreeSound(*snd_info); + */ + deleteNodeFromList(&SoundFileList, filename, FreeSound); + } - snd_info->format = AUDIO_FORMAT_S16; + *snd_info = NULL; } - else +} + +static void replaceSoundEntry(SoundInfo **snd_info, char *filename) +{ + ListNode *node; + + /* check if the old and the new sound file are the same */ + if (*snd_info && strcmp((*snd_info)->source_filename, filename) == 0) { - snd_info->format = AUDIO_FORMAT_U8; + /* The old and new sound are the same (have the same filename and path). + This usually means that this sound does not exist in this sound set + and a fallback to the existing sound is done. */ + +#if 0 + printf("[sound '%s' already exists (same list entry)]\n", filename); +#endif + + return; } -#endif /* PLATFORM_UNIX */ + /* delete existing sound file entry */ + deleteSoundEntry(snd_info); - snd_info->type = SND_TYPE_WAV; - snd_info->source_filename = getStringCopy(filename); + /* check if the new sound file already exists in the list of sounds */ + if ((node = getNodeFromKey(SoundFileList, filename)) != NULL) + { +#if 0 + printf("[sound '%s' already exists (other list entry)]\n", filename); +#endif - return snd_info; + *snd_info = (SoundInfo *)node->content; + (*snd_info)->num_references++; + } + else if ((*snd_info = Load_WAV(filename)) != NULL) /* load new sound */ + { + (*snd_info)->num_references = 1; + addNodeToList(&SoundFileList, (*snd_info)->source_filename, *snd_info); + } } -SoundInfo *LoadCustomSound(char *basename) +static void LoadCustomSound(SoundInfo **snd_info, char *basename) { char *filename = getCustomSoundFilename(basename); + if (strcmp(basename, SND_FILE_UNDEFINED) == 0) + { + deleteSoundEntry(snd_info); + return; + } + if (filename == NULL) { Error(ERR_WARN, "cannot find sound file '%s'", basename); - return FALSE; + return; } - return Load_WAV(filename); + replaceSoundEntry(snd_info, filename); } -void InitSoundList(int num_list_entries) +void InitSoundList(struct SoundEffectInfo *sounds_list, int num_list_entries) { - Sound = checked_calloc(num_list_entries * sizeof(SoundInfo *)); + if (Sound == NULL) + Sound = checked_calloc(num_list_entries * sizeof(SoundInfo *)); + + sound_effect = sounds_list; num_sounds = num_list_entries; } @@ -1261,10 +1482,17 @@ void LoadSoundToList(char *basename, int list_pos) if (Sound == NULL || list_pos >= num_sounds) return; - if (Sound[list_pos]) - FreeSound(Sound[list_pos]); +#if 0 + printf("loading sound '%s' ... [%d]\n", + basename, getNumNodes(SoundFileList)); +#endif + + LoadCustomSound(&Sound[list_pos], basename); - Sound[list_pos] = LoadCustomSound(basename); +#if 0 + printf("loading sound '%s' done [%d]\n", + basename, getNumNodes(SoundFileList)); +#endif } static MusicInfo *Load_MOD(char *filename) @@ -1366,27 +1594,27 @@ void PlayMusic(int nr) void PlaySound(int nr) { - PlaySoundExt(nr, PSND_MAX_VOLUME, PSND_MIDDLE, PSND_NO_LOOP); + PlaySoundExt(nr, PSND_MAX_VOLUME, PSND_MIDDLE, SND_CTRL_PLAY_SOUND); } void PlaySoundStereo(int nr, int stereo) { - PlaySoundExt(nr, PSND_MAX_VOLUME, stereo, PSND_NO_LOOP); + PlaySoundExt(nr, PSND_MAX_VOLUME, stereo, SND_CTRL_PLAY_SOUND); } void PlaySoundLoop(int nr) { - PlaySoundExt(nr, PSND_MAX_VOLUME, PSND_MIDDLE, PSND_LOOP); + PlaySoundExt(nr, PSND_MAX_VOLUME, PSND_MIDDLE, SND_CTRL_PLAY_LOOP); } void PlaySoundMusic(int nr) { - PlaySoundExt(nr, PSND_MAX_VOLUME, PSND_MIDDLE, PSND_MUSIC); + PlaySoundExt(nr, PSND_MAX_VOLUME, PSND_MIDDLE, SND_CTRL_PLAY_MUSIC); } -void PlaySoundExt(int nr, int volume, int stereo, boolean loop_type) +void PlaySoundExt(int nr, int volume, int stereo, int state) { - struct SoundControl snd_ctrl = emptySoundControl; + SoundControl snd_ctrl; if (!audio.sound_available || !audio.sound_enabled || @@ -1403,35 +1631,13 @@ void PlaySoundExt(int nr, int volume, int stereo, boolean loop_type) else if (stereo > PSND_MAX_RIGHT) stereo = PSND_MAX_RIGHT; - snd_ctrl.nr = nr; - snd_ctrl.volume = volume; - snd_ctrl.stereo = stereo; - snd_ctrl.loop = (loop_type != PSND_NO_LOOP); - snd_ctrl.music = (loop_type == PSND_MUSIC); - snd_ctrl.active = TRUE; + snd_ctrl.active = TRUE; + snd_ctrl.nr = nr; + snd_ctrl.volume = volume; + snd_ctrl.stereo = stereo; + snd_ctrl.state = state; -#if 0 - /* now only used internally in sound server child process */ - snd_ctrl.data_ptr = Sound[nr].data_ptr; - snd_ctrl.data_len = Sound[nr].data_len; -#endif - -#if defined(TARGET_SDL) - Mix_Volume(-1, SOUND_MAX_VOLUME); - Mix_PlayChannel(-1, Sound[nr]->data_ptr, (loop_type ? -1 : 0)); -#elif defined(PLATFORM_UNIX) - if (audio.soundserver_pid == 0) /* we are child process */ - return; - - if (write(audio.soundserver_pipe[1], &snd_ctrl, sizeof(snd_ctrl)) < 0) - { - Error(ERR_WARN, "cannot pipe to child process -- no sounds"); - audio.sound_available = audio.sound_enabled = FALSE; - return; - } -#elif defined(PLATFORM_MSDOS) - sound_handler(snd_ctrl); -#endif + HandleSoundRequest(snd_ctrl); } void FadeMusic(void) @@ -1443,19 +1649,19 @@ void FadeMusic(void) Mix_FadeOutMusic(SOUND_FADING_INTERVAL); Mix_FadeOutChannel(audio.music_channel, SOUND_FADING_INTERVAL); #else - StopSoundExt(-1, SSND_FADE_MUSIC); + StopSoundExt(-1, SND_CTRL_FADE_MUSIC); #endif } void FadeSound(int nr) { - StopSoundExt(nr, SSND_FADE_SOUND); + StopSoundExt(nr, SND_CTRL_FADE_SOUND); } void FadeSounds() { FadeMusic(); - StopSoundExt(-1, SSND_FADE_ALL); + StopSoundExt(-1, SND_CTRL_FADE_ALL); } void StopMusic(void) @@ -1467,150 +1673,214 @@ void StopMusic(void) Mix_HaltMusic(); Mix_HaltChannel(audio.music_channel); #else - StopSoundExt(-1, SSND_STOP_MUSIC); + StopSoundExt(-1, SND_CTRL_STOP_MUSIC); #endif } void StopSound(int nr) { - StopSoundExt(nr, SSND_STOP_SOUND); + StopSoundExt(nr, SND_CTRL_STOP_SOUND); } void StopSounds() { - StopSoundExt(-1, SSND_STOP_ALL); + StopMusic(); + StopSoundExt(-1, SND_CTRL_STOP_ALL); } -void StopSoundExt(int nr, int method) +void StopSoundExt(int nr, int state) { - struct SoundControl snd_ctrl = emptySoundControl; + SoundControl snd_ctrl; if (!audio.sound_available) return; - if (method & SSND_FADING) - snd_ctrl.fade_sound = TRUE; + snd_ctrl.active = FALSE; + snd_ctrl.nr = nr; + snd_ctrl.state = state; - if (method & SSND_ALL) - snd_ctrl.stop_all_sounds = TRUE; - else - { - snd_ctrl.stop_sound = TRUE; - snd_ctrl.nr = nr; - } + HandleSoundRequest(snd_ctrl); +} + +ListNode *newListNode() +{ + return checked_calloc(sizeof(ListNode)); +} - if (method & SSND_MUSIC) - snd_ctrl.music = TRUE; +void addNodeToList(ListNode **node_first, char *key, void *content) +{ + ListNode *node_new = newListNode(); -#if defined(TARGET_SDL) +#if 0 + printf("LIST: adding node with key '%s'\n", key); +#endif + + node_new->key = getStringCopy(key); + node_new->content = content; + node_new->next = *node_first; + *node_first = node_new; +} + +void deleteNodeFromList(ListNode **node_first, char *key, + void (*destructor_function)(void *)) +{ + if (node_first == NULL || *node_first == NULL) + return; + +#if 0 + printf("[CHECKING LIST KEY '%s' == '%s']\n", + (*node_first)->key, key); +#endif - if (method & SSND_FADING) + if (strcmp((*node_first)->key, key) == 0) { - int i; +#if 0 + printf("[DELETING LIST ENTRY]\n"); +#endif - for (i=0; ikey); + if (destructor_function) + destructor_function((*node_first)->content); + *node_first = (*node_first)->next; } else - { - int i; + deleteNodeFromList(&(*node_first)->next, key, destructor_function); +} - for (i=0; ikey, key) == 0) + return node_first; + else + return getNodeFromKey(node_first->next, key); +} - if (audio.soundserver_pid == 0) /* we are child process */ - return; +int getNumNodes(ListNode *node_first) +{ + return (node_first ? 1 + getNumNodes(node_first->next) : 0); +} + +void dumpList(ListNode *node_first) +{ + ListNode *node = node_first; - if (write(audio.soundserver_pipe[1], &snd_ctrl, sizeof(snd_ctrl)) < 0) + while (node) { - Error(ERR_WARN, "cannot pipe to child process -- no sounds"); - audio.sound_available = audio.sound_enabled = FALSE; - return; + printf("['%s' (%d)]\n", node->key, + ((SoundInfo *)node->content)->num_references); + node = node->next; } -#else - sound_handler(snd_ctrl); -#endif + + printf("[%d nodes]\n", getNumNodes(node_first)); } -static void InitReloadSoundsOrMusic(char *set_name, int type) +static void LoadSoundsInfo() { -#if defined(PLATFORM_UNIX) && !defined(TARGET_SDL) - struct SoundControl snd_ctrl = emptySoundControl; - TreeInfo *ti = - (type == SND_RELOAD_SOUNDS ? artwork.snd_current : artwork.mus_current); - unsigned long str_size1 = strlen(leveldir_current->fullpath) + 1; - unsigned long str_size2 = strlen(ti->basepath) + 1; - unsigned long str_size3 = strlen(ti->fullpath) + 1; -#endif + char *filename = getCustomSoundConfigFilename(); + struct SetupFileList *setup_file_list; + int i; - if (!audio.sound_available) - return; + /* always start with reliable default values */ + for (i=0; ifullpath, - str_size1) < 0 || - write(audio.soundserver_pipe[1], ti->basepath, - str_size2) < 0 || - write(audio.soundserver_pipe[1], ti->fullpath, - str_size3) < 0) +#if 1 + for (i=0; i '%s'\n", sound_effect[i].filename); + else + printf("-> UNDEFINED [-> '%s']\n", sound_effect[i].default_filename); + } +#endif + } +} + +static void ReloadCustomSounds() +{ + int i; + +#if 0 + printf("DEBUG: reloading sounds '%s' ...\n", artwork.sounds_set_current); +#endif + + LoadSoundsInfo(); + +#if 0 + printf("DEBUG: reloading %d sounds ...\n", num_sounds); +#endif + + for(i=0; isource_filename) + free(sound->source_filename); + free(sound); } @@ -1657,8 +1930,17 @@ void FreeAllSounds() if (Sound == NULL) return; + printf("%s: FREEING SOUNDS ...\n", + IS_CHILD_PROCESS(audio.mixer_pid) ? "CHILD" : "PARENT"); + for(i=0; i