X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Flibgame%2Fsound.c;h=5d0817a33e0ce9558520a9623fd0ae0e4569ce52;hb=0a85e6bd82e4c5c495be7201f672f788123dcb84;hp=0e90a582ea86c9229d8f34629d3be45bf0caba6a;hpb=c9a9a7720326d7b266ac351028a9711a0136ba73;p=rocksndiamonds.git diff --git a/src/libgame/sound.c b/src/libgame/sound.c index 0e90a582..5d0817a3 100644 --- a/src/libgame/sound.c +++ b/src/libgame/sound.c @@ -24,6 +24,23 @@ #include "setup.h" +struct ListNode +{ + char *key; + void *content; + struct ListNode *next; +}; +typedef struct ListNode ListNode; + +static ListNode *newListNode(void); +static void addNodeToList(ListNode **, char *, void *); +static void deleteNodeFromList(ListNode **, char *, void (*function)(void *)); +static ListNode *getNodeFromKey(ListNode *, char *); +static int getNumNodes(ListNode *); + + +static struct SoundEffectInfo *sound_effect; +static ListNode *SoundFileList = NULL; static SoundInfo **Sound = NULL; static MusicInfo **Music = NULL; static int num_sounds = 0, num_music = 0; @@ -70,6 +87,10 @@ static void SoundServer_StopSound(struct SoundControl); static void SoundServer_StopAllSounds(); #endif +static void ReloadCustomSounds(); +static void ReloadCustomMusic(); +static void FreeSound(void *); + #if defined(PLATFORM_UNIX) static int OpenAudioDevice(char *audio_device_name) { @@ -277,12 +298,12 @@ void SoundServer(void) if (snd_ctrl.reload_sounds) { artwork.sounds_set_current = set_name; - audio.func_reload_sounds(); + ReloadCustomSounds(); } else { artwork.music_set_current = set_name; - audio.func_reload_music(); + ReloadCustomMusic(); } free(set_name); @@ -634,6 +655,8 @@ static void SoundServer_InsertNewSound(struct SoundControl snd_ctrl) if (snd_ctrl.music) snd_ctrl.nr = snd_ctrl.nr % num_music; + else if (snd_ctrl.nr >= num_sounds) + return; /* if playlist is full, remove oldest sound */ if (playing_sounds == MAX_SOUNDS_PLAYING) @@ -1100,6 +1123,10 @@ static SoundInfo *Load_WAV(char *filename) if (!audio.sound_available) return NULL; +#if 1 + printf("loading WAV file '%s'\n", filename); +#endif + snd_info = checked_calloc(sizeof(SoundInfo)); #if defined(TARGET_SDL) @@ -1203,22 +1230,58 @@ static SoundInfo *Load_WAV(char *filename) return snd_info; } -SoundInfo *LoadCustomSound(char *basename) +static void LoadCustomSound(SoundInfo **snd_info, char *basename) { char *filename = getCustomSoundFilename(basename); - if (filename == NULL) + if (filename == NULL) /* (should never happen) */ { Error(ERR_WARN, "cannot find sound file '%s'", basename); - return FALSE; + return; + } + + if (*snd_info) + { + char *filename_old = (*snd_info)->source_filename; + + if (strcmp(filename, filename_old) == 0) + { + /* The old and new sound are the same (have the same filename and path). + This usually means that this sound does not exist in this sound set + and a fallback to the existing sound is done. */ + +#if 1 + printf("[sound '%s' already exists]\n", filename); +#endif + + return; + } + + if (--(*snd_info)->num_references <= 0) + { +#if 1 + printf("[deleting sound '%s']\n", filename_old); +#endif + + /* + FreeSound(*snd_info); + */ + deleteNodeFromList(&SoundFileList, filename_old, FreeSound); + } } - return Load_WAV(filename); + *snd_info = Load_WAV(filename); + (*snd_info)->num_references = 1; + + addNodeToList(&SoundFileList, (*snd_info)->source_filename, *snd_info); } -void InitSoundList(int num_list_entries) +void InitSoundList(struct SoundEffectInfo *sounds_list, int num_list_entries) { - Sound = checked_calloc(num_list_entries * sizeof(SoundInfo *)); + if (Sound == NULL) + Sound = checked_calloc(num_list_entries * sizeof(SoundInfo *)); + + sound_effect = sounds_list; num_sounds = num_list_entries; } @@ -1227,10 +1290,13 @@ void LoadSoundToList(char *basename, int list_pos) if (Sound == NULL || list_pos >= num_sounds) return; - if (Sound[list_pos]) - FreeSound(Sound[list_pos]); + printf("loading sound '%s' ... [%d]\n", + basename, getNumNodes(SoundFileList)); + + LoadCustomSound(&Sound[list_pos], basename); - Sound[list_pos] = LoadCustomSound(basename); + printf("loading sound '%s' done [%d]\n", + basename, getNumNodes(SoundFileList)); } static MusicInfo *Load_MOD(char *filename) @@ -1507,6 +1573,145 @@ void StopSoundExt(int nr, int method) #endif } +ListNode *newListNode() +{ + return checked_calloc(sizeof(ListNode)); +} + +void addNodeToList(ListNode **node_first, char *key, void *content) +{ + ListNode *node_new = newListNode(); + +#if 0 + printf("LIST: adding node with key '%s'\n", key); +#endif + + node_new->key = getStringCopy(key); + node_new->content = content; + node_new->next = *node_first; + *node_first = node_new; +} + +void deleteNodeFromList(ListNode **node_first, char *key, + void (*destructor_function)(void *)) +{ + if (node_first == NULL || *node_first == NULL) + return; + + printf("[CHECKING LIST KEY '%s' == '%s']\n", + (*node_first)->key, key); + + if (strcmp((*node_first)->key, key) == 0) + { + printf("[DELETING LIST ENTRY]\n"); + + free((*node_first)->key); + if (destructor_function) + destructor_function((*node_first)->content); + *node_first = (*node_first)->next; + } + else + deleteNodeFromList(&(*node_first)->next, key, destructor_function); +} + +ListNode *getNodeFromKey(ListNode *node_first, char *key) +{ + if (node_first == NULL) + return NULL; + + if (strcmp(node_first->key, key) == 0) + return node_first; + else + return getNodeFromKey(node_first->next, key); +} + +int getNumNodes(ListNode *node_first) +{ + return (node_first ? 1 + getNumNodes(node_first->next) : 0); +} + +void dumpList(ListNode *node_first) +{ + ListNode *node = node_first; + + while (node) + { + printf("['%s']\n", node->key); + node = node->next; + } + + printf("[%d nodes]\n", getNumNodes(node_first)); +} + +static void LoadSoundsInfo() +{ + char *filename = getCustomSoundConfigFilename(); + struct SetupFileList *setup_file_list; + int i; + + /* always start with reliable default values */ + for (i=0; i '%s'\n", sound_effect[i].filename); + else + printf("-> UNDEFINED [-> '%s']\n", sound_effect[i].default_filename); + } +#endif + } +} + +static void ReloadCustomSounds() +{ + int i; + +#if 1 + printf("DEBUG: reloading sounds '%s' ...\n", artwork.sounds_set_current); +#endif + + LoadSoundsInfo(); + + for(i=0; isource_filename) + free(sound->source_filename); + free(sound); }