X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Flibgame%2Fsetup.c;h=1c7d78b660c6ba0215c18f6623460c5e579c3ace;hb=ec334a51f6f1f6fa6df1f70f10201ca2ce1e076f;hp=718259ef43bf46759021cbbe284cba7bed029462;hpb=317ddf20bbd604347201a29f5f65d6d881730412;p=rocksndiamonds.git diff --git a/src/libgame/setup.c b/src/libgame/setup.c index 718259ef..1c7d78b6 100644 --- a/src/libgame/setup.c +++ b/src/libgame/setup.c @@ -1163,6 +1163,16 @@ void pushTreeInfo(TreeInfo **node_first, TreeInfo *node_new) *node_first = node_new; } +void removeTreeInfo(TreeInfo **node_first) +{ + TreeInfo *node_old = *node_first; + + *node_first = node_old->next; + node_old->next = NULL; + + freeTreeInfo(node_old); +} + int numTreeInfo(TreeInfo *node) { int num = 0; @@ -1388,16 +1398,23 @@ static boolean adjustTreeSoundsForEMC(TreeInfo *node) void dumpTreeInfo(TreeInfo *node, int depth) { + char bullet_list[] = { '-', '*', 'o' }; int i; - Debug("tree", "Dumping TreeInfo:"); + if (depth == 0) + Debug("tree", "Dumping TreeInfo:"); while (node) { - for (i = 0; i < (depth + 1) * 3; i++) + char bullet = bullet_list[depth % ARRAY_SIZE(bullet_list)]; + + for (i = 0; i < depth * 2; i++) DebugContinued("", " "); - DebugContinued("tree", "'%s' / '%s'\n", node->identifier, node->name); + DebugContinued("tree", "%c '%s' ['%s] [PARENT: '%s'] %s\n", + bullet, node->name, node->identifier, + (node->node_parent ? node->node_parent->identifier : "-"), + (node->node_group ? "[GROUP]" : "")); /* // use for dumping artwork info tree @@ -2895,7 +2912,7 @@ static TreeInfo *createTopTreeInfoNode(TreeInfo *node_first) ti_new->parent_link = FALSE; setString(&ti_new->identifier, node_first->identifier); - setString(&ti_new->name, "level sets"); + setString(&ti_new->name, INFOTEXT_LEVEL_DIR); setString(&ti_new->name_sorting, ti_new->name); setString(&ti_new->subdir, STRING_TOP_DIRECTORY); @@ -2904,7 +2921,7 @@ static TreeInfo *createTopTreeInfoNode(TreeInfo *node_first) ti_new->sort_priority = node_first->sort_priority;; ti_new->latest_engine = node_first->latest_engine; - setString(&ti_new->class_desc, "level sets"); + setString(&ti_new->class_desc, INFOTEXT_LEVEL_DIR); ti_new->node_group = node_first; ti_new->level_group = TRUE; @@ -3906,8 +3923,9 @@ void LoadArtworkInfo(void) #endif } -static void LoadArtworkInfoFromLevelInfo(ArtworkDirTree **artwork_node, - LevelDirTree *level_node) +static void LoadArtworkInfoFromLevelInfoExt(ArtworkDirTree **artwork_node, + ArtworkDirTree *node_parent, + LevelDirTree *level_node) { int type = (*artwork_node)->type; @@ -3956,12 +3974,43 @@ static void LoadArtworkInfoFromLevelInfo(ArtworkDirTree **artwork_node, DrawInitText(level_node->name, 150, FC_YELLOW); if (level_node->node_group != NULL) - LoadArtworkInfoFromLevelInfo(artwork_node, level_node->node_group); + { + TreeInfo *artwork_new = newTreeInfo(); + + if (node_parent) + setTreeInfoToDefaultsFromParent(artwork_new, node_parent); + else + setTreeInfoToDefaults(artwork_new, type); + + artwork_new->level_group = TRUE; + + setString(&artwork_new->identifier, level_node->subdir); + setString(&artwork_new->name, level_node->name); + setString(&artwork_new->name_sorting, level_node->name_sorting); + + pushTreeInfo(artwork_node, artwork_new); + + // create node to link back to current custom artwork directory + createParentTreeInfoNode(artwork_new); + + // recursively step into sub-directory and look for more custom artwork + LoadArtworkInfoFromLevelInfoExt(&artwork_new->node_group, artwork_new, + level_node->node_group); + + // if sub-tree has no custom artwork at all, remove it + if (artwork_new->node_group->next == NULL) + removeTreeInfo(artwork_node); + } level_node = level_node->next; } } +static void LoadArtworkInfoFromLevelInfo(ArtworkDirTree **artwork_node) +{ + LoadArtworkInfoFromLevelInfoExt(artwork_node, NULL, leveldir_first_all); +} + void LoadLevelArtworkInfo(void) { print_timestamp_init("LoadLevelArtworkInfo"); @@ -3970,11 +4019,11 @@ void LoadLevelArtworkInfo(void) print_timestamp_time("DrawTimeText"); - LoadArtworkInfoFromLevelInfo(&artwork.gfx_first, leveldir_first_all); + LoadArtworkInfoFromLevelInfo(&artwork.gfx_first); print_timestamp_time("LoadArtworkInfoFromLevelInfo (gfx)"); - LoadArtworkInfoFromLevelInfo(&artwork.snd_first, leveldir_first_all); + LoadArtworkInfoFromLevelInfo(&artwork.snd_first); print_timestamp_time("LoadArtworkInfoFromLevelInfo (snd)"); - LoadArtworkInfoFromLevelInfo(&artwork.mus_first, leveldir_first_all); + LoadArtworkInfoFromLevelInfo(&artwork.mus_first); print_timestamp_time("LoadArtworkInfoFromLevelInfo (mus)"); SaveArtworkInfoCache(); @@ -4508,7 +4557,7 @@ void LoadLevelSetup_LastSeries(void) leveldir_current = getFirstValidTreeInfoEntry(leveldir_first); // start with empty history of last played level sets - setup.level_setup.last_level_series[0] = NULL; + setString(&setup.level_setup.last_level_series[0], NULL); if (!strEqual(DEFAULT_LEVELSET, UNDEFINED_LEVELSET)) { @@ -4540,11 +4589,11 @@ void LoadLevelSetup_LastSeries(void) leveldir_last = getTreeInfoFromIdentifier(leveldir_first, last_level_series); if (leveldir_last != NULL) - setup.level_setup.last_level_series[pos++] = - getStringCopy(last_level_series); + setString(&setup.level_setup.last_level_series[pos++], + last_level_series); } - setup.level_setup.last_level_series[pos] = NULL; + setString(&setup.level_setup.last_level_series[pos], NULL); freeSetupFileHash(level_setup_hash); }