X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Flibgame%2Fsound.c;h=3e9c7112da72c573e71c8d75ae047e137dc97a24;hb=681721dddc91bcdaef50002d1e861cc8d484e938;hp=745e3cd9d9004c64bc92bffbff100ae56c9fb613;hpb=da14f69fd95c7bd5a0d70cdf4935af06f1f20a04;p=rocksndiamonds.git diff --git a/src/libgame/sound.c b/src/libgame/sound.c index 745e3cd9..3e9c7112 100644 --- a/src/libgame/sound.c +++ b/src/libgame/sound.c @@ -1,23 +1,36 @@ /*********************************************************** -* Rocks'n'Diamonds -- McDuffin Strikes Back! * +* Artsoft Retro-Game Library * *----------------------------------------------------------* -* (c) 1995-98 Artsoft Entertainment * -* Holger Schemel * -* Oststrasse 11a * -* 33604 Bielefeld * -* phone: ++49 +521 290471 * -* email: aeglos@valinor.owl.de * +* (c) 1994-2001 Artsoft Entertainment * +* Holger Schemel * +* Detmolder Strasse 189 * +* 33604 Bielefeld * +* Germany * +* e-mail: info@artsoft.org * *----------------------------------------------------------* -* sound.c * +* sound.c * ***********************************************************/ -#include "libgame.h" - -#include "main_TMP.h" +#include +#include +#include +#include +#include +#include +#include "system.h" #include "sound.h" #include "misc.h" + +static int num_sounds = 0, num_music = 0; +static struct SampleInfo *Sound = NULL; +#if defined(TARGET_SDL) +static int num_mods = 0; +static struct SampleInfo *Mod = NULL; +#endif + + /*** THE STUFF BELOW IS ONLY USED BY THE SOUND SERVER CHILD PROCESS ***/ static int playing_sounds = 0; @@ -57,7 +70,7 @@ static void SoundServer_StopAllSounds(); #endif #if defined(PLATFORM_UNIX) -int OpenAudioDevice(char *audio_device_name) +static int OpenAudioDevice(char *audio_device_name) { int audio_fd; @@ -76,7 +89,7 @@ int OpenAudioDevice(char *audio_device_name) return audio_fd; } -void UnixOpenAudio(struct AudioSystemInfo *audio) +static boolean TestAudioDevices(void) { static char *audio_device_name[] = { @@ -94,42 +107,101 @@ void UnixOpenAudio(struct AudioSystemInfo *audio) if (audio_fd < 0) { Error(ERR_WARN, "cannot open audio device - no sound"); - return; + return FALSE; } close(audio_fd); - audio->device_name = audio_device_name[i]; - audio->sound_available = TRUE; + audio.device_name = audio_device_name[i]; + + return TRUE; +} + +#if !defined(TARGET_SDL) +static boolean ForkAudioProcess(void) +{ + if (pipe(audio.soundserver_pipe) < 0) + { + Error(ERR_WARN, "cannot create pipe - no sounds"); + return FALSE; + } + + if ((audio.soundserver_pid = fork()) < 0) + { + Error(ERR_WARN, "cannot create sound server process - no sounds"); + return FALSE; + } + + if (audio.soundserver_pid == 0) /* we are child */ + { + SoundServer(); + + /* never reached */ + exit(0); + } + else /* we are parent */ + close(audio.soundserver_pipe[0]); /* no reading from pipe needed */ + + return TRUE; +} +#endif + +void UnixOpenAudio(void) +{ + if (!TestAudioDevices()) + return; + + audio.sound_available = TRUE; + audio.sound_enabled = TRUE; #if defined(AUDIO_STREAMING_DSP) - audio->loops_available = TRUE; + audio.music_available = TRUE; + audio.loops_available = TRUE; #endif } -void UnixCloseAudio(struct AudioSystemInfo *audio) +void UnixCloseAudio(void) { - if (audio->device_fd) - close(audio->device_fd); -} + if (audio.device_fd) + close(audio.device_fd); + if (audio.soundserver_pid) + kill(audio.soundserver_pid, SIGTERM); +} #endif /* PLATFORM_UNIX */ -void SoundServer() +void InitPlaylist(void) { int i; + + for(i=0;i= 0) { if (!playing_sounds) /* we just opened the audio device */ { - /* 2 buffers / 512 bytes, giving 1/16 second resolution */ - /* (with stereo the effective buffer size will shrink to 256) */ - fragment_size = 0x00020009; + unsigned long fragment_spec = 0; + + /* determine logarithm (log2) of the fragment size */ + for (fragment_spec=0; (1 << fragment_spec) < fragment_size; + fragment_spec++); + + /* use two fragments (play one fragment, prepare the other); + one fragment would result in interrupted audio output, more + than two fragments would raise audio output latency to much */ + fragment_spec |= 0x00020000; - if (ioctl(audio.device_fd,SNDCTL_DSP_SETFRAGMENT,&fragment_size) < 0) + /* Example for fragment specification: + - 2 buffers / 512 bytes (giving 1/16 second resolution for 8 kHz) + - (with stereo the effective buffer size will shrink to 256) + => fragment_size = 0x00020009 */ + + if (ioctl(audio.device_fd,SNDCTL_DSP_SETFRAGMENT,&fragment_spec) < 0) Error(ERR_EXIT_SOUND_SERVER, "cannot set fragment size of /dev/dsp - no sounds"); @@ -256,7 +336,7 @@ void SoundServer() FD_SET(audio.soundserver_pipe[0], &sound_fdset); /* first clear the last premixing buffer */ - memset(premix_last_buffer,0,fragment_size*sizeof(int)); + memset(premix_last_buffer, 0, fragment_size * sizeof(int)); for(i=0;i=PSND_MAX_VOLUME/10) - playlist[i].volume-=PSND_MAX_VOLUME/20; + playlist[i].volume >= SOUND_FADING_VOLUME_THRESHOLD) + playlist[i].volume -= SOUND_FADING_VOLUME_STEP; /* adjust volume of actual sound sample */ if (playlist[i].volume != PSND_MAX_VOLUME) @@ -331,7 +411,7 @@ void SoundServer() playing_sounds--; } } - else if (playlist[i].volume <= PSND_MAX_VOLUME/10) + else if (playlist[i].volume <= SOUND_FADING_VOLUME_THRESHOLD) { playlist[i] = emptySoundControl; playing_sounds--; @@ -339,7 +419,7 @@ void SoundServer() } /* put last mixing buffer to final playing buffer */ - for(i=0;iname, sound_ext); + if (!audio.sound_available) + return FALSE; + + num_sounds++; + Sound = checked_realloc(Sound, num_sounds * sizeof(struct SampleInfo)); + + snd_info = &Sound[num_sounds - 1]; + snd_info->name = sound_name; + + sprintf(filename, "%s/%s/%s", options.ro_base_directory, + (is_music ? MUSIC_DIRECTORY : SOUNDS_DIRECTORY), snd_info->name); #if defined(TARGET_SDL) - snd_info->mix_chunk = Mix_LoadWAV(filename); - if (snd_info->mix_chunk == NULL) + if ((snd_info->mix_chunk = Mix_LoadWAV(filename)) == NULL) { Error(ERR_WARN, "cannot read sound file '%s' - no sounds", filename); return FALSE; } -#else /* !TARGET_SDL */ - -#if !defined(PLATFORM_MSDOS) +#elif defined(PLATFORM_UNIX) - if ((file = fopen(filename, "r")) == NULL) + if ((file = fopen(filename, MODE_READ)) == NULL) { Error(ERR_WARN, "cannot open sound file '%s' - no sounds", filename); return FALSE; @@ -882,10 +961,122 @@ boolean LoadSound(struct SampleInfo *snd_info) return FALSE; } -#endif /* PLATFORM_MSDOS */ -#endif /* !TARGET_SDL */ +#endif + + return TRUE; +} + +boolean LoadSound(char *sound_name) +{ + return LoadSoundExt(sound_name, FALSE); +} + +boolean LoadMod(char *mod_name) +{ +#if defined(TARGET_SDL) + struct SampleInfo *mod_info; + char filename[256]; + + num_mods++; + Mod = checked_realloc(Mod, num_mods * sizeof(struct SampleInfo)); + + mod_info = &Mod[num_mods - 1]; + mod_info->name = mod_name; + + sprintf(filename, "%s/%s/%s", options.ro_base_directory, + MUSIC_DIRECTORY, mod_info->name); + + if ((mod_info->mix_music = Mix_LoadMUS(filename)) == NULL) + { + Error(ERR_WARN, "cannot read music file '%s' - no music", filename); + return FALSE; + } return TRUE; +#else + return FALSE; +#endif +} + +int LoadMusic(void) +{ + DIR *dir; + struct dirent *dir_entry; + char *music_directory = getPath2(options.ro_base_directory, MUSIC_DIRECTORY); + int num_wav_music = 0; + int num_mod_music = 0; + + if (!audio.sound_available) + return 0; + + if ((dir = opendir(music_directory)) == NULL) + { + Error(ERR_WARN, "cannot read music directory '%s'", music_directory); + audio.music_available = FALSE; + free(music_directory); + return 0; + } + + while ((dir_entry = readdir(dir)) != NULL) /* loop until last dir entry */ + { + char *filename = dir_entry->d_name; + + if (strlen(filename) > 4 && + strcmp(&filename[strlen(filename) - 4], ".wav") == 0) + { + if (LoadSoundExt(filename, TRUE)) + num_wav_music++; + } + else if (strlen(filename) > 4 && + (strcmp(&filename[strlen(filename) - 4], ".mod") == 0 || + strcmp(&filename[strlen(filename) - 4], ".MOD") == 0 || + strncmp(filename, "mod.", 4) == 0 || + strncmp(filename, "MOD.", 4) == 0)) + { + if (LoadMod(filename)) + num_mod_music++; + } + } + + closedir(dir); + + if (num_wav_music == 0 && num_mod_music == 0) + Error(ERR_WARN, "cannot find any valid music files in directory '%s'", + music_directory); + + free(music_directory); + + num_music = (num_mod_music > 0 ? num_mod_music : num_wav_music); + + audio.mods_available = (num_mod_music > 0); + audio.music_available = (num_music > 0); + + return num_music; +} + +void PlayMusic(int nr) +{ + if (!audio.music_available) + return; + + if (!audio.mods_available) + nr = num_sounds - num_music + nr; + +#if defined(TARGET_SDL) + if (audio.mods_available) /* play MOD music */ + { + Mix_VolumeMusic(SOUND_MAX_VOLUME); + Mix_PlayMusic(Mod[nr].mix_music, -1); + } + else /* play WAV music loop */ + { + Mix_Volume(audio.music_channel, SOUND_MAX_VOLUME); + Mix_PlayChannel(audio.music_channel, Sound[nr].mix_chunk, -1); + } +#else + audio.music_nr = nr; + PlaySoundLoop(nr); +#endif } void PlaySound(int nr) @@ -907,7 +1098,7 @@ void PlaySoundExt(int nr, int volume, int stereo, boolean loop) { struct SoundControl snd_ctrl = emptySoundControl; - if (!audio.sound_available || !setup.sound) + if (!audio.sound_available || !audio.sound_enabled) return; if (volume