X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Flibgame%2Fsdl.h;h=d574cd6be713c63059c7b2c96541df18be8a0797;hb=34ed45c14d923459972fecf7a3b46f44d7e03670;hp=8d9f09415d8029961af71584389b73b5e615ee70;hpb=8d93b043cc23f5a580363763ad459913127a8664;p=rocksndiamonds.git diff --git a/src/libgame/sdl.h b/src/libgame/sdl.h index 8d9f0941..d574cd6b 100644 --- a/src/libgame/sdl.h +++ b/src/libgame/sdl.h @@ -23,9 +23,6 @@ #define SURFACE_FLAGS (SDL_SWSURFACE) -#define SDLCOPYAREA_OPAQUE 0 -#define SDLCOPYAREA_MASKED 1 - /* system dependent definitions */ #define TARGET_STRING "SDL" @@ -79,6 +76,9 @@ struct XY #define None 0L +#define BlackPixel(d, s) 0x000000 +#define WhitePixel(d, s) 0xffffff + #define EVENT_BUTTONPRESS SDL_MOUSEBUTTONDOWN #define EVENT_BUTTONRELEASE SDL_MOUSEBUTTONUP #define EVENT_MOTIONNOTIFY SDL_MOUSEMOTION @@ -324,13 +324,15 @@ struct XY inline void SDLInitVideoDisplay(void); inline void SDLInitVideoBuffer(DrawBuffer **, DrawWindow **, boolean); inline boolean SDLSetVideoMode(DrawBuffer **, boolean); +inline void SDLCreateBitmapContent(Bitmap *, int, int, int); +inline void SDLFreeBitmapPointers(Bitmap *); inline void SDLCopyArea(Bitmap *, Bitmap *, int, int, int, int, int, int, int); -inline void SDLFillRectangle(Bitmap *, int, int, int, int, unsigned int); -inline void SDLDrawSimpleLine(Bitmap *, int, int, int, int, unsigned int); +inline void SDLFillRectangle(Bitmap *, int, int, int, int, Uint32); +inline void SDLDrawSimpleLine(Bitmap *, int, int, int, int, Uint32); inline void SDLDrawLine(Bitmap *, int, int, int, int, Uint32); inline Pixel SDLGetPixel(Bitmap *, int, int); -SDL_Surface *SDLZoomSurface(SDL_Surface *, float, float); +void SDLZoomBitmap(Bitmap *, Bitmap *); Bitmap *SDLLoadImage(char *);