X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Flibgame%2Fsound.c;h=b29d5dd62616a3dc9b1f245b2cb83707b9cf6397;hb=cb5fe20318d9b2c18cb82bc1f7197150cfba7bc0;hp=a7298a84d811122997367b65cc1bd7637211aec0;hpb=ff56a43aa3799aa3357f4deca4d6482fc25a6a41;p=rocksndiamonds.git diff --git a/src/libgame/sound.c b/src/libgame/sound.c index a7298a84..b29d5dd6 100644 --- a/src/libgame/sound.c +++ b/src/libgame/sound.c @@ -1,7 +1,7 @@ /*********************************************************** * Artsoft Retro-Game Library * *----------------------------------------------------------* -* (c) 1994-2000 Artsoft Entertainment * +* (c) 1994-2001 Artsoft Entertainment * * Holger Schemel * * Detmolder Strasse 189 * * 33604 Bielefeld * @@ -11,674 +11,1376 @@ * sound.c * ***********************************************************/ +#include #include #include #include +#include +#include +#include + +#include "platform.h" + +#if defined(PLATFORM_LINUX) +#include +#include +#elif defined(PLATFORM_FREEBSD) +#include +#elif defined(PLATFORM_NETBSD) +#include +#include +#elif defined(PLATFORM_HPUX) +#include +#endif +#include "system.h" #include "sound.h" #include "misc.h" +#include "setup.h" +#include "text.h" + + +/* expiration time (in milliseconds) for sound loops */ +#define SOUND_LOOP_EXPIRATION_TIME 200 + +/* one second fading interval == 1000 ticks (milliseconds) */ +#define SOUND_FADING_INTERVAL 1000 + +#if defined(AUDIO_STREAMING_DSP) +#define SOUND_FADING_VOLUME_STEP (SOUND_MAX_VOLUME / 40) +#define SOUND_FADING_VOLUME_THRESHOLD (SOUND_FADING_VOLUME_STEP * 2) +#endif + +#if !defined(PLATFORM_HPUX) +#define SND_BLOCKSIZE 4096 +#else +#define SND_BLOCKSIZE 32768 +#endif +#define SND_TYPE_NONE 0 +#define SND_TYPE_WAV 1 -static int num_sounds = 0; -static struct SampleInfo *Sound = NULL; +#define MUS_TYPE_NONE 0 +#define MUS_TYPE_WAV 1 +#define MUS_TYPE_MOD 2 +#define DEVICENAME_DSP "/dev/dsp" +#define DEVICENAME_AUDIO "/dev/audio" +#define DEVICENAME_AUDIOCTL "/dev/audioCtl" -/*** THE STUFF BELOW IS ONLY USED BY THE SOUND SERVER CHILD PROCESS ***/ +#define SOUND_VOLUME_LEFT(x) (stereo_volume[x]) +#define SOUND_VOLUME_RIGHT(x) (stereo_volume[SOUND_MAX_LEFT2RIGHT-x]) -static int playing_sounds = 0; -static struct SoundControl playlist[MAX_SOUNDS_PLAYING]; -static struct SoundControl emptySoundControl = + +#if 0 +struct SoundHeader_SUN { - -1,0,0, FALSE,FALSE,FALSE,FALSE,FALSE, 0,0L,0L,NULL + unsigned long magic; + unsigned long hdr_size; + unsigned long data_size; + unsigned long encoding; + unsigned long sample_rate; + unsigned long channels; }; -#if defined(PLATFORM_UNIX) -static int stereo_volume[PSND_MAX_LEFT2RIGHT+1]; -static char premix_first_buffer[SND_BLOCKSIZE]; -#if defined(AUDIO_STREAMING_DSP) -static char premix_left_buffer[SND_BLOCKSIZE]; -static char premix_right_buffer[SND_BLOCKSIZE]; -static int premix_last_buffer[SND_BLOCKSIZE]; +struct SoundHeader_8SVX +{ + char magic_FORM[4]; + unsigned long chunk_size; + char magic_8SVX[4]; +}; #endif -static unsigned char playing_buffer[SND_BLOCKSIZE]; + +#if defined(AUDIO_UNIX_NATIVE) +struct SoundHeader_WAV +{ + unsigned short compression_code; + unsigned short num_channels; + unsigned long sample_rate; + unsigned long bytes_per_second; + unsigned short block_align; + unsigned short bits_per_sample; +}; #endif -/* forward declaration of internal functions */ -#if defined(AUDIO_STREAMING_DSP) -static void SoundServer_InsertNewSound(struct SoundControl); -#elif defined(PLATFORM_UNIX) +struct AudioFormatInfo +{ + boolean stereo; /* availability of stereo sound */ + int format; /* size and endianess of sample data */ + int sample_rate; /* sample frequency */ + int fragment_size; /* audio device fragment size in bytes */ +}; + +struct SampleInfo +{ + char *source_filename; + int num_references; + + int type; + int format; + void *data_ptr; /* pointer to first sample (8 or 16 bit) */ + long data_len; /* number of samples, NOT number of bytes */ +}; +typedef struct SampleInfo SoundInfo; +typedef struct SampleInfo MusicInfo; + +struct SoundControl +{ + boolean active; + + int nr; + int volume; + int stereo_position; + + int state; + + unsigned long playing_starttime; + unsigned long playing_pos; + + int type; + int format; + void *data_ptr; /* pointer to first sample (8 or 16 bit) */ + long data_len; /* number of samples, NOT number of bytes */ + +#if defined(TARGET_ALLEGRO) + int voice; +#endif +}; +typedef struct SoundControl SoundControl; + +struct ListNode +{ + char *key; + void *content; + struct ListNode *next; +}; +typedef struct ListNode ListNode; + +static ListNode *newListNode(void); +static void addNodeToList(ListNode **, char *, void *); +static void deleteNodeFromList(ListNode **, char *, void (*function)(void *)); +static ListNode *getNodeFromKey(ListNode *, char *); +static int getNumNodes(ListNode *); + + +static struct SoundEffectInfo *sound_effect; +static ListNode *SoundFileList = NULL; +static SoundInfo **Sound = NULL; +static MusicInfo **Music = NULL; +static int num_sounds = 0, num_music = 0; +static int stereo_volume[SOUND_MAX_LEFT2RIGHT + 1]; + + +/* ========================================================================= */ +/* THE STUFF BELOW IS ONLY USED BY THE SOUND SERVER CHILD PROCESS */ + +static struct SoundControl mixer[NUM_MIXER_CHANNELS]; +static int mixer_active_channels = 0; + +#if defined(AUDIO_UNIX_NATIVE) +static struct AudioFormatInfo afmt; + +static void Mixer_Main(void); +#if !defined(AUDIO_STREAMING_DSP) static unsigned char linear_to_ulaw(int); static int ulaw_to_linear(unsigned char); #endif - -#if defined(PLATFORM_HPUX) -static void HPUX_Audio_Control(); #endif -#if defined(PLATFORM_MSDOS) -static void SoundServer_InsertNewSound(struct SoundControl); -static void SoundServer_StopSound(int); -static void SoundServer_StopAllSounds(); -#endif +static void ReloadCustomSounds(); +static void ReloadCustomMusic(); +static void FreeSound(void *); -#if defined(PLATFORM_UNIX) -int OpenAudioDevice(char *audio_device_name) + +/* ------------------------------------------------------------------------- */ +/* functions for native (non-SDL) Unix audio/mixer support */ +/* ------------------------------------------------------------------------- */ + +#if defined(AUDIO_UNIX_NATIVE) + +static int OpenAudioDevice(char *audio_device_name) { - int audio_fd; + int audio_device_fd; /* check if desired audio device is accessible */ if (access(audio_device_name, W_OK) != 0) return -1; /* try to open audio device in non-blocking mode */ - if ((audio_fd = open(audio_device_name, O_WRONLY | O_NONBLOCK)) < 0) - return audio_fd; + if ((audio_device_fd = open(audio_device_name, O_WRONLY | O_NONBLOCK)) < 0) + return audio_device_fd; /* re-open audio device in blocking mode */ - close(audio_fd); - audio_fd = open(audio_device_name, O_WRONLY); + close(audio_device_fd); + audio_device_fd = open(audio_device_name, O_WRONLY); + + return audio_device_fd; +} + +static void CloseAudioDevice(int *audio_device_fd) +{ + if (*audio_device_fd == 0) + return; - return audio_fd; + close(*audio_device_fd); + *audio_device_fd = -1; } -void UnixOpenAudio(struct AudioSystemInfo *audio) +static boolean TestAudioDevices(void) { static char *audio_device_name[] = { DEVICENAME_DSP, DEVICENAME_AUDIO }; - int audio_fd = -1; + int audio_device_fd = -1; int i; /* look for available audio devices, starting with preferred ones */ for (i=0; i= 0) + if ((audio_device_fd = OpenAudioDevice(audio_device_name[i])) >= 0) break; - if (audio_fd < 0) + if (audio_device_fd < 0) { - Error(ERR_WARN, "cannot open audio device - no sound"); - return; + Error(ERR_WARN, "cannot open audio device -- no sound"); + return FALSE; } - close(audio_fd); + close(audio_device_fd); - audio->device_name = audio_device_name[i]; - audio->sound_available = TRUE; - audio->sound_enabled = TRUE; + audio.device_name = audio_device_name[i]; -#if defined(AUDIO_STREAMING_DSP) - audio->loops_available = TRUE; -#endif + return TRUE; } -void UnixCloseAudio(struct AudioSystemInfo *audio) +static boolean ForkAudioProcess(void) { - if (audio->device_fd) - close(audio->device_fd); -} + if (pipe(audio.mixer_pipe) < 0) + { + Error(ERR_WARN, "cannot create pipe -- no sounds"); + return FALSE; + } + + if ((audio.mixer_pid = fork()) < 0) + { + Error(ERR_WARN, "cannot create sound server process -- no sounds"); + return FALSE; + } -#endif /* PLATFORM_UNIX */ + if (IS_CHILD_PROCESS(audio.mixer_pid)) + Mixer_Main(); /* this function never returns */ + else + close(audio.mixer_pipe[0]); /* no reading from pipe needed */ + + return TRUE; +} -void SoundServer() +void UnixOpenAudio(void) { - int i; -#if defined(PLATFORM_UNIX) - struct SoundControl snd_ctrl; - fd_set sound_fdset; + if (!TestAudioDevices()) + return; - close(audio.soundserver_pipe[1]); /* no writing into pipe needed */ + audio.sound_available = TRUE; + audio.sound_enabled = TRUE; + +#if defined(AUDIO_STREAMING_DSP) + audio.music_available = TRUE; + audio.loops_available = TRUE; #endif - for(i=0;ifragment_size) + fragment_spec++; - if (snd_ctrl.fade_sound) - { - if (!playing_sounds) - continue; + /* use two fragments (play one fragment, prepare the other); + one fragment would result in interrupted audio output, more + than two fragments would raise audio output latency to much */ + fragment_spec |= 0x00020000; - for(i=0;i fragment_size = 0x00020009 */ - for(i=0;iformat = 0; + while (formats[i].format_result != -1) + { + unsigned int audio_format = formats[i].format_ioctl; + if (ioctl(audio.device_fd, SNDCTL_DSP_SETFMT, &audio_format) == 0) { - if (!playing_sounds) - continue; + afmt->format = formats[i].format_result; + break; + } + } - for(i=0;iformat == 0) /* no supported audio format found */ + Error(ERR_EXIT_SOUND_SERVER, + "cannot set audio format of /dev/dsp -- no sounds"); + + /* try if we can use stereo sound */ + afmt->stereo = TRUE; + if (ioctl(audio.device_fd, SNDCTL_DSP_STEREO, &stereo) < 0) + afmt->stereo = FALSE; + + if (ioctl(audio.device_fd, SNDCTL_DSP_SPEED, &afmt->sample_rate) < 0) + Error(ERR_EXIT_SOUND_SERVER, + "cannot set sample rate of /dev/dsp -- no sounds"); + + /* get the real fragmentation size; this should return 512 */ + if (ioctl(audio.device_fd, SNDCTL_DSP_GETBLKSIZE, &fragment_size_query) < 0) + Error(ERR_EXIT_SOUND_SERVER, + "cannot get fragment size of /dev/dsp -- no sounds"); + if (fragment_size_query != afmt->fragment_size) + Error(ERR_EXIT_SOUND_SERVER, + "cannot set fragment size of /dev/dsp -- no sounds"); +} +#endif /* AUDIO_LINUX_IOCTL */ - if (!playing_sounds) - close(audio.device_fd); - } +#if defined(PLATFORM_NETBSD) +static void InitAudioDevice_NetBSD(struct AudioFormatInfo *afmt) +{ + audio_info_t a_info; + boolean stereo = TRUE; - if (playing_sounds || snd_ctrl.active) - { - struct timeval delay = { 0, 0 }; - byte *sample_ptr; - long sample_size; - static long max_sample_size = 0; - static long fragment_size = 0; - /* Even if the stereo flag is used as being boolean, it must be - defined as an integer, else 'ioctl()' will fail! */ - int stereo = TRUE; -#if 0 - int sample_rate = 8000; -#else - int sample_rate = 22050; -#endif + AUDIO_INITINFO(&a_info); + a_info.play.encoding = AUDIO_ENCODING_LINEAR8; + a_info.play.precision = 8; + a_info.play.channels = 2; + a_info.play.sample_rate = sample_rate; + a_info.blocksize = fragment_size; - if (playing_sounds || - (audio.device_fd = OpenAudioDevice(audio.device_name)) >= 0) - { - if (!playing_sounds) /* we just opened the audio device */ - { - /* 2 buffers / 512 bytes, giving 1/16 second resolution */ - /* (with stereo the effective buffer size will shrink to 256) */ - fragment_size = 0x00020009; - - if (ioctl(audio.device_fd,SNDCTL_DSP_SETFRAGMENT,&fragment_size) < 0) - Error(ERR_EXIT_SOUND_SERVER, - "cannot set fragment size of /dev/dsp - no sounds"); - - /* try if we can use stereo sound */ - if (ioctl(audio.device_fd, SNDCTL_DSP_STEREO, &stereo) < 0) - { -#ifdef DEBUG - static boolean reported = FALSE; - - if (!reported) - { - Error(ERR_RETURN, "cannot get stereo sound on /dev/dsp"); - reported = TRUE; - } -#endif - stereo = FALSE; - } - - if (ioctl(audio.device_fd, SNDCTL_DSP_SPEED, &sample_rate) < 0) - Error(ERR_EXIT_SOUND_SERVER, - "cannot set sample rate of /dev/dsp - no sounds"); - - /* get the real fragmentation size; this should return 512 */ - if (ioctl(audio.device_fd, SNDCTL_DSP_GETBLKSIZE,&fragment_size) < 0) - Error(ERR_EXIT_SOUND_SERVER, - "cannot get fragment size of /dev/dsp - no sounds"); - - max_sample_size = fragment_size / (stereo ? 2 : 1); - } - - if (snd_ctrl.active) /* new sound has arrived */ - SoundServer_InsertNewSound(snd_ctrl); - - while(playing_sounds && - select(audio.soundserver_pipe[0] + 1, - &sound_fdset, NULL, NULL, &delay) < 1) - { - FD_SET(audio.soundserver_pipe[0], &sound_fdset); - - /* first clear the last premixing buffer */ - memset(premix_last_buffer,0,fragment_size*sizeof(int)); - - for(i=0;i=PSND_MAX_VOLUME/10) - playlist[i].volume-=PSND_MAX_VOLUME/20; - - /* adjust volume of actual sound sample */ - if (playlist[i].volume != PSND_MAX_VOLUME) - for(j=0;j> PSND_MAX_VOLUME_BITS; - - /* fill the last mixing buffer with stereo or mono sound */ - if (stereo) - { - int middle_pos = PSND_MAX_LEFT2RIGHT/2; - int left_volume = stereo_volume[middle_pos+playlist[i].stereo]; - int right_volume = stereo_volume[middle_pos-playlist[i].stereo]; - - for(j=0;j> PSND_MAX_LEFT2RIGHT_BITS; - premix_right_buffer[j] = - (right_volume * (int)premix_first_buffer[j]) - >> PSND_MAX_LEFT2RIGHT_BITS; - premix_last_buffer[2*j+0] += premix_left_buffer[j]; - premix_last_buffer[2*j+1] += premix_right_buffer[j]; - } - } - else - { - for(j=0;j= playlist[i].data_len) - { - if (playlist[i].loop) - playlist[i].playingpos = 0; - else - { - playlist[i] = emptySoundControl; - playing_sounds--; - } - } - else if (playlist[i].volume <= PSND_MAX_VOLUME/10) - { - playlist[i] = emptySoundControl; - playing_sounds--; - } - } - - /* put last mixing buffer to final playing buffer */ - for(i=0;i255) - playing_buffer[i] = 255; - else - playing_buffer[i] = (premix_last_buffer[i]>>1)^0x80; - } - - /* finally play the sound fragment */ - write(audio.device_fd, playing_buffer,fragment_size); - } - - /* if no sounds playing, free device for other sound programs */ - if (!playing_sounds) - close(audio.device_fd); - } - } + afmt->format = AUDIO_FORMAT_U8; + afmt->stereo = TRUE; -#else /* !AUDIO_STREAMING_DSP */ + if (ioctl(audio.device_fd, AUDIO_SETINFO, &a_info) < 0) + { + /* try to disable stereo */ + a_info.play.channels = 1; - if (snd_ctrl.active && !snd_ctrl.loop) - { - struct timeval delay = { 0, 0 }; - byte *sample_ptr; - long sample_size, max_sample_size = SND_BLOCKSIZE; - long sample_rate = 8000; /* standard "/dev/audio" sampling rate */ - int wait_percent = 90; /* wait 90% of the real playing time */ - int i; + afmt->stereo = FALSE; - if ((audio.device_fd = OpenAudioDevice(audio.device_name)) >= 0) - { - playing_sounds = 1; + if (ioctl(audio.device_fd, AUDIO_SETINFO, &a_info) < 0) + Error(ERR_EXIT_SOUND_SERVER, + "cannot set sample rate of /dev/audio -- no sounds"); + } +} +#endif /* PLATFORM_NETBSD */ - while(playing_sounds && - select(audio.soundserver_pipe[0] + 1, - &sound_fdset, NULL, NULL, &delay) < 1) - { - FD_SET(audio.soundserver_pipe[0], &sound_fdset); +#if defined(PLATFORM_HPUX) +static void InitAudioDevice_HPUX(struct AudioFormatInfo *afmt) +{ + struct audio_describe ainfo; + int audio_ctl; - /* get pointer and size of the actual sound sample */ - sample_ptr = snd_ctrl.data_ptr + snd_ctrl.playingpos; - sample_size = - MIN(max_sample_size, snd_ctrl.data_len - snd_ctrl.playingpos); - snd_ctrl.playingpos += sample_size; + audio_ctl = open("/dev/audioCtl", O_WRONLY | O_NDELAY); + if (audio_ctl == -1) + Error(ERR_EXIT_SOUND_SERVER, "cannot open /dev/audioCtl -- no sounds"); + + if (ioctl(audio_ctl, AUDIO_DESCRIBE, &ainfo) == -1) + Error(ERR_EXIT_SOUND_SERVER, "no audio info -- no sounds"); - /* fill the first mixing buffer with original sample */ - memcpy(premix_first_buffer,sample_ptr,sample_size); + if (ioctl(audio_ctl, AUDIO_SET_DATA_FORMAT, AUDIO_FORMAT_ULAW) == -1) + Error(ERR_EXIT_SOUND_SERVER, "ulaw audio not available -- no sounds"); + ioctl(audio_ctl, AUDIO_SET_CHANNELS, 1); + ioctl(audio_ctl, AUDIO_SET_SAMPLE_RATE, 8000); - /* adjust volume of actual sound sample */ - if (snd_ctrl.volume != PSND_MAX_VOLUME) - for(i=0;i> PSND_MAX_VOLUME_BITS; + afmt->format = AUDIO_FORMAT_U8; + afmt->stereo = FALSE; + afmt->sample_rate = 8000; - for(i=0;i= snd_ctrl.data_len) - playing_sounds = 0; +static void InitAudioDevice(struct AudioFormatInfo *afmt) +{ + afmt->stereo = TRUE; + afmt->format = AUDIO_FORMAT_UNKNOWN; + afmt->sample_rate = DEFAULT_AUDIO_SAMPLE_RATE; + afmt->fragment_size = DEFAULT_AUDIO_FRAGMENT_SIZE; + +#if defined(AUDIO_LINUX_IOCTL) + InitAudioDevice_Linux(afmt); +#elif defined(PLATFORM_NETBSD) + InitAudioDevice_NetBSD(afmt); +#elif defined(PLATFORM_HPUX) + InitAudioDevice_HPUX(afmt); +#else + /* generic /dev/audio stuff might be placed here */ +#endif +} - /* finally play the sound fragment */ - write(audio.device_fd,playing_buffer,sample_size); - delay.tv_sec = 0; - delay.tv_usec = ((sample_size*10*wait_percent)/(sample_rate))*1000; - } - close(audio.device_fd); - } - } +/* ------------------------------------------------------------------------- */ +/* functions for communication between main process and sound mixer process */ +/* ------------------------------------------------------------------------- */ -#endif /* !AUDIO_STREAMING_DSP */ +static void SendSoundControlToMixerProcess(SoundControl *snd_ctrl) +{ + if (IS_CHILD_PROCESS(audio.mixer_pid)) + return; + if (write(audio.mixer_pipe[1], snd_ctrl, sizeof(SoundControl)) < 0) + { + Error(ERR_WARN, "cannot pipe to child process -- no sounds"); + audio.sound_available = audio.sound_enabled = FALSE; + return; } +} -#endif /* PLATFORM_UNIX */ +static void ReadSoundControlFromMainProcess(SoundControl *snd_ctrl) +{ + if (IS_PARENT_PROCESS(audio.mixer_pid)) + return; + if (read(audio.mixer_pipe[0], snd_ctrl, sizeof(SoundControl)) + != sizeof(SoundControl)) + Error(ERR_EXIT_SOUND_SERVER, "broken pipe -- no sounds"); } -#if defined(PLATFORM_MSDOS) -static void sound_handler(struct SoundControl snd_ctrl) +static void WriteReloadInfoToPipe(char *set_name, int type) { - int i; - - if (snd_ctrl.fade_sound) - { - if (!playing_sounds) - return; + SoundControl snd_ctrl; + TreeInfo *ti = (type == SND_CTRL_RELOAD_SOUNDS ? artwork.snd_current : + artwork.mus_current); + unsigned long str_size1 = strlen(leveldir_current->fullpath) + 1; + unsigned long str_size2 = strlen(ti->basepath) + 1; + unsigned long str_size3 = strlen(ti->fullpath) + 1; + + if (IS_CHILD_PROCESS(audio.mixer_pid)) + return; - for (i=0; ifullpath, + str_size1) < 0 || + write(audio.mixer_pipe[1], ti->basepath, + str_size2) < 0 || + write(audio.mixer_pipe[1], ti->fullpath, + str_size3) < 0) { - if (!playing_sounds) - return; - SoundServer_StopSound(snd_ctrl.nr); + Error(ERR_WARN, "cannot pipe to child process -- no sounds"); + audio.sound_available = audio.sound_enabled = FALSE; + return; } +} - for (i=0; istate & SND_CTRL_RELOAD_SOUNDS) ? + &artwork.snd_current : &artwork.mus_current); + TreeInfo *ti = *ti_ptr; + unsigned long str_size1, str_size2, str_size3; + static char *set_name = NULL; + + if (set_name) + free(set_name); + + set_name = checked_malloc(snd_ctrl->data_len); + + if (leveldir_current == NULL) + leveldir_current = checked_calloc(sizeof(TreeInfo)); + if (ti == NULL) + ti = *ti_ptr = checked_calloc(sizeof(TreeInfo)); + if (leveldir_current->fullpath != NULL) + free(leveldir_current->fullpath); + if (ti->basepath != NULL) + free(ti->basepath); + if (ti->fullpath != NULL) + free(ti->fullpath); + + if (read(audio.mixer_pipe[0], set_name, + snd_ctrl->data_len) != snd_ctrl->data_len || + read(audio.mixer_pipe[0], leveldir_current, + sizeof(TreeInfo)) != sizeof(TreeInfo) || + read(audio.mixer_pipe[0], ti, + sizeof(TreeInfo)) != sizeof(TreeInfo) || + read(audio.mixer_pipe[0], &str_size1, + sizeof(unsigned long)) != sizeof(unsigned long) || + read(audio.mixer_pipe[0], &str_size2, + sizeof(unsigned long)) != sizeof(unsigned long) || + read(audio.mixer_pipe[0], &str_size3, + sizeof(unsigned long)) != sizeof(unsigned long)) + Error(ERR_EXIT_SOUND_SERVER, "broken pipe -- no sounds"); + + leveldir_current->fullpath = checked_calloc(str_size1); + ti->basepath = checked_calloc(str_size2); + ti->fullpath = checked_calloc(str_size3); + + if (read(audio.mixer_pipe[0], leveldir_current->fullpath, + str_size1) != str_size1 || + read(audio.mixer_pipe[0], ti->basepath, + str_size2) != str_size2 || + read(audio.mixer_pipe[0], ti->fullpath, + str_size3) != str_size3) + Error(ERR_EXIT_SOUND_SERVER, "broken pipe -- no sounds"); + + if (snd_ctrl->state & SND_CTRL_RELOAD_SOUNDS) + artwork.sounds_set_current = set_name; + else + artwork.music_set_current = set_name; +} - playlist[i].playingpos = voice_get_position(playlist[i].voice); - playlist[i].volume = voice_get_volume(playlist[i].voice); - if (playlist[i].playingpos == -1 || !playlist[i].volume) - { - deallocate_voice(playlist[i].voice); - playlist[i] = emptySoundControl; - playing_sounds--; - } - } +#endif /* AUDIO_UNIX_NATIVE */ - if (snd_ctrl.active) - SoundServer_InsertNewSound(snd_ctrl); -} -#endif /* PLATFORM_MSDOS */ -#if !defined(PLATFORM_WIN32) -static void SoundServer_InsertNewSound(struct SoundControl snd_ctrl) +/* ------------------------------------------------------------------------- */ +/* mixer functions */ +/* ------------------------------------------------------------------------- */ + +void Mixer_InitChannels() { - int i, k; + int i; - /* if playlist is full, remove oldest sound */ - if (playing_sounds==MAX_SOUNDS_PLAYING) - { - int longest=0, longest_nr=0; + for(i=0; ilongest) - { - longest=actual; - longest_nr=i; - } - } -#if defined(PLATFORM_MSDOS) - voice_set_volume(playlist[longest_nr].voice, 0); - deallocate_voice(playlist[longest_nr].voice); +#if defined(TARGET_SDL) + if (IS_LOOP(mixer[channel]) && !IS_MUSIC(mixer[channel])) + Mix_ExpireChannel(channel, SOUND_LOOP_EXPIRATION_TIME); #endif - playlist[longest_nr] = emptySoundControl; - playing_sounds--; - } +} - /* check if sound is already being played (and how often) */ - for(k=0,i=0;i=1 && snd_ctrl.loop) - { - for(i=0;i=2) - { - int longest=0, longest_nr=0; +#if defined(TARGET_SDL) - /* look for oldest equal sound */ - for(i=0;i=longest) - { - longest=actual; - longest_nr=i; - } - } + mixer[channel].playing_pos = voice_get_position(mixer[channel].voice); + mixer[channel].volume = voice_get_volume(mixer[channel].voice); -#if defined(PLATFORM_MSDOS) - voice_set_volume(playlist[longest_nr].voice, 0); - deallocate_voice(playlist[longest_nr].voice); -#endif - playlist[longest_nr] = emptySoundControl; - playing_sounds--; - } + /* sound sample has completed playing or was completely faded out */ + if (mixer[channel].playing_pos == -1 || mixer[channel].volume == 0) + return TRUE; - /* neuen Sound in Liste packen */ - for(i=0;i= num_sounds) + return; + + snd_info = (IS_MUSIC(snd_ctrl) ? Music[snd_ctrl.nr] : Sound[snd_ctrl.nr]); + if (snd_info == NULL) + return; + + /* copy sound sample and format information */ + snd_ctrl.type = snd_info->type; + snd_ctrl.format = snd_info->format; + snd_ctrl.data_ptr = snd_info->data_ptr; + snd_ctrl.data_len = snd_info->data_len; + + /* play music samples on a dedicated music channel */ + if (IS_MUSIC(snd_ctrl)) + { +#if 0 + printf("PLAY MUSIC WITH VOLUME/STEREO %d/%d\n", + snd_ctrl.volume, snd_ctrl.stereo_position); +#endif + + mixer[audio.music_channel] = snd_ctrl; + Mixer_PlayMusicChannel(); + + return; + } + + /* check if sound is already being played (and how often) */ + for (k=0, i=audio.first_sound_channel; i 0 && IS_LOOP(snd_ctrl)) + { + for(i=audio.first_sound_channel; i= 2) + { + unsigned long playing_current = Counter(); + int longest = 0, longest_nr = audio.first_sound_channel; + + /* look for oldest equal sound */ + for(i=audio.first_sound_channel; i= longest) + { + longest = actual; + longest_nr = i; + } + } + + Mixer_StopChannel(longest_nr); + } + + /* If all (non-music) channels are active, stop the channel that has + played its sound sample most completely (in percent of the sample + length). As we cannot currently get the actual playing position + of the channel's sound sample when compiling with the SDL mixer + library, we use the current playing time (in milliseconds) instead. */ + + if (mixer_active_channels == + audio.num_channels - (mixer[audio.music_channel].active ? 0 : 1)) + { + unsigned long playing_current = Counter(); + int longest = 0, longest_nr = audio.first_sound_channel; + + for (i=audio.first_sound_channel; i longest) + { + longest = actual; + longest_nr = i; + } + } + + Mixer_StopChannel(longest_nr); + } + + /* add the new sound to the mixer */ + for(i=0; idata_len == 0) + { + printf("THIS SHOULD NEVER HAPPEN! [snd_info->data_len == 0]\n"); + } +#endif +#endif + +#if 1 + if (IS_MUSIC(snd_ctrl) && i == audio.music_channel && mixer[i].active) + { + printf("THIS SHOULD NEVER HAPPEN! [adding music twice]\n"); + +#if 1 + Mixer_StopChannel(i); +#endif + } +#endif + + mixer[i] = snd_ctrl; + Mixer_PlayChannel(i); + + break; + } + } +} + +static void HandleSoundRequest(SoundControl snd_ctrl) +{ + int i; + +#if defined(AUDIO_UNIX_NATIVE) + if (IS_PARENT_PROCESS(audio.mixer_pid)) + { + SendSoundControlToMixerProcess(&snd_ctrl); + return; + } +#endif + + /* deactivate channels that have expired since the last request */ + for (i=0; imajor, + link_version->minor, + link_version->patch); +#endif + + if (!audio.sound_available) + return; + + /* initialize stereo position conversion information */ + for(i=0; i<=SOUND_MAX_LEFT2RIGHT; i++) + stereo_volume[i] = + (int)sqrt((float)(SOUND_MAX_LEFT2RIGHT * SOUND_MAX_LEFT2RIGHT - i * i)); + +#if defined(AUDIO_UNIX_NATIVE) + if (!ForkAudioProcess()) + audio.sound_available = FALSE; +#endif +} + +#if defined(AUDIO_UNIX_NATIVE) + +static void CopySampleToMixingBuffer(SoundControl *snd_ctrl, + int sample_pos, int sample_size, + short *buffer_ptr) +{ + void *sample_ptr = snd_ctrl->data_ptr; + int i; + + if (snd_ctrl->format == AUDIO_FORMAT_U8) + for (i=0; i= SOUND_FADING_VOLUME_THRESHOLD) + mixer[i].volume -= SOUND_FADING_VOLUME_STEP; + + /* adjust volume of actual sound sample */ + if (mixer[i].volume != SOUND_MAX_VOLUME) + for(j=0; j= mixer[i].data_len) + { + if (IS_LOOP(mixer[i])) + mixer[i].playing_pos = 0; + else + Mixer_StopChannel(i); + } + else if (mixer[i].volume <= SOUND_FADING_VOLUME_THRESHOLD) + Mixer_StopChannel(i); + } + + /* prepare final playing buffer according to system audio format */ + for(i=0; i 65535) + premix_last_buffer[i] = 65535; + + /* shift to 16 bit value */ + premix_last_buffer[i] >>= 1; + + if (afmt.format & AUDIO_FORMAT_U8) + { + playing_buffer[i] = (premix_last_buffer[i] >> 8) ^ 0x80; + } + else if (afmt.format & AUDIO_FORMAT_LE) /* 16 bit */ + { + playing_buffer[2 * i + 0] = premix_last_buffer[i] & 0xff; + playing_buffer[2 * i + 1] = premix_last_buffer[i] >> 8; + } + else /* big endian */ + { + playing_buffer[2 * i + 0] = premix_last_buffer[i] >> 8; + playing_buffer[2 * i + 1] = premix_last_buffer[i] & 0xff; + } + } + + /* finally play the sound fragment */ + write(audio.device_fd, playing_buffer, fragment_size); + + if (!mixer_active_channels) + CloseAudioDevice(&audio.device_fd); +} + +#else /* !AUDIO_STREAMING_DSP */ + +static int Mixer_Main_SimpleAudio(SoundControl snd_ctrl) +{ + static short premix_first_buffer[SND_BLOCKSIZE]; + static byte playing_buffer[SND_BLOCKSIZE]; + int max_sample_size = SND_BLOCKSIZE; + void *sample_ptr; + int sample_len; + int sample_pos; + int sample_size; + int i, j; + + i = 1; + + /* pointer, lenght and actual playing position of sound sample */ + sample_ptr = mixer[i].data_ptr; + sample_len = mixer[i].data_len; + sample_pos = mixer[i].playing_pos; + sample_size = MIN(max_sample_size, sample_len - sample_pos); + mixer[i].playing_pos += sample_size; + + /* copy original sample to first mixing buffer */ + CopySampleToMixingBuffer(&mixer[i], sample_pos, sample_size, + premix_first_buffer); + + /* adjust volume of actual sound sample */ + if (mixer[i].volume != SOUND_MAX_VOLUME) + for(j=0; j= mixer[i].data_len) + Mixer_StopChannel(i); + + for(i=0; i> 8) ^ 0x80; + + /* finally play the sound fragment */ + write(audio.device_fd, playing_buffer, sample_size); + + return sample_size; +} +#endif /* !AUDIO_STREAMING_DSP */ + +void Mixer_Main() +{ + SoundControl snd_ctrl; + fd_set mixer_fdset; + + close(audio.mixer_pipe[1]); /* no writing into pipe needed */ + + Mixer_InitChannels(); + +#if defined(PLATFORM_HPUX) + InitAudioDevice(&afmt); +#endif + + FD_ZERO(&mixer_fdset); + FD_SET(audio.mixer_pipe[0], &mixer_fdset); + + while(1) /* wait for sound playing commands from client */ + { + struct timeval delay = { 0, 0 }; + + FD_SET(audio.mixer_pipe[0], &mixer_fdset); + select(audio.mixer_pipe[0] + 1, &mixer_fdset, NULL, NULL, NULL); + if (!FD_ISSET(audio.mixer_pipe[0], &mixer_fdset)) + continue; + + ReadSoundControlFromMainProcess(&snd_ctrl); + + HandleSoundRequest(snd_ctrl); + +#if defined(AUDIO_STREAMING_DSP) + + while (mixer_active_channels && + select(audio.mixer_pipe[0] + 1, + &mixer_fdset, NULL, NULL, &delay) < 1) + { + FD_SET(audio.mixer_pipe[0], &mixer_fdset); + + Mixer_Main_DSP(); + } + +#else /* !AUDIO_STREAMING_DSP */ + + if (!snd_ctrl.active || IS_LOOP(snd_ctrl) || + (audio.device_fd = OpenAudioDevice(audio.device_name)) < 0) + continue; + + InitAudioDevice(&afmt); + + delay.tv_sec = 0; + delay.tv_usec = 0; + + while (mixer_active_channels && + select(audio.mixer_pipe[0] + 1, + &mixer_fdset, NULL, NULL, &delay) < 1) + { + int wait_percent = 90; /* wait 90% of the real playing time */ + int sample_size; + + FD_SET(audio.mixer_pipe[0], &mixer_fdset); + + sample_size = Mixer_Main_SimpleAudio(snd_ctrl); + + delay.tv_sec = 0; + delay.tv_usec = + ((sample_size * 10 * wait_percent) / afmt.sample_rate) * 1000; + } + + CloseAudioDevice(&audio.device_fd); + + Mixer_InitChannels(); /* remove all sounds from mixer */ + +#endif /* !AUDIO_STREAMING_DSP */ + } +} +#endif /* AUDIO_UNIX_NATIVE */ + + +#if defined(AUDIO_UNIX_NATIVE) && !defined(AUDIO_STREAMING_DSP) /* these two are stolen from "sox"... :) */ @@ -781,267 +1483,784 @@ static int ulaw_to_linear(unsigned char ulawbyte) if (sign != 0) sample = -sample; - return(sample); -} -#endif /* PLATFORM_UNIX && !AUDIO_STREAMING_DSP */ + return(sample); +} +#endif /* AUDIO_UNIX_NATIVE && !AUDIO_STREAMING_DSP */ + + +/* THE STUFF ABOVE IS ONLY USED BY THE SOUND SERVER CHILD PROCESS */ +/* ========================================================================= */ +/* THE STUFF BELOW IS ONLY USED BY THE MAIN PROCESS */ + +#define CHUNK_ID_LEN 4 /* IFF style chunk id length */ +#define WAV_HEADER_SIZE 16 /* size of WAV file header */ + +static SoundInfo *Load_WAV(char *filename) +{ + SoundInfo *snd_info; +#if defined(AUDIO_UNIX_NATIVE) + struct SoundHeader_WAV header; +#if 0 + byte sound_header_buffer[WAV_HEADER_SIZE]; + int i; +#endif + char chunk_name[CHUNK_ID_LEN + 1]; + int chunk_size; + FILE *file; +#endif + + if (!audio.sound_available) + return NULL; + +#if 0 + printf("loading WAV file '%s'\n", filename); +#endif + + snd_info = checked_calloc(sizeof(SoundInfo)); + +#if defined(TARGET_SDL) + + if ((snd_info->data_ptr = Mix_LoadWAV(filename)) == NULL) + { + Error(ERR_WARN, "cannot read sound file '%s'", filename); + free(snd_info); + return NULL; + } + + snd_info->data_len = ((Mix_Chunk *)snd_info->data_ptr)->alen; + +#elif defined(TARGET_ALLEGRO) + + if ((snd_info->data_ptr = load_sample(filename)) == NULL) + { + Error(ERR_WARN, "cannot read sound file '%s'", filename); + free(snd_info); + return NULL; + } + + snd_info->data_len = ((SAMPLE *)snd_info->data_ptr)->len; + +#else /* AUDIO_UNIX_NATIVE */ + + if ((file = fopen(filename, MODE_READ)) == NULL) + { + Error(ERR_WARN, "cannot open sound file '%s'", filename); + free(snd_info); + return NULL; + } + + /* read chunk id "RIFF" */ + getFileChunkLE(file, chunk_name, &chunk_size); + if (strcmp(chunk_name, "RIFF") != 0) + { + Error(ERR_WARN, "missing 'RIFF' chunk of sound file '%s'", filename); + fclose(file); + free(snd_info); + return NULL; + } + + /* read "RIFF" type id "WAVE" */ + getFileChunkLE(file, chunk_name, NULL); + if (strcmp(chunk_name, "WAVE") != 0) + { + Error(ERR_WARN, "missing 'WAVE' type ID of sound file '%s'", filename); + fclose(file); + free(snd_info); + return NULL; + } + + while (getFileChunkLE(file, chunk_name, &chunk_size)) + { + if (strcmp(chunk_name, "fmt ") == 0) + { + if (chunk_size < WAV_HEADER_SIZE) + { + Error(ERR_WARN, "sound file '%s': chunk 'fmt ' too short", filename); + fclose(file); + free(snd_info); + return NULL; + } + + header.compression_code = getFile16BitLE(file); + header.num_channels = getFile16BitLE(file); + header.sample_rate = getFile32BitLE(file); + header.bytes_per_second = getFile32BitLE(file); + header.block_align = getFile16BitLE(file); + header.bits_per_sample = getFile16BitLE(file); + + if (chunk_size > WAV_HEADER_SIZE) + ReadUnusedBytesFromFile(file, chunk_size - WAV_HEADER_SIZE); + + if (header.compression_code != 1) + { + Error(ERR_WARN, "sound file '%s': compression code %d not supported", + filename, header.compression_code); + fclose(file); + free(snd_info); + return NULL; + } + + if (header.num_channels != 1) + { + Error(ERR_WARN, "sound file '%s': number of %d channels not supported", + filename, header.num_channels); + fclose(file); + free(snd_info); + return NULL; + } + + if (header.bits_per_sample != 8 && header.bits_per_sample != 16) + { + Error(ERR_WARN, "sound file '%s': %d bits per sample not supported", + filename, header.bits_per_sample); + fclose(file); + free(snd_info); + return NULL; + } + + /* warn, but accept wrong sample rate (may be only slightly different) */ + if (header.sample_rate != DEFAULT_AUDIO_SAMPLE_RATE) + Error(ERR_WARN, "sound file '%s': wrong sample rate %d instead of %d", + filename, header.sample_rate, DEFAULT_AUDIO_SAMPLE_RATE); + +#if 0 + printf("WAV file: '%s'\n", filename); + printf(" Compression code: %d'\n", header.compression_code); + printf(" Number of channels: %d'\n", header.num_channels); + printf(" Sample rate: %ld'\n", header.sample_rate); + printf(" Average bytes per second: %ld'\n", header.bytes_per_second); + printf(" Block align: %d'\n", header.block_align); + printf(" Significant bits per sample: %d'\n", header.bits_per_sample); +#endif + } + else if (strcmp(chunk_name, "data") == 0) + { + snd_info->data_len = chunk_size; + snd_info->data_ptr = checked_malloc(snd_info->data_len); + + /* read sound data */ + if (fread(snd_info->data_ptr, 1, snd_info->data_len, file) != + snd_info->data_len) + { + Error(ERR_WARN,"cannot read 'data' chunk of sound file '%s'",filename); + fclose(file); + free(snd_info->data_ptr); + free(snd_info); + return NULL; + } + + /* check for odd number of sample bytes (data chunk is word aligned) */ + if ((chunk_size % 2) == 1) + ReadUnusedBytesFromFile(file, 1); + } + else /* unknown chunk -- ignore */ + ReadUnusedBytesFromFile(file, chunk_size); + } + + fclose(file); + + if (snd_info->data_ptr == NULL) + { + Error(ERR_WARN, "missing 'data' chunk of sound file '%s'", filename); + free(snd_info); + return NULL; + } -/*** THE STUFF ABOVE IS ONLY USED BY THE SOUND SERVER CHILD PROCESS ***/ + if (header.bits_per_sample == 8) + snd_info->format = AUDIO_FORMAT_U8; + else /* header.bits_per_sample == 16 */ + { + snd_info->format = AUDIO_FORMAT_S16; + snd_info->data_len /= 2; /* correct number of samples */ + } -/*===========================================================================*/ +#endif /* AUDIO_UNIX_NATIVE */ -/*** THE STUFF BELOW IS ONLY USED BY THE MAIN PROCESS ***/ + snd_info->type = SND_TYPE_WAV; + snd_info->source_filename = getStringCopy(filename); -void AllocSoundArray(int num) -{ - num_sounds = num; - Sound = checked_calloc(num_sounds * sizeof(struct SampleInfo)); + return snd_info; } -#define CHUNK_ID_LEN 4 /* IFF style chunk id length */ -#define WAV_HEADER_SIZE 20 /* size of WAV file header */ - -boolean LoadSound(int sound_nr, char *sound_name) +static void deleteSoundEntry(SoundInfo **snd_info) { - struct SampleInfo *snd_info = &Sound[sound_nr]; - char filename[256]; - char *sound_ext = "wav"; -#if !defined(TARGET_SDL) -#if !defined(PLATFORM_MSDOS) - byte sound_header_buffer[WAV_HEADER_SIZE]; - char chunk[CHUNK_ID_LEN + 1]; - int chunk_length, dummy; - FILE *file; - int i; + if (*snd_info) + { + char *filename = (*snd_info)->source_filename; + +#if 0 + printf("[decrementing reference counter of sound '%s']\n", filename); #endif + + if (--(*snd_info)->num_references <= 0) + { +#if 0 + printf("[deleting sound '%s']\n", filename); #endif - snd_info->name = sound_name; + /* + FreeSound(*snd_info); + */ + deleteNodeFromList(&SoundFileList, filename, FreeSound); + } - sprintf(filename, "%s/%s/%s.%s", - options.ro_base_directory, SOUNDS_DIRECTORY, - snd_info->name, sound_ext); + *snd_info = NULL; + } +} -#if defined(TARGET_SDL) +static void replaceSoundEntry(SoundInfo **snd_info, char *filename) +{ + ListNode *node; - snd_info->mix_chunk = Mix_LoadWAV(filename); - if (snd_info->mix_chunk == NULL) + /* check if the old and the new sound file are the same */ + if (*snd_info && strcmp((*snd_info)->source_filename, filename) == 0) { - Error(ERR_WARN, "cannot read sound file '%s' - no sounds", filename); - return FALSE; + /* The old and new sound are the same (have the same filename and path). + This usually means that this sound does not exist in this sound set + and a fallback to the existing sound is done. */ + +#if 0 + printf("[sound '%s' already exists (same list entry)]\n", filename); +#endif + + return; } -#else /* !TARGET_SDL */ + /* delete existing sound file entry */ + deleteSoundEntry(snd_info); -#if !defined(PLATFORM_MSDOS) + /* check if the new sound file already exists in the list of sounds */ + if ((node = getNodeFromKey(SoundFileList, filename)) != NULL) + { +#if 0 + printf("[sound '%s' already exists (other list entry)]\n", filename); +#endif - if ((file = fopen(filename, "r")) == NULL) + *snd_info = (SoundInfo *)node->content; + (*snd_info)->num_references++; + } + else if ((*snd_info = Load_WAV(filename)) != NULL) /* load new sound */ { - Error(ERR_WARN, "cannot open sound file '%s' - no sounds", filename); - return FALSE; + (*snd_info)->num_references = 1; + addNodeToList(&SoundFileList, (*snd_info)->source_filename, *snd_info); } +} + +static void LoadCustomSound(SoundInfo **snd_info, char *basename) +{ + char *filename = getCustomSoundFilename(basename); + +#if 0 + printf("GOT CUSTOM SOUND FILE '%s'\n", filename); +#endif - /* read chunk "RIFF" */ - getFileChunk(file, chunk, &chunk_length, BYTE_ORDER_LITTLE_ENDIAN); - if (strcmp(chunk, "RIFF") != 0) + if (strcmp(basename, SND_FILE_UNDEFINED) == 0) { - Error(ERR_WARN, "missing 'RIFF' chunk of sound file '%s'", filename); - fclose(file); - return FALSE; + deleteSoundEntry(snd_info); + return; } - /* read chunk "WAVE" */ - getFileChunk(file, chunk, &dummy, BYTE_ORDER_LITTLE_ENDIAN); - if (strcmp(chunk, "WAVE") != 0) + if (filename == NULL) { - Error(ERR_WARN, "missing 'WAVE' chunk of sound file '%s'", filename); - fclose(file); - return FALSE; + Error(ERR_WARN, "cannot find sound file '%s'", basename); + return; } - /* read header information */ - for (i=0; i= num_sounds) + return; + +#if 0 + printf("loading sound '%s' ... [%d]\n", + basename, getNumNodes(SoundFileList)); +#endif + + LoadCustomSound(&Sound[list_pos], basename); + +#if 0 + printf("loading sound '%s' done [%d]\n", + basename, getNumNodes(SoundFileList)); +#endif +} + +static MusicInfo *Load_MOD(char *filename) +{ +#if defined(TARGET_SDL) + MusicInfo *mod_info; + + if (!audio.sound_available) + return NULL; - /* read chunk "data" */ - getFileChunk(file, chunk, &chunk_length, BYTE_ORDER_LITTLE_ENDIAN); - if (strcmp(chunk, "data") != 0) + mod_info = checked_calloc(sizeof(MusicInfo)); + + if ((mod_info->data_ptr = Mix_LoadMUS(filename)) == NULL) { - Error(ERR_WARN, "missing 'data' chunk of sound file '%s'", filename); - fclose(file); - return FALSE; + Error(ERR_WARN, "cannot read music file '%s'", filename); + free(mod_info); + return NULL; } - snd_info->data_len = chunk_length; - snd_info->data_ptr = checked_malloc(snd_info->data_len); + mod_info->type = MUS_TYPE_MOD; + mod_info->source_filename = getStringCopy(filename); + + return mod_info; +#else + return NULL; +#endif +} + +void LoadCustomMusic(void) +{ + static boolean draw_init_text = TRUE; /* only draw at startup */ + char *music_directory = getCustomMusicDirectory(); + DIR *dir; + struct dirent *dir_entry; + + if (!audio.sound_available) + return; - /* read sound data */ - if (fread(snd_info->data_ptr, 1, snd_info->data_len, file) != - snd_info->data_len) + if ((dir = opendir(music_directory)) == NULL) { - Error(ERR_WARN, "cannot read sound file '%s' - no sounds", filename); - fclose(file); - return FALSE; + Error(ERR_WARN, "cannot read music directory '%s'", music_directory); + audio.music_available = FALSE; + return; } - fclose(file); + if (draw_init_text) + DrawInitText("Loading music:", 120, FC_GREEN); - for (i=0; idata_len; i++) - snd_info->data_ptr[i] = snd_info->data_ptr[i] ^ 0x80; + while ((dir_entry = readdir(dir)) != NULL) /* loop until last dir entry */ + { + char *basename = dir_entry->d_name; + char *filename = getPath2(music_directory, basename); + MusicInfo *mus_info = NULL; -#else /* PLATFORM_MSDOS */ + if (draw_init_text) + DrawInitText(basename, 150, FC_YELLOW); - snd_info->sample_ptr = load_sample(filename); - if (!snd_info->sample_ptr) - { - Error(ERR_WARN, "cannot read sound file '%s' - no sounds", filename); - return FALSE; + if (FileIsSound(basename)) + mus_info = Load_WAV(filename); + else if (FileIsMusic(basename)) + mus_info = Load_MOD(filename); + + free(filename); + + if (mus_info) + { + num_music++; + Music = checked_realloc(Music, num_music * sizeof(MusicInfo *)); + Music[num_music -1] = mus_info; + } } -#endif /* PLATFORM_MSDOS */ -#endif /* !TARGET_SDL */ + closedir(dir); - return TRUE; + draw_init_text = FALSE; + + if (num_music == 0) + Error(ERR_WARN, "cannot find any valid music files in directory '%s'", + music_directory); +} + +void PlayMusic(int nr) +{ + if (!audio.music_available) + return; + + PlaySoundMusic(nr); } void PlaySound(int nr) { - PlaySoundExt(nr, PSND_MAX_VOLUME, PSND_MIDDLE, PSND_NO_LOOP); + PlaySoundExt(nr, SOUND_MAX_VOLUME, SOUND_MIDDLE, SND_CTRL_PLAY_SOUND); } -void PlaySoundStereo(int nr, int stereo) +void PlaySoundStereo(int nr, int stereo_position) { - PlaySoundExt(nr, PSND_MAX_VOLUME, stereo, PSND_NO_LOOP); + PlaySoundExt(nr, SOUND_MAX_VOLUME, stereo_position, SND_CTRL_PLAY_SOUND); } void PlaySoundLoop(int nr) { - PlaySoundExt(nr, PSND_MAX_VOLUME, PSND_MIDDLE, PSND_LOOP); + PlaySoundExt(nr, SOUND_MAX_VOLUME, SOUND_MIDDLE, SND_CTRL_PLAY_LOOP); } -void PlaySoundExt(int nr, int volume, int stereo, boolean loop) +void PlaySoundMusic(int nr) { - struct SoundControl snd_ctrl = emptySoundControl; - - if (!audio.sound_available || !audio.sound_enabled) - return; + PlaySoundExt(nr, SOUND_MAX_VOLUME, SOUND_MIDDLE, SND_CTRL_PLAY_MUSIC); +} - if (volumePSND_MAX_VOLUME) - volume = PSND_MAX_VOLUME; +void PlaySoundExt(int nr, int volume, int stereo_position, int state) +{ + SoundControl snd_ctrl; - if (stereoPSND_MAX_RIGHT) - stereo = PSND_MAX_RIGHT; + if (!audio.sound_available || + !audio.sound_enabled || + audio.sound_deactivated) + return; - snd_ctrl.nr = nr; - snd_ctrl.volume = volume; - snd_ctrl.stereo = stereo; - snd_ctrl.loop = loop; - snd_ctrl.active = TRUE; - snd_ctrl.data_ptr = Sound[nr].data_ptr; - snd_ctrl.data_len = Sound[nr].data_len; + if (volume < SOUND_MIN_VOLUME) + volume = SOUND_MIN_VOLUME; + else if (volume > SOUND_MAX_VOLUME) + volume = SOUND_MAX_VOLUME; -#if defined(TARGET_SDL) + if (stereo_position < SOUND_MAX_LEFT) + stereo_position = SOUND_MAX_LEFT; + else if (stereo_position > SOUND_MAX_RIGHT) + stereo_position = SOUND_MAX_RIGHT; - Mix_Volume(-1, SDL_MIX_MAXVOLUME / 4); - Mix_VolumeMusic(SDL_MIX_MAXVOLUME / 4); + snd_ctrl.active = TRUE; + snd_ctrl.nr = nr; + snd_ctrl.volume = volume; + snd_ctrl.stereo_position = stereo_position; + snd_ctrl.state = state; - Mix_PlayChannel(-1, Sound[nr].mix_chunk, (loop ? -1 : 0)); + HandleSoundRequest(snd_ctrl); +} -#else -#if !defined(PLATFORM_MSDOS) - if (write(audio.soundserver_pipe[1], &snd_ctrl, sizeof(snd_ctrl)) < 0) - { - Error(ERR_WARN, "cannot pipe to child process - no sounds"); - audio.sound_available = audio.sound_enabled = FALSE; +void FadeMusic(void) +{ + if (!audio.music_available) return; - } -#else - sound_handler(snd_ctrl); -#endif -#endif + + StopSoundExt(-1, SND_CTRL_FADE_MUSIC); } void FadeSound(int nr) { - StopSoundExt(nr, SSND_FADE_SOUND); + StopSoundExt(nr, SND_CTRL_FADE_SOUND); } void FadeSounds() { - StopSoundExt(-1, SSND_FADE_ALL_SOUNDS); + FadeMusic(); + StopSoundExt(-1, SND_CTRL_FADE_ALL); +} + +void StopMusic(void) +{ + if (!audio.music_available) + return; + + StopSoundExt(-1, SND_CTRL_STOP_MUSIC); } void StopSound(int nr) { - StopSoundExt(nr, SSND_STOP_SOUND); + StopSoundExt(nr, SND_CTRL_STOP_SOUND); } void StopSounds() { - StopSoundExt(-1, SSND_STOP_ALL_SOUNDS); + StopMusic(); + StopSoundExt(-1, SND_CTRL_STOP_ALL); } -void StopSoundExt(int nr, int method) +void StopSoundExt(int nr, int state) { - struct SoundControl snd_ctrl = emptySoundControl; + SoundControl snd_ctrl; if (!audio.sound_available) return; - if (SSND_FADING(method)) - snd_ctrl.fade_sound = TRUE; + snd_ctrl.active = FALSE; + snd_ctrl.nr = nr; + snd_ctrl.state = state; + + HandleSoundRequest(snd_ctrl); +} + +ListNode *newListNode() +{ + return checked_calloc(sizeof(ListNode)); +} + +void addNodeToList(ListNode **node_first, char *key, void *content) +{ + ListNode *node_new = newListNode(); + +#if 0 + printf("LIST: adding node with key '%s'\n", key); +#endif + + node_new->key = getStringCopy(key); + node_new->content = content; + node_new->next = *node_first; + *node_first = node_new; +} + +void deleteNodeFromList(ListNode **node_first, char *key, + void (*destructor_function)(void *)) +{ + if (node_first == NULL || *node_first == NULL) + return; + +#if 0 + printf("[CHECKING LIST KEY '%s' == '%s']\n", + (*node_first)->key, key); +#endif + + if (strcmp((*node_first)->key, key) == 0) + { +#if 0 + printf("[DELETING LIST ENTRY]\n"); +#endif + + free((*node_first)->key); + if (destructor_function) + destructor_function((*node_first)->content); + *node_first = (*node_first)->next; + } + else + deleteNodeFromList(&(*node_first)->next, key, destructor_function); +} + +ListNode *getNodeFromKey(ListNode *node_first, char *key) +{ + if (node_first == NULL) + return NULL; - if (SSND_ALL(method)) - snd_ctrl.stop_all_sounds = TRUE; + if (strcmp(node_first->key, key) == 0) + return node_first; else + return getNodeFromKey(node_first->next, key); +} + +int getNumNodes(ListNode *node_first) +{ + return (node_first ? 1 + getNumNodes(node_first->next) : 0); +} + +void dumpList(ListNode *node_first) +{ + ListNode *node = node_first; + + while (node) { - snd_ctrl.nr = nr; - snd_ctrl.stop_sound = TRUE; + printf("['%s' (%d)]\n", node->key, + ((SoundInfo *)node->content)->num_references); + node = node->next; } -#if defined(TARGET_SDL) + printf("[%d nodes]\n", getNumNodes(node_first)); +} + +static void LoadSoundsInfo() +{ + char *filename = getCustomSoundConfigFilename(); + struct SetupFileList *setup_file_list; + int i; + +#if 0 + printf("GOT CUSTOM SOUND CONFIG FILE '%s'\n", filename); +#endif + + /* always start with reliable default values */ + for (i=0; i '%s'\n", sound_effect[i].filename); + else + printf("-> UNDEFINED [-> '%s']\n", sound_effect[i].default_filename); + } +#endif } - else +} + +static void ReloadCustomSounds() +{ + static boolean draw_init_text = TRUE; /* only draw at startup */ + int i; + +#if 0 + printf("DEBUG: reloading sounds '%s' ...\n", artwork.sounds_set_current); +#endif + + LoadSoundsInfo(); + + if (draw_init_text) + DrawInitText("Loading sounds:", 120, FC_GREEN); + +#if 0 + printf("DEBUG: reloading %d sounds ...\n", num_sounds); +#endif + + for(i=0; idata_ptr) + { +#if defined(TARGET_SDL) + Mix_FreeChunk(sound->data_ptr); +#elif defined(TARGET_ALLEGRO) + destroy_sample(sound->data_ptr); +#else /* AUDIO_UNIX_NATIVE */ + free(sound->data_ptr); #endif + } + + if (sound->source_filename) + free(sound->source_filename); + + free(sound); +} + +void FreeMusic(MusicInfo *music) +{ + if (music == NULL) + return; + + if (music->data_ptr) + { +#if defined(TARGET_SDL) + if (music->type == MUS_TYPE_MOD) + Mix_FreeMusic(music->data_ptr); + else + Mix_FreeChunk(music->data_ptr); +#elif defined(TARGET_ALLEGRO) + destroy_sample(music->data_ptr); +#else /* AUDIO_UNIX_NATIVE */ + free(music->data_ptr); #endif + } + + free(music); } -void FreeSounds(int num_sounds) +void FreeAllSounds() { int i; - if (!audio.sound_available) + if (Sound == NULL) return; +#if 0 + printf("%s: FREEING SOUNDS ...\n", + IS_CHILD_PROCESS(audio.mixer_pid) ? "CHILD" : "PARENT"); +#endif + for(i=0; i