X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Flibgame%2Fsdl.h;h=bbbaa7675919640c264161d7f86a9a467b35669c;hb=d81acb06e8ab04031e754eebe4a90def243336f3;hp=05f99982809016f1e5e374c3e64809d973ccad98;hpb=263833763d867d5c2a329c98416adac0aadc0b8e;p=rocksndiamonds.git diff --git a/src/libgame/sdl.h b/src/libgame/sdl.h index 05f99982..bbbaa767 100644 --- a/src/libgame/sdl.h +++ b/src/libgame/sdl.h @@ -399,6 +399,8 @@ void SDLSetAlpha(SDL_Surface *, boolean, int); const char *SDLGetRendererName(void); boolean SDLSetNativeSurface(SDL_Surface **); SDL_Surface *SDLGetNativeSurface(SDL_Surface *); +SDL_Surface *SDLCreateNativeSurface(int, int, int); +Bitmap *SDLGetBitmapFromSurface(SDL_Surface *); void SDLCreateBitmapTextures(Bitmap *); void SDLFreeBitmapTextures(Bitmap *); @@ -420,7 +422,6 @@ void SDLLimitScreenUpdates(boolean); void SDLInitVideoDisplay(void); void SDLInitVideoBuffer(boolean); boolean SDLSetVideoMode(boolean); -void SDLCreateBitmapContent(Bitmap *, int, int, int); void SDLFreeBitmapPointers(Bitmap *); void SDLBlitSurface(SDL_Surface *, SDL_Surface *, int, int, int, int, int, int); void SDLCopyArea(Bitmap *, Bitmap *, int, int, int, int, int, int, int); @@ -435,6 +436,7 @@ void SDLPutPixel(Bitmap *, int, int, Pixel); void SDLCopyInverseMasked(Bitmap *, Bitmap *, int, int, int, int, int, int); +SDL_Surface *SDLZoomSurface(SDL_Surface *, int, int); Bitmap *SDLZoomBitmap(Bitmap *, int, int); Bitmap *SDLLoadImage(char *); @@ -443,6 +445,7 @@ void SDLSetMouseCursor(struct MouseCursorInfo *); void SDLOpenAudio(void); void SDLCloseAudio(void); +void SDLReopenAudio(void); void SDLWaitEvent(Event *); void SDLCorrectRawMousePosition(int *, int *);