X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Flibgame%2Fsnapshot.h;h=54ce381adda79421f8dfa7b273fc08c5d81a3c9b;hb=f1dae0af49fa331f6fedc6cbdf59eed0909ae391;hp=ef114dd43605eb843a62824ea10fef67132e76b8;hpb=9fa601d400aa71f38fcdc19eaf107f42e0d2a2a3;p=rocksndiamonds.git diff --git a/src/libgame/snapshot.h b/src/libgame/snapshot.h index ef114dd4..54ce381a 100644 --- a/src/libgame/snapshot.h +++ b/src/libgame/snapshot.h @@ -16,8 +16,10 @@ #include "misc.h" +#define SNAPSHOT_MEMORY_DEFAULT (512 * 1024 * 1024) + /* needed for comfortably saving engine snapshot buffers */ -#define ARGS_ADDRESS_AND_SIZEOF(x) (&(x)), (sizeof(x)) +#define ARGS_ADDRESS_AND_SIZEOF(x) (&(x)), (sizeof(x)) struct SnapshotNodeInfo { @@ -31,11 +33,11 @@ void SaveSnapshotBuffer(ListNode **, void *, int); void LoadSnapshotBuffers(ListNode *); void FreeSnapshotBuffers(ListNode *); -void SaveSnapshotSingle(); -void SaveSnapshotToList(); +void SaveSnapshotSingle(ListNode *); +void SaveSnapshotToList(ListNode *); boolean LoadSnapshotSingle(); -boolean LoadSnapshotFromList_Older(); -boolean LoadSnapshotFromList_Newer(); +boolean LoadSnapshotFromList_Older(int); +boolean LoadSnapshotFromList_Newer(int); boolean CheckSnapshotList(); void FreeSnapshotSingle(); void FreeSnapshotList();