X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Flibgame%2Fsdl.h;h=c88b6a82818191f7348d792a094e10c97c4de7fd;hb=89401883eeb279c7101b1c635477a9bccc123d21;hp=ae877957aed0d8261b2435a38e76afadf17cbeea;hpb=2f3a28bda17371321ce501789664ebd6c9456cd9;p=rocksndiamonds.git diff --git a/src/libgame/sdl.h b/src/libgame/sdl.h index ae877957..c88b6a82 100644 --- a/src/libgame/sdl.h +++ b/src/libgame/sdl.h @@ -80,6 +80,7 @@ typedef SDL_Event Event; typedef SDL_MouseButtonEvent ButtonEvent; typedef SDL_MouseMotionEvent MotionEvent; #if defined(TARGET_SDL2) +typedef SDL_MouseWheelEvent WheelEvent; typedef SDL_TouchFingerEvent FingerEvent; typedef SDL_TextInputEvent TextEvent; typedef SDL_Event PauseResumeEvent; @@ -127,6 +128,7 @@ struct MouseCursorInfo #define EVENT_BUTTONRELEASE SDL_MOUSEBUTTONUP #define EVENT_MOTIONNOTIFY SDL_MOUSEMOTION #if defined(TARGET_SDL2) +#define EVENT_WHEELMOTION SDL_MOUSEWHEEL #define EVENT_FINGERPRESS SDL_FINGERDOWN #define EVENT_FINGERRELEASE SDL_FINGERUP #define EVENT_FINGERMOTION SDL_FINGERMOTION @@ -438,9 +440,14 @@ SDL_Surface *SDL_DisplayFormat(SDL_Surface *); void SDLSetWindowScaling(int); void SDLSetWindowScalingQuality(char *); void SDLSetWindowFullscreen(boolean); -void SDLRedrawWindow(); +void SDLSetDisplaySize(void); +void SDLSetScreenSizeAndOffsets(int, int); +void SDLSetScreenSizeForRenderer(int, int); +void SDLSetScreenProperties(void); #endif +void SDLSetScreenRenderingMode(char *); +void SDLRedrawWindow(); void SDLSetWindowTitle(void); void SDLLimitScreenUpdates(boolean); @@ -452,7 +459,7 @@ void SDLFreeBitmapPointers(Bitmap *); void SDLCopyArea(Bitmap *, Bitmap *, int, int, int, int, int, int, int); void SDLBlitTexture(Bitmap *, int, int, int, int, int, int, int); void SDLFillRectangle(Bitmap *, int, int, int, int, Uint32); -void SDLFadeRectangle(Bitmap *, int, int, int, int, int, int, int, +void SDLFadeRectangle(int, int, int, int, int, int, int, void (*draw_border_function)(void)); void SDLDrawSimpleLine(Bitmap *, int, int, int, int, Uint32); void SDLDrawLine(Bitmap *, int, int, int, int, Uint32); @@ -478,4 +485,6 @@ void HandleJoystickEvent(Event *); void SDLInitJoysticks(void); boolean SDLReadJoystick(int, int *, int *, boolean *, boolean *); +void PrepareFadeBitmap(int); + #endif /* SDL_H */