X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Flibgame%2Fsound.c;h=51b62efc7a5572a24176b56f31f2a8d0d1eaadcd;hb=db0cf963a41d958dc11ee1d3cfb2b1f88cba7f76;hp=a4b31c063adbbcabd80ca89f865649fda9926be4;hpb=ee749a764df3dfa944c1f9de740ccbeb1cfdef40;p=rocksndiamonds.git diff --git a/src/libgame/sound.c b/src/libgame/sound.c index a4b31c06..51b62efc 100644 --- a/src/libgame/sound.c +++ b/src/libgame/sound.c @@ -1,7 +1,7 @@ /*********************************************************** * Artsoft Retro-Game Library * *----------------------------------------------------------* -* (c) 1994-2002 Artsoft Entertainment * +* (c) 1994-2006 Artsoft Entertainment * * Holger Schemel * * Detmolder Strasse 189 * * 33604 Bielefeld * @@ -913,8 +913,8 @@ static void Mixer_InsertSound(SoundControl snd_ctrl) { if (!mixer[i].active) { - Error(ERR_RETURN, "Mixer_InsertSound: Channel %d inactive", i); - Error(ERR_RETURN, "Mixer_InsertSound: This should never happen!"); + Error(ERR_INFO, "Mixer_InsertSound: Channel %d inactive", i); + Error(ERR_INFO, "Mixer_InsertSound: This should never happen!"); mixer_active_channels--; } @@ -933,7 +933,7 @@ static void Mixer_InsertSound(SoundControl snd_ctrl) /* print some debugging information about audio channel usage */ for (i = audio.first_sound_channel; i < audio.num_channels; i++) { - Error(ERR_RETURN, "Mixer_InsertSound: %d [%d]: %ld (%ld)", + Error(ERR_INFO, "Mixer_InsertSound: %d [%d]: %ld (%ld)", i, mixer[i].active, mixer[i].data_len, (long)mixer[i].data_ptr); } #endif @@ -1568,7 +1568,7 @@ static void *Load_WAV(char *filename) /* read chunk id "RIFF" */ getFileChunkLE(file, chunk_name, &chunk_size); - if (strcmp(chunk_name, "RIFF") != 0) + if (!strEqual(chunk_name, "RIFF")) { Error(ERR_WARN, "missing 'RIFF' chunk of sound file '%s'", filename); fclose(file); @@ -1578,7 +1578,7 @@ static void *Load_WAV(char *filename) /* read "RIFF" type id "WAVE" */ getFileChunkLE(file, chunk_name, NULL); - if (strcmp(chunk_name, "WAVE") != 0) + if (!strEqual(chunk_name, "WAVE")) { Error(ERR_WARN, "missing 'WAVE' type ID of sound file '%s'", filename); fclose(file); @@ -1588,7 +1588,7 @@ static void *Load_WAV(char *filename) while (getFileChunkLE(file, chunk_name, &chunk_size)) { - if (strcmp(chunk_name, "fmt ") == 0) + if (strEqual(chunk_name, "fmt ")) { if (chunk_size < WAV_HEADER_SIZE) { @@ -1652,7 +1652,7 @@ static void *Load_WAV(char *filename) printf(" Significant bits per sample: %d'\n", header.bits_per_sample); #endif } - else if (strcmp(chunk_name, "data") == 0) + else if (strEqual(chunk_name, "data")) { data_byte_len = chunk_size; @@ -1775,7 +1775,7 @@ void LoadCustomMusic_NoConf(void) return; if (last_music_directory != NULL && - strcmp(last_music_directory, music_directory) == 0) + strEqual(last_music_directory, music_directory)) return; /* old and new music directory are the same */ if (last_music_directory != NULL) @@ -1792,7 +1792,7 @@ void LoadCustomMusic_NoConf(void) } if (draw_init_text) - DrawInitText("Loading music:", 120, FC_GREEN); + DrawInitText("Loading music", 120, FC_GREEN); while ((dir_entry = readdir(dir)) != NULL) /* loop until last dir entry */ { @@ -1807,7 +1807,7 @@ void LoadCustomMusic_NoConf(void) { struct FileInfo *music = getMusicListEntry(i); - if (strcmp(basename, music->filename) == 0) + if (strEqual(basename, music->filename)) { music_already_used = TRUE; break;