X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Flibgame%2Fsound.c;h=473850ddaa729d7121aeaaf5873d658703df51e4;hb=2845fcd0832f6b527e582c77354e82d433e4459b;hp=3d085a9dbe8f8f336d241978616723cbcb8ec465;hpb=a4fa40cbdd9ef5a4c9a4c18e34298fa9ec49f53d;p=rocksndiamonds.git diff --git a/src/libgame/sound.c b/src/libgame/sound.c index 3d085a9d..473850dd 100644 --- a/src/libgame/sound.c +++ b/src/libgame/sound.c @@ -48,10 +48,10 @@ #define SOUND_VOLUME_LEFT(x) (stereo_volume[x]) #define SOUND_VOLUME_RIGHT(x) (stereo_volume[SOUND_MAX_LEFT2RIGHT-x]) -#define SAME_SOUND_NR(x,y) ((x).nr == (y).nr) -#define SAME_SOUND_DATA(x,y) ((x).data_ptr == (y).data_ptr) +#define SAME_SOUND_NR(x, y) ((x).nr == (y).nr) +#define SAME_SOUND_DATA(x, y) ((x).data_ptr == (y).data_ptr) -#define SOUND_VOLUME_FROM_PERCENT(v,p) ((p) < 0 ? SOUND_MIN_VOLUME : \ +#define SOUND_VOLUME_FROM_PERCENT(v, p) ((p) < 0 ? SOUND_MIN_VOLUME : \ (p) > 100 ? (v) : \ (p) * (v) / 100) @@ -59,7 +59,7 @@ #define SOUND_VOLUME_LOOPS(v) SOUND_VOLUME_FROM_PERCENT(v, setup.volume_loops) #define SOUND_VOLUME_MUSIC(v) SOUND_VOLUME_FROM_PERCENT(v, setup.volume_music) -#define SETUP_SOUND_VOLUME(v,s) ((s) & SND_CTRL_MUSIC ? \ +#define SETUP_SOUND_VOLUME(v, s) ((s) & SND_CTRL_MUSIC ? \ SOUND_VOLUME_MUSIC(v) : \ (s) & SND_CTRL_LOOP ? \ SOUND_VOLUME_LOOPS(v) : \ @@ -587,6 +587,14 @@ static void *Load_WAV_or_MOD(char *filename) return NULL; } +static int compareMusicInfo(const void *object1, const void *object2) +{ + const MusicInfo *mi1 = *((MusicInfo **)object1); + const MusicInfo *mi2 = *((MusicInfo **)object2); + + return strcmp(mi1->source_filename, mi2->source_filename); +} + static void LoadCustomMusic_NoConf(void) { static boolean draw_init_text = TRUE; // only draw at startup @@ -609,11 +617,15 @@ static void LoadCustomMusic_NoConf(void) FreeAllMusic_NoConf(); - if ((dir = openDirectory(music_directory)) == NULL) + if (music_directory == NULL) { - Warn("cannot read music directory '%s'", music_directory); + Warn("cannot find music directory with unconfigured music"); - audio.music_available = FALSE; + return; + } + else if ((dir = openDirectory(music_directory)) == NULL) + { + Warn("cannot read music directory '%s'", music_directory); return; } @@ -660,6 +672,9 @@ static void LoadCustomMusic_NoConf(void) closeDirectory(dir); + // sort music files by filename + qsort(Music_NoConf, num_music_noconf, sizeof(MusicInfo *), compareMusicInfo); + draw_init_text = FALSE; } @@ -675,6 +690,11 @@ int getMusicListSize(void) music_info->num_dynamic_file_list_entries); } +int getMusicListSize_NoConf(void) +{ + return num_music_noconf; +} + struct FileInfo *getSoundListEntry(int pos) { int num_sounds = getSoundListSize();