X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Flibgame%2Fsetup.h;h=1a79b558ead6c991880a468226c3df2de48cfe2b;hb=e3eb198296f9af373fa51c7a30f3a9ae27870808;hp=b84bb822dd7abe6d98670b9c1f065b9fe1748fc6;hpb=9d46a87f054d241cbfd96c9bec4694c7d1c30f53;p=rocksndiamonds.git diff --git a/src/libgame/setup.h b/src/libgame/setup.h index b84bb822..1a79b558 100644 --- a/src/libgame/setup.h +++ b/src/libgame/setup.h @@ -264,8 +264,12 @@ char *setLevelArtworkDir(TreeInfo *); char *getProgramMainDataPath(char *, char *); char *getProgramConfigFilename(char *); char *getTapeFilename(int); +char *getTemporaryTapeFilename(void); +char *getDefaultSolutionTapeFilename(int); +char *getSokobanSolutionTapeFilename(int); char *getSolutionTapeFilename(int); char *getScoreFilename(int); +char *getScoreCacheFilename(int); char *getScoreTapeBasename(char *); char *getScoreTapeFilename(char *, int); char *getSetupFilename(void); @@ -286,6 +290,7 @@ char *getCustomMusicDirectory(void); void InitTapeDirectory(char *); void InitScoreDirectory(char *); +void InitScoreCacheDirectory(char *); void InitScoreTapeDirectory(char *, int); void InitUserLevelDirectory(char *); void InitNetworkLevelDirectory(char *); @@ -299,12 +304,13 @@ int numTreeInfo(TreeInfo *); boolean validLevelSeries(TreeInfo *); TreeInfo *getValidLevelSeries(TreeInfo *, TreeInfo *); TreeInfo *getFirstValidTreeInfoEntry(TreeInfo *); +TreeInfo *getNextValidTreeInfoEntry(TreeInfo *); TreeInfo *getTreeInfoFirstGroupEntry(TreeInfo *); int numTreeInfoInGroup(TreeInfo *); int getPosFromTreeInfo(TreeInfo *); TreeInfo *getTreeInfoFromPos(TreeInfo *, int); TreeInfo *getTreeInfoFromIdentifier(TreeInfo *, char *); -void dumpTreeInfo(TreeInfo *, int); +int dumpTreeInfo(TreeInfo *, int); void sortTreeInfoBySortFunction(TreeInfo **, int (*compare_function)(const void *, const void *)); @@ -312,7 +318,6 @@ void sortTreeInfo(TreeInfo **); void freeTreeInfo(TreeInfo *); char *getHomeDir(void); -char *getCommonDataDir(void); char *getPersonalDataDir(void); char *getMainUserGameDataDir(void); char *getUserGameDataDir(void);