X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Flibgame%2Fsetup.c;h=d867ebbae239e3245939f2a063261ae83fc97b33;hb=3665f23e5708db69ec26ff908b99926afc87b2ce;hp=dc470a814a741ae88722af47959c47f23489492c;hpb=ba6af23b5637bcd5fa4e247dc336b45ba1e6fd1a;p=rocksndiamonds.git diff --git a/src/libgame/setup.c b/src/libgame/setup.c index dc470a81..d867ebba 100644 --- a/src/libgame/setup.c +++ b/src/libgame/setup.c @@ -2856,7 +2856,7 @@ static TreeInfo *createParentTreeInfoNode(TreeInfo *node_parent) setString(&ti_new->subdir, STRING_PARENT_DIRECTORY); setString(&ti_new->fullpath, node_parent->fullpath); - ti_new->sort_priority = node_parent->sort_priority; + ti_new->sort_priority = LEVELCLASS_PARENT; ti_new->latest_engine = node_parent->latest_engine; setString(&ti_new->class_desc, getLevelClassDescription(ti_new)); @@ -2879,14 +2879,14 @@ static TreeInfo *createTopTreeInfoNode(TreeInfo *node_first) ti_new->node_parent = NULL; ti_new->parent_link = FALSE; - setString(&ti_new->identifier, node_first->identifier); + setString(&ti_new->identifier, "top_tree_node"); setString(&ti_new->name, TREE_INFOTEXT(type)); setString(&ti_new->name_sorting, ti_new->name); setString(&ti_new->subdir, STRING_TOP_DIRECTORY); setString(&ti_new->fullpath, "."); - ti_new->sort_priority = node_first->sort_priority;; + ti_new->sort_priority = LEVELCLASS_TOP; ti_new->latest_engine = node_first->latest_engine; setString(&ti_new->class_desc, TREE_INFOTEXT(type)); @@ -4508,9 +4508,11 @@ static void InitLastPlayedLevels_ParentNode(void) setTreeInfoToDefaultsFromParent(leveldir_new, leveldir_first); leveldir_new->level_group = TRUE; + leveldir_new->sort_priority = LEVELCLASS_LAST_PLAYED_LEVEL; setString(&leveldir_new->identifier, TOKEN_STR_LAST_LEVEL_SERIES); setString(&leveldir_new->name, "<< (last played level sets)"); + setString(&leveldir_new->name_sorting, leveldir_new->name); pushTreeInfo(leveldir_top, leveldir_new); @@ -4545,10 +4547,14 @@ void UpdateLastPlayedLevels_TreeInfo(void) freeTreeInfo(*node_new); + *node_new = NULL; + for (i = 0; last_level_series[i] != NULL; i++) { LevelDirTree *node_last = getTreeInfoFromIdentifier(leveldir_first, last_level_series[i]); + if (node_last == NULL) + continue; *node_new = getTreeInfoCopy(node_last); // copy complete node