X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Flibgame%2Fsound.c;h=35c0a2465457b8f34e33423aa3a91213c7e0de3d;hb=e89a21e95b3cb84d1515c0fb3378ce902a48c1c8;hp=d7ec950435948b44fdb2560c7f26c103ad7904f6;hpb=3e44421a400e6349d1e97f047391489bc1b396fb;p=rocksndiamonds.git diff --git a/src/libgame/sound.c b/src/libgame/sound.c index d7ec9504..35c0a246 100644 --- a/src/libgame/sound.c +++ b/src/libgame/sound.c @@ -166,8 +166,8 @@ static boolean Mixer_ChannelExpired(int channel) if (expire_loop_sounds && IS_LOOP(mixer[channel]) && !IS_MUSIC(mixer[channel]) && - DelayReached(&mixer[channel].playing_starttime, - SOUND_LOOP_EXPIRATION_TIME)) + DelayReachedExt2(&mixer[channel].playing_starttime, + SOUND_LOOP_EXPIRATION_TIME, Counter())) return TRUE; if (!Mix_Playing(channel)) @@ -233,7 +233,7 @@ static void Mixer_PlayMusicChannel(void) Mix_VolumeMusic(mixer[audio.music_channel].volume); Mix_FadeInMusic(mixer[audio.music_channel].data_ptr, loops, 100); -#if defined(PLATFORM_WIN32) +#if defined(PLATFORM_WINDOWS) // playing MIDI music is broken since Windows Vista, as it sets the volume // for MIDI music also for all other sounds and music, which cannot be set // back to normal unless playing MIDI music again with that desired volume @@ -281,7 +281,7 @@ static void Mixer_FadeMusicChannel(void) Mix_FadeOutMusic(SOUND_FADING_INTERVAL); -#if defined(PLATFORM_WIN32) +#if defined(PLATFORM_WINDOWS) // playing MIDI music is broken since Windows Vista, as it sets the volume // for MIDI music also for all other sounds and music, which cannot be set // back to normal unless playing MIDI music again with that desired volume