X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Flibgame%2Fsdl.h;h=ef2cfd25e243a7085e96e50de988fc358d5c4861;hb=c3c190ae0fb103b7843b84b964bdfa1acb9b0091;hp=8f64ef18820c47f55dc671fbacee83bd1b9d43f8;hpb=6f20c46794de2b6e936f9f9ea46f893a059ffd47;p=rocksndiamonds.git diff --git a/src/libgame/sdl.h b/src/libgame/sdl.h index 8f64ef18..ef2cfd25 100644 --- a/src/libgame/sdl.h +++ b/src/libgame/sdl.h @@ -86,6 +86,7 @@ typedef SDL_MouseMotionEvent MotionEvent; #if defined(TARGET_SDL2) typedef SDL_TouchFingerEvent FingerEvent; typedef SDL_TextInputEvent TextEvent; +typedef SDL_Event PauseResumeEvent; typedef SDL_WindowEvent WindowEvent; #endif typedef SDL_KeyboardEvent KeyEvent; @@ -435,6 +436,9 @@ struct MouseCursorInfo /* SDL function definitions */ +boolean SDLSetNativeSurface(SDL_Surface **); +SDL_Surface *SDLGetNativeSurface(SDL_Surface *); + #if defined(TARGET_SDL2) SDL_Surface *SDL_DisplayFormat(SDL_Surface *); void SDLSetWindowScaling(int); @@ -443,6 +447,8 @@ void SDLSetWindowFullscreen(boolean); void SDLRedrawWindow(); #endif +void SDLSetWindowTitle(void); + void SDLLimitScreenUpdates(boolean); void SDLInitVideoDisplay(void); void SDLInitVideoBuffer(DrawBuffer **, DrawWindow **, boolean); @@ -461,7 +467,11 @@ void SDLPutPixel(Bitmap *, int, int, Pixel); void SDLInvertArea(Bitmap *, int, int, int, int, Uint32); void SDLCopyInverseMasked(Bitmap *, Bitmap *, int, int, int, int, int, int); +#if 1 +Bitmap *SDLZoomBitmap(Bitmap *, int, int); +#else void SDLZoomBitmap(Bitmap *, Bitmap *); +#endif Bitmap *SDLLoadImage(char *);