X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Flibgame%2Fsdl.h;h=ae649fcbeeea037552b6ea25ff9fa38deb8a5433;hb=abe44529b439ad39b4d8dbf19cbd67c9b9844279;hp=244544d8237311709626b39b6db49c3470d136c6;hpb=b06464b4dc26c0e31ef0bca48b31a4dfbdd549e6;p=rocksndiamonds.git diff --git a/src/libgame/sdl.h b/src/libgame/sdl.h index 244544d8..ae649fcb 100644 --- a/src/libgame/sdl.h +++ b/src/libgame/sdl.h @@ -1,15 +1,13 @@ -/*********************************************************** -* Artsoft Retro-Game Library * -*----------------------------------------------------------* -* (c) 1994-2006 Artsoft Entertainment * -* Holger Schemel * -* Detmolder Strasse 189 * -* 33604 Bielefeld * -* Germany * -* e-mail: info@artsoft.org * -*----------------------------------------------------------* -* sdl.h * -***********************************************************/ +// ============================================================================ +// Artsoft Retro-Game Library +// ---------------------------------------------------------------------------- +// (c) 1995-2014 by Artsoft Entertainment +// Holger Schemel +// info@artsoft.org +// http://www.artsoft.org/ +// ---------------------------------------------------------------------------- +// sdl.h +// ============================================================================ #ifndef SDL_H #define SDL_H @@ -86,6 +84,8 @@ typedef SDL_MouseMotionEvent MotionEvent; #if defined(TARGET_SDL2) typedef SDL_TouchFingerEvent FingerEvent; typedef SDL_TextInputEvent TextEvent; +typedef SDL_Event PauseResumeEvent; +typedef SDL_WindowEvent WindowEvent; #endif typedef SDL_KeyboardEvent KeyEvent; typedef SDL_Event ExposeEvent; @@ -434,10 +434,20 @@ struct MouseCursorInfo /* SDL function definitions */ +boolean SDLSetNativeSurface(SDL_Surface **); +SDL_Surface *SDLGetNativeSurface(SDL_Surface *); + #if defined(TARGET_SDL2) SDL_Surface *SDL_DisplayFormat(SDL_Surface *); +void SDLSetWindowScaling(int); +void SDLSetWindowScalingQuality(char *); +void SDLSetWindowFullscreen(boolean); +void SDLRedrawWindow(); #endif +void SDLSetWindowTitle(void); + +void SDLLimitScreenUpdates(boolean); void SDLInitVideoDisplay(void); void SDLInitVideoBuffer(DrawBuffer **, DrawWindow **, boolean); boolean SDLSetVideoMode(DrawBuffer **, boolean); @@ -455,7 +465,11 @@ void SDLPutPixel(Bitmap *, int, int, Pixel); void SDLInvertArea(Bitmap *, int, int, int, int, Uint32); void SDLCopyInverseMasked(Bitmap *, Bitmap *, int, int, int, int, int, int); +#if 1 +Bitmap *SDLZoomBitmap(Bitmap *, int, int); +#else void SDLZoomBitmap(Bitmap *, Bitmap *); +#endif Bitmap *SDLLoadImage(char *);