X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Flibgame%2Fsetup.c;h=192e2ce67e4d2b5307bdccf257e5ac9a4421563c;hb=31dcabc4f4e981a616b0e0d5fda7c32eef1c0596;hp=1c7d78b660c6ba0215c18f6623460c5e579c3ace;hpb=ec334a51f6f1f6fa6df1f70f10201ca2ce1e076f;p=rocksndiamonds.git diff --git a/src/libgame/setup.c b/src/libgame/setup.c index 1c7d78b6..192e2ce6 100644 --- a/src/libgame/setup.c +++ b/src/libgame/setup.c @@ -2882,7 +2882,7 @@ static TreeInfo *createParentTreeInfoNode(TreeInfo *node_parent) ti_new->parent_link = TRUE; setString(&ti_new->identifier, node_parent->identifier); - setString(&ti_new->name, ".. (parent directory)"); + setString(&ti_new->name, BACKLINK_TEXT_PARENT); setString(&ti_new->name_sorting, ti_new->name); setString(&ti_new->subdir, STRING_PARENT_DIRECTORY); @@ -2900,19 +2900,19 @@ static TreeInfo *createParentTreeInfoNode(TreeInfo *node_parent) static TreeInfo *createTopTreeInfoNode(TreeInfo *node_first) { - TreeInfo *ti_new, *ti_new2; - if (node_first == NULL) return NULL; - ti_new = newTreeInfo(); - setTreeInfoToDefaults(ti_new, TREE_TYPE_LEVEL_DIR); + TreeInfo *ti_new = newTreeInfo(); + int type = node_first->type; + + setTreeInfoToDefaults(ti_new, type); ti_new->node_parent = NULL; ti_new->parent_link = FALSE; setString(&ti_new->identifier, node_first->identifier); - setString(&ti_new->name, INFOTEXT_LEVEL_DIR); + setString(&ti_new->name, TREE_INFOTEXT(type)); setString(&ti_new->name_sorting, ti_new->name); setString(&ti_new->subdir, STRING_TOP_DIRECTORY); @@ -2921,19 +2921,32 @@ static TreeInfo *createTopTreeInfoNode(TreeInfo *node_first) ti_new->sort_priority = node_first->sort_priority;; ti_new->latest_engine = node_first->latest_engine; - setString(&ti_new->class_desc, INFOTEXT_LEVEL_DIR); + setString(&ti_new->class_desc, TREE_INFOTEXT(type)); ti_new->node_group = node_first; ti_new->level_group = TRUE; - ti_new2 = createParentTreeInfoNode(ti_new); + TreeInfo *ti_new2 = createParentTreeInfoNode(ti_new); - setString(&ti_new2->name, ".. (main menu)"); + setString(&ti_new2->name, TREE_BACKLINK_TEXT(type)); setString(&ti_new2->name_sorting, ti_new2->name); return ti_new; } +static void setTreeInfoParentNodes(TreeInfo *node, TreeInfo *node_parent) +{ + while (node) + { + if (node->node_group) + setTreeInfoParentNodes(node->node_group, node); + + node->node_parent = node_parent; + + node = node->next; + } +} + // ---------------------------------------------------------------------------- // functions for handling level and custom artwork info cache @@ -3923,9 +3936,33 @@ void LoadArtworkInfo(void) #endif } +static void MoveArtworkInfoIntoSubTree(ArtworkDirTree **artwork_node) +{ + ArtworkDirTree *artwork_new = newTreeInfo(); + char *top_node_name = "dedicated custom artwork"; + + setTreeInfoToDefaults(artwork_new, (*artwork_node)->type); + + artwork_new->level_group = TRUE; + + setString(&artwork_new->identifier, top_node_name); + setString(&artwork_new->name, top_node_name); + setString(&artwork_new->name_sorting, top_node_name); + + // create node to link back to current custom artwork directory + createParentTreeInfoNode(artwork_new); + + // move existing custom artwork tree into newly created sub-tree + artwork_new->node_group->next = *artwork_node; + + // change custom artwork tree to contain only newly created node + *artwork_node = artwork_new; +} + static void LoadArtworkInfoFromLevelInfoExt(ArtworkDirTree **artwork_node, ArtworkDirTree *node_parent, - LevelDirTree *level_node) + LevelDirTree *level_node, + boolean empty_level_set_mode) { int type = (*artwork_node)->type; @@ -3933,8 +3970,10 @@ static void LoadArtworkInfoFromLevelInfoExt(ArtworkDirTree **artwork_node, while (level_node) { + boolean empty_level_set = (level_node->levels == 0); + // check all tree entries for artwork, but skip parent link entries - if (!level_node->parent_link) + if (!level_node->parent_link && empty_level_set == empty_level_set_mode) { TreeInfo *artwork_new = getArtworkInfoCacheEntry(level_node, type); boolean cached = (artwork_new != NULL); @@ -3985,8 +4024,21 @@ static void LoadArtworkInfoFromLevelInfoExt(ArtworkDirTree **artwork_node, artwork_new->level_group = TRUE; setString(&artwork_new->identifier, level_node->subdir); - setString(&artwork_new->name, level_node->name); - setString(&artwork_new->name_sorting, level_node->name_sorting); + + if (node_parent == NULL) // check for top tree node + { + char *top_node_name = (empty_level_set_mode ? + "artwork-only level sets" : + "artwork from level sets"); + + setString(&artwork_new->name, top_node_name); + setString(&artwork_new->name_sorting, top_node_name); + } + else + { + setString(&artwork_new->name, level_node->name); + setString(&artwork_new->name_sorting, level_node->name_sorting); + } pushTreeInfo(artwork_node, artwork_new); @@ -3995,7 +4047,8 @@ static void LoadArtworkInfoFromLevelInfoExt(ArtworkDirTree **artwork_node, // recursively step into sub-directory and look for more custom artwork LoadArtworkInfoFromLevelInfoExt(&artwork_new->node_group, artwork_new, - level_node->node_group); + level_node->node_group, + empty_level_set_mode); // if sub-tree has no custom artwork at all, remove it if (artwork_new->node_group->next == NULL) @@ -4008,7 +4061,15 @@ static void LoadArtworkInfoFromLevelInfoExt(ArtworkDirTree **artwork_node, static void LoadArtworkInfoFromLevelInfo(ArtworkDirTree **artwork_node) { - LoadArtworkInfoFromLevelInfoExt(artwork_node, NULL, leveldir_first_all); + // move peviously loaded artwork tree into separate sub-tree + MoveArtworkInfoIntoSubTree(artwork_node); + + // load artwork from level sets into separate sub-trees + LoadArtworkInfoFromLevelInfoExt(artwork_node, NULL, leveldir_first_all, TRUE); + LoadArtworkInfoFromLevelInfoExt(artwork_node, NULL, leveldir_first_all, FALSE); + + // set all parent links (back links) in complete artwork tree + setTreeInfoParentNodes(*artwork_node, NULL); } void LoadLevelArtworkInfo(void)