X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Flibgame%2Fsdl.h;h=ae877957aed0d8261b2435a38e76afadf17cbeea;hb=2f3a28bda17371321ce501789664ebd6c9456cd9;hp=ad21926cd4c1e98ef7059f1d5b66b90a4aaa8dbe;hpb=e126d0677786bc2a76f4b8dfcbc1be81bd5d9d1b;p=rocksndiamonds.git diff --git a/src/libgame/sdl.h b/src/libgame/sdl.h index ad21926c..ae877957 100644 --- a/src/libgame/sdl.h +++ b/src/libgame/sdl.h @@ -48,11 +48,9 @@ #if defined(PLATFORM_ANDROID) #define WINDOW_SCALING_STATUS WINDOW_SCALING_NOT_AVAILABLE #define FULLSCREEN_STATUS FULLSCREEN_AVAILABLE -#define USE_DESKTOP_FULLSCREEN TRUE #elif defined(TARGET_SDL2) #define WINDOW_SCALING_STATUS WINDOW_SCALING_AVAILABLE #define FULLSCREEN_STATUS FULLSCREEN_AVAILABLE -#define USE_DESKTOP_FULLSCREEN TRUE #else // SDL 1.2 #define WINDOW_SCALING_STATUS WINDOW_SCALING_NOT_AVAILABLE #define FULLSCREEN_STATUS FULLSCREEN_AVAILABLE @@ -433,6 +431,7 @@ struct MouseCursorInfo boolean SDLSetNativeSurface(SDL_Surface **); SDL_Surface *SDLGetNativeSurface(SDL_Surface *); void SDLCreateBitmapTextures(Bitmap *); +void SDLFreeBitmapTextures(Bitmap *); #if defined(TARGET_SDL2) SDL_Surface *SDL_DisplayFormat(SDL_Surface *); @@ -446,8 +445,8 @@ void SDLSetWindowTitle(void); void SDLLimitScreenUpdates(boolean); void SDLInitVideoDisplay(void); -void SDLInitVideoBuffer(DrawBuffer **, DrawWindow **, boolean); -boolean SDLSetVideoMode(DrawBuffer **, boolean); +void SDLInitVideoBuffer(boolean); +boolean SDLSetVideoMode(boolean); void SDLCreateBitmapContent(Bitmap *, int, int, int); void SDLFreeBitmapPointers(Bitmap *); void SDLCopyArea(Bitmap *, Bitmap *, int, int, int, int, int, int, int);