X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Flibgame%2Fsdl.h;h=fcf19341a81fd08372a5edd2c67881b012147611;hb=608be3bcd270eb45628a274eddb6dbcc8940accf;hp=528b763a3db459a56c1ac178128b50a2e5b46d6e;hpb=e4bf86b0ac3fd50612eee1439beba2fbaaa7cd09;p=rocksndiamonds.git diff --git a/src/libgame/sdl.h b/src/libgame/sdl.h index 528b763a..fcf19341 100644 --- a/src/libgame/sdl.h +++ b/src/libgame/sdl.h @@ -28,6 +28,9 @@ #define TARGET_STRING "SDL" #define FULLSCREEN_STATUS FULLSCREEN_AVAILABLE +#define CURSOR_MAX_WIDTH 32 +#define CURSOR_MAX_HEIGHT 32 + /* SDL type definitions */ @@ -35,6 +38,7 @@ typedef struct SDLSurfaceInfo Bitmap; typedef struct SDLSurfaceInfo DrawBuffer; typedef struct SDLSurfaceInfo DrawWindow; typedef Uint32 Pixel; +typedef SDL_Cursor *Cursor; typedef SDLKey Key; @@ -66,6 +70,15 @@ struct SDLSurfaceInfo GC stored_clip_gc; }; +struct MouseCursorInfo +{ + int width, height; + int hot_x, hot_y; + + char data[CURSOR_MAX_WIDTH * CURSOR_MAX_HEIGHT / 8]; + char mask[CURSOR_MAX_WIDTH * CURSOR_MAX_HEIGHT / 8]; +}; + struct XY { short x, y; @@ -76,8 +89,8 @@ struct XY #define None 0L -#define BlackPixel(d, s) 0x000000 -#define WhitePixel(d, s) 0xffffff +#define BLACK_PIXEL 0x000000 +#define WHITE_PIXEL 0xffffff #define EVENT_BUTTONPRESS SDL_MOUSEBUTTONDOWN #define EVENT_BUTTONRELEASE SDL_MOUSEBUTTONUP @@ -324,16 +337,22 @@ struct XY inline void SDLInitVideoDisplay(void); inline void SDLInitVideoBuffer(DrawBuffer **, DrawWindow **, boolean); inline boolean SDLSetVideoMode(DrawBuffer **, boolean); +inline void SDLCreateBitmapContent(Bitmap *, int, int, int); +inline void SDLFreeBitmapPointers(Bitmap *); inline void SDLCopyArea(Bitmap *, Bitmap *, int, int, int, int, int, int, int); inline void SDLFillRectangle(Bitmap *, int, int, int, int, Uint32); inline void SDLDrawSimpleLine(Bitmap *, int, int, int, int, Uint32); inline void SDLDrawLine(Bitmap *, int, int, int, int, Uint32); inline Pixel SDLGetPixel(Bitmap *, int, int); +inline void SDLInvertArea(Bitmap *, int, int, int, int, Uint32); + void SDLZoomBitmap(Bitmap *, Bitmap *); Bitmap *SDLLoadImage(char *); +void SDLSetMouseCursor(struct MouseCursorInfo *); + inline void SDLOpenAudio(void); inline void SDLCloseAudio(void);