X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Flibgame%2Fsetup.c;h=df6e2f8a0bc8ebad3299240c2bf449f3786e8307;hb=267fdfe7bd36de708911eb361f911143f23a12c3;hp=3ff14a1ca9cc614cd7c8d4998c9a5c4c85f1ace8;hpb=ddd58a300bd5996f69a8ec41d1fd140fe7a46f18;p=rocksndiamonds.git diff --git a/src/libgame/setup.c b/src/libgame/setup.c index 3ff14a1c..df6e2f8a 100644 --- a/src/libgame/setup.c +++ b/src/libgame/setup.c @@ -498,21 +498,80 @@ char *getLevelSetInfoFilename() return NULL; } -char *getLevelSetTitleMessageFilename(int nr, boolean initial) +char *getLevelSetTitleMessageBasename(int nr, boolean initial) { - static char *filename = NULL; - char basename[32]; + static char basename[32]; sprintf(basename, "%s_%d.txt", (initial ? "titlemessage_initial" : "titlemessage"), nr + 1); + return basename; +} + +char *getLevelSetTitleMessageFilename(int nr, boolean initial) +{ + static char *filename = NULL; + char *basename; + boolean skip_setup_artwork = FALSE; + checked_free(filename); - filename = getPath2(getCurrentLevelDir(), basename); + basename = getLevelSetTitleMessageBasename(nr, initial); + + if (!setup.override_level_graphics) + { + /* 1st try: look for special artwork in current level series directory */ + filename = getPath3(getCurrentLevelDir(), GRAPHICS_DIRECTORY, basename); + if (fileExists(filename)) + return filename; + + free(filename); + + /* 2nd try: look for message file in current level set directory */ + filename = getPath2(getCurrentLevelDir(), basename); + if (fileExists(filename)) + return filename; + + free(filename); + + /* check if there is special artwork configured in level series config */ + if (getLevelArtworkSet(ARTWORK_TYPE_GRAPHICS) != NULL) + { + /* 3rd try: look for special artwork configured in level series config */ + filename = getPath2(getLevelArtworkDir(ARTWORK_TYPE_GRAPHICS), basename); + if (fileExists(filename)) + return filename; + + free(filename); + + /* take missing artwork configured in level set config from default */ + skip_setup_artwork = TRUE; + } + } + + if (!skip_setup_artwork) + { + /* 4th try: look for special artwork in configured artwork directory */ + filename = getPath2(getSetupArtworkDir(artwork.gfx_current), basename); + if (fileExists(filename)) + return filename; + + free(filename); + } + + /* 5th try: look for default artwork in new default artwork directory */ + filename = getPath2(getDefaultGraphicsDir(GFX_CLASSIC_SUBDIR), basename); if (fileExists(filename)) return filename; - return NULL; + free(filename); + + /* 6th try: look for default artwork in old default artwork directory */ + filename = getPath2(options.graphics_directory, basename); + if (fileExists(filename)) + return filename; + + return NULL; /* cannot find specified artwork file anywhere */ } static char *getCorrectedArtworkBasename(char *basename) @@ -605,7 +664,13 @@ char *getCustomImageFilename(char *basename) #if CREATE_SPECIAL_EDITION free(filename); + /* !!! INSERT WARNING HERE TO REPORT MISSING ARTWORK FILES !!! */ +#if 0 + printf("::: MISSING ARTWORK FILE '%s'\n", basename); +#endif + /* 6th try: look for fallback artwork in old default artwork directory */ + /* (needed to prevent errors when trying to access unused artwork files) */ filename = getPath2(options.graphics_directory, GFX_FALLBACK_FILENAME); if (fileExists(filename)) return filename; @@ -673,6 +738,7 @@ char *getCustomSoundFilename(char *basename) free(filename); /* 6th try: look for fallback artwork in old default artwork directory */ + /* (needed to prevent errors when trying to access unused artwork files) */ filename = getPath2(options.sounds_directory, SND_FALLBACK_FILENAME); if (fileExists(filename)) return filename; @@ -740,6 +806,7 @@ char *getCustomMusicFilename(char *basename) free(filename); /* 6th try: look for fallback artwork in old default artwork directory */ + /* (needed to prevent errors when trying to access unused artwork files) */ filename = getPath2(options.music_directory, MUS_FALLBACK_FILENAME); if (fileExists(filename)) return filename;