X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Flibgame%2Fsound.c;h=c876945f8ea45374b15367616433530435bf27d4;hb=40bb242e83c3e4df5da57a052d42e1d2c37bf69d;hp=faa9a49d598344a6e8da3cf99f35e93c2136235d;hpb=8932f698c0831ab0e4ae2e03d64a48be1aeee82a;p=rocksndiamonds.git diff --git a/src/libgame/sound.c b/src/libgame/sound.c index faa9a49d..c876945f 100644 --- a/src/libgame/sound.c +++ b/src/libgame/sound.c @@ -21,75 +21,84 @@ #include "system.h" #include "sound.h" #include "misc.h" +#include "setup.h" +struct ListNode +{ + char *key; + void *content; + struct ListNode *next; +}; +typedef struct ListNode ListNode; + +static ListNode *newListNode(void); +static void addNodeToList(ListNode **, char *, void *); +static void deleteNodeFromList(ListNode **, char *, void (*function)(void *)); +static ListNode *getNodeFromKey(ListNode *, char *); +static int getNumNodes(ListNode *); + + +static struct SoundEffectInfo *sound_effect; +static ListNode *SoundFileList = NULL; +static SoundInfo **Sound = NULL; +static MusicInfo **Music = NULL; static int num_sounds = 0, num_music = 0; -static struct SampleInfo *Sound = NULL; -#if defined(TARGET_SDL) -static int num_mods = 0; -static struct SampleInfo *Mod = NULL; -#endif /* ========================================================================= */ /* THE STUFF BELOW IS ONLY USED BY THE SOUND SERVER CHILD PROCESS */ +static struct AudioFormatInfo afmt; +static struct SoundControl playlist[NUM_MIXER_CHANNELS]; static int playing_sounds = 0; -static struct SoundControl playlist[MAX_SOUNDS_PLAYING]; -static struct SoundControl emptySoundControl = -{ - -1,0,0, FALSE,FALSE,FALSE,FALSE,FALSE, 0,0L,0L,NULL -}; - -#if defined(PLATFORM_UNIX) -static int stereo_volume[PSND_MAX_LEFT2RIGHT+1]; -static char premix_first_buffer[SND_BLOCKSIZE]; -#if defined(AUDIO_STREAMING_DSP) -static char premix_left_buffer[SND_BLOCKSIZE]; -static char premix_right_buffer[SND_BLOCKSIZE]; -static int premix_last_buffer[SND_BLOCKSIZE]; -#endif -static unsigned char playing_buffer[SND_BLOCKSIZE]; -#endif /* forward declaration of internal functions */ -#if defined(AUDIO_STREAMING_DSP) static void SoundServer_InsertNewSound(struct SoundControl); -#elif defined(PLATFORM_UNIX) +static void InitAudioDevice(struct AudioFormatInfo *); + +#if defined(PLATFORM_UNIX) +#if !defined(AUDIO_STREAMING_DSP) static unsigned char linear_to_ulaw(int); static int ulaw_to_linear(unsigned char); #endif - -#if defined(AUDIO_LINUX_IOCTL) -static boolean InitAudioDevice_Linux(); -#elif defined(PLATFORM_NETBSD) -static boolean InitAudioDevice_NetBSD(); -#elif defined(PLATFORM_HPUX) -static boolean InitAudioDevice_HPUX(); #elif defined(PLATFORM_MSDOS) static void SoundServer_InsertNewSound(struct SoundControl); -static void SoundServer_StopSound(int); +static void SoundServer_StopSound(struct SoundControl); static void SoundServer_StopAllSounds(); #endif +static void ReloadCustomSounds(); +static void ReloadCustomMusic(); +static void FreeSound(void *); + #if defined(PLATFORM_UNIX) static int OpenAudioDevice(char *audio_device_name) { - int audio_fd; + int audio_device_fd; /* check if desired audio device is accessible */ if (access(audio_device_name, W_OK) != 0) return -1; /* try to open audio device in non-blocking mode */ - if ((audio_fd = open(audio_device_name, O_WRONLY | O_NONBLOCK)) < 0) - return audio_fd; + if ((audio_device_fd = open(audio_device_name, O_WRONLY | O_NONBLOCK)) < 0) + return audio_device_fd; /* re-open audio device in blocking mode */ - close(audio_fd); - audio_fd = open(audio_device_name, O_WRONLY); + close(audio_device_fd); + audio_device_fd = open(audio_device_name, O_WRONLY); + + return audio_device_fd; +} + +static void CloseAudioDevice(int *audio_device_fd) +{ + if (*audio_device_fd == 0) + return; - return audio_fd; + close(*audio_device_fd); + *audio_device_fd = -1; } static boolean TestAudioDevices(void) @@ -99,21 +108,21 @@ static boolean TestAudioDevices(void) DEVICENAME_DSP, DEVICENAME_AUDIO }; - int audio_fd = -1; + int audio_device_fd = -1; int i; /* look for available audio devices, starting with preferred ones */ for (i=0; i= 0) + if ((audio_device_fd = OpenAudioDevice(audio_device_name[i])) >= 0) break; - if (audio_fd < 0) + if (audio_device_fd < 0) { Error(ERR_WARN, "cannot open audio device -- no sound"); return FALSE; } - close(audio_fd); + close(audio_device_fd); audio.device_name = audio_device_name[i]; @@ -135,7 +144,7 @@ static boolean ForkAudioProcess(void) return FALSE; } - if (audio.soundserver_pid == 0) /* we are child */ + if (audio.soundserver_pid == 0) /* we are child process */ { SoundServer(); @@ -161,6 +170,10 @@ void UnixOpenAudio(void) audio.music_available = TRUE; audio.loops_available = TRUE; #endif + + audio.num_channels = NUM_MIXER_CHANNELS; + audio.music_channel = MUSIC_CHANNEL; + audio.first_sound_channel = FIRST_SOUND_CHANNEL; } void UnixCloseAudio(void) @@ -168,361 +181,177 @@ void UnixCloseAudio(void) if (audio.device_fd) close(audio.device_fd); - if (audio.soundserver_pid) + if (audio.soundserver_pid > 0) /* we are parent process */ kill(audio.soundserver_pid, SIGTERM); } + +static void WriteReloadInfoToPipe(char *set_name, int type) +{ + struct SoundControl snd_ctrl; + TreeInfo *ti = (type == SND_CTRL_RELOAD_SOUNDS ? artwork.snd_current : + artwork.mus_current); + unsigned long str_size1 = strlen(leveldir_current->fullpath) + 1; + unsigned long str_size2 = strlen(ti->basepath) + 1; + unsigned long str_size3 = strlen(ti->fullpath) + 1; + + snd_ctrl.active = FALSE; + snd_ctrl.state = type; + snd_ctrl.data_len = strlen(set_name) + 1; + + if (write(audio.soundserver_pipe[1], &snd_ctrl, + sizeof(snd_ctrl)) < 0 || + write(audio.soundserver_pipe[1], set_name, + snd_ctrl.data_len) < 0 || + write(audio.soundserver_pipe[1], leveldir_current, + sizeof(TreeInfo)) < 0 || + write(audio.soundserver_pipe[1], ti, + sizeof(TreeInfo)) < 0 || + write(audio.soundserver_pipe[1], &str_size1, + sizeof(unsigned long)) < 0 || + write(audio.soundserver_pipe[1], &str_size2, + sizeof(unsigned long)) < 0 || + write(audio.soundserver_pipe[1], &str_size3, + sizeof(unsigned long)) < 0 || + write(audio.soundserver_pipe[1], leveldir_current->fullpath, + str_size1) < 0 || + write(audio.soundserver_pipe[1], ti->basepath, + str_size2) < 0 || + write(audio.soundserver_pipe[1], ti->fullpath, + str_size3) < 0) + { + Error(ERR_WARN, "cannot pipe to child process -- no sounds"); + audio.sound_available = audio.sound_enabled = FALSE; + return; + } +} + +static void ReadReloadInfoFromPipe(struct SoundControl snd_ctrl) +{ + TreeInfo **ti_ptr = ((snd_ctrl.state & SND_CTRL_RELOAD_SOUNDS) ? + &artwork.snd_current : &artwork.mus_current); + TreeInfo *ti = *ti_ptr; + unsigned long str_size1, str_size2, str_size3; + static char *set_name = NULL; + + if (set_name) + free(set_name); + + set_name = checked_malloc(snd_ctrl.data_len); + + if (leveldir_current == NULL) + leveldir_current = checked_calloc(sizeof(TreeInfo)); + if (ti == NULL) + ti = *ti_ptr = checked_calloc(sizeof(TreeInfo)); + if (leveldir_current->fullpath != NULL) + free(leveldir_current->fullpath); + if (ti->basepath != NULL) + free(ti->basepath); + if (ti->fullpath != NULL) + free(ti->fullpath); + + if (read(audio.soundserver_pipe[0], set_name, + snd_ctrl.data_len) != snd_ctrl.data_len || + read(audio.soundserver_pipe[0], leveldir_current, + sizeof(TreeInfo)) != sizeof(TreeInfo) || + read(audio.soundserver_pipe[0], ti, + sizeof(TreeInfo)) != sizeof(TreeInfo) || + read(audio.soundserver_pipe[0], &str_size1, + sizeof(unsigned long)) != sizeof(unsigned long) || + read(audio.soundserver_pipe[0], &str_size2, + sizeof(unsigned long)) != sizeof(unsigned long) || + read(audio.soundserver_pipe[0], &str_size3, + sizeof(unsigned long)) != sizeof(unsigned long)) + Error(ERR_EXIT_SOUND_SERVER, "broken pipe -- no sounds"); + + leveldir_current->fullpath = checked_calloc(str_size1); + ti->basepath = checked_calloc(str_size2); + ti->fullpath = checked_calloc(str_size3); + + if (read(audio.soundserver_pipe[0], leveldir_current->fullpath, + str_size1) != str_size1 || + read(audio.soundserver_pipe[0], ti->basepath, + str_size2) != str_size2 || + read(audio.soundserver_pipe[0], ti->fullpath, + str_size3) != str_size3) + Error(ERR_EXIT_SOUND_SERVER, "broken pipe -- no sounds"); + + if (snd_ctrl.state & SND_CTRL_RELOAD_SOUNDS) + artwork.sounds_set_current = set_name; + else + artwork.music_set_current = set_name; +} #endif /* PLATFORM_UNIX */ void InitPlaylist(void) { int i; - for(i=0;i= num_sounds) + return; - while(1) /* wait for sound playing commands from client */ + snd_info = (IS_MUSIC(snd_ctrl) ? Music[snd_ctrl.nr] : Sound[snd_ctrl.nr]); + if (snd_info == NULL) { - FD_SET(audio.soundserver_pipe[0], &sound_fdset); - select(audio.soundserver_pipe[0] + 1, &sound_fdset, NULL, NULL, NULL); - if (!FD_ISSET(audio.soundserver_pipe[0], &sound_fdset)) - continue; - if (read(audio.soundserver_pipe[0], &snd_ctrl, sizeof(snd_ctrl)) - != sizeof(snd_ctrl)) - Error(ERR_EXIT_SOUND_SERVER, "broken pipe -- no sounds"); - -#if defined(AUDIO_STREAMING_DSP) - - if (snd_ctrl.fade_sound) - { - if (!playing_sounds) - continue; - - for(i=0;i= 0) - { - if (!playing_sounds) /* we just opened the audio device */ - { -#if defined(AUDIO_LINUX_IOCTL) - stereo = InitAudioDevice_Linux(fragment_size, sample_rate); -#elif defined(PLATFORM_NETBSD) - stereo = InitAudioDevice_NetBSD(fragment_size, sample_rate); +#if 0 + printf("sound/music %d undefined\n", snd_ctrl.nr); #endif - max_sample_size = fragment_size / (stereo ? 2 : 1); - } - - if (snd_ctrl.active) /* new sound has arrived */ - SoundServer_InsertNewSound(snd_ctrl); - - while(playing_sounds && - select(audio.soundserver_pipe[0] + 1, - &sound_fdset, NULL, NULL, &delay) < 1) - { - FD_SET(audio.soundserver_pipe[0], &sound_fdset); - - /* first clear the last premixing buffer */ - memset(premix_last_buffer, 0, fragment_size * sizeof(int)); - - for(i=0;i= SOUND_FADING_VOLUME_THRESHOLD) - playlist[i].volume -= SOUND_FADING_VOLUME_STEP; - - /* adjust volume of actual sound sample */ - if (playlist[i].volume != PSND_MAX_VOLUME) - for(j=0;j> PSND_MAX_VOLUME_BITS; - - /* fill the last mixing buffer with stereo or mono sound */ - if (stereo) - { - int middle_pos = PSND_MAX_LEFT2RIGHT/2; - int left_volume = stereo_volume[middle_pos+playlist[i].stereo]; - int right_volume = stereo_volume[middle_pos-playlist[i].stereo]; - - for(j=0;j> PSND_MAX_LEFT2RIGHT_BITS; - premix_right_buffer[j] = - (right_volume * (int)premix_first_buffer[j]) - >> PSND_MAX_LEFT2RIGHT_BITS; - premix_last_buffer[2*j+0] += premix_left_buffer[j]; - premix_last_buffer[2*j+1] += premix_right_buffer[j]; - } - } - else - { - for(j=0;j= playlist[i].data_len) - { - if (playlist[i].loop) - playlist[i].playingpos = 0; - else - { - playlist[i] = emptySoundControl; - playing_sounds--; - } - } - else if (playlist[i].volume <= SOUND_FADING_VOLUME_THRESHOLD) - { - playlist[i] = emptySoundControl; - playing_sounds--; - } - } - - /* put last mixing buffer to final playing buffer */ - for(i=0; i255) - playing_buffer[i] = 255; - else - playing_buffer[i] = (premix_last_buffer[i]>>1)^0x80; - } - - /* finally play the sound fragment */ - write(audio.device_fd, playing_buffer, fragment_size); - } - - /* if no sounds playing, free device for other sound programs */ - if (!playing_sounds) - close(audio.device_fd); - } - } - -#else /* !AUDIO_STREAMING_DSP */ - - if (snd_ctrl.active && !snd_ctrl.loop) - { - struct timeval delay = { 0, 0 }; - byte *sample_ptr; - long sample_size, max_sample_size = SND_BLOCKSIZE; - long sample_rate = 8000; /* standard "/dev/audio" sampling rate */ - int wait_percent = 90; /* wait 90% of the real playing time */ - int i; - - if ((audio.device_fd = OpenAudioDevice(audio.device_name)) >= 0) - { - playing_sounds = 1; - - while(playing_sounds && - select(audio.soundserver_pipe[0] + 1, - &sound_fdset, NULL, NULL, &delay) < 1) - { - FD_SET(audio.soundserver_pipe[0], &sound_fdset); - - /* get pointer and size of the actual sound sample */ - sample_ptr = snd_ctrl.data_ptr + snd_ctrl.playingpos; - sample_size = - MIN(max_sample_size, snd_ctrl.data_len - snd_ctrl.playingpos); - snd_ctrl.playingpos += sample_size; - - /* fill the first mixing buffer with original sample */ - memcpy(premix_first_buffer,sample_ptr,sample_size); - - /* adjust volume of actual sound sample */ - if (snd_ctrl.volume != PSND_MAX_VOLUME) - for(i=0;i> PSND_MAX_VOLUME_BITS; - - for(i=0;i= snd_ctrl.data_len) - playing_sounds = 0; - - /* finally play the sound fragment */ - write(audio.device_fd,playing_buffer,sample_size); - - delay.tv_sec = 0; - delay.tv_usec = ((sample_size*10*wait_percent)/(sample_rate))*1000; - } - close(audio.device_fd); - } - } -#endif /* !AUDIO_STREAMING_DSP */ + return; } -} -#endif /* PLATFORM_UNIX */ -#if defined(PLATFORM_MSDOS) -static void sound_handler(struct SoundControl snd_ctrl) -{ - int i; +#if 0 + printf("-> %d\n", playing_sounds); +#endif - if (snd_ctrl.fade_sound) + if (playing_sounds == audio.num_channels) { - if (!playing_sounds) - return; - - for (i=0; ilongest) + if (!IS_LOOP(playlist[i]) && actual > longest) { - longest=actual; - longest_nr=i; + longest = actual; + longest_nr = i; } } #if defined(PLATFORM_MSDOS) voice_set_volume(playlist[longest_nr].voice, 0); deallocate_voice(playlist[longest_nr].voice); #endif - playlist[longest_nr] = emptySoundControl; - playing_sounds--; + PlaylistRemoveSound(longest_nr); } /* check if sound is already being played (and how often) */ - for(k=0,i=0;i=1 && snd_ctrl.loop) + if (k >= 1 && IS_LOOP(snd_ctrl)) { - for(i=0;i=2) + if (k >= 2) { - int longest=0, longest_nr=0; + int longest = 0, longest_nr = audio.first_sound_channel; /* look for oldest equal sound */ - for(i=0;i=longest) + if (actual >= longest) { - longest=actual; - longest_nr=i; + longest = actual; + longest_nr = i; } } @@ -599,22 +426,61 @@ static void SoundServer_InsertNewSound(struct SoundControl snd_ctrl) voice_set_volume(playlist[longest_nr].voice, 0); deallocate_voice(playlist[longest_nr].voice); #endif - playlist[longest_nr] = emptySoundControl; - playing_sounds--; + PlaylistRemoveSound(longest_nr); } - /* neuen Sound in Liste packen */ - for(i=0;idata_ptr; + snd_ctrl.data_len = snd_info->data_len; + snd_ctrl.format = snd_info->format; + + snd_ctrl.playingpos = 0; + snd_ctrl.playingtime = 0; + +#if 1 + if (snd_info->data_len == 0) + { + printf("THIS SHOULD NEVER HAPPEN! [snd_info->data_len == 0]\n"); + } +#endif + +#if 1 + if (IS_MUSIC(snd_ctrl) && i == audio.music_channel && playlist[i].active) + { + printf("THIS SHOULD NEVER HAPPEN! [adding music twice]\n"); + +#if 1 + PlaylistRemoveSound(i); +#endif + } +#endif + playlist[i] = snd_ctrl; playing_sounds++; +#if 0 + printf("NEW SOUND %d ADDED TO PLAYLIST\n", snd_ctrl.nr); +#endif + #if defined(PLATFORM_MSDOS) - playlist[i].voice = allocate_voice(Sound[snd_ctrl.nr].sample_ptr); - if(snd_ctrl.loop) + playlist[i].voice = allocate_voice((SAMPLE *)playlist[i].data_ptr); + + if (snd_ctrl.loop) voice_set_playmode(playlist[i].voice, PLAYMODE_LOOP); + voice_set_volume(playlist[i].voice, snd_ctrl.volume); voice_set_pan(playlist[i].voice, snd_ctrl.stereo); voice_start(playlist[i].voice); @@ -623,89 +489,563 @@ static void SoundServer_InsertNewSound(struct SoundControl snd_ctrl) } } } -#endif /* !PLATFORM_WIN32 */ -/* -void SoundServer_FadeSound(int nr) +static void HandleSoundRequest(struct SoundControl snd_ctrl) { int i; - if (!playing_sounds) - return; - - for(i=0;idata_ptr; + int i; - /* determine logarithm (log2) of the fragment size */ - for (fragment_spec=0; (1 << fragment_spec) < fragment_size; - fragment_spec++); + if (snd_ctrl->format == AUDIO_FORMAT_U8) + for (i=0; i= SOUND_FADING_VOLUME_THRESHOLD) + playlist[i].volume -= SOUND_FADING_VOLUME_STEP; + + /* adjust volume of actual sound sample */ + if (playlist[i].volume != PSND_MAX_VOLUME) + for(j=0; j> PSND_MAX_VOLUME_BITS; + + /* fill the last mixing buffer with stereo or mono sound */ + if (stereo) + { + int middle_pos = PSND_MAX_LEFT2RIGHT / 2; + int left_volume = stereo_volume[middle_pos + playlist[i].stereo]; + int right_volume= stereo_volume[middle_pos - playlist[i].stereo]; + + for(j=0; j> PSND_MAX_LEFT2RIGHT_BITS; + premix_right_buffer[j] = + (right_volume * premix_first_buffer[j]) + >> PSND_MAX_LEFT2RIGHT_BITS; + + premix_last_buffer[2 * j + 0] += premix_left_buffer[j]; + premix_last_buffer[2 * j + 1] += premix_right_buffer[j]; + } + } + else + { + for(j=0; j= playlist[i].data_len) + { + if (IS_LOOP(playlist[i])) + playlist[i].playingpos = 0; + else + PlaylistRemoveSound(i); + } + else if (playlist[i].volume <= SOUND_FADING_VOLUME_THRESHOLD) + PlaylistRemoveSound(i); + } + + /* prepare final playing buffer according to system audio format */ + for(i=0; i 65535) + premix_last_buffer[i] = 65535; + + /* shift to 16 bit value */ + premix_last_buffer[i] >>= 1; + + if (afmt.format & AUDIO_FORMAT_U8) + { + playing_buffer[i] = (premix_last_buffer[i] >> 8) ^ 0x80; + } + else if (afmt.format & AUDIO_FORMAT_LE) /* 16 bit */ + { + playing_buffer[2 * i + 0] = premix_last_buffer[i] & 0xff; + playing_buffer[2 * i + 1] = premix_last_buffer[i] >> 8; + } + else /* big endian */ + { + playing_buffer[2 * i + 0] = premix_last_buffer[i] >> 8; + playing_buffer[2 * i + 1] = premix_last_buffer[i] & 0xff; + } + } + + /* finally play the sound fragment */ + write(audio.device_fd, playing_buffer, fragment_size); + + if (!playing_sounds) + CloseAudioDevice(&audio.device_fd); +} + +#else /* !AUDIO_STREAMING_DSP */ + +static int SoundServer_SimpleAudio(struct SoundControl snd_ctrl) +{ + static short premix_first_buffer[SND_BLOCKSIZE]; + static byte playing_buffer[SND_BLOCKSIZE]; + int max_sample_size = SND_BLOCKSIZE; + void *sample_ptr; + int sample_len; + int sample_pos; + int sample_size; + int i, j; + + i = 1; + + /* pointer, lenght and actual playing position of sound sample */ + sample_ptr = playlist[i].data_ptr; + sample_len = playlist[i].data_len; + sample_pos = playlist[i].playingpos; + sample_size = MIN(max_sample_size, sample_len - sample_pos); + playlist[i].playingpos += sample_size; + + /* copy original sample to first mixing buffer */ + CopySampleToMixingBuffer(&playlist[i], sample_pos, sample_size, + premix_first_buffer); + + /* adjust volume of actual sound sample */ + if (playlist[i].volume != PSND_MAX_VOLUME) + for(j=0; j> PSND_MAX_VOLUME_BITS; + + /* might be needed for u-law /dev/audio */ +#if 0 + for(j=0; j= playlist[i].data_len) + PlaylistRemoveSound(i); + + for(i=0; i> 8) ^ 0x80; + + /* finally play the sound fragment */ + write(audio.device_fd, playing_buffer, sample_size); + + return sample_size; +} +#endif /* !AUDIO_STREAMING_DSP */ + +void SoundServer() +{ + struct SoundControl snd_ctrl; + fd_set sound_fdset; + + close(audio.soundserver_pipe[1]); /* no writing into pipe needed */ + + InitPlaylist(); + +#if defined(PLATFORM_HPUX) + InitAudioDevice(&afmt); +#endif + + FD_ZERO(&sound_fdset); + FD_SET(audio.soundserver_pipe[0], &sound_fdset); + + while(1) /* wait for sound playing commands from client */ + { + struct timeval delay = { 0, 0 }; + + FD_SET(audio.soundserver_pipe[0], &sound_fdset); + select(audio.soundserver_pipe[0] + 1, &sound_fdset, NULL, NULL, NULL); + if (!FD_ISSET(audio.soundserver_pipe[0], &sound_fdset)) + continue; + if (read(audio.soundserver_pipe[0], &snd_ctrl, sizeof(snd_ctrl)) + != sizeof(snd_ctrl)) + Error(ERR_EXIT_SOUND_SERVER, "broken pipe -- no sounds"); + + HandleSoundRequest(snd_ctrl); + +#if defined(AUDIO_STREAMING_DSP) + + while (playing_sounds && select(audio.soundserver_pipe[0] + 1, + &sound_fdset, NULL, NULL, &delay) < 1) + { + FD_SET(audio.soundserver_pipe[0], &sound_fdset); + + SoundServer_Mixer(); + } + +#else /* !AUDIO_STREAMING_DSP */ + + if (!snd_ctrl.active || IS_LOOP(snd_ctrl) || + (audio.device_fd = OpenAudioDevice(audio.device_name)) < 0) + continue; + + InitAudioDevice(&afmt); + + delay.tv_sec = 0; + delay.tv_usec = 0; + + while (playing_sounds && select(audio.soundserver_pipe[0] + 1, + &sound_fdset, NULL, NULL, &delay) < 1) + { + int wait_percent = 90; /* wait 90% of the real playing time */ + int sample_size; + + FD_SET(audio.soundserver_pipe[0], &sound_fdset); + + sample_size = SoundServer_SimpleAudio(snd_ctrl); + + delay.tv_sec = 0; + delay.tv_usec = + ((sample_size * 10 * wait_percent) / afmt.sample_rate) * 1000; + } + + CloseAudioDevice(&audio.device_fd); + + /* delete all sounds from playlist */ + InitPlaylist(); + +#endif /* !AUDIO_STREAMING_DSP */ + } +} +#endif /* PLATFORM_UNIX */ + +#if defined(PLATFORM_MSDOS) +static void sound_handler(struct SoundControl snd_ctrl) +{ + int i; + + if (snd_ctrl.fade_sound) + { + if (!playing_sounds) + return; + + for (i=0; ifragment_size) + fragment_spec++; + + /* use two fragments (play one fragment, prepare the other); + one fragment would result in interrupted audio output, more + than two fragments would raise audio output latency to much */ fragment_spec |= 0x00020000; /* Example for fragment specification: @@ -717,36 +1057,43 @@ static boolean InitAudioDevice_Linux(long fragment_size, int sample_rate) Error(ERR_EXIT_SOUND_SERVER, "cannot set fragment size of /dev/dsp -- no sounds"); - /* try if we can use stereo sound */ - if (ioctl(audio.device_fd, SNDCTL_DSP_STEREO, &stereo) < 0) + i = 0; + afmt->format = 0; + while (formats[i].format_result != -1) { -#ifdef DEBUG - static boolean reported = FALSE; - - if (!reported) + unsigned int audio_format = formats[i].format_ioctl; + if (ioctl(audio.device_fd, SNDCTL_DSP_SETFMT, &audio_format) == 0) { - Error(ERR_RETURN, "cannot get stereo sound on /dev/dsp"); - reported = TRUE; + afmt->format = formats[i].format_result; + break; } -#endif - stereo = FALSE; } - if (ioctl(audio.device_fd, SNDCTL_DSP_SPEED, &sample_rate) < 0) + if (afmt->format == 0) /* no supported audio format found */ + Error(ERR_EXIT_SOUND_SERVER, + "cannot set audio format of /dev/dsp -- no sounds"); + + /* try if we can use stereo sound */ + afmt->stereo = TRUE; + if (ioctl(audio.device_fd, SNDCTL_DSP_STEREO, &stereo) < 0) + afmt->stereo = FALSE; + + if (ioctl(audio.device_fd, SNDCTL_DSP_SPEED, &afmt->sample_rate) < 0) Error(ERR_EXIT_SOUND_SERVER, "cannot set sample rate of /dev/dsp -- no sounds"); /* get the real fragmentation size; this should return 512 */ - if (ioctl(audio.device_fd, SNDCTL_DSP_GETBLKSIZE, &fragment_size) < 0) + if (ioctl(audio.device_fd, SNDCTL_DSP_GETBLKSIZE, &fragment_size_query) < 0) Error(ERR_EXIT_SOUND_SERVER, "cannot get fragment size of /dev/dsp -- no sounds"); - - return (boolean)stereo; + if (fragment_size_query != afmt->fragment_size) + Error(ERR_EXIT_SOUND_SERVER, + "cannot set fragment size of /dev/dsp -- no sounds"); } #endif /* AUDIO_LINUX_IOCTL */ #if defined(PLATFORM_NETBSD) -static boolean InitAudioDevice_NetBSD(long fragment_size, int sample_rate) +static void InitAudioDevice_NetBSD(struct AudioFormatInfo *afmt) { audio_info_t a_info; boolean stereo = TRUE; @@ -758,23 +1105,25 @@ static boolean InitAudioDevice_NetBSD(long fragment_size, int sample_rate) a_info.play.sample_rate = sample_rate; a_info.blocksize = fragment_size; + afmt->format = AUDIO_FORMAT_U8; + afmt->stereo = TRUE; + if (ioctl(audio.device_fd, AUDIO_SETINFO, &a_info) < 0) { /* try to disable stereo */ a_info.play.channels = 1; - stereo = FALSE; + + afmt->stereo = FALSE; if (ioctl(audio.device_fd, AUDIO_SETINFO, &a_info) < 0) Error(ERR_EXIT_SOUND_SERVER, "cannot set sample rate of /dev/audio -- no sounds"); } - - return stereo; } #endif /* PLATFORM_NETBSD */ #if defined(PLATFORM_HPUX) -static boolean InitAudioDevice_HPUX() +static void InitAudioDevice_HPUX(struct AudioFormatInfo *afmt) { struct audio_describe ainfo; int audio_ctl; @@ -792,12 +1141,34 @@ static boolean InitAudioDevice_HPUX() ioctl(audio_ctl, AUDIO_SET_CHANNELS, 1); ioctl(audio_ctl, AUDIO_SET_SAMPLE_RATE, 8000); - close(audio_ctl); + afmt->format = AUDIO_FORMAT_U8; + afmt->stereo = FALSE; + afmt->sample_rate = 8000; - return TRUE; /* to provide common interface for InitAudioDevice_...() */ + close(audio_ctl); } #endif /* PLATFORM_HPUX */ +#if defined(PLATFORM_UNIX) +static void InitAudioDevice(struct AudioFormatInfo *afmt) +{ + afmt->stereo = TRUE; + afmt->format = AUDIO_FORMAT_UNKNOWN; + afmt->sample_rate = DEFAULT_AUDIO_SAMPLE_RATE; + afmt->fragment_size = DEFAULT_AUDIO_FRAGMENT_SIZE; + +#if defined(AUDIO_LINUX_IOCTL) + InitAudioDevice_Linux(afmt); +#elif defined(PLATFORM_NETBSD) + InitAudioDevice_NetBSD(afmt); +#elif defined(PLATFORM_HPUX) + InitAudioDevice_HPUX(afmt); +#else + /* generic /dev/audio stuff might be placed here */ +#endif +} +#endif /* PLATFORM_UNIX */ + #if defined(PLATFORM_UNIX) && !defined(AUDIO_STREAMING_DSP) /* these two are stolen from "sox"... :) */ @@ -906,209 +1277,312 @@ static int ulaw_to_linear(unsigned char ulawbyte) #endif /* PLATFORM_UNIX && !AUDIO_STREAMING_DSP */ -/* THE STUFF ABOVE IS ONLY USED BY THE SOUND SERVER CHILD PROCESS */ -/* ========================================================================= */ -/* THE STUFF BELOW IS ONLY USED BY THE MAIN PROCESS */ +/* THE STUFF ABOVE IS ONLY USED BY THE SOUND SERVER CHILD PROCESS */ +/* ========================================================================= */ +/* THE STUFF BELOW IS ONLY USED BY THE MAIN PROCESS */ + +#define CHUNK_ID_LEN 4 /* IFF style chunk id length */ +#define WAV_HEADER_SIZE 16 /* size of WAV file header */ + +static SoundInfo *Load_WAV(char *filename) +{ + SoundInfo *snd_info; +#if !defined(TARGET_SDL) && !defined(PLATFORM_MSDOS) + byte sound_header_buffer[WAV_HEADER_SIZE]; + char chunk_name[CHUNK_ID_LEN + 1]; + int chunk_size; + FILE *file; + int i; +#endif + + if (!audio.sound_available) + return NULL; + +#if 0 + printf("loading WAV file '%s'\n", filename); +#endif + + snd_info = checked_calloc(sizeof(SoundInfo)); + +#if defined(TARGET_SDL) + + if ((snd_info->data_ptr = Mix_LoadWAV(filename)) == NULL) + { + Error(ERR_WARN, "cannot read sound file '%s'", filename); + free(snd_info); + return NULL; + } + +#elif defined(TARGET_ALLEGRO) + + if ((snd_info->data_ptr = load_sample(filename)) == NULL) + { + Error(ERR_WARN, "cannot read sound file '%s'", filename); + free(snd_info); + return NULL; + } + +#else /* PLATFORM_UNIX */ + + if ((file = fopen(filename, MODE_READ)) == NULL) + { + Error(ERR_WARN, "cannot open sound file '%s'", filename); + free(snd_info); + return NULL; + } + + /* read chunk id "RIFF" */ + getFileChunk(file, chunk_name, &chunk_size, BYTE_ORDER_LITTLE_ENDIAN); + if (strcmp(chunk_name, "RIFF") != 0) + { + Error(ERR_WARN, "missing 'RIFF' chunk of sound file '%s'", filename); + fclose(file); + free(snd_info); + return NULL; + } + + /* read "RIFF" type id "WAVE" */ + getFileChunk(file, chunk_name, NULL, BYTE_ORDER_LITTLE_ENDIAN); + if (strcmp(chunk_name, "WAVE") != 0) + { + Error(ERR_WARN, "missing 'WAVE' type ID of sound file '%s'", filename); + fclose(file); + free(snd_info); + return NULL; + } + + while (getFileChunk(file, chunk_name, &chunk_size, BYTE_ORDER_LITTLE_ENDIAN)) + { + if (strcmp(chunk_name, "fmt ") == 0) + { + /* read header information */ + for (i=0; i < MIN(chunk_size, WAV_HEADER_SIZE); i++) + sound_header_buffer[i] = fgetc(file); + + if (chunk_size > WAV_HEADER_SIZE) + ReadUnusedBytesFromFile(file, chunk_size - WAV_HEADER_SIZE); + } + else if (strcmp(chunk_name, "data") == 0) + { + snd_info->data_len = chunk_size; + snd_info->data_ptr = checked_malloc(snd_info->data_len); + + /* read sound data */ + if (fread(snd_info->data_ptr, 1, snd_info->data_len, file) != + snd_info->data_len) + { + Error(ERR_WARN,"cannot read 'data' chunk of sound file '%s'",filename); + fclose(file); + free(snd_info->data_ptr); + free(snd_info); + return NULL; + } + + /* check for odd number of sample bytes (data chunk is word aligned) */ + if ((chunk_size % 2) == 1) + ReadUnusedBytesFromFile(file, 1); + } + else /* unknown chunk -- ignore */ + ReadUnusedBytesFromFile(file, chunk_size); + } + + fclose(file); + + if (snd_info->data_ptr == NULL) + { + Error(ERR_WARN, "missing 'data' chunk of sound file '%s'", filename); + free(snd_info); + return NULL; + } + + snd_info->format = AUDIO_FORMAT_U8; +#endif /* PLATFORM_UNIX */ -#define CHUNK_ID_LEN 4 /* IFF style chunk id length */ -#define WAV_HEADER_SIZE 20 /* size of WAV file header */ + snd_info->type = SND_TYPE_WAV; + snd_info->source_filename = getStringCopy(filename); -static boolean LoadSoundExt(char *sound_name, boolean is_music) + return snd_info; +} + +static void deleteSoundEntry(SoundInfo **snd_info) { - struct SampleInfo *snd_info; - char *filename; -#if !defined(TARGET_SDL) && !defined(PLATFORM_MSDOS) - byte sound_header_buffer[WAV_HEADER_SIZE]; - char chunk[CHUNK_ID_LEN + 1]; - int chunk_size, dummy; - FILE *file; - int i; -#endif + if (*snd_info) + { + char *filename = (*snd_info)->source_filename; - if (!audio.sound_available) - return FALSE; +#if 0 + printf("[decrementing reference counter of sound '%s']\n", filename); +#endif - num_sounds++; - Sound = checked_realloc(Sound, num_sounds * sizeof(struct SampleInfo)); + if (--(*snd_info)->num_references <= 0) + { +#if 0 + printf("[deleting sound '%s']\n", filename); +#endif - snd_info = &Sound[num_sounds - 1]; - snd_info->name = sound_name; + /* + FreeSound(*snd_info); + */ + deleteNodeFromList(&SoundFileList, filename, FreeSound); + } - filename = getPath2((is_music ? options.music_directory : - options.sounds_directory), snd_info->name); + *snd_info = NULL; + } +} -#if defined(TARGET_SDL) +static void replaceSoundEntry(SoundInfo **snd_info, char *filename) +{ + ListNode *node; - if ((snd_info->mix_chunk = Mix_LoadWAV(filename)) == NULL) + /* check if the old and the new sound file are the same */ + if (*snd_info && strcmp((*snd_info)->source_filename, filename) == 0) { - Error(ERR_WARN, "cannot read sound file '%s' -- no sounds", filename); - free(filename); - return FALSE; - } + /* The old and new sound are the same (have the same filename and path). + This usually means that this sound does not exist in this sound set + and a fallback to the existing sound is done. */ -#elif defined(PLATFORM_UNIX) +#if 0 + printf("[sound '%s' already exists (same list entry)]\n", filename); +#endif - if ((file = fopen(filename, MODE_READ)) == NULL) - { - Error(ERR_WARN, "cannot open sound file '%s' -- no sounds", filename); - free(filename); - return FALSE; + return; } - /* read chunk "RIFF" */ - getFileChunk(file, chunk, &chunk_size, BYTE_ORDER_LITTLE_ENDIAN); - if (strcmp(chunk, "RIFF") != 0) + /* delete existing sound file entry */ + deleteSoundEntry(snd_info); + + /* check if the new sound file already exists in the list of sounds */ + if ((node = getNodeFromKey(SoundFileList, filename)) != NULL) { - Error(ERR_WARN, "missing 'RIFF' chunk of sound file '%s'", filename); - fclose(file); - free(filename); - return FALSE; - } +#if 0 + printf("[sound '%s' already exists (other list entry)]\n", filename); +#endif - /* read chunk "WAVE" */ - getFileChunk(file, chunk, &dummy, BYTE_ORDER_LITTLE_ENDIAN); - if (strcmp(chunk, "WAVE") != 0) + *snd_info = (SoundInfo *)node->content; + (*snd_info)->num_references++; + } + else if ((*snd_info = Load_WAV(filename)) != NULL) /* load new sound */ { - Error(ERR_WARN, "missing 'WAVE' chunk of sound file '%s'", filename); - fclose(file); - free(filename); - return FALSE; + (*snd_info)->num_references = 1; + addNodeToList(&SoundFileList, (*snd_info)->source_filename, *snd_info); } +} - /* read header information */ - for (i=0; idata_len = chunk_size; - snd_info->data_ptr = checked_malloc(snd_info->data_len); - - /* read sound data */ - if (fread(snd_info->data_ptr, 1, snd_info->data_len, file) != - snd_info->data_len) + if (filename == NULL) { - Error(ERR_WARN, "cannot read sound file '%s' -- no sounds", filename); - fclose(file); - free(filename); - return FALSE; + Error(ERR_WARN, "cannot find sound file '%s'", basename); + return; } - fclose(file); + replaceSoundEntry(snd_info, filename); +} - for (i=0; idata_len; i++) - snd_info->data_ptr[i] = snd_info->data_ptr[i] ^ 0x80; +void InitSoundList(struct SoundEffectInfo *sounds_list, int num_list_entries) +{ + if (Sound == NULL) + Sound = checked_calloc(num_list_entries * sizeof(SoundInfo *)); -#else /* PLATFORM_MSDOS */ + sound_effect = sounds_list; + num_sounds = num_list_entries; +} - snd_info->sample_ptr = load_sample(filename); - if (!snd_info->sample_ptr) - { - Error(ERR_WARN, "cannot read sound file '%s' -- no sounds", filename); - return FALSE; - } +void LoadSoundToList(char *basename, int list_pos) +{ + if (Sound == NULL || list_pos >= num_sounds) + return; +#if 0 + printf("loading sound '%s' ... [%d]\n", + basename, getNumNodes(SoundFileList)); #endif - free(filename); - - return TRUE; -} + LoadCustomSound(&Sound[list_pos], basename); -boolean LoadSound(char *sound_name) -{ - return LoadSoundExt(sound_name, FALSE); +#if 0 + printf("loading sound '%s' done [%d]\n", + basename, getNumNodes(SoundFileList)); +#endif } -boolean LoadMod(char *mod_name) +static MusicInfo *Load_MOD(char *filename) { #if defined(TARGET_SDL) - struct SampleInfo *mod_info; - char *filename; + MusicInfo *mod_info; - num_mods++; - Mod = checked_realloc(Mod, num_mods * sizeof(struct SampleInfo)); - - mod_info = &Mod[num_mods - 1]; - mod_info->name = mod_name; + if (!audio.sound_available) + return NULL; - filename = getPath2(options.music_directory, mod_info->name); + mod_info = checked_calloc(sizeof(MusicInfo)); - if ((mod_info->mix_music = Mix_LoadMUS(filename)) == NULL) + if ((mod_info->data_ptr = Mix_LoadMUS(filename)) == NULL) { - Error(ERR_WARN, "cannot read music file '%s' -- no music", filename); - free(filename); - return FALSE; + Error(ERR_WARN, "cannot read music file '%s'", filename); + free(mod_info); + return NULL; } - free(filename); + mod_info->type = MUS_TYPE_MOD; + mod_info->source_filename = getStringCopy(filename); - return TRUE; + return mod_info; #else - return FALSE; + return NULL; #endif } -int LoadMusic(void) +void LoadCustomMusic(void) { + char *music_directory = getCustomMusicDirectory(); DIR *dir; struct dirent *dir_entry; - int num_wav_music = 0; - int num_mod_music = 0; if (!audio.sound_available) - return 0; + return; - if ((dir = opendir(options.music_directory)) == NULL) + if ((dir = opendir(music_directory)) == NULL) { - Error(ERR_WARN, "cannot read music directory '%s'", - options.music_directory); + Error(ERR_WARN, "cannot read music directory '%s'", music_directory); audio.music_available = FALSE; - return 0; + return; } while ((dir_entry = readdir(dir)) != NULL) /* loop until last dir entry */ { - char *filename = dir_entry->d_name; + char *basename = dir_entry->d_name; + char *filename = getPath2(music_directory, basename); + MusicInfo *mus_info = NULL; - if (strlen(filename) > 4 && - strcmp(&filename[strlen(filename) - 4], ".wav") == 0) - { - if (LoadSoundExt(filename, TRUE)) - num_wav_music++; - } - else if (strlen(filename) > 4 && - (strcmp(&filename[strlen(filename) - 4], ".mod") == 0 || - strcmp(&filename[strlen(filename) - 4], ".MOD") == 0 || - strncmp(filename, "mod.", 4) == 0 || - strncmp(filename, "MOD.", 4) == 0)) + if (FileIsSound(basename)) + mus_info = Load_WAV(filename); + else if (FileIsMusic(basename)) + mus_info = Load_MOD(filename); + + free(filename); + + if (mus_info) { - if (LoadMod(filename)) - num_mod_music++; + num_music++; + Music = checked_realloc(Music, num_music * sizeof(MusicInfo *)); + Music[num_music -1] = mus_info; } } closedir(dir); - if (num_wav_music == 0 && num_mod_music == 0) + if (num_music == 0) Error(ERR_WARN, "cannot find any valid music files in directory '%s'", - options.music_directory); - - num_music = (num_mod_music > 0 ? num_mod_music : num_wav_music); - - audio.mods_available = (num_mod_music > 0); - audio.music_available = (num_music > 0); - - return num_music; + music_directory); } void PlayMusic(int nr) @@ -1116,70 +1590,83 @@ void PlayMusic(int nr) if (!audio.music_available) return; - if (!audio.mods_available) - nr = num_sounds - num_music + nr; - #if defined(TARGET_SDL) - if (audio.mods_available) /* play MOD music */ + + nr = nr % num_music; + + if (Music[nr]->type == MUS_TYPE_MOD) { - Mix_PlayMusic(Mod[nr].mix_music, -1); + Mix_PlayMusic(Music[nr]->data_ptr, -1); Mix_VolumeMusic(SOUND_MAX_VOLUME); /* must be _after_ Mix_PlayMusic()! */ } else /* play WAV music loop */ { Mix_Volume(audio.music_channel, SOUND_MAX_VOLUME); - Mix_PlayChannel(audio.music_channel, Sound[nr].mix_chunk, -1); + Mix_PlayChannel(audio.music_channel, Music[nr]->data_ptr, -1); } + #else - audio.music_nr = nr; - PlaySoundLoop(nr); + + PlaySoundMusic(nr); + #endif } void PlaySound(int nr) { - PlaySoundExt(nr, PSND_MAX_VOLUME, PSND_MIDDLE, PSND_NO_LOOP); + PlaySoundExt(nr, PSND_MAX_VOLUME, PSND_MIDDLE, SND_CTRL_PLAY_SOUND); } void PlaySoundStereo(int nr, int stereo) { - PlaySoundExt(nr, PSND_MAX_VOLUME, stereo, PSND_NO_LOOP); + PlaySoundExt(nr, PSND_MAX_VOLUME, stereo, SND_CTRL_PLAY_SOUND); } void PlaySoundLoop(int nr) { - PlaySoundExt(nr, PSND_MAX_VOLUME, PSND_MIDDLE, PSND_LOOP); + PlaySoundExt(nr, PSND_MAX_VOLUME, PSND_MIDDLE, SND_CTRL_PLAY_LOOP); +} + +void PlaySoundMusic(int nr) +{ + PlaySoundExt(nr, PSND_MAX_VOLUME, PSND_MIDDLE, SND_CTRL_PLAY_MUSIC); } -void PlaySoundExt(int nr, int volume, int stereo, boolean loop) +void PlaySoundExt(int nr, int volume, int stereo, int state) { - struct SoundControl snd_ctrl = emptySoundControl; + struct SoundControl snd_ctrl; - if (!audio.sound_available || !audio.sound_enabled) + if (!audio.sound_available || + !audio.sound_enabled || + audio.sound_deactivated) return; - if (volumePSND_MAX_VOLUME) + else if (volume > PSND_MAX_VOLUME) volume = PSND_MAX_VOLUME; - if (stereoPSND_MAX_RIGHT) + else if (stereo > PSND_MAX_RIGHT) stereo = PSND_MAX_RIGHT; - snd_ctrl.nr = nr; - snd_ctrl.volume = volume; - snd_ctrl.stereo = stereo; - snd_ctrl.loop = loop; - snd_ctrl.active = TRUE; - snd_ctrl.data_ptr = Sound[nr].data_ptr; - snd_ctrl.data_len = Sound[nr].data_len; + snd_ctrl.active = TRUE; + snd_ctrl.nr = nr; + snd_ctrl.volume = volume; + snd_ctrl.stereo = stereo; + snd_ctrl.state = state; #if defined(TARGET_SDL) - Mix_Volume(-1, SOUND_MAX_VOLUME); - Mix_PlayChannel(-1, Sound[nr].mix_chunk, (loop ? -1 : 0)); + if (Sound[nr]) + { + Mix_Volume(-1, SOUND_MAX_VOLUME); + Mix_PlayChannel(-1, Sound[nr]->data_ptr, (state & SND_CTRL_LOOP ? -1 : 0)); + } #elif defined(PLATFORM_UNIX) + if (audio.soundserver_pid == 0) /* we are child process */ + return; + if (write(audio.soundserver_pipe[1], &snd_ctrl, sizeof(snd_ctrl)) < 0) { Error(ERR_WARN, "cannot pipe to child process -- no sounds"); @@ -1193,28 +1680,26 @@ void PlaySoundExt(int nr, int volume, int stereo, boolean loop) void FadeMusic(void) { -#if defined(TARGET_SDL) if (!audio.sound_available) return; - if (audio.mods_available) - Mix_FadeOutMusic(SOUND_FADING_INTERVAL); - else - Mix_FadeOutChannel(audio.music_channel, SOUND_FADING_INTERVAL); +#if defined(TARGET_SDL) + Mix_FadeOutMusic(SOUND_FADING_INTERVAL); + Mix_FadeOutChannel(audio.music_channel, SOUND_FADING_INTERVAL); #else - FadeSound(audio.music_nr); + StopSoundExt(-1, SND_CTRL_FADE_MUSIC); #endif } void FadeSound(int nr) { - StopSoundExt(nr, SSND_FADE_SOUND); + StopSoundExt(nr, SND_CTRL_FADE_SOUND); } void FadeSounds() { FadeMusic(); - StopSoundExt(-1, SSND_FADE_ALL_SOUNDS); + StopSoundExt(-1, SND_CTRL_FADE_ALL); } void StopMusic(void) @@ -1223,53 +1708,49 @@ void StopMusic(void) if (!audio.sound_available) return; - if (audio.mods_available) - Mix_HaltMusic(); - else - Mix_HaltChannel(audio.music_channel); + Mix_HaltMusic(); + Mix_HaltChannel(audio.music_channel); #else - StopSound(audio.music_nr); + StopSoundExt(-1, SND_CTRL_STOP_MUSIC); #endif } void StopSound(int nr) { - StopSoundExt(nr, SSND_STOP_SOUND); + StopSoundExt(nr, SND_CTRL_STOP_SOUND); } void StopSounds() { - StopSoundExt(-1, SSND_STOP_ALL_SOUNDS); + StopMusic(); + StopSoundExt(-1, SND_CTRL_STOP_ALL); } -void StopSoundExt(int nr, int method) +void StopSoundExt(int nr, int state) { - struct SoundControl snd_ctrl = emptySoundControl; + struct SoundControl snd_ctrl; if (!audio.sound_available) return; - if (SSND_FADING(method)) - snd_ctrl.fade_sound = TRUE; - - if (SSND_ALL(method)) - snd_ctrl.stop_all_sounds = TRUE; - else - { - snd_ctrl.nr = nr; - snd_ctrl.stop_sound = TRUE; - } + snd_ctrl.active = FALSE; + snd_ctrl.nr = nr; + snd_ctrl.state = state; #if defined(TARGET_SDL) - if (SSND_FADING(method)) + if (state & SND_CTRL_FADE) { int i; + /* + for (i=audio.first_sound_channel; ikey = getStringCopy(key); + node_new->content = content; + node_new->next = *node_first; + *node_first = node_new; +} + +void deleteNodeFromList(ListNode **node_first, char *key, + void (*destructor_function)(void *)) +{ + if (node_first == NULL || *node_first == NULL) + return; + +#if 0 + printf("[CHECKING LIST KEY '%s' == '%s']\n", + (*node_first)->key, key); +#endif + + if (strcmp((*node_first)->key, key) == 0) + { +#if 0 + printf("[DELETING LIST ENTRY]\n"); #endif + + free((*node_first)->key); + if (destructor_function) + destructor_function((*node_first)->content); + *node_first = (*node_first)->next; + } + else + deleteNodeFromList(&(*node_first)->next, key, destructor_function); +} + +ListNode *getNodeFromKey(ListNode *node_first, char *key) +{ + if (node_first == NULL) + return NULL; + + if (strcmp(node_first->key, key) == 0) + return node_first; + else + return getNodeFromKey(node_first->next, key); +} + +int getNumNodes(ListNode *node_first) +{ + return (node_first ? 1 + getNumNodes(node_first->next) : 0); +} + +void dumpList(ListNode *node_first) +{ + ListNode *node = node_first; + + while (node) + { + printf("['%s' (%d)]\n", node->key, + ((SoundInfo *)node->content)->num_references); + node = node->next; + } + + printf("[%d nodes]\n", getNumNodes(node_first)); } -void FreeSounds(int num_sounds) +static void LoadSoundsInfo() { + char *filename = getCustomSoundConfigFilename(); + struct SetupFileList *setup_file_list; int i; - if (!audio.sound_available) + /* always start with reliable default values */ + for (i=0; i '%s'\n", sound_effect[i].filename); + else + printf("-> UNDEFINED [-> '%s']\n", sound_effect[i].default_filename); + } +#endif + } +} + +static void ReloadCustomSounds() +{ + int i; + +#if 0 + printf("DEBUG: reloading sounds '%s' ...\n", artwork.sounds_set_current); +#endif + + LoadSoundsInfo(); + +#if 0 + printf("DEBUG: reloading %d sounds ...\n", num_sounds); +#endif + for(i=0; ifullpath, + str_size1) < 0 || + write(audio.soundserver_pipe[1], ti->basepath, + str_size2) < 0 || + write(audio.soundserver_pipe[1], ti->fullpath, + str_size3) < 0) + { + Error(ERR_WARN, "cannot pipe to child process -- no sounds"); + audio.sound_available = audio.sound_enabled = FALSE; + return; + } +#endif + +#endif +} + +void InitReloadSounds(char *set_name) +{ + InitReloadSoundsOrMusic(set_name, SND_CTRL_RELOAD_SOUNDS); +} + +void InitReloadMusic(char *set_name) +{ + InitReloadSoundsOrMusic(set_name, SND_CTRL_RELOAD_MUSIC); +} + +void FreeSound(void *ptr) +{ + SoundInfo *sound = (SoundInfo *)ptr; + + if (sound == NULL) + return; + + if (sound->data_ptr) + { +#if defined(TARGET_SDL) + Mix_FreeChunk(sound->data_ptr); +#elif defined(TARGET_ALLEGRO) + destroy_sample(sound->data_ptr); +#else /* PLATFORM_UNIX */ + free(sound->data_ptr); +#endif + } + + if (sound->source_filename) + free(sound->source_filename); + + free(sound); +} + +void FreeMusic(MusicInfo *music) +{ + if (music == NULL) + return; + + if (music->data_ptr) + { +#if defined(TARGET_SDL) + if (music->type == MUS_TYPE_MOD) + Mix_FreeMusic(music->data_ptr); + else + Mix_FreeChunk(music->data_ptr); +#elif defined(TARGET_ALLEGRO) + destroy_sample(music->data_ptr); +#else /* PLATFORM_UNIX */ + free(music->data_ptr); #endif + } + + free(music); +} + +void FreeAllSounds() +{ + int i; + + if (Sound == NULL) + return; + + printf("%s: FREEING SOUNDS ...\n", + audio.soundserver_pid == 0 ? "CHILD" : "PARENT"); + + for(i=0; i