X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Flibgame%2Fsdl.h;h=c881a3df3cbfb31abc203271d59c29c4febefd44;hb=d77d7ac6d22b63ff3e10608e54c7ac919915fae9;hp=ae649fcbeeea037552b6ea25ff9fa38deb8a5433;hpb=abe44529b439ad39b4d8dbf19cbd67c9b9844279;p=rocksndiamonds.git diff --git a/src/libgame/sdl.h b/src/libgame/sdl.h index ae649fcb..c881a3df 100644 --- a/src/libgame/sdl.h +++ b/src/libgame/sdl.h @@ -92,12 +92,6 @@ typedef SDL_Event ExposeEvent; typedef SDL_Event FocusChangeEvent; typedef SDL_Event ClientMessageEvent; -typedef int GC; -typedef int Pixmap; -typedef int Display; -typedef int Visual; -typedef int Colormap; - /* structure definitions */ @@ -108,8 +102,10 @@ struct SDLSurfaceInfo int width, height; SDL_Surface *surface; SDL_Surface *surface_masked; - GC gc; - GC stored_clip_gc; +#if defined(TARGET_SDL2) + SDL_Texture *texture; + SDL_Texture *texture_masked; +#endif }; struct MouseCursorInfo @@ -436,6 +432,7 @@ struct MouseCursorInfo boolean SDLSetNativeSurface(SDL_Surface **); SDL_Surface *SDLGetNativeSurface(SDL_Surface *); +void SDLCreateBitmapTextures(Bitmap *); #if defined(TARGET_SDL2) SDL_Surface *SDL_DisplayFormat(SDL_Surface *); @@ -465,11 +462,7 @@ void SDLPutPixel(Bitmap *, int, int, Pixel); void SDLInvertArea(Bitmap *, int, int, int, int, Uint32); void SDLCopyInverseMasked(Bitmap *, Bitmap *, int, int, int, int, int, int); -#if 1 Bitmap *SDLZoomBitmap(Bitmap *, int, int); -#else -void SDLZoomBitmap(Bitmap *, Bitmap *); -#endif Bitmap *SDLLoadImage(char *);