X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Flibgame%2Fsetup.c;h=acee4a9fd2634ddb52320b2a9df1722a28052685;hb=03cdc074bb51b3157f45bba85c9376aaf63deaf5;hp=8da478a3656126dc45d00570b53e3db3ee3562ea;hpb=711a4d7c7c5fae06245617ac494b25d216875224;p=rocksndiamonds.git diff --git a/src/libgame/setup.c b/src/libgame/setup.c index 8da478a3..acee4a9f 100644 --- a/src/libgame/setup.c +++ b/src/libgame/setup.c @@ -85,7 +85,7 @@ static void WarnUsingFallback(char *filename) { setHashEntry(missing_file_hash, filename, ""); - Warn("cannot find artwork file '%s' (using fallback)", filename); + Debug("setup", "cannot find artwork file '%s' (using fallback)", filename); } } @@ -516,7 +516,7 @@ char *getProgramMainDataPath(char *command_filename, char *base_path) set the current working directory to the program package directory) */ char *main_data_path = getBasePath(command_filename); -#if defined(PLATFORM_MACOSX) +#if defined(PLATFORM_MAC) if (strSuffix(main_data_path, MAC_APP_BINARY_SUBDIR)) { char *main_data_path_old = main_data_path; @@ -1326,9 +1326,9 @@ void InitTapeDirectory(char *level_subdir) { boolean new_tape_dir = !directoryExists(getTapeDir(level_subdir)); - createDirectory(getUserGameDataDir(), "user data", PERMS_PRIVATE); - createDirectory(getTapeDir(NULL), "main tape", PERMS_PRIVATE); - createDirectory(getTapeDir(level_subdir), "level tape", PERMS_PRIVATE); + createDirectory(getUserGameDataDir(), "user data"); + createDirectory(getTapeDir(NULL), "main tape"); + createDirectory(getTapeDir(level_subdir), "level tape"); if (new_tape_dir) MarkTapeDirectoryUploadsAsComplete(level_subdir); @@ -1336,31 +1336,31 @@ void InitTapeDirectory(char *level_subdir) void InitScoreDirectory(char *level_subdir) { - createDirectory(getMainUserGameDataDir(), "main user data", PERMS_PRIVATE); - createDirectory(getScoreDir(NULL), "main score", PERMS_PRIVATE); - createDirectory(getScoreDir(level_subdir), "level score", PERMS_PRIVATE); + createDirectory(getMainUserGameDataDir(), "main user data"); + createDirectory(getScoreDir(NULL), "main score"); + createDirectory(getScoreDir(level_subdir), "level score"); } void InitScoreCacheDirectory(char *level_subdir) { - createDirectory(getMainUserGameDataDir(), "main user data", PERMS_PRIVATE); - createDirectory(getCacheDir(), "cache data", PERMS_PRIVATE); - createDirectory(getScoreCacheDir(NULL), "main score", PERMS_PRIVATE); - createDirectory(getScoreCacheDir(level_subdir), "level score", PERMS_PRIVATE); + createDirectory(getMainUserGameDataDir(), "main user data"); + createDirectory(getCacheDir(), "cache data"); + createDirectory(getScoreCacheDir(NULL), "main score"); + createDirectory(getScoreCacheDir(level_subdir), "level score"); } void InitScoreTapeDirectory(char *level_subdir, int nr) { InitScoreDirectory(level_subdir); - createDirectory(getScoreTapeDir(level_subdir, nr), "score tape", PERMS_PRIVATE); + createDirectory(getScoreTapeDir(level_subdir, nr), "score tape"); } void InitScoreCacheTapeDirectory(char *level_subdir, int nr) { InitScoreCacheDirectory(level_subdir); - createDirectory(getScoreCacheTapeDir(level_subdir, nr), "score tape", PERMS_PRIVATE); + createDirectory(getScoreCacheTapeDir(level_subdir, nr), "score tape"); } static void SaveUserLevelInfo(void); @@ -1369,12 +1369,15 @@ void InitUserLevelDirectory(char *level_subdir) { if (!directoryExists(getUserLevelDir(level_subdir))) { - createDirectory(getMainUserGameDataDir(), "main user data", PERMS_PRIVATE); - createDirectory(getUserLevelDir(NULL), "main user level", PERMS_PRIVATE); - createDirectory(getUserLevelDir(level_subdir), "user level", PERMS_PRIVATE); + createDirectory(getMainUserGameDataDir(), "main user data"); + createDirectory(getUserLevelDir(NULL), "main user level"); if (setup.internal.create_user_levelset) + { + createDirectory(getUserLevelDir(level_subdir), "user level"); + SaveUserLevelInfo(); + } } } @@ -1382,24 +1385,24 @@ void InitNetworkLevelDirectory(char *level_subdir) { if (!directoryExists(getNetworkLevelDir(level_subdir))) { - createDirectory(getMainUserGameDataDir(), "main user data", PERMS_PRIVATE); - createDirectory(getNetworkDir(), "network data", PERMS_PRIVATE); - createDirectory(getNetworkLevelDir(NULL), "main network level", PERMS_PRIVATE); - createDirectory(getNetworkLevelDir(level_subdir), "network level", PERMS_PRIVATE); + createDirectory(getMainUserGameDataDir(), "main user data"); + createDirectory(getNetworkDir(), "network data"); + createDirectory(getNetworkLevelDir(NULL), "main network level"); + createDirectory(getNetworkLevelDir(level_subdir), "network level"); } } void InitLevelSetupDirectory(char *level_subdir) { - createDirectory(getUserGameDataDir(), "user data", PERMS_PRIVATE); - createDirectory(getLevelSetupDir(NULL), "main level setup", PERMS_PRIVATE); - createDirectory(getLevelSetupDir(level_subdir), "level setup", PERMS_PRIVATE); + createDirectory(getUserGameDataDir(), "user data"); + createDirectory(getLevelSetupDir(NULL), "main level setup"); + createDirectory(getLevelSetupDir(level_subdir), "level setup"); } static void InitCacheDirectory(void) { - createDirectory(getMainUserGameDataDir(), "main user data", PERMS_PRIVATE); - createDirectory(getCacheDir(), "cache data", PERMS_PRIVATE); + createDirectory(getMainUserGameDataDir(), "main user data"); + createDirectory(getCacheDir(), "cache data"); } @@ -1785,7 +1788,7 @@ void sortTreeInfo(TreeInfo **node_first) // some stuff from "files.c" // ============================================================================ -#if defined(PLATFORM_WIN32) +#if defined(PLATFORM_WINDOWS) #ifndef S_IRGRP #define S_IRGRP S_IRUSR #endif @@ -1810,7 +1813,7 @@ void sortTreeInfo(TreeInfo **node_first) #ifndef S_ISGID #define S_ISGID 0 #endif -#endif // PLATFORM_WIN32 +#endif // PLATFORM_WINDOWS // file permissions for newly written files #define MODE_R_ALL (S_IRUSR | S_IRGRP | S_IROTH) @@ -1834,7 +1837,7 @@ char *getHomeDir(void) { static char *dir = NULL; -#if defined(PLATFORM_WIN32) +#if defined(PLATFORM_WINDOWS) if (dir == NULL) { dir = checked_malloc(MAX_PATH + 1); @@ -1868,7 +1871,7 @@ char *getPersonalDataDir(void) { static char *personal_data_dir = NULL; -#if defined(PLATFORM_MACOSX) +#if defined(PLATFORM_MAC) if (personal_data_dir == NULL) personal_data_dir = getPath2(getHomeDir(), "Documents"); #else @@ -1922,7 +1925,7 @@ static mode_t posix_umask(mode_t mask) static int posix_mkdir(const char *pathname, mode_t mode) { -#if defined(PLATFORM_WIN32) +#if defined(PLATFORM_WINDOWS) return mkdir(pathname); #else return mkdir(pathname, mode); @@ -1938,13 +1941,14 @@ static boolean posix_process_running_setgid(void) #endif } -void createDirectory(char *dir, char *text, int permission_class) +void createDirectory(char *dir, char *text) { if (directoryExists(dir)) return; // leave "other" permissions in umask untouched, but ensure group parts // of USERDATA_DIR_MODE are not masked + int permission_class = PERMS_PRIVATE; mode_t dir_mode = (permission_class == PERMS_PRIVATE ? DIR_PERMS_PRIVATE : DIR_PERMS_PUBLIC); mode_t last_umask = posix_umask(0); @@ -1973,17 +1977,17 @@ void createDirectory(char *dir, char *text, int permission_class) void InitMainUserDataDirectory(void) { - createDirectory(getMainUserGameDataDir(), "main user data", PERMS_PRIVATE); + createDirectory(getMainUserGameDataDir(), "main user data"); } void InitUserDataDirectory(void) { - createDirectory(getMainUserGameDataDir(), "main user data", PERMS_PRIVATE); + createDirectory(getMainUserGameDataDir(), "main user data"); if (user.nr != 0) { - createDirectory(getUserDir(-1), "users", PERMS_PRIVATE); - createDirectory(getUserDir(user.nr), "user data", PERMS_PRIVATE); + createDirectory(getUserDir(-1), "users"); + createDirectory(getUserDir(user.nr), "user data"); } } @@ -4642,7 +4646,7 @@ boolean CreateUserLevelSet(char *level_subdir, char *level_name, int i; // create user level sub-directory, if needed - createDirectory(getUserLevelDir(level_subdir), "user level", PERMS_PRIVATE); + createDirectory(getUserLevelDir(level_subdir), "user level"); filename = getPath2(getUserLevelDir(level_subdir), LEVELINFO_FILENAME);