X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Flibgame%2Fsound.c;h=35c0a2465457b8f34e33423aa3a91213c7e0de3d;hb=7716d599a1168ec078351edc05867b1879c7c26f;hp=2375c06f98f57c4bdb0fb0e2f00435b665ad3b42;hpb=4cd59cef0737229da365e385a8762e681a5e471f;p=rocksndiamonds.git diff --git a/src/libgame/sound.c b/src/libgame/sound.c index 2375c06f..35c0a246 100644 --- a/src/libgame/sound.c +++ b/src/libgame/sound.c @@ -166,8 +166,8 @@ static boolean Mixer_ChannelExpired(int channel) if (expire_loop_sounds && IS_LOOP(mixer[channel]) && !IS_MUSIC(mixer[channel]) && - DelayReached(&mixer[channel].playing_starttime, - SOUND_LOOP_EXPIRATION_TIME)) + DelayReachedExt2(&mixer[channel].playing_starttime, + SOUND_LOOP_EXPIRATION_TIME, Counter())) return TRUE; if (!Mix_Playing(channel)) @@ -233,7 +233,7 @@ static void Mixer_PlayMusicChannel(void) Mix_VolumeMusic(mixer[audio.music_channel].volume); Mix_FadeInMusic(mixer[audio.music_channel].data_ptr, loops, 100); -#if defined(PLATFORM_WIN32) +#if defined(PLATFORM_WINDOWS) // playing MIDI music is broken since Windows Vista, as it sets the volume // for MIDI music also for all other sounds and music, which cannot be set // back to normal unless playing MIDI music again with that desired volume @@ -281,7 +281,7 @@ static void Mixer_FadeMusicChannel(void) Mix_FadeOutMusic(SOUND_FADING_INTERVAL); -#if defined(PLATFORM_WIN32) +#if defined(PLATFORM_WINDOWS) // playing MIDI music is broken since Windows Vista, as it sets the volume // for MIDI music also for all other sounds and music, which cannot be set // back to normal unless playing MIDI music again with that desired volume @@ -619,7 +619,7 @@ static void LoadCustomMusic_NoConf(void) } if (draw_init_text) - DrawInitText("Loading music", 120, FC_GREEN); + DrawInitTextHead("Loading music"); while ((dir_entry = readDirectory(dir)) != NULL) // loop all entries { @@ -644,7 +644,7 @@ static void LoadCustomMusic_NoConf(void) continue; if (draw_init_text) - DrawInitText(basename, 150, FC_YELLOW); + DrawInitTextItem(basename); if (FileIsMusic(dir_entry->filename)) mus_info = Load_WAV_or_MOD(dir_entry->filename);