X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Flibgame%2Fsdl.h;h=ee0759d3b162c81b03ceb57d8a9cb04716fdabf5;hb=30797dcb6034d34040a7888cf2adfe5cd48ec986;hp=a45e68ec89ecd1d0898471943e14c55ae16275f1;hpb=c8689f0335cd584d24570046c6eb5a3b75701305;p=rocksndiamonds.git diff --git a/src/libgame/sdl.h b/src/libgame/sdl.h index a45e68ec..ee0759d3 100644 --- a/src/libgame/sdl.h +++ b/src/libgame/sdl.h @@ -75,6 +75,10 @@ struct SDLSurfaceInfo char *source_filename; int width, height; + + int alpha[2][2]; // [surface|texture][opaque|masked] + int alpha_next_blit; + SDL_Surface *surface; SDL_Surface *surface_masked; SDL_Texture *texture; @@ -395,6 +399,7 @@ void SDLSetAlpha(SDL_Surface *, boolean, int); const char *SDLGetRendererName(void); boolean SDLSetNativeSurface(SDL_Surface **); SDL_Surface *SDLGetNativeSurface(SDL_Surface *); +SDL_Surface *SDLCreateNativeSurface(int, int, int); void SDLCreateBitmapTextures(Bitmap *); void SDLFreeBitmapTextures(Bitmap *); @@ -416,8 +421,8 @@ void SDLLimitScreenUpdates(boolean); void SDLInitVideoDisplay(void); void SDLInitVideoBuffer(boolean); boolean SDLSetVideoMode(boolean); -void SDLCreateBitmapContent(Bitmap *, int, int, int); void SDLFreeBitmapPointers(Bitmap *); +void SDLBlitSurface(SDL_Surface *, SDL_Surface *, int, int, int, int, int, int); void SDLCopyArea(Bitmap *, Bitmap *, int, int, int, int, int, int, int); void SDLBlitTexture(Bitmap *, int, int, int, int, int, int, int); void SDLFillRectangle(Bitmap *, int, int, int, int, Uint32); @@ -428,9 +433,9 @@ void SDLDrawLine(Bitmap *, int, int, int, int, Uint32); Pixel SDLGetPixel(Bitmap *, int, int); void SDLPutPixel(Bitmap *, int, int, Pixel); -void SDLInvertArea(Bitmap *, int, int, int, int, Uint32); void SDLCopyInverseMasked(Bitmap *, Bitmap *, int, int, int, int, int, int); +SDL_Surface *SDLZoomSurface(SDL_Surface *, int, int); Bitmap *SDLZoomBitmap(Bitmap *, int, int); Bitmap *SDLLoadImage(char *);