X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Flibgame%2Fsnapshot.h;h=cd59d7e3cf971ae75506b498149291524e669d96;hb=30eb586d06bc4d1ee7388dced1c20e530292aa93;hp=44afa7b045bd2533a76fac1b0fba9916c0ec540b;hpb=abbfd55ce4b52675ea8c97b5114129ed9466b35e;p=rocksndiamonds.git diff --git a/src/libgame/snapshot.h b/src/libgame/snapshot.h index 44afa7b0..cd59d7e3 100644 --- a/src/libgame/snapshot.h +++ b/src/libgame/snapshot.h @@ -16,8 +16,10 @@ #include "misc.h" +#define SNAPSHOT_MEMORY_DEFAULT (512 * 1024 * 1024) + /* needed for comfortably saving engine snapshot buffers */ -#define ARGS_ADDRESS_AND_SIZEOF(x) (&(x)), (sizeof(x)) +#define ARGS_ADDRESS_AND_SIZEOF(x) (&(x)), (sizeof(x)) struct SnapshotNodeInfo { @@ -33,11 +35,11 @@ void FreeSnapshotBuffers(ListNode *); void SaveSnapshotSingle(ListNode *); void SaveSnapshotToList(ListNode *); -boolean LoadSnapshotSingle(); +boolean LoadSnapshotSingle(void); boolean LoadSnapshotFromList_Older(int); boolean LoadSnapshotFromList_Newer(int); -boolean CheckSnapshotList(); -void FreeSnapshotSingle(); -void FreeSnapshotList(); +boolean CheckSnapshotList(void); +void FreeSnapshotSingle(void); +void FreeSnapshotList(void); #endif /* SNAPSHOT_H */