X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Flibgame%2Fsetup.c;h=df1dac7b45043d99c7c8ff48c3ab2ecfbbb90b1a;hb=bca0a1d2e0c7d05f0dfb1d1c62c85715c63652ba;hp=39165b06574461dbcfc22e8a97e709612c721c61;hpb=43d8239a719759a411bc31e0330e5e1cb353c32e;p=rocksndiamonds.git diff --git a/src/libgame/setup.c b/src/libgame/setup.c index 39165b06..df1dac7b 100644 --- a/src/libgame/setup.c +++ b/src/libgame/setup.c @@ -262,6 +262,26 @@ static char *getDefaultMusicDir(char *music_subdir) return music_dir; } +#if 1 +static char *getDefaultArtworkSet(int type) +{ + return (type == TREE_TYPE_GRAPHICS_DIR ? "gfx_classic" : + type == TREE_TYPE_SOUNDS_DIR ? "snd_classic" : + type == TREE_TYPE_MUSIC_DIR ? "mus_classic" : ""); +} + +static char *getDefaultArtworkDir(int type) +{ + return (type == TREE_TYPE_GRAPHICS_DIR ? + getDefaultGraphicsDir("gfx_classic") : + type == TREE_TYPE_SOUNDS_DIR ? + getDefaultSoundsDir("snd_classic") : + type == TREE_TYPE_MUSIC_DIR ? + getDefaultMusicDir("mus_classic") : ""); +} + +#else + static char *getDefaultArtworkSet(int type) { return (type == TREE_TYPE_GRAPHICS_DIR ? GFX_CLASSIC_SUBDIR : @@ -278,6 +298,7 @@ static char *getDefaultArtworkDir(int type) type == TREE_TYPE_MUSIC_DIR ? getDefaultMusicDir(MUS_CLASSIC_SUBDIR) : ""); } +#endif static char *getUserGraphicsDir() { @@ -498,38 +519,80 @@ char *getLevelSetInfoFilename() return NULL; } -char *getLevelSetTitleMessageFilename(int nr, boolean initial) +char *getLevelSetTitleMessageBasename(int nr, boolean initial) { - static char *filename = NULL; -#if 1 - char *filename_from_artwork; -#endif - char basename[32]; + static char basename[32]; sprintf(basename, "%s_%d.txt", (initial ? "titlemessage_initial" : "titlemessage"), nr + 1); -#if 1 - /* 1st try: look for message file in all relevant graphics directories */ - if ((filename_from_artwork = getCustomImageFilename(basename)) != NULL) - return filename_from_artwork; -#endif + return basename; +} -#if 1 - /* forced custom graphics also override messages in level set directory */ - if (!setup.override_level_graphics) -#endif +char *getLevelSetTitleMessageFilename(int nr, boolean initial) +{ + static char *filename = NULL; + char *basename; + boolean skip_setup_artwork = FALSE; + + checked_free(filename); + + basename = getLevelSetTitleMessageBasename(nr, initial); + + if (!gfx.override_level_graphics) { - checked_free(filename); + /* 1st try: look for special artwork in current level series directory */ + filename = getPath3(getCurrentLevelDir(), GRAPHICS_DIRECTORY, basename); + if (fileExists(filename)) + return filename; + + free(filename); /* 2nd try: look for message file in current level set directory */ filename = getPath2(getCurrentLevelDir(), basename); + if (fileExists(filename)) + return filename; + + free(filename); + + /* check if there is special artwork configured in level series config */ + if (getLevelArtworkSet(ARTWORK_TYPE_GRAPHICS) != NULL) + { + /* 3rd try: look for special artwork configured in level series config */ + filename = getPath2(getLevelArtworkDir(ARTWORK_TYPE_GRAPHICS), basename); + if (fileExists(filename)) + return filename; + free(filename); + + /* take missing artwork configured in level set config from default */ + skip_setup_artwork = TRUE; + } + } + + if (!skip_setup_artwork) + { + /* 4th try: look for special artwork in configured artwork directory */ + filename = getPath2(getSetupArtworkDir(artwork.gfx_current), basename); if (fileExists(filename)) return filename; + + free(filename); } - return NULL; + /* 5th try: look for default artwork in new default artwork directory */ + filename = getPath2(getDefaultGraphicsDir(GFX_CLASSIC_SUBDIR), basename); + if (fileExists(filename)) + return filename; + + free(filename); + + /* 6th try: look for default artwork in old default artwork directory */ + filename = getPath2(options.graphics_directory, basename); + if (fileExists(filename)) + return filename; + + return NULL; /* cannot find specified artwork file anywhere */ } static char *getCorrectedArtworkBasename(char *basename) @@ -573,7 +636,7 @@ char *getCustomImageFilename(char *basename) basename = getCorrectedArtworkBasename(basename); - if (!setup.override_level_graphics) + if (!gfx.override_level_graphics) { /* 1st try: look for special artwork in current level series directory */ filename = getPath3(getCurrentLevelDir(), GRAPHICS_DIRECTORY, basename); @@ -622,7 +685,13 @@ char *getCustomImageFilename(char *basename) #if CREATE_SPECIAL_EDITION free(filename); + /* !!! INSERT WARNING HERE TO REPORT MISSING ARTWORK FILES !!! */ +#if 0 + printf("::: MISSING ARTWORK FILE '%s'\n", basename); +#endif + /* 6th try: look for fallback artwork in old default artwork directory */ + /* (needed to prevent errors when trying to access unused artwork files) */ filename = getPath2(options.graphics_directory, GFX_FALLBACK_FILENAME); if (fileExists(filename)) return filename; @@ -640,7 +709,7 @@ char *getCustomSoundFilename(char *basename) basename = getCorrectedArtworkBasename(basename); - if (!setup.override_level_sounds) + if (!gfx.override_level_sounds) { /* 1st try: look for special artwork in current level series directory */ filename = getPath3(getCurrentLevelDir(), SOUNDS_DIRECTORY, basename); @@ -690,6 +759,7 @@ char *getCustomSoundFilename(char *basename) free(filename); /* 6th try: look for fallback artwork in old default artwork directory */ + /* (needed to prevent errors when trying to access unused artwork files) */ filename = getPath2(options.sounds_directory, SND_FALLBACK_FILENAME); if (fileExists(filename)) return filename; @@ -707,7 +777,7 @@ char *getCustomMusicFilename(char *basename) basename = getCorrectedArtworkBasename(basename); - if (!setup.override_level_music) + if (!gfx.override_level_music) { /* 1st try: look for special artwork in current level series directory */ filename = getPath3(getCurrentLevelDir(), MUSIC_DIRECTORY, basename); @@ -757,6 +827,7 @@ char *getCustomMusicFilename(char *basename) free(filename); /* 6th try: look for fallback artwork in old default artwork directory */ + /* (needed to prevent errors when trying to access unused artwork files) */ filename = getPath2(options.music_directory, MUS_FALLBACK_FILENAME); if (fileExists(filename)) return filename; @@ -800,7 +871,7 @@ char *getCustomMusicDirectory(void) checked_free(directory); - if (!setup.override_level_music) + if (!gfx.override_level_music) { /* 1st try: look for special artwork in current level series directory */ directory = getPath2(getCurrentLevelDir(), MUSIC_DIRECTORY); @@ -3775,6 +3846,13 @@ void LoadLevelSetup_LastSeries() /* always start with reliable default values */ leveldir_current = getFirstValidTreeInfoEntry(leveldir_first); +#if CREATE_SPECIAL_EDITION_RND_JUE + leveldir_current = getTreeInfoFromIdentifier(leveldir_first, + "jue_start"); + if (leveldir_current == NULL) + leveldir_current = getFirstValidTreeInfoEntry(leveldir_first); +#endif + if ((level_setup_hash = loadSetupFileHash(filename))) { char *last_level_series =