X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Flibgame%2Fsdl.h;h=c30afde6218bd2de29aa07980f4d2a3c9ae2b43b;hb=38ea4e57bc9b730abf7a15f8cc235465e6f0ad4c;hp=9c8e9b58ffbcf664adeb36578c257563e88a895d;hpb=37a06df577bbfd00f4b361f92cacb0d97036ba93;p=rocksndiamonds.git diff --git a/src/libgame/sdl.h b/src/libgame/sdl.h index 9c8e9b58..c30afde6 100644 --- a/src/libgame/sdl.h +++ b/src/libgame/sdl.h @@ -82,11 +82,6 @@ struct MouseCursorInfo char mask[CURSOR_MAX_WIDTH * CURSOR_MAX_HEIGHT / 8]; }; -struct XY -{ - short x, y; -}; - /* SDL symbol definitions */ @@ -352,21 +347,21 @@ struct XY /* SDL function definitions */ -inline void SDLInitVideoDisplay(void); -inline void SDLInitVideoBuffer(DrawBuffer **, DrawWindow **, boolean); -inline boolean SDLSetVideoMode(DrawBuffer **, boolean); -inline void SDLCreateBitmapContent(Bitmap *, int, int, int); -inline void SDLFreeBitmapPointers(Bitmap *); -inline void SDLCopyArea(Bitmap *, Bitmap *, int, int, int, int, int, int, int); -inline void SDLFillRectangle(Bitmap *, int, int, int, int, Uint32); -inline void SDLDrawSimpleLine(Bitmap *, int, int, int, int, Uint32); -inline void SDLDrawLine(Bitmap *, int, int, int, int, Uint32); -inline Pixel SDLGetPixel(Bitmap *, int, int); -inline void SDLPutPixel(Bitmap *, int, int, Pixel); - -inline void SDLInvertArea(Bitmap *, int, int, int, int, Uint32); -inline void SDLCopyInverseMasked(Bitmap *, Bitmap *, int, int, int, int, - int, int); +void SDLInitVideoDisplay(void); +void SDLInitVideoBuffer(DrawBuffer **, DrawWindow **, boolean); +boolean SDLSetVideoMode(DrawBuffer **, boolean); +void SDLCreateBitmapContent(Bitmap *, int, int, int); +void SDLFreeBitmapPointers(Bitmap *); +void SDLCopyArea(Bitmap *, Bitmap *, int, int, int, int, int, int, int); +void SDLFillRectangle(Bitmap *, int, int, int, int, Uint32); +void SDLFadeScreen(Bitmap *, int, int, int); +void SDLDrawSimpleLine(Bitmap *, int, int, int, int, Uint32); +void SDLDrawLine(Bitmap *, int, int, int, int, Uint32); +Pixel SDLGetPixel(Bitmap *, int, int); +void SDLPutPixel(Bitmap *, int, int, Pixel); + +void SDLInvertArea(Bitmap *, int, int, int, int, Uint32); +void SDLCopyInverseMasked(Bitmap *, Bitmap *, int, int, int, int, int, int); void SDLZoomBitmap(Bitmap *, Bitmap *); @@ -374,10 +369,10 @@ Bitmap *SDLLoadImage(char *); void SDLSetMouseCursor(struct MouseCursorInfo *); -inline void SDLOpenAudio(void); -inline void SDLCloseAudio(void); +void SDLOpenAudio(void); +void SDLCloseAudio(void); -inline void SDLNextEvent(Event *); +void SDLNextEvent(Event *); void HandleJoystickEvent(Event *); void SDLInitJoysticks(void);