X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Flibgame%2Fsetup.c;h=f6688b1ddf71d0b6fa3536f7ca48e09fea146a73;hb=2d603d06ca862f3ca0721b66f62da188faf866c4;hp=27c05e55d16e00d5ba87069a21b43701355da1e2;hpb=192bb88f2e18aeec39614040d52e7d9fabebdb99;p=rocksndiamonds.git diff --git a/src/libgame/setup.c b/src/libgame/setup.c index 27c05e55..f6688b1d 100644 --- a/src/libgame/setup.c +++ b/src/libgame/setup.c @@ -516,50 +516,6 @@ void InitLevelSetupDirectory(char *level_subdir) createDirectory(getLevelSetupDir(level_subdir), "level setup",PERMS_PRIVATE); } -void ReadChunk_VERS(FILE *file, int *file_version, int *game_version) -{ - int file_version_major, file_version_minor, file_version_patch; - int game_version_major, game_version_minor, game_version_patch; - - file_version_major = fgetc(file); - file_version_minor = fgetc(file); - file_version_patch = fgetc(file); - fgetc(file); /* not used */ - - game_version_major = fgetc(file); - game_version_minor = fgetc(file); - game_version_patch = fgetc(file); - fgetc(file); /* not used */ - - *file_version = VERSION_IDENT(file_version_major, - file_version_minor, - file_version_patch); - - *game_version = VERSION_IDENT(game_version_major, - game_version_minor, - game_version_patch); -} - -void WriteChunk_VERS(FILE *file, int file_version, int game_version) -{ - int file_version_major = VERSION_MAJOR(file_version); - int file_version_minor = VERSION_MINOR(file_version); - int file_version_patch = VERSION_PATCH(file_version); - int game_version_major = VERSION_MAJOR(game_version); - int game_version_minor = VERSION_MINOR(game_version); - int game_version_patch = VERSION_PATCH(game_version); - - fputc(file_version_major, file); - fputc(file_version_minor, file); - fputc(file_version_patch, file); - fputc(0, file); /* not used */ - - fputc(game_version_major, file); - fputc(game_version_minor, file); - fputc(game_version_patch, file); - fputc(0, file); /* not used */ -} - /* ------------------------------------------------------------------------- */ /* some functions to handle lists of level directories */ @@ -1917,7 +1873,7 @@ void LoadLevelArtworkInfo() sortTreeInfo(&artwork.snd_first, compareTreeInfoEntries); sortTreeInfo(&artwork.mus_first, compareTreeInfoEntries); -#if 1 +#if 0 dumpTreeInfo(artwork.gfx_first, 0); dumpTreeInfo(artwork.snd_first, 0); dumpTreeInfo(artwork.mus_first, 0);